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Ocucor

A weapon that reaches for its next victim even as it kills. With each takedown, this pistol spawns an energy tendril that reaches for a nearby target.

The Ocucor is a  Corpus beam pistol incorporating  Sentient technology, releasing energy tendrils on kills that assault the closest target.

Characteristics

  • This weapon deals primarily  Radiation damage.
  • Damage ramps up from 20% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 20% over 2 seconds.
  • Kills with this weapon releases an energy tendril that can home-in on enemies close to the targeting reticle, up to a maximum of 4 tendrils.
    • Tendrils lock on to enemies within 40 degrees of the reticle. Tendrils will stay locked on until enemies are 60 or more degrees away from the reticle.
    • Tendrils disappear upon reloading or emptying the magazine.
  • Can equip the Ocucor-exclusive  Sentient Surge mod.

Advantages over other Secondary weapons (excluding modular weapons):

  • Pinpoint accuracy.
  • Normal Attack (wiki attack index 1)
    • High magazine (60)
    • High ammo max (300)
    • High fire rate (12.00 attacks/sec)
    • Above average status chance (24.00%)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Very inefficient ammo economy.
  • Limited range of 20 meters for both the main beam and the tendrils.
  • Normal Attack (wiki attack index 1)
    • Below average crit chance (16.00%)
    • Very low total damage (11)
    • Below average crit multiplier (1.80x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition

The Ocucor's blueprint can be researched from the Energy Lab in the dojo.


Manufacturing Requirements
📝 Edit blueprint requirements

25,000
 Fieldron
10
 Thermal Sludge
40
 Venerdo Alloy
55
 Charamote Sagan Module
20
Time: 1 Day(s)
Rush: 35
 Market Price: 175  Blueprints Price:15,000
Energy Lab Research5,000

10,000
 Fieldron Sample
25
 Gorgaricus Spore
5
 Travocyte Alloy
10
 Eye-Eye Rotoblade
1
Time: 3 Day(s)
Prereq: Kreska
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes

  • Tendrils are generated by killing an enemy with direct damage of the primary beam, or through status effects dealing damage (e.g. Heat's burning effect). Status kills will generate a tendril regardless of if they originated from the primary beam or a tendril. Direct kills with tendrils will not generate an additional tendril.
  • Tendril base damage is the same as the primary beam. Tendrils can score critical hits and status effects independent of the primary beam.
  • Tendrils homing in on the main beam's target are only cosmetic, and don't deal any additional damage or status effects.
  • Tendril range is affected by  Ruinous Extension.
  • Tendrils reset if the reloading process is started or the magazine reaches zero. Even if reloading is cancelled or the weapon is holstered, the tendrils will still vanish.

Tips

  • Magazine refill effects such as reloading upon holster (from the Synth Mod Set or  Eject Magazine),  Blood Forge, or kills with  Sentient Surge or the  Ack & Brunt Incarnon Genesis's Rogue Readiness perk will prevent the tendrils from disappearing. Additionally, Cyte-09's Resupply will also prevent loss of tendrils while adding new elemental damage types to shots fired.
    •  Sentient Surge is almost essential for this weapon, massively increasing its effective critical chance and status chance and letting its tendrils stay active for much longer.
  • With all tendrils active, the Ocucor can inflict a massive amount of status effects; Arcanes that rely on triggering a high amount of certain status effects like  Cascadia Flare,  Cascadia Empowered, and  Secondary Shiver work very well with it.
  • Tendrils aim for the torso, and as such cannot trigger  Arcane Pistoleer. However, it can still be triggered from the main beam, massively increasing the Ocucor's ammo efficiency and time between reloads.

Trivia

  • The Sentient component of this weapon appears to be a modified Shwaak Prism, particularly with the "arm" that connects the Prism to a given Amp removed. The energy tendrils themselves however are more similar to the Klebrik Scaffold.
  • Though Ocucor is a secondary firearm, there is a ring that looks similar to Jai Link attached to it. This aesthetic is shared with  Battacor and  Kreska.
  • The Ocucor's name, like the Battacor, seems to be a portmanteau, incorporating Oculyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons.

Media

Patch History

Update 27.4 (2020-05-01)

  • Fixed the Ocucor Arsenal stat displaying a Multishot value of 2 with no Mods equipped.
  • Fixed the Ocucors energy tendril that can home-in on enemies not being affected by Multishot.

Hotfix 25.3.2 (2019-07-12)

  • Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor.

Update 24.2 (2018-12-18)

  • Increased lock-on angle of homing beams from 15-30° to 40-60° (first number indicates angle it can obtain a lock, second number indicates the angle at which the beam will lose its lock).
  • Increased Magazine size from 40 to 60.
  • Increased Ammo capacity from 200 to 300.

Hotfix 24.0.5 (2018-11-12)

  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.

Update 24.0 (2018-11-08)

  • Introduced.

Last updated: Hotfix 24.0.5 (2018-11-12)

See Also

  •  Battacor, the primary counterpart to this weapon.
  •  Kreska, the melee counterpart to this weapon.