"Something ain't right here, pardner..."
This wiki is now defunct. For more information, click here to see the relevant announcement on /r/Warframe.
For any updates after January 31, 2025 on your favorite Warframes, go here.
For information on Mesa in particular, go here.
Happy trails!
Release Date: November 27th, 2014
The gunslinger Mesa wields both style and power to overcome her foes in a rapid shower of ballistic ordnance. Mesa shot first in Update 15.5 (2014-11-27).
Acquisition
Mesa's main blueprint can be purchased from the Market. Mesa's component blueprints can be from defeating Mutalist Alad V on Mutalist Alad V Assassinate, Eris; the Assassination requires a Mutalist Alad V Assassinate Key to enter, whose blueprint is obtained from the Patient Zero quest and is crafted from Mutalist Alad V Nav Coordinates earned from Infested Invasions.Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
![]() |
Mutalist Alad V Assassination | 22.56% | ~ 4 Kills | 27 ± 9 Kills |
![]() |
Mutalist Alad V Assassination | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
![]() |
Mutalist Alad V Assassination | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Alternatively, upon completion of The Duviri Paradox, Mesa's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 3 Day(s) |
Rush: ![]() | |||||
![]() ![]() |
|||||
Mesa Neuroptics Blueprint | |||||
![]() 15,000 |
![]() 1,500 |
![]() 2 |
![]() 350 |
![]() 500 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Mesa Chassis Blueprint | |||||
![]() 15,000 |
![]() 1 |
![]() 50 |
![]() 300 |
![]() 1,000 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Mesa Systems Blueprint | |||||
![]() 15,000 |
![]() 1 |
![]() 1,600 |
![]() 300 |
![]() 500 |
Time: 12 Hour(s) |
Rush: ![]() |
Trivia
- After
Oberon, Mesa is the second Warframe whose main blueprint sells for
30,000.
- The line in Lotus' summary, "Do you feel lucky, Tenno?" is a direct reference to one of Dirty Harry's most popular quotes.
- Mesa was first revealed in Devstream 41, when Art Director Mike "Mynki" Brennan displayed her concept art.
- According to Brennan her default helmet is actually blindfolded, as she enjoys a challenge during fights.
- With her gunslinger theme, Mesa's name is most likely a reference to the land formation of the same name which is common in the Western and Southwestern United States.
- The word mesa is the Portuguese and Spanish word for "table"; the mesa land formation is an elevated area of land with a flat top.
- Mesa is the second Warframe to come with built-in exalted weapons, following
Valkyr.
Excalibur's
Exalted Blade was added after Mesa was introduced, despite being a Warframe that came before both Mesa and Valkyr.
- The firing hammers for Mesa's Regulator pistols are mounted on her thumbs.
- Mesa's Regulator pistols are colored separately in their exalted weapon menu rather than the main Warframe color selection.
- Some related files refer to Mesa as "Cowgirl", which was most likely her name used during development.
- The name of Mesa's 4th ability, Peacemaker, is probably derived from the Colt Single Action Army revolver, which was also called the Colt Peacemaker. Keeping with Mesa's Western theme, the revolver saw considerable use in the American Old West.
- Additionally, the name of Mesa's Regulator Pistols might be a reference to the Regulators, a posse from the American Old West said to have been co-founded by Billy The Kid.
- The style of movement during Peacemaker is inspired by the Gun Kata from the movie Equilibrium. The dual gun poses and near-instant transitions from one pose to another are almost the same as that movie.
Release Date: December 18th, 2018
Mesa Prime is the Primed variant of Mesa, possessing increased health, armor, and energy capacity, and additional
and
polarities. Mesa Prime was released alongside
Akjagara Prime and
Redeemer Prime.
Acquisition
Chassis Blueprint | Systems Blueprint | ![]() |
Neuroptics Blueprint |
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Vaultings
- On October 14th, 2020, it was announced that Mesa Prime would enter the Prime Vault and be retired from the reward tables on October 27th, 2020. Any preexisting components or fully-built frames will remain as is.
- Mesa Prime was available from the first Prime Resurgence which ran from November 16, 2021 to January 25, 2022.
- Mesa Prime was available from the second Prime Resurgence and was re-vaulted around April 2, 2023.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 5 |
Time: 3 Day(s) |
Rush: ![]() | |||||
![]() ![]() |
|||||
Mesa Prime Neuroptics Blueprint | |||||
![]() 15,000 |
![]() 2 |
![]() 2 |
![]() 350 |
![]() 1,250 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Mesa Prime Chassis Blueprint | |||||
![]() 15,000 |
![]() 2 |
![]() 3 |
![]() 575 |
![]() 450 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Mesa Prime Systems Blueprint | |||||
![]() 15,000 |
![]() 5 |
![]() 3 |
![]() 275 |
![]() 625 |
Time: 12 Hour(s) |
Rush: ![]() |
Notes
- Mesa Prime, compared to
Mesa:
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
- Mesa Prime's
Ballistic Battery features multi energy lines instead of scattered energy particles.
