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Balmung

Balmung
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_バルムンク
Description Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat.

Effects

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Spd+3Unit Unit
Combat effects
Temporary buffs Atk/Spd/Def/Res+5Unit UnitEnemy Phase or
Foe Foe's HP = 100%
at start of combat
Neutralize Penalties Neutralizes Penalties
Refined weapon
Permanent effects
Spd+3Unit Unit
Combat effects
Temporary buffs Atk/Spd/Def/Res+5Unit UnitEnemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Neutralize Penalties Neutralizes Penalties
Neutralize Guard Neutralizes "Special
cooldown charge -1"
Neutralize Special Cooldown Charge +1 Neutralizes "Special
cooldown charge +1"
Foe Foe
Skill refine effects
Combat effects
Temporary buffs Atk/Spd/Def/Res+X
X = 4 + 15% of Unit Unit's Spd
at start of combat
Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Damage Reduction Reduces damage by X% (max: 40%)
X = 4 x (Unit Unit's Spd - Foe Foe's Spd)
from attacks & Non-Røkkr AoE Specials
Unit Unit's HP ≥ 25%
at start of combat
& Unit Unit's Spd
> Foe Foe's Spd

Notes

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • Balmung can neutralize  Penalties during combat.
  • The stat increase that can be applied by Balmung is considered a temporary buff.

Upgrades

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = 15% of unit's Spd at start of combat, + 4), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Spd stats × 4 (max 40%).
400 SP,  500,  200
+5 HP, +2 Mt Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 SP,  500,  200
+5 HP, +3 Spd Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 SP,  500,  200
+5 HP, +4 Def Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 SP,  500,  200
+5 HP, +4 Res Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 SP,  500,  200

Notes

  • Refined Balmung will neutralize the "Special cooldown charge -X" effect on unit from effects such as  Guard Sword+,  Guard, or 【Divine Vein (Green)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, refined Balmung will also stack with the "Special cooldown charge +X" effect on unit from effects such as  Heavy Blade 4,  Special Cooldown Charge +1, or the Grand Conquests  Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
  • Refined Balmung will neutralize the "Special cooldown charge +X" effect on foes from effects such as  Heavy Blade 4,  Special Cooldown Charge +1, or the Grand Conquests  Infantry area effect.
    • Since the "Special cooldown charge +X" effect will be neutralized on foes, refined Balmung will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as  Guard Sword+,  Guard, or 【Divine Vein (Green)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.

List of owners

In other languages

Language Name
Japanese バルムンク
German Balmung
Spanish (Europe) Balmung
Spanish (Latin America) Balmung
French Balmung
Italian Balmung
Traditional Chinese (Taiwan) 巴爾孟克
Portuguese Balmung

See also