Maltet | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Lance |
SP | 400 |
Exclusive? | Yes |
String ID | SID_マルテ
|
Description | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. |
Effects
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Combat effects | ||
Guaranteed follow-up | Unit | Enemy Phase & Unit's HP ≥ 50% |
Refined weapon | ||
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Combat effects | ||
Armored effective damage | Neutralizes Unit | — |
Neutralizes Penalties | Enemy Phase & Unit's HP ≥ 25% | |
Guaranteed follow-up | ||
Skill refine effects | ||
Combat effects | ||
Atk/Def-6 | Foe | Enemy Phase or Foe's HP = 100% at start of combat |
Prevent follow-up |
Notes
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Maltet.
Upgrades
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. | 400 SP, 500, 200 | |
+5 HP, +3 Spd | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. | 400 SP, 500, 200 | |
+5 HP, +4 Def | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. | 400 SP, 500, 200 | |
+5 HP, +4 Res | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. | 400 SP, 500, 200 |
Notes
- Refined Maltet has the same effects as Svalinn Shield and Slick Fighter 3.
- Refined Maltet neutralizes Armored effective damage.
- Refined Maltet can neutralize Penalties during combat.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Refined Maltet do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Refined Maltet will apply.
- The stat decrease that can be applied by Maltet is considered a temporary debuff.
- Maltet can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Maltet will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Maltet will not prevent the additional follow-up attack of Potent Follow effects.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Maltet.
List of owners
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 5 | Steel Lance 5 | Silver Lance 5 | Maltet 5 |
Trivia
- The skill ID for the refined effect listed first is
SID_追撃不可R攻守6
, which can be translated as Follow-Up Disable R Atk/Def 6.
In other languages
Language | Name |
---|---|
Japanese | マルテ |
German | Maltet |
Spanish (Europe) | Maltet |
Spanish (Latin America) | Maltet |
French | Maltet |
Italian | Maltet |
Traditional Chinese (Taiwan) | 馬爾堤 |
Portuguese | Maltet |