Trivia
- Information about Mesa Prime was first unintentionally leaked through the Prime Access program for Nintendo Switch.
- Mesa Prime's Prime Access was the first to feature a Primed alternative helmet.
- Mesa Prime's hat bears a resemblance to that of Limbo Prime's.
- Mesa Prime's
Regulators also have a unique model compared to her non-Prime variant.
Media
Passive
Mesa has improved proficiency with secondary weapons, and gains a health bonus at the expense of not having a melee weapon equipped:
- +15% fire rate with dual wielded sidearms.
- +25% reload speed for one handed sidearms.
- +50 health when no melee weapon is equipped.
Abilities
![]() |
![]() 1 ![]() |
Ballistic Battery When activated, this power stores damage caused by guns. When triggered again, that damage is channeled through the next gunshot. Introduced in Update 15.5 (2014-11-27) |
![]() 20 / 50 / 90 / 140 (max damage per instance) 2000 / 3000 / 4000 / 5000 (max stored damage) |
![]() | |||
![]() |
Info
- Mesa expends
25 energy to bolster her armaments. While active,
40% / 50% / 60% / 70% of the total damage inflicted by her primary and secondary weapons into stored bonus damage; a maximum of
20 / 50 / 90 / 140 damage is stored for every instance of damage, and a maximum of
2000 / 3000 / 4000 / 5000 damage is stored at full capacity. When Ballistic Battery is deactivated by pressing the ability key again (default 1 ), the stored damage is unleashed on the next gunshot fired.
- Charged shots from Gunblades will also contribute to Ballistic Battery's damage.
- Stored value is displayed as a Buff icon beside Mesa's hitpoint indicators.
- Instances of damage that contribute to the charge counter include Multishots, Critical Damage, DoTs, Status Effect damage, and Syndicate Radial Effects from Weapon Augment Mods and Syndicate weapons. For example, Ballistic Battery will store damage from
Torid clouds as well as damage from the physical projectile.
- Once deactivated, the stored damage is added to the equipped weapon's damage. The stored damage will have the same damage composition as the equipped weapon and is not affected by base damage mods (e.g., a
Lanka with a maxed
Serration equipped will inflict 300 × (1 + 1.65) + 5000 = 5,795
Electricity damage from a fully charged shot when Ballistic Battery is deactivated).
- Elemental Damage Mods, Faction Damage Bonus, Critical Damage, Headshots, and Status Effect damage will factor in the increased damage in their calculations.
- The stored damage is only applied to a weapon's projectile damage in most cases. This includes the
Torid,
Penta, and
Ogris. Syndicate Radial Effects, while able to contribute to the charge counter, are not affected by the stored damage upon Ballistic Battery's deactivation.
- Stored damage is not split across multiple projectiles in the case of multishot weapons; only a single projectile can acquire stored damage.
- Recasting the ability before using the stored damage buff will cancel the buff.
- Does not affect melee attacks (including Gunblade shots).
- Ability Synergy:
Peacemaker's Regulator pistols can contribute to the charge counter, and Ballistic Battery can be deactivated while Peacemaker is active. Stored damage can be applied to a single Regulator shot.
- Any effect which forcibly strips abilities - e.g. falling into a bottomless pit or entering a Nullifier field - will cause Ballistic Battery to discharge on the next shot, with the damage bonus intact, similar to when the ability is manually deactivated.
- Mesa's body will glow in her chosen energy color with intensity and coverage scaling with damage stored.
- Has an initial cast of 0.5 seconds.
Augment

- Main article: Ballistic Bullseye
Ballistic Bullseye is a Warframe Augment Mod for Mesa that gives shots enhanced by
Ballistic Battery increased Critical Chance.
Tips & Tricks
- A simple-to-use but incredibly useful skill, make use of Ballistic Battery early and often. It can be extremely useful for eliminating heavy enemy units, as the skill damage value does not properly reflect the actual potential damage of a well-placed, fully-charged shot.
- The damage added is to your attack's base damage, so if you are using a weapon with a high critical chance/multiplier and/or aiming for a headshot, the added damage can turn out to be much more than 5000.
- Ballistic Battery stores energy when containers are shot, presumably because they use health to determine if enough damage has been dealt to open them.
