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Cernos

Evoking the design of ancient bows, the high impact Cernos is perfect for hunting down highly shielded enemies.

The Cernos is a  Tenno bow, specializing in damaging shields by its high  Impact damage.

This weapon can be sold for  10,500. It is also a requisite ingredient for  Mutalist Cernos.

Characteristics

This weapon deals primarily  Impact damage.

Advantages over other Primary weapons (excluding modular weapons):

  • Uncharged Shot (wiki attack index 1)
    • Very high crit chance (36.00%)
    • Very high reload speed (0.60 s)
    • Above average total damage (190)
    • Above average disposition (●●●●○ (1.30x))
  • Charged Shot (wiki attack index 2)
    • High crit chance (36.00%)
    • High reload speed (0.60 s)
    • High total damage (380)
    • Above average disposition (●●●●○ (1.30x))

Disadvantages over other Primary weapons (excluding modular weapons):

  • Uncharged Shot (wiki attack index 1)
    • Very low magazine (1)
    • Low ammo max (72)
    • Very low fire rate (1.00 attacks/sec)
    • Below average status chance (18.00%)
  • Charged Shot (wiki attack index 2)
    • Very low magazine (1)
    • Low ammo max (72)
    • Very low fire rate (1.00 attacks/sec)
    • Low status chance (18.00%)
    • Low crit multiplier (2.00x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

Acquisition

The Cernos's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements

15,000
 Gallium
3
 Plastids
700
 Polymer Bundle
600
 Ferrite
1,750
Time: 12 Hour(s)
Rush: 45
 Market Price: 225  Blueprints Price:20,000

Tips

  • Due to the weapon's high  Impact damage but low  Puncture and  Slash damage, consider using this to drain the enemies' shield first then finish them with other weapons which have higher damage where the Cernos lacks. Alternatively, consider making this your main bow for going against Corpus troops, the majority of which have high shields but very low health.
  • With a maxed  Critical Delay mod, it is possible to raise the Cernos' critical chance to 103.3%, ensuring that all shots will deal critical damage.
    • Using a maxed Critical Delay however will also result in the Cernos having an even slower fire rate. This can be countered with the usage of a fire rate mod, preferably  Speed Trigger.

Trivia

  • The name "Cernos" means "horn" in Gaulish.
  • Being an Impact oriented bow, the Cernos uses arrows with a mace-like head, with a larger impact area. This spreads the kinetic energy of the arrows across a wider area, creating a blunt impact. Judging by the hole in the middle of the head, and the fact that it can still pin enemies to walls, it is likely the arrows are hollow to house a spring-loaded punch system that fires a spike upon impact.
  • As of Update 30.3 (2021-05-25), the Cernos has the most variations of all weapons, having a total of 5 weapons in its family: basic, Prime, Rakta, Mutalist and Proboscis.
    • The Cernos is also the first weapon to have 2 upgraded forms. With both Mutalist and Proboscics requiring the other form respectively in order to be built

Media

Cernos Skins

Edit

Patch History

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Cernos

Update 25.7 (2019-08-29)

  • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
  • Quick Shot increased from 110 to 190
  • Charged Shot increased from 220 to 380
  • Flight Speed increased from 85 to 90
  • Aim Zoom decreased from 2.23x to 2x

Hotfix 25.0.7 (2019-05-30)

  • Fixed the Cernos Energy color persisting as default on the strings.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 6.
  • Charged shot damage increased from 200 to 220.
  • Charge speed increased from 1s to 0.5s.
  • Status chance increased from 10% to 18%.
  • Critical chance increased from 35% to 36%.

Update 11.1 (2013-11-27)

  • Introduced.

See also