Balmung | |
---|---|
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Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_バルムンク
|
Description | Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. |
Effects
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Spd+3 | Unit | — |
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | Enemy Phase or Foe's HP = 100% at start of combat |
Neutralizes Penalties | ||
Refined weapon | ||
Permanent effects | ||
Spd+3 | Unit | — |
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | Enemy Phase or Foe's HP ≥ 75% at start of combat |
Neutralizes Penalties | ||
cooldown charge -1" | Neutralizes "Special||
cooldown charge +1" | Neutralizes "SpecialFoe | |
Skill refine effects | ||
Combat effects | ||
Atk/Spd/Def/Res+X X = 4 + 15% of Unit's Spd at start of combat | Unit | at start of combat | Unit's HP ≥ 25%
X = 4 x ( Unit's Spd - Foe's Spd) from attacks & Non-Røkkr AoE Specials | Reduces damage by X% (max: 40%)at start of combat & Unit's Spd > Foe's Spd | Unit's HP ≥ 25%
Notes
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Balmung can neutralize Penalties during combat.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Balmung do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Balmung will apply.
- The stat increase that can be applied by Balmung is considered a temporary buff.
Upgrades
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = 15% of unit's Spd at start of combat, + 4), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Spd stats × 4 (max 40%). |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 SP, 500, 200 | |
+5 HP, +3 Spd | Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 SP, 500, 200 | |
+5 HP, +4 Def | Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 SP, 500, 200 | |
+5 HP, +4 Res | Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 SP, 500, 200 |
Notes
- Refined Balmung will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, refined Balmung will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- Refined Balmung will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect.
- Since the "Special cooldown charge +X" effect will be neutralized on foes, refined Balmung will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Balmung 5 |
In other languages
Language | Name |
---|---|
Japanese | バルムンク |
German | Balmung |
Spanish (Europe) | Balmung |
Spanish (Latin America) | Balmung |
French | Balmung |
Italian | Balmung |
Traditional Chinese (Taiwan) | 巴爾孟克 |
Portuguese | Balmung |