The Zylok is a duplex-fire, cut-down variant of the Sybaris, boasting high
Slash damage and status chance at the cost of critical chance and fire rate. The weapon can fire one bullet at a time by first holding down the fire button, then releasing, allowing more precision shots and ammo conservation.
Characteristics
- This weapon deals primarily
Slash damage.
- Can equip the Zylok-exclusive
Eximus Advantage mod.
- Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents. First shot on button press, the second on button release.
Advantages over other Secondary weapons (excluding modular weapons):
- Good accuracy.
- Normal Attack (wiki attack index 1)
- Above average reload speed (1.20 s)
- Above average total damage (140)
- Above average ammo max (210)
- Above average status chance (26.00%)
- Incarnon Form (wiki attack index 2)
- Above average reload speed (1.20 s)
- High total damage (400)
- Above average ammo max (210)
- High status chance (40.00%)
- Incarnon Form Radial Attack (wiki attack index 3)
- High reload speed (1.20 s)
- Above average total damage (600)
- Above average status chance (40.00%)
- High disposition (●●●●○ (1.25x))
Disadvantages over other Secondary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low crit chance (8.00%)
- Low magazine (8)
- Very low fire rate (1.80 attacks/sec)
- Incarnon Form (wiki attack index 2)
- Below average magazine (8)
- Very low fire rate (1.00 attacks/sec)
- Incarnon Form Radial Attack (wiki attack index 3)
- Below average active falloff slope (10.0m/%)
- Below average maximum falloff distance (6.0 m)
- Low magazine (8)
- Very low fire rate (1.00 attacks/sec)
- Below average crit multiplier (2.00x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Zylok (Normal Attack), compared to
Zylok Prime (Normal Attack):
- Lower base damage per projectile (140.00 vs. 210.00)
- Lower total damage (140 vs. 210)
- Lower base critical chance (8.00% vs. 12.00%)
- Lower base critical multiplier (2.00x vs. 2.40x)
- Lower base status chance (26.00% vs. 36.00%)
- Lower average damage per tap (151.2 vs. 245.28)
- Lower burst DPS (272.16 vs. 441.50)
- Lower sustained DPS (214.29 vs. 374.15)
- Smaller magazine (8 vs. 12)
- Smaller ammo pickup count (20 vs. 60)
- Lower Mastery Rank required (6 vs. 13)
- Higher disposition (●●●●○ (1.25x) vs. ●●○○○ (0.80x))
Acquisition
This weapon was introduced during the The Pyrus Project event. To receive the weapon, players had to complete all four tasks related to the reconstruction of the Strata Relay: contributing 30 Pyrus Essence and 5 Relay Strut Components, completing 1 Simaris Daily Synthesis Task, and defeating the Grustrag Three 3 times. The weapon comes with a free weapon slot and a pre-installed Orokin Catalyst.
Since the event has concluded on all platforms with no returns, the Zylok is now potentially sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for 200,000 and
500. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.
The weapon can be traded, but only for unranked copies without Forma and Orokin Catalyst installed. The trading recipient must also have a Mastery Rank of at least 6.
Notes
Incarnon Genesis
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn
Zylok Incarnon Genesis from The Circuit's Steel Path to place on their Zylok with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution
- Installing the Zylok Incarnon Genesis requires 20
Pathos Clamps, 70
Yao Shrubs, and 100
Nacreous Pebbles.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Charge a large single shot that deals Radial
Heat Damage.
- Incarnon Form shoots charged explosive lasers with a 0.6 second charge time, inflicts pure
Heat damage on the explosion, and explodes in a 6 meter radius, with increased base damage, Critical Chance, and Status Chance. However direct hits no longer deals
Slash damage, it has significantly slower Fire Rate, and the explosion possesses linear Damage Falloff from 100% to 60% from central impact.
- Incarnon Form trigger must be fully charged to fire.
- Incarnon Form shoots charged explosive lasers with a 0.6 second charge time, inflicts pure
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 12 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by
Sonar or
Detect Vulnerability in places other than actual weakpoints.
- Weakpoints on corpses or Invulnerable targets do not build charges.
- Individual Multishot bullets can build charges.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by
- Instead of drawing ammunition from its reserves, the Zylok's Incarnon Form uses a separate "magazine" with each charge producing 1 round to a maximum of 12. Once all ammunition is expended, the Zylok reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as
Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Precision's Payoff:
- Increase Damage by +76 (Zylok) / +30 (Prime).
