Try our affiliated browser extension - redirect to BreezeWiki automatically!

Category:Polearm

Category for polearm type melee weapons.

Polearm Stance Mods

Polearm Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Sydon Polearm Normal Attack 95.00%  Puncture 225.00 1,350 450 450 2.90 m 0.15 m 7.0 m 0.92x animation speed 10.00% 2.00x 226.95 25.00% ●●●●● (1.35x) 0.6x 55° 5 2016-01-05
Orthos Prime Polearm Normal Attack 70.00%  Slash 234.00 1,404 468 468 3.00 m 0.15 m 7.0 m 1.17x animation speed 24.00% 2.20x 352.62 36.00% ●●○○○ (0.70x) 0.6x 55° 12 2013-07-13
Vaykor Sydon Polearm Normal Attack 95.00%  Puncture 213.00 1,278 426 426 2.90 m 0.25 m 7.0 m 1.08x animation speed 21.00% 2.50x 302.50 33.00% ●●●●○ (1.30x) 0.6x 55° 11 2016-09-15
Cassowar Polearm Normal Attack 44.00%  Slash 188.00 1,128 376 376 3.00 m 0.15 m 7.0 m 1.17x animation speed 6.00% 1.40x 225.23 28.00% ●●●●● (1.35x) 0.6x 55° 5 2017-11-23
Guandao Polearm Normal Attack 70.00%  Slash 202.00 1,212 404 404 3.00 m 0.15 m 7.0 m 0.83x animation speed 28.00% 2.20x 224.80 4.00% ●●●○○ (1.05x) 0.6x 55° 4 2017-07-19
Korumm Polearm Normal Attack 40.00%  Slash 260.00 1,560 780 520 2.90 m 0.25 m 7.0 m 1.00x animation speed 24.00% 2.20x 334.88 30.00% ●●●○○ (1.10x) 0.6x 55° 13 2021-12-15
Lesion Polearm Normal Attack 75.00%  Slash 237.00 1,422 474 474 2.70 m 0.25 m 7.0 m 1.00x animation speed 15.00% 2.00x 272.55 37.00% ●●○○○ (0.80x) 0.6x 55° 9 2016-03-04
Amanata Polearm Normal Attack 70.00%  Slash 126.00 756 378 252 3.00 m 0.25 m 7.0 m 1.00x animation speed 24.00% 2.00x 156.24 24.00% ●○○○○ (0.65x) 0.6x 55° 2 2024-10-02
Serro Polearm Normal Attack 58.97%  Electricity 234.00 1,404 468 468 3.00 m 0.15 m 7.0 m 0.92x animation speed 8.00% 1.50x 223.16 26.00% ●●●●● (1.38x) 0.6x 55° 6 2014-05-21
Edun Polearm Normal Attack 50.00%  Slash 220.00 880 440 440 3.00 m 0.25 m 7.0 m 1.00x animation speed 34.00% 2.60x 339.68 20.00% ●●●○○ (0.95x) 0.6x 55° 0 2023-04-26
Orthos Polearm Normal Attack 70.00%  Slash 185.00 1,110 370 370 3.00 m 0.15 m 7.0 m 0.92x animation speed 6.00% 1.50x 174.73 18.00% ●●●○○ (1.00x) 0.6x 55° 2 2013-06-07
Pupacyst Polearm Normal Attack 51.06%  Viral 284.00 1,704 568 568 2.70 m 0.25 m 7.0 m 0.83x animation speed 13.00% 1.50x 251.94 27.00% ●●●●● (1.35x) 0.6x 55° 7 2018-10-12
Guandao Prime Polearm Normal Attack 70.00%  Slash 240.00 1,440 480 480 3.00 m 0.15 m 7.0 m 1.00x animation speed 32.00% 2.40x 347.52 20.00% ●●○○○ (0.70x) 0.6x 55° 12 2020-10-27
Kesheg Polearm Normal Attack 50.00%  Slash 241.00 1,446 482 482 2.90 m 0.15 m 7.0 m 0.83x animation speed 19.00% 2.50x 257.96 23.00% ●●●●● (1.35x) 0.6x 55° 7 2016-11-11
Tonbo Polearm Normal Attack 75.00%  Slash 184.00 1,104 368 368 3.00 m 0.15 m 7.0 m 1.00x animation speed 5.00% 2.00x 193.2 25.00% ●●●●● (1.38x) 0.6x 55° 3 2015-02-18


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 100%
Default Default
 100%
Default Default
 2x 100%
N / A N / A
Forward
(While Moving)
Default Default
 100%
Default Default
 100%
Default Default
 2x 100%
N / A N / A
Forward Block
(While Blocking & Moving)
Default Default
 100%
Default Default
 100%
Default Default
 2x 100%
N / A N / A
Block
(While Blocking)
Default Default
 100%
Default Default
 100%
Default Default
 2x 100%
N / A N / A
Heavy
(Heavy Attack)
The Way*
Default Heavy
 600% 
Default Heavy
 600% 
N / A N / A
Slide
(While Sliding)
Cyclone Strike*
Default Default
360 Default 200% 
256.4%/s 0.8s
Aerial
(While In Air)
Planting Widow*
Default Default
360 Default 300%
Default Default
360 Default 300%
Default Default
 300% 
N / A N / A
Wall
(While Wall Latching)
Guiding Plank*
Default Default
 166%
N / A N / A
Finisher
(On Knocked Down Enemy)
Tunneling Spike*
Default Default
 1200% 
N / A N / A
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All Pages in Category:Polearm