- This ability can be used with a Furis pistol that has a Winds of Purity mod to easily restore Mesa to full health, should the shot connect.
Bugs
- Rank 0 Ballistic Battery stores more damage per instance than other ranks.
- Ballistic Battery does not store damage dealt to the Eidolons' Synovia, it does however store the damage dealt to the Eidolon after all its Synovia have been destroyed.
![]() |
![]() 2 ![]() |
Shooting Gallery Gives an ally extra damage while jamming the guns of nearby enemies. This power shifts between team members. Introduced in Update 15.5 (2014-11-27) |
![]() |
![]() | |||
![]() | |||
Misc:
3 (number of targets per stun) | |||
Subsumable to Helminth |
Info
- Mesa expends
50 energy to releases a lasso that swirls around her, causing her to gain
10% / 15% / 20% / 25% weapon damage. The lasso will remain active for
15 / 20 / 25 / 30 seconds.
- Weapon damage bonus stacks additively with other damage mods.
- For example, with a max
Intensify and a max
Hornet Strike and rank-3 Shooting Gallery,
Lex will inflict 130 × (1 + 2.2 + 0.25 × 1.3) = 458.25 damage.
- For example, with a max
- The damage bonus affects both melee and ranged weapons, despite the ability's name.
- Weapon damage bonus stacks additively with other damage mods.
- The lasso will lash out at 3 enemies within
10 / 12 / 14 / 16 meters with beams of energy every 1.5 seconds. Affected enemies will have their ranged weapons jammed and will stand in place and attempt to unjam the weapon over a short duration; melee fighters (for example most Infested, Butchers, or Prod Crewmen) will suffer a temporary stun instead.
- Can repeatedly affect enemies that recover from a previous weapon jam or stun.
- Will prevent Volatile Runners from detonating.
- Has no effect on flying enemies (such as Ospreys, Orokin Drones, etc).
- When playing in a squad, 2 instances of the buff will spawn. One will stay on Mesa for the full duration of the ability, while another will periodically transfer between all allied players within an unrestricted range, temporarily providing the affected player with all benefits of the ability.
- Duration per player is calculated by the following expression: Duration = Total Duration / (Total Number of Players - 1).
- Ability Synergy:
Peacemaker's Regulators are affected by Shooting Gallery's damage bonus.
- Operator Amps are not affected by by Shooting Gallery's damage bonus.
- Cannot be recast while active.
- Subsuming Mesa to the Helminth will offer Shooting Gallery and its augments to be used by other Warframes.
Augment

- Main article: Muzzle Flash
Muzzle Flash is a Warframe Augment Mod for Mesa, that makes
Shooting Gallery emit a flash that blinds enemies around Mesa when a player buffed with Shooting Gallery assists in 6 kills.
Tips & Tricks
- Always ensure to activate Shooting Gallery first before engaging in a gunfight to boost the overall weapon damage of Mesa and her allies.
- Equipping Muzzle Flash is an effective way of short- to mid-ranged crowd control, especially when holding out in Defense and Survival missions.
- Muzzle Flash is also a viable augment for Defection missions to keep the Infestation from effectively engaging escorted Kavor Defectors.
- Muzzle Flash can also temporarily blind Demolisher units in Disruption missions, leaving more openings to finish them off before they get a chance at destroying a conduit.
![]() |
![]() 3 ![]() |
Shatter Shield Envelops Mesa in a barrier of energy, reflecting back incoming bullet damage. Introduced in Update 15.5 (2014-11-27) |
![]() |
![]() | |||
![]() | |||
Misc:
95% (damage reduction cap) |
Info
- Mesa expends
75 energy to envelop herself in an energy shield for
10 / 15 / 20 / 25 seconds, which reduces incoming damage from enemy gunfire by
50% / 60% / 70% / 80%. The shield reflects hitscan bullets back to the attacker over unrestricted range, but deflects non-hitscan projectiles randomly up to 45° from the point of impact. Affected gunfire will instead divert towards a random enemy, if any, within an
5 / 7 / 9 / 11 meter radius and up to 90° from the point of impact.
- Damage reduction is capped at 95%, achievable with 119%
Ability Strength.
- Diverted gunfire is physically redirected. As such, obstacles in the environment can prevent it from hitting enemies.
- Damage is equivalent to what enemies would receive if they were to damage themselves.
- Status Effects can proc normally, on both Mesa and enemy targets.
- Damage reduction is capped at 95%, achievable with 119%
- Projectile-based
Knockdown is resisted, such as the grappling hooks from Scorpions and Infested Ancients. However, knockdown caused by radial blasts from units such as Shockwave MOAs and Heavy Gunners will bypass Shatter Shield.
