Reconifex is Cyte-09's signature heavy assault rifle. Pressing the reload button between the outlined brackets will speed up the reload and load the gun with
Heat bullets.
Characteristics
- Pressing the reload button while 1/3rd through a reload, indicated by white brackets, will significantly increase reload speed and grant the current magazine with
Heat rounds that inflict 25% more damage with guaranteed status.
Advantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- High crit chance (28.00%)
- Very high magazine (200)
- High ammo max (600)
- Above average fire rate (8.00 attacks/sec)
- High crit multiplier (2.80x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Very low reload speed (5.00 s)
- Below average total damage (40)
- Below average status chance (16.00%)
- Very low disposition (●○○○○ (0.50x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition
Reconifex's main blueprint is awarded from Höllvania Central Mall Bounties as a rare drop, requiring the completion of The Hex to access. The Barrel, Receiver, and Stock are awarded from Höllvania Legacyte Harvest and Hell-Scrub.
Alternatively Reconifex's blueprints can be purchased from Amir of The Hex for
Standing; component blueprints for
5,000 and the main blueprint for
15,000, all requiring Rank 4 - Hot & Fresh.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
![]() |
Hell-Scrub: Techrot / C | 5.41% | ~ 18 C Rotations | 124 ± 41 C Rotations |
![]() |
Hell-Scrub: Techrot / B | 2.18% | ~ 45 B Rotations | 313 ± 104 B Rotations |
![]() |
Hell-Scrub: Scaldra / A | 1.05% | ~ 95 A Rotations | 654 ± 218 A Rotations |
![]() |
Hell-Scrub: Scaldra / C | 5.41% | ~ 18 C Rotations | 124 ± 41 C Rotations |
![]() |
Legacyte Harvest / A | 0.32% | ~ 312 A Rotations | 2155 ± 718 A Rotations |
![]() |
Legacyte Harvest / C | 1.69% | ~ 59 C Rotations | 405 ± 135 C Rotations |
![]() |
Legacyte Harvest / B | 0.74% | ~ 135 B Rotations | 930 ± 310 B Rotations |
![]() |
Höllvania Central Mall Bounty Lvl 95-100 | 3.92% | ~ 25 Stages | 172 ± 57 Stages |
![]() |
Hell-Scrub: Techrot / C | 5.41% | ~ 18 C Rotations | 124 ± 41 C Rotations |
![]() |
Hell-Scrub: Techrot / B | 2.18% | ~ 45 B Rotations | 313 ± 104 B Rotations |
![]() |
Hell-Scrub: Scaldra / A | 1.05% | ~ 95 A Rotations | 654 ± 218 A Rotations |
![]() |
Hell-Scrub: Scaldra / C | 5.41% | ~ 18 C Rotations | 124 ± 41 C Rotations |
![]() |
Legacyte Harvest / A | 0.32% | ~ 312 A Rotations | 2155 ± 718 A Rotations |
![]() |
Legacyte Harvest / C | 1.69% | ~ 59 C Rotations | 405 ± 135 C Rotations |
![]() |
Legacyte Harvest / B | 0.74% | ~ 135 B Rotations | 930 ± 310 B Rotations |
![]() |
Hell-Scrub: Techrot / A | 1.05% | ~ 95 A Rotations | 654 ± 218 A Rotations |
![]() |
Hell-Scrub: Techrot / C | 5.41% | ~ 18 C Rotations | 124 ± 41 C Rotations |
![]() |
Hell-Scrub: Scaldra / C | 5.41% | ~ 18 C Rotations | 124 ± 41 C Rotations |
![]() |
Hell-Scrub: Scaldra / B | 2.18% | ~ 45 B Rotations | 313 ± 104 B Rotations |
![]() |
Legacyte Harvest / A | 0.32% | ~ 312 A Rotations | 2155 ± 718 A Rotations |
![]() |
Legacyte Harvest / C | 1.69% | ~ 59 C Rotations | 405 ± 135 C Rotations |
![]() |
Legacyte Harvest / B | 0.74% | ~ 135 B Rotations | 930 ± 310 B Rotations |
All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 300 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 1 Day(s) | |
Rush: ![]() | |||||
![]() ![]() |
|||||
Barrel | |||||
![]() 20,000 |
![]() 40 |
![]() 10 |
![]() 2 |
![]() 1 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Receiver | |||||
![]() 20,000 |
![]() 60 |
![]() 60 |
![]() 15 |
![]() 500 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Stock | |||||
![]() 20,000 |
![]() 60 |
![]() 30 |
![]() 8 |
![]() 1 |
Time: 12 Hour(s) |
Rush: ![]() |
Notes
- The bonus damage is added as an extra hit that deals 25% of the initial hit's damage as pure
Heat damage with a guaranteed status effect.
- The extra hit's damage cannot crit, or have its element changed, but does take into account critical and elemental damage increases of any type to the initial hit.
- This means that the forced
Heat status' damage is affected both by Heat damage bonuses, and elemental damage bonuses, including Heat.
- This means that the forced
- Faction Damage Bonus is applied once each to the initial hit, the extra hit, and the forced status, each application multiplicative with the previous.
- Other damage modifiers such as Status Damage, Weakpoint Damage, Damage Vulnerability, and Damage Efficacy behave normally and apply once.
- The extra hit's damage cannot crit, or have its element changed, but does take into account critical and elemental damage increases of any type to the initial hit.
Gallery
Patch History
Hotfix 38.0.6 (2025-01-09)
- Fixed bonus Heat Procs from Reconifex not stacking properly.
Update 38.0 (2024-12-13)
- Introduced.