- On Burst Headshots: Increase Damage by +20 (Zylok) / +20 (Prime). Stacks up to 3x.
- Stacks are generated if both shots from holding and releasing Zylok's trigger are headshots.
- Stacks are shown as a buff, which are lost on reload or switching to Incarnon Form.
- Incarnon Form cannot trigger burst headshots, as it has a Charge trigger instead of Duplex.
- Perk 2: Mauler's Magazine:
- Increase Damage by +76 (Zylok) / +30 (Prime).
- On Reload From Empty: Increase Critical Damage Multiplier by +1x (Zylok) / +1x (Prime). Stacks up to 2x.
- Stacks are shown as a buff, which are lost when reloading from a partial magazine or on death.
Evolution III
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Extended Volley:
- Increase Magazine Capacity by +12 (Zylok) / +18 (Prime).
- Does not apply to Incarnon Form.
- Increase Magazine Capacity by +12 (Zylok) / +18 (Prime).
- Perk 2: Rapid Reinforcement:
- +50% Reload Speed.
- Perk 3: Void's Guidance:
- Increase Accuracy and reduce Recoil by +60%.
Evolution IV
- Unlock Challenge: Kill 20 enemies with 4 or more active Status Effects.
Secondary Encumber,
Voruna's
Fangs of Raksh,
Citrine's
Fractured Blast and
Prismatic Gem, and
Koumei's
Kumihimo and
Bunraku are effective at spreading numerous status effects. Consider reducing
Ability Strength so these abilities do not take away Zylok's kills.
- Perk 1: Survivor's Edge:
- Increase Critical Chance by +20% (Zylok) / +22% (Prime).
- Increase Status Chance by +20% (Zylok) / +16% (Prime).
- Perk 2: Commodore's Fortune:
- Increase Critical Chance by +32% (Zylok) / +30% (Prime).
- Perk 3: Fatal Affliction:
- +40% Direct Damage per Status Type affecting the target.
Trivia
- The Zylok is the first and so far only duplex-fire weapon outside of the
Tigris family of shotguns.
- While technically duplex in nature, it does make it the third 2-shot burst fire pistol in the game, alongside the
Akjagara and
Kraken.
- The Zylok appears to have a turret magazine, as seen in the Turret gun. The experimental design was percussion-cap and had a cylinder with radial, outward facing chambers. This was quickly deemed too dangerous, since at least one chamber pointed towards the user's face, and it was possible to accidentally "chainfire" or fire all shots at once.
Media
Patch History
Update 35.0 (2023-12-13)
- Fixed a case where Zylok and Zylok Prime’s flipping firing animation triggered too frequently for Clients when viewed by Host.
Update 32.2 (2022-11-30)
- Fixed the Zylok not reloading automatically when running out of ammo.
Hotfix 27.0.9 (2020-01-09)
- Now tradable.
Update 23.10 (2018-10-12)
- Fixed inability to equip Pistol Skins on the Zylok.
Update 23.8 (2018-09-12)
- Fixed the Zylok’s "low clip" sound from being audible everywhere.
Hotfix 23.6.2 (2018-08-31)
- Missed notes from last night's Hotfix for Zylok changes that were intended for its release with 23.6.0:
- Increased Puncture damage to 16.8.
- Increased Slash damage to 78.4.
- Increased Impact damage to 4.8.
- Decreased Fire Rate and increased recoil to compensate for additional damage.
- Fixed Trigger Type in Arsenal being incorrectly listed as “Semi” instead of “Duplex”.
- Zylok has been re-enabled in Conclave now that it has received PvP treatment.
- Fixed issue with the Zylok that could unload the entire clip at once.
Hotfix 23.6.1 (2018-08-30)
- Temporarily removed Zylok Pistol from Conclave Arsenal so that it may receive the proper PvP treatment.
Update 23.6 (2018-08-30)
- Introduced via The Pyrus Project event.
Last updated: Hotfix 27.0.9 (2020-01-09)
See Also
Sybaris, the primary counterpart.
- The Pyrus Project, the event that introduced the weapon.
- Zylok Incarnon Genesis, the Incarnon power-up for the Zylok.