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Jat Kusar

Overwhelm hostiles with this jet-powered sickle and razor-chain weapon. Charged strikes ignite an explosive blast at range.

The Jat Kusar is a  Grineer Blade and Whip with rocket boosters attached, giving it innate  Heat damage. This weapon was originally based off a fan design which Digital Extremes incorporated into the game.

Characteristics

  • This weapon deals primarily  Heat damage.
  • Heavy Attacks cause an explosion dealing 218  Blast damage.
    • This explosion is treated as Slam Radial Damage and its damage can only be increased with  Seismic Wave.
  • Slam Radial Damage deals  Heat damage.
  • Two innate polarities.
  • Stance slot has polarity, matching  Defiled Snapdragon and  Tainted Hydra (Conclave only) stance.

Advantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Very high crit chance (35.00%)
    • Above average total damage (218)
    • High crit multiplier (2.50x)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Very low attack speed (0.83x animation speed)
    • Low status chance (19.00%)
    • Below average disposition (●●●●○ (1.20x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition

The Jat Kusar's blueprint can be researched from the Chem Lab in the dojo.


Manufacturing Requirements
📝 Edit blueprint requirements

15,000
 Detonite Injector
7
 Salvage
7,500
 Rubedo
2,000
 Forma
1
Time: 1 Day(s)
Rush: 30
 Market Price: 175  Blueprints Price:15,000
Chem Lab Research3,000

7,500
 Detonite Ampule
750
 Polymer Bundle
2,400
 Alloy Plate
13,500
 Ferrite
10,000
Time: 3 Day(s)
Prereq: Jat Kittag
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

This weapon can be sold for  5,000.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Heavy
(Heavy Attack)
Jat Kusar Heavy (unofficial)
Default Heavy
 400% 
 400% 
Default Heavy
 400% 
 400% 
 400%
 400% 
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes

  • The Jat Kusar, unlike other Blade and Whips, does not ragdoll and pull enemies towards the player upon landing the fourth attack of the stanceless/Claws of the Drake combo or Heavy Attacks.
    • Instead, Heavy Attack direct hits only knock enemies down, while the explosions ragdoll and throw the enemy a small distance straight up into the air.
  • The Slam Radial Damage has a small chance to inflict the  Heat status effect, but is unaffected by status chance mods.

Trivia

Bugs

  • The explosion caused by Heavy Attacks is not centered on the visual explosion. It is instead centered on the player, like a Slam Attack.

Media

Patch History

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 10 to 11.
  • Damage increased from 80 Heat to 218 (79 Impact, 13 Puncture, 45 Slash, and 81 Heat).
  • Range increased from 1 to 2.4.
  • Status Chance increased from 5% to 19%.
  • Slam Attack increased from 160 to 654.
  • Slide Attack increased from 171 to 218.
  • Parry Angle set to 60.

Update 21.2 (2017-07-26)

  • Introduced.