Huge Fan | ||
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Weapon type | ![]() | |
Might | 10 | |
Range | 1 | |
Required | Steel Axe | |
SP | 200 | |
Exclusive? | No | |
String ID | SID_大きな扇子
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Numeric ID | 2069
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Description [ExpandCollapse] |
If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Notes
- The combat boosts and cooldown charge of Huge Fan will activate if the unit receives a 【Bonus】.
- The combat boosts and cooldown charge will not be negated if the unit receives a 【Penalty】.
- If the unit does not receive a 【Bonus】, or has their 【Bonus】 removed by a source of positive status effect neutralization, the combat boosts and cooldown charge will be negated.
- For more information, see Status effects.
- The stat increase that can be applied by Huge Fan is considered a temporary buff.
- Only attacks performed by the foe have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both
Guard and
Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- The effects will only stack when the foe attacks and the cooldown will go down without penalty or bonus.
- The "Special cooldown charge -X" effect will only take place when the user attacks.
- For example, if a unit is affected by both
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as
Spd/Def Tempo 4 and
Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
List of owners
In other languages
Language | Name |
---|---|
Japanese | 大きな扇子 |
German | Riesenfächer |
Spanish (Europe) | Abanico magno |
Spanish (Latin America) | Abanico magno |
French | Grand éventail |
Italian | Ventaglione |
Traditional Chinese (Taiwan) | 大扇子 |
Portuguese | Leque gigante |