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Nova

Nova
Closed
Open
Weapon type Green Tome
Might 9
Range 2
Required Rexcalibur
SP 400
Exclusive? Yes
String ID SID_ノヴァ
Numeric ID 4584
Description
[ExpandCollapse]
Enables【Canto (Ally 5)】. Grants Atk+3.

If unit initiates combat, unit attacks twice.

For each foe within 5 spaces of unit, unit can move to any of the nearest spaces that are two spaces away from that foe (unless space is impassable terrain).

At start of turn, inflicts Atk/Res-7 and 【Sabotage】on closest foes and any foes within 2 spaces of those foes through their next actions.

If either unit or foe has an active【Bonus】 or【Penalty】effect, grants bonus to unit's Atk/Res during combat = 20% of unit's Res at start of combat + 6.
Enables【Canto (Ally 5)】. Grants Atk+3.

If unit initiates combat, unit attacks twice.

For each foe within 5 spaces of unit, unit can move to any of the nearest spaces that are two spaces away from that foe (unless space is impassable terrain).

At start of turn, inflicts Atk/Res-7 and 【Sabotage】on closest foes and any foes within 2 spaces of those foes through their next actions.

If either unit or foe has an active【Bonus】 or【Penalty】effect, grants bonus to unit's Atk/Res during combat = 20% of unit's Res at start of combat + 6.

【Canto (Ally 5)】
After an attack, Assist skill, or structure destruction, unit can move to a space adjacent to any ally within 5 spaces.

(Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.)

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Effects

EffectsTargetsConditions
Permanent effects
Atk+3Unit Unit
Status effects
Penalties Atk/Res-7Closest Foes Foes
& Foes Foes
within 2 spaces
of those Foes Foes
At start of turn
 Sabotage
Map effects
Canto 【Canto (Ally 5)】Unit Unit
Warp Warp to nearest spaces
2 spaces from Foes Foes
within 5 spaces
Combat effects
Attack Twice Attack twiceUnit UnitPlayer Phase
Temporary buffs Atk/Res+X
X = 20% of Unit Unit's Res
at start of combat, + 6
A 【Bonus】 or 【Penalty】
effect is active on
Unit Unit or Foe Foe

Notes

List of owners

UnitSkill chain

Wind
★
Elwind
★
Rexcalibur
★
Nova
★

Gallery

In other languages

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

References

See also