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Maltet

Maltet
Weapon
Gleam
Weapon type Lance
Might 16
Range 1
Required Silver Lance
SP 400
Exclusive? Yes
String ID SID_マルテ
Description Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.

Effects

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerate Special Accelerates Special triggerUnit Unit
Combat effects
Guaranteed Follow-up Guaranteed follow-upUnit UnitEnemy Phase &
Unit Unit's HP ≥ 50%
Refined weapon
Permanent effects
Accelerate Special Accelerates Special triggerUnit Unit
Combat effects
Neutralize Weakness Neutralizes Effectiveness  Armored
effective damage
Unit Unit
Neutralize Penalties Neutralizes PenaltiesEnemy Phase &
Unit Unit's HP ≥ 25%
Guaranteed Follow-ups Guaranteed follow-up
Skill refine effects
Combat effects
Temporary Debuffs Atk/Def-6Foe FoeEnemy Phase or
Foe Foe's HP = 100%
at start of combat
Prevent Follow-ups Prevent follow-up

Notes

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as  Frozen).
  • A foe with effects such as  Phys. Null Follow or  Null Follow-Up will neutralize the guaranteed follow-up attack granted by Maltet.

Upgrades

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack.
If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack.
400 SP,  500,  200
+5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. 400 SP,  500,  200
+5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. 400 SP,  500,  200
+5 HP, +4 Def Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. 400 SP,  500,  200
+5 HP, +4 Res Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. 400 SP,  500,  200

Notes

List of owners

Trivia

  • The skill ID for the refined effect listed first is SID_追撃不可R攻守6, which can be translated as Follow-Up Disable R Atk/Def 6.

In other languages

Language Name
Japanese マルテ
German Maltet
Spanish (Europe) Maltet
Spanish (Latin America) Maltet
French Maltet
Italian Maltet
Traditional Chinese (Taiwan) 馬爾堤
Portuguese Maltet

See also