Aureola | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Effectiveness | |
Required | Thoron Shine |
SP | 400 |
Exclusive? | Yes |
String ID | SID_アーリアル
|
Numeric ID | 2315
|
Description | Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat. |
Effects
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Res+3 | Unit | — |
Map effects | ||
Recover 7 HP | within 2 spaces | Unit & AlliesAfter combat |
Combat effects | ||
Magic effective damage | Unit | — |
Atk/Spd/Res+5 | Player Phase or an Ally is within 2 spaces | |
the lower of Foe's Def/Res" | Disables "Damage usesFoe | |
Refined weapon | ||
Permanent effects | ||
Res+3 | Unit | — |
Map effects | ||
Recover 7 HP | within 2 spaces | Unit & AlliesAfter combat |
Combat effects | ||
Magic effective damage | Unit | — |
Atk/Spd/Def/Res+5 | Player Phase or an Ally is within 2 spaces | |
the lower of Foe's Def/Res" | Disables "Damage usesFoe | |
X = highest total Bonuses on Unit & Allies within 2 spaces | Boosts damage by XUnit | |
X = 40% of highest total Bonuses on Unit & Allies within 2 spaces | Reduces damage by X%||
Skill refine effects | ||
Status effects | ||
Spd/Res+6 | within 2 spaces | Unit & AlliesAt start of turn if an Ally is within 2 spaces |
Neutralize Penalties | ||
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | Enemy Phase or Foe's HP ≥ 75% at start of combat |
cooldown charge -1" | Neutralizes "Special||
Special cooldown charge -1 | Foe |
Notes
- When battling a Magic unit, damage is boosted by 50%.
- The stat increase that can be applied by Aureola is considered a temporary buff.
- Aureola does not disable foes' skills that calculate damage using the lower of the unit's Def or Res when the owner is attacked by an area-of-effect Special.
- The healing effect is triggered regardless of whether Aureola's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Aureola's healing effect will still trigger.
- Aureola's user needs to survive the combat for the healing effect to trigger.
- Aureola's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Aureola's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
- However, allies unaffected by Deep Wounds will still receive Aureola's healing effect.
Upgrades
Type | Stats | Description | Cost |
---|---|---|---|
— | Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of turn, if unit is within 2 spaces of an ally, grants Spd/Res+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
400 SP, 500, 200 | |
+2 HP, +2 Spd | Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
400 SP, 500, 200 | |
+2 HP, +3 Def | Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
400 SP, 500, 200 | |
+2 HP, +3 Res | Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
400 SP, 500, 200 |
Notes
- The damage boosting effect of Refined Aureola ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage-reduction effect is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The damage boost and damage reduction of Refined Auerola will activate if the unit or allies within 2 spaces receive Bonuses.
- The damage boost and damage reduction will not be negated if the unit or allies within 2 spaces receive Penalties.
- The damage boost and damage reduction will be negated if the unit or allies within 2 spaces are affected by Panic (and not affected by Null Panic), or the unit or allies within 2 spaces have their Bonuses removed by a source of positive status effect neutralization.
- The stat increase that can be applied by Aureola is considered a Bonus.
- Aureola applies the Neutralize Penalties status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Neutralize Penalties is acquired during the enemy phase, it will disappear when the next player phase begins.
- Neutralize Penalties can neutralize Penalties during combat.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Neutralize Penalties do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Neutralize Penalties will apply.
- Aureola will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Aureola will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
List of owners
In other languages
Language | Name |
---|---|
Japanese | アーリアル |
German | Aureola |
Spanish (Europe) | Aureola |
Spanish (Latin America) | Aureola |
French | Auréole |
Italian | Tomo Etere |
Traditional Chinese (Taiwan) | 亞利艾爾 |
Portuguese | Auréola |