The Kohmak, similar to the larger Kohm, is a hand-shotgun that doubles its volley with every successive shot. It can be researched from the Chem Lab in the dojo.
This weapon can be sold for 5,000; it is also a requisite ingredient for
Twin Kohmak (x2).
Characteristics
- This weapon deals primarily
Slash damage.
- Innate
polarity.
Advantages over other Secondary weapons (excluding modular weapons):
- High overall status chance.
- Second largest magazine size of all shotgun secondaries, behind
Twin Kohmak.
- Innate 1.5 meters punch through.
- Innate multishot that increases with auto-spool, each consecutive shot adds an additional pellet, up to a maximum of 5 pellets.
- Single Pellet (wiki attack index 1)
- Above average magazine (40)
- Above average ammo max (210)
- Very high status chance (69.00%)
- Above average disposition (●●●●● (1.35x))
- Fully Spooled (wiki attack index 2)
- High magazine (40)
- High fire rate (5.00 attacks/sec)
- Above average ammo max (210)
- High average number of procs per shot (0.69)
- High average number of crits per shot (0.55)
- Above average disposition (●●●●● (1.35x))
Disadvantages over other Secondary weapons (excluding modular weapons):
- Tied with
Twin Kohmak for lowest base damage of all shotgun secondaries.
- Has linear damage falloff from 100% to 66.67% from 12m to 24m target distance (distances are affected by Projectile Speed).
- Requires a spool-up of 4 and 5 rounds before reaching optimal fire rate and multishot respectively. Fire rate starts at 20% of the listed value, and increases by 32% per shot.
- Consumes 1.67 ammo per shot at full spool-up.
- Accuracy decreases during spool-up.
- Single Pellet (wiki attack index 1)
- Low crit chance (11.00%)
- Below average maximum falloff distance (24.0 m)
- Low reload speed (2.00 s)
- Low total damage (30)
- Very low fire rate (1.00 attacks/sec)
- Fully Spooled (wiki attack index 2)
- Low crit chance (11.00%)
- Below average maximum falloff distance (24.0 m)
- Low reload speed (2.00 s)
- Low status chance (13.80%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Kohmak (Fully Spooled), compared to
Twin Kohmak (Fully Spooled):
- Equal base damage
- Lower burst DPS (832.5 vs. 1110.55)
- Lower sustained DPS (580.22 vs. 846.32)
- Lower fire rate (5.00 attacks/sec vs. 6.67 attacks/sec)
- Smaller magazine (40 vs. 80)
- Less shots per magazine (23 vs. 47)
- Smaller max ammo capacity (210 vs. 240)
- Faster reload time (2.00 s vs. 2.20 s)
- Faster spool-up (4 rounds vs. 11 rounds)
- More accurate (Medium vs. Low)
- Tighter first-shot spread (5.00° vs. 10.00°)
- Tighter maximum spread (20.00° vs. 25.00°)
- Lower Mastery Rank required (5 vs. 10)
- Higher disposition (●●●●● (1.35x) vs. ●●●●○ (1.25x))
Acquisition
The Kohmak's blueprint can be researched from the Chem Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 2 |
![]() 5,000 |
![]() 5,000 |
![]() 1 |
Time: 1 Day(s) |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Chem Lab Research![]() | |||||
![]() 5,000 |
![]() 10 |
![]() 400 |
![]() 500 |
![]() 2 |
Time: 3 Day(s) |
Prereq: Marelok | |||||
![]() ![]() ![]() ![]() ![]() |
Notes
- The Kohmak fires an increasing number of pellets the longer it is fired, until it reaches its maximum pellet count of five pellets per shot. It will also consume 1.6667(5/3) ammo per shot at maximum spool.
- With its base magazine size and fired from rest to full spool, the Kohmak can effectively fire 25 shots, with one round left in the magazine. The number of shots per magazine can be increased by firing the Kohmak slowly to prevent spool-up, allowing it to fire its maximum of 40 shots, but at the cost of effective damage.
Bugs
- The arsenal does not display the damage, multishot, and status chance after spool-up.
Media
Patch History
Hotfix 33.0.11 (2023-05-24)
- Fixed loud SFX occurring when using the Kohmak’s Protokol Spectre Pistol Skin. As reported here.
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Secondary Weapon Ammo Pick Up Overrides
20 Ammo per Pick Up:
- Kohmak
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning:
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance of first projectile increased from 23% to 69% (subsequent projectiles will have their individual status chance divided evenly by this value, as it was in the case before this update).
Hotfix 24.2.10 (2019-01-23)
- Increased the accuracy of the Kohmak/Twin Kohmak.
Update 22.12 (2018-02-09)
- Mastery Rank decreased from 10 to 5.
- Status chance increased from 10% to 23%.
- Critical chance increased from 5% to 11%.
- Damage decreased from 17 to 15.
Update 21.0 (2017-06-29)
- Damage increased from 8 to 17.
- Damage fall off reduced to 12m and ending at 24 with a minimum damage of 5.
- Mastery Rank 10 required.
Hotfix 18.10.5 (2016-05-04)
- Fixed minor reloading animation issues on the Kohmak.
Update 18.10 (2016-04-29)
- Fixed the Kohmak muzzle flash always being default white.
Update 18.5 (2016-03-04)
- Introduced.
Last updated: Hotfix 23.2.1 (2018-08-03)
See also
Kohm, the primary counterpart.
Twin Kohmak, the dual counterpart.
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