Try our affiliated browser extension - redirect to BreezeWiki automatically!

Amatsu

Amatsu
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_アマツ
Description Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range.

Effects

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Distant Counter Counter regardless of rangeUnit UnitUnit Unit's HP ≥ 50%
at start of combat
Refined weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Distant Counter Counter regardless of rangeUnit UnitUnit Unit's HP ≥ 25%
at start of combat
Temporary buffs Atk/Spd/Def/Res+4
Damage Reduction Reduces damage by 7
from Foe Foe's first attack
(including second attacks)
Skill refine effects
Map effects
Heal Recover 7 HPUnit UnitAfter combat in
Enemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitEnemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Damage Reduction Reduces damage by 40%
from Foe Foe's first attack
(including second attacks)
Accelerate Charge Special cooldown charge +1

Upgrades

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
400 SP,  500,  200
+5 HP, +2 Mt Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
400 SP,  500,  200
+5 HP, +3 Spd Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
400 SP,  500,  200
+5 HP, +4 Def Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
400 SP,  500,  200
+5 HP, +4 Res Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
400 SP,  500,  200

Notes

  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as  Spd/Def Tempo 4 and  Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • The healing effect is triggered regardless of whether  Amatsu's user performs an attack during combat. If foe initiates combat and user cannot counterattack,  Amatsu's healing effect will still trigger.
  •  Amatsu's user needs to survive the combat for the healing effect to trigger.
  •  Amatsu's healing effect stacks with skills such as  Fury 4, that deal out of combat damage to their owner after combat.
  •  Amatsu's after combat healing will not work if the foe has a skill that prevents HP recovery such as  Fatal Smoke 4 or  Incurable+, or the user has been inflicted with  Deep Wounds.

List of owners

In other languages

Language Name
Japanese アマツ
German Amatsu
Spanish (Europe) Amatsu
Spanish (Latin America) Amatsu
French Amatsu
Italian Amatsu
Traditional Chinese (Taiwan) 天都
Portuguese Amatsu

See also