- Shatter Shield does not protect Mesa from area damage or melee attacks, thus damage will be dealt as normal.
- Cannot be recast while active.
Augment

- Main article: Staggering Shield
Staggering Shield is a Warframe Augment Mod for Mesa that gives shots reflected by
Shatter Shield a chance to stagger enemies.
Tips & Tricks
- As damage reduction is capped to 95%, any Ability Strength beyond 119% will not have further effect to Shatter Shield. Maximum damage reduction can be achieved with just a rank 3
Intensify, or a rank 4
Augur Secrets for 3 less drain.
- Players should take caution, as while damage reduction will apply to Projectile/Hitscan weaponry, it does not apply to explosions.
- Bombard rockets will be deflected and often will ricochet back into enemies with a good chance of proccing radial knock-down.
Bugs
- Reflected damage from non-hitscan weapons is not calculated properly. The reflected damage enemies receive from non-hitscan weapons does not appear to factor in the enemy's level, causing the same damage to be reflected regardless of enemy difficulty.
- When shot by an Embolist with Shatter Shield active Mesa will receive the poison proc even if the damage source was friendly.
- Some types of projectiles stop when hitting Shatter Shield and disappear at the time their damage is being dealt to a target within range, instead of being visually redirected towards them. No damage loss, though.
![]() |
![]() 4 ![]() +15/s |
Peacemaker With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession. Introduced in Update 15.5 (2014-11-27) |
![]() |
![]() | |||
![]() | |||
Misc:
50 (damage) |
Info
- Mesa stands her ground, holsters her current weapon, and draws her
Regulators pistols as her secondary Exalted Weapon. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15°.
- In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and the player's camera must have line of sight with the enemy.
- The formula used to calculate the field of view angle with mods is non-linear and currently unknown.
- Mesa's Regulator pistols inflict 50 damage per shot, with a damage bonus of
1.00x / 1.15x / 1.33x / 1.50x.
- Buff stacks additively with base damage damage mods such as
Hornet Strike.
- This means the Regulators have the equivalent of a Hornet Strike worth +150% Damage before any mods are equipped on them or Mesa.
- Buff stacks additively with base damage damage mods such as
- As Peacemaker is fired, it receives an additional damage bonus which increases up to a maximum of +150%.
- Damage bonus is multiplicative to all other damage bonuses.
- The damage bonus increases linearly with every burst, with the maximum amount being reached at the 20th burst.
- The damage bonus resets to its initial value if Peacemaker expires or is deactivated.
- The damage formula is given by the following:
- For example, using maxed
Intensify,
Hornet Strike,
Convulsion, and on the 8th burst a rank-3 Peacemaker will deal:
- For example, using maxed
- All gunshots have a 300% critical multiplier with a 25% critical chance, a 10% status chance, and 100% accuracy.
- Damage is divided into 50%
Impact, 25%
Puncture, and 25%
Slash.
- The mods that can be equipped on and/or affect
Regulators include:
- damage (e.g.,
Hornet Strike and
Pistol Amp)
- physical (e.g.,
Concussion Rounds)
- elemental (e.g.,
Heated Charge)
- multishot (e.g.,
Barrel Diffusion)
- faction (e.g.,
Expel Grineer)
- critical chance and damage (e.g.,
Pistol Gambit and
Target Cracker)
- status chance (e.g.,
Sure Shot and
Pistol Pestilence)
- fire rate (e.g.,
Gunslinger)
- damage (e.g.,
- Regulators can not be equipped with pistol range mods (e.g.,
Ruinous Extension), Acolyte Mods (e.g.,
Sharpened Bullets), or Amalgam Mods (e.g.,
Amalgam Barrel Diffusion).
- Riven Mods are not generated for Regulators.
- Regulators cannot zoom, thus cannot benefit from
Embedded Catalyzer,
Hydraulic Crosshairs,
Pressurized Magazine,
Sharpened Bullets,
Spry Sights, or
Targeting Subsystem.
- Damage is divided into 50%
- Peacemaker is affected by and can trigger Warframe Arcanes and Exodia Arcanes.
- The pistols are fired in bursts of two gunshots.
- Fire Rate will ramp up from 25% to 100% over 3.5 seconds when firing. Fire Rate will reset if the fire button is released or if no gunshots are fired during a brief period of inactivity.
- The Regulators are automatic; players need only to hold down the fire button to continue firing.
- Peacemaker costs
25 energy to activate. It then drains
15 energy per second while active and will remain active until Mesa's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Mesa cannot replenish energy using
Energy Vampire,
Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores,
Energy Siphon,
Energy Nexus,
Dreamer's Bond, and/or
Wellspring while Peacemaker is active.
- Energy Orbs, Orokin Void Death Orb's energy restores,
Rage,
Hunter Adrenaline,
Spellbound Harvest,
Arcane Energize, and
Emergence Dissipate's Energy Motes can still replenish Mesa's energy during Peacemaker.
- Peacemaker's energy drain is not converted into shields by Augur Mods.
- Mesa cannot replenish energy using
- Drawing the Regulators is affected by Casting Speed.
- Holstering the Regulators upon deactivation is affected by holster speed mods, but not cast speed.
- While Peacemaker is active, Regulators are the only weapon Mesa can use. She also cannot activate any of her other abilities with the exception of
Ballistic Battery.
- Ability Synergy:
- Peacemaker's Regulators can contribute to
Ballistic Battery's charge counter, and Ballistic Battery can be deactivated while Peacemaker is active. Stored damage can be applied to a single Regulator shot.
- Peacemaker's Regulators are affected by
Shooting Gallery's damage bonus.
- Peacemaker's Regulators can contribute to
- After a very brief "draw" period, Mesa is completely immobile and vulnerable to damage while Peacemaker is active, although she will resist crowd-controlling status effects and knockdowns.
- Peacemaker cannot target Capture Targets,
Revenant's
Enthrall, enemies inside a Nullifier Bubble, Kyta Raknoids, Condrix, The Fragmented, nor the Teralyst, Gantulyst, or Hydrolyst.
- Peacemaker does not target invulnerable enemies.
- Peacemaker's shots can damage enemies across the Rift Plane.
- When activated the scenery around Mesa will be colored in a red hue. This effect is only noticable by Mesa's player.
Weapon

- Main article: Regulators
The Regulators are Mesa and
Mesa Prime's signature Exalted Weapon, summoned by activating the ability
Peacemaker. Unlike other ranged weapons, the rapid-firing Regulators will automatically target and shoot at enemies within a large aiming circle directed by the player, removing the need for precise aim.
- This weapon deals primarily
Impact damage.
- Innate two
and one
polarities.
Advantages
- Very high critical chance and critical multiplier.
- Very high fire rate.
- Innate damage bonus that stacks with damage mods.
- Damage and fire rate ramp up per shots fired.
- See
Peacemaker for more details regarding damage bonus and bonuses per shots fired.
- See
- Pinpoint accuracy.
- Has infinite ammunition and does not need to reload.
Disadvantages
- Low status chance.
- Limited range of 50 meters.
- Restricted method of aiming.
- User cannot move while active unless equipped with
Mesa's Waltz.
- No zoom, thus cannot benefit from
Embedded Catalyzer,
Hydraulic Crosshairs,
Pressurized Magazine,
Sharpened Bullets,
Spry Sights, or
Targeting Subsystem.
- Requires energy to activate and keep active.
- As Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods.
- Cannot equip pistol range mods (e.g.,
Ruinous Extension), Acolyte Mods (e.g.,
Sharpened Bullets).
- This includes mods based on Acolyte mods, such as
Galvanized Crosshairs.
- This includes mods based on Acolyte mods, such as
Augment

- Main article: Mesa's Waltz
Mesa's Waltz is a Warframe Augment/Exilus Mod usable in both PvE and Conclave that allows Mesa to move at a reduced speed while channeling
Peacemaker.
Tips & Tricks
- Casting
Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attacks while Peacemaker is active.
- While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally receive upon hitting the ground after a long fall.
- You can also be moved around by certain entities/enemies, including the Domestik Drone.
Limbo makes a great complement to Mesa when using this ability, as using
Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If
Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the
Cataclysm but still under the effect of
Banish.
- While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple
Energy Siphon Mods.
- While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple
- Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
- Since Mesa stays immobile with Peacemaker active, it's highly suggested to bring a Sentinel with
Vacuum equipped to pick up Energy Orbs and prolong the duration Peacemaker stays active.
- Because of the red hue that affects the scenery around you, using a red energy color can make it more difficult to see the focus ring, which uses the energy color.
- Slotting
Crimson Archon Shards for Secondary Critical Chance instead of Ability Strength benefits Peacemaker's overall damage output better due to the higher chance of her Regulators triggering the base 3x critical multiplier rather than the capped additive bonus afforded by increased Ability Strength.
- Prioritizing Secondary Critical Chance for the Regulators does have the cost of the Shards not augmenting Mesa's other abilities that would otherwise benefit from Ability Strength.
Bugs
- Innate damage bonus is applied twice in the Simulacrum.
- Occasionally the draw animation for the Regulator pistols may not occur.
- Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
- Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.
Strength Mods | Duration Mods | Range Mods |
---|---|---|
![]() |
||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Mesa can be equipped with the following items:
Cosmetics
Prime Access
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen

TennoGen
Augments
See Also
Patch History
Hotfix 38.0.1 (2024-12-14)
- Fixed multiple script errors caused by Mesa’s Peacemaker.
Hotfix 37.0.9 (2024-11-13)
- Fixed Mesa’s Peacemaker not shooting at enemies while positioned above/below them.
- Vertical differences between Mesa and visible targets would stall firing and require Tenno to reposition for her Regulators to begin working again. These inconsistencies were seen both with flying enemies and land based enemies. We’ve adjusted Peacemaker’s vertical target detection range to address these issues.
Update 37.0 (2024-10-02)
- Fixed Mesa being able to Melee while using Peacemaker with the Mesa’s Waltz Augment equipped.
- Fixed Mesa’s Ballistic Battery not benefitting the Grimoire’s alt-fire for Clients.
- Fixed Mesa’s Peacemaker being unable to target Errant Specters in the Granum Void.
Hotfix 34.0.5 (2023-10-26)
- Fixed Mesa Prime in the Conclave using their PVE stats.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
MESA
Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Shields: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
Armor: Base Rank - 105 (from 100)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)
MESA PRIME
Health: Base Rank - 400 (from 135) / Max Rank - 500 (from 405)
Shields: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
Armor: Base Rank - 135 (from 125)
Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
Hotfix 32.0.9 (2022-10-05)
- Reduced the Mastery Rank restriction of all Prime Warframes to 0.
- Only 11/34 frames had any Mastery Rank restrictions, so we decided to make these consistent with the rest (there were no Mastery Rank restrictions on any non-Primed Warframes).
Hotfix 32.0.7 (2022-09-28)
- Fixed loss of functionality after getting knocked down as Mesa with her Peacemaker active.
- As a general fix, Mesa should no longer be knocked down while Peacemaker is active, as intended.
Update 32.0 (2022-09-07)
- General Warframe Changes:
Mesa’s Ballistic Battery Changes:
- Increased maximum stored damage from 1.6k to 5k.
- Changed the casting animation to be only upper body and use one hand.
- This allows casting to be done without interrupting shooting.
- Changed damage accumulation to be shown as a buff indicator instead of % on ability.
- The refresh buff indication now calls out ‘Ballistic Battery’ outright and uses its ability icon while accumulating.
- Mesa now has the ability to use Ballistic Battery during Peacemaker.
- Buff indicator refreshes when the shot is fully charged.
- WARFRAME AUGMENT BUFFS PART 2
Mesa’s Staggering Shield
- Was: Reflected bullets gain a 50% chance of staggering enemies.
- Now: Augment function unchanged, reflected bullet stagger chance now scales with Ability Strength (up to 100% stagger if you have 200%+ Ability Strength).
Mesa’s Ballistic Bullseye
- Was: Applies a 100% Status Chance bonus to the shot, based on the amount charged.
- Now: The shot gains a +50% Final Critical Chance bonus, based on the amount charged.
Hotfix 31.5.10 (2022-05-17)
- Fixed several issues with abilities when forced into Operator (in Zariman Cascade missions for example):
- Fixed issues with Mesa Peacemaker.
Hotfix 31.5.7 (2022-05-06)
- Fixed Mesa’s Staggering Shield Augment mod chance to stagger enemies accumulating each time it's cast.
Update 30.7 (2021-09-08)
- Fixed clip issues with the Zundi Pistol Skin when used with Mesa’s Idle Animation.
- Fixed a script error related to Mesa’s Shooting Gallery.
Update 29.5 (2020-11-19)
- Fixed Mesa’s Peacemaker FOV stat not showing changes from Range Mods when viewed in the Arsenal.
- Fixed Mesa being unable to double jump after activating Peacemaker right after jumping, as reported here: https://forums.warframe.com/topic/1232266-inability-to-double-jump-reproducible/
Hotfix 29.2.2 (2020-10-06)
- Fixed a script error when deactivating Mesa’s Ballistic Battery ability.
Hotfix 29.0.8 (2020-09-10)
- Fixed certain Warframe abilities (Mesa's Shattered Shield) that create reflecting bullets counting towards hits that increase the Hata-Satya Critical Chance buff. Only hits performed by Soma Prime should increase the Hata-Satya Critical Chance buff.
Update 27.4 (2020-05-01)
- Fixed tilted position of the Telos Boltace when holstered on Mesa’s back.
Update 27.2 (2020-03-05)
- Armor Change:
- Mesa: 65 to 100
- Mesa Prime: 85 to 125
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Fixed Mesa’s Peacemaker deactivating Melee-only mode if it was active before the ability was cast.
Hotfix 27.0.12 (2020-01-23)
- Mesa ability videos have been added to her Arsenal!
Hotfix 25.7.6 (2019-09-18)
- Fixed Mesa being unable to use abilities or melee when using the Venka after casting Peacemaker.
- Fixed Mesa Immortal Skin not applying properly to Mesa Prime.
Update 25.7 (2019-08-29)
- Fixed Mesa using her primary weapon in bleedout if it was the last weapon equipped before being downed with Peacemaker active.
Update 25.6 (2019-08-08)
- Muzzle Flash - Shooting Gallery Augment - Mesa
- For kills made by a player (self or ally) with Shooting Gallery activated, generate a blinding AoE when threshold is met
Hotfix 25.5.2 (2019-08-02)
- Fixed invalid colour options being shown for Mesa Prime Pistols.
Hotfix 25.1.2 (2019-06-12)
- Mesa Prime can now be used in Conclave.
Hotfix 25.0.4 (2019-05-28)
- Significantly reduced the radial blur from Mesa’s Peacemaker.
Hotfix 24.2.8 (2019-01-15)
- Added missing offsets for Mesa Presidio on some Armor sets so that when the Skin is equipped on Mesa Prime, the proper offsets are used.
- Adjusted the texture weight of Mesa’s rear area to avoid collapsing.
- Further improvements towards Mesa Prime’s Attachments when enabled on TennoGen Skins, equipping Emblems, and overall texture issues.
- Fixed Mesa’s Peacemaker weapon damage not showing correctly in the Simulacrum.
Hotfix 24.2.7 (2018-01-09)
- Fixed Mesa’s Shooting Gallery ability applying to Operators damage output.
- The ‘Toggle Prime Details’ has been added back to Mesa Prime! The team has made improvements towards the blending of both Mesa TennoGen Skins and her Prime Details.
Hotfix 24.2.2 (2018-12-18)
- Introduced Mesa Prime.
Hotfix 23.0.4 (2018-06-20)
- Fixed Mesa Regulator upgrades being applied twice for Clients.
Update 23.0 (2018-06-15)
MODDABLE ‘EXALTED’ WEAPONS!
Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!
If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:
- Mesa’s Regulators
- If you own or purchase the Mesa Presidio Skin, you will automatically receive the Presidio Regulators skin to equip onto Mesa’s Regulators.
Exalted Weapons work in the following ways:
- They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
- All Exalted weapons use the Mod classes expected for the class of weapon.
- While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
- Riven Mods are not generated for Exalted Weapons.
Hotfix 22.18.1 (2018-04-20)
- Fixed Clients possibly getting stuck with Mesa’s Peacemaker active if they fall into a pit.
Update 22.14 (2018-03-01)
- Fixed Mesa's Ballistic Battery ability's interaction with Beam weapons to behave like other weapon types: the Damage bonus is now only applied to one Damage hit, but it is not affected by the Beam weapon ramp-up and always applies full Damage.
Update: The Index Preview (2016-10-20)
- Conclave: Energy can no longer be picked up when Ballistic Battery ability is active.
Hotfix: The Silver Grove 3 (2016-08-23)
- Fixed a crash related to Peacemaker.
Update: The Silver Grove (2016-08-19)
- Conclave: Increased the percentage of damage stored per hit in Ballistic Battery.
- Fixed Ballistic Battery at rank 0 being able to absorb up to 200 damage per shot when it was meant to be 20.
Hotfix: Specters of the Rail 0.11 (2016-07-19)
- Adjusted holster positioning of Peacemaker so it's more centered on her arms.
- Conclave: Reduced Mesa's passive health bonus with no melee equipped to 25 from 30.
- Fixed Peacemaker pistols being holstered incorrectly while in Archwing.
Hotfix: Specters of the Rail 0.5 (2016-07-12)
- Fixed Mesa Warframe blueprint being unobtainable from the Market.
Update: Specters of the Rail 0.0 (2016-07-08)
- Conclave: Peacemaker can now only be activated at 100 energy.
- Conclave: Increased damage of Peacemaker.
- Pistol Fire Rate mods will now affect Peacemaker.
Hotfix 18.13.2 (2016-06-01)
- Fixes Peacemaker effects sticking around permanently in rare situations.
Hotfix 18.13.1 (2016-05-27)
- Multishot Secondary Mods are now properly inherited with Mesa’s Peacemaker.
- Only non-weapon specific Secondary Mods scale with Peacemaker.
- Regulators base damage was reduced to compensate for Multishot inheriting damage potential.
Update 18.13 (2016-05-27)
- Peacemaker now scales with Secondary Weapon Mods
- Peacemaker's base stats have been reduced to accommodate the increase in power.
- Shooting Gallery will now grant her a permanent buff, but Allies will still have it rotate.
Update 18.9 (2016-04-20)
- Fixed Mesa’s cape turning blue and sticking to her face when casting Peacemaker.
Hotfix 18.5.6 (2016-03-10)
- Conclave: Reduced Mesa’s passive health from +50 to +30 when no melee weapon is equipped.
Update 18.5 (2016-03-04)
- Conclave: Mesa is now available for use in Conclave.
- Conclave Augment: Peacemaker -
Mesa's Waltz
- Shooting Gallery will no longer jam or stun boss-type enemies.
- Augment: Muzzle Flash will no longer blind boss-type enemies.
- Fixed Mesa’s Specter / Infested Mesa not being able to cast Peacemaker.
Hotfix 18.4.3 (2016-01-27)
- Fixed an issue with Peacemaker target range ring was barely visible.
Update 18.1 (2015-12-16)
- Fixed Mesa Specters being able to use Peacemaker while moving, allowing them to indefinitely shoot everything.
Update 17.9 (2015-10-28)
- Fixed the blur effect from Peacemaker still showing when the player has entered a bleedout state.
Update 17.8 (2015-10-21)
- Fixed a possible loss of functionality when spamming the activation of Peacemaker.
Hotfix 17.5.3 (2015-10-02)
- Fixed Peacemaker not showing correct aiming UI for Clients.
Update 17.5 (2015-10-01)
- Peacemaker now roots Mesa in place while creating a focus ring on the HUD.
- Pressing Fire will have Mesa automatically attack all enemies inside the ring, and each enemy slain will decrease the radius of the ring while increasing Mesa’s damage dealt.
- While in Peacemaker players can look in any direction.
- Range Mods will affect the size of Peacemaker’s ring.
Update 17.0 (2015-07-31)
- Fixed kills earned by Peacemaker not properly counting as kills for the player.
Hotfix 16.11.5 (2015-07-15)
- Adjusted audio FX on Peacemaker shots.
Update 16.8 (2015-06-10)
- Augment: Shatter Shield -
Staggering Shield
- Fixed Regulator pistols appearing when previewing other Warframes.
- Fixed Regulator pistols not being holstered when viewed in the Archwing Arsenal.
- Fixed bullet deflection effects not playing on Shatter Shield.
Update 16.0 (2015-03-19)
- Fixed an error that would occur when using Shatter Shield to deflect Panthera blades.
- Fixed Peacemaker not playing its firing sounds correctly.
Update 15.16 (2015-02-25)
- Fixed hip and syandana collision on Mesa.
Update 15.13 (2015-02-05)
- Fixed Mesa Spectres getting stuck in Peacemaker.
Update 15.12 (2015-01-30)
- Fixed an issue with Mesa’s kills with Peacemaker not accounting properly as kills from the Warframe.
- This should rectify issues with suit XP not being earned at full value.
Update 15.9 (2015-01-08)
- Fixed scale and placement of Targis Prime armor when used on Mesa.
- Fixed visual issues with Targis Prime armor when used during Peacemaker.
Hotfix 15.7.2 (2014-12-19)
- Made small tweaks to Peacemaker pistol draw / holster animations.
- Fixed Regulator Pistols persisting on non-Mesa Warframes when switching loadouts in Arsenal.
Update 15.7 (2014-12-17)
- Fixed unique case of Regulator pistols still being usable after Peacemaker ends.
- Fixed screen never returning from blackout after using Peacemaker while falling into a pit.
Update 15.6 (2014-12-11)
- Augment: Shooting Gallery -
Muzzle Flash
- Regulator pistols will now need to be holstered before her Peacemaker Ability is considered to be finished / deactivated.
- PvP: Fixed Shooting Gallery buffing enemy players.
- Fixed players becoming stuck in Peacemaker after repeated use of the Ability.
Hotfix 15.5.9 (2014-12-08)
- Peacemaker will now automatically target enemies that enter her range when holding down the trigger button.
- Ramp up time will not reset when all nearby enemies are killed.
- Fixed Regulator pistols not being removed upon deactivation if the player has no other weapons.
- Fixed Mesa becoming stuck in Peacemaker while being mind controlled by Mutalist Alad V.
Hotfix 15.5.8 (2014-12-05)
- Made various audio tweaks to Regulator pistols, in addition to some visual tweaks to Peacemaker’s effects.
- Players can no longer gain energy while in Peacemaker.
- Fixed Daedelus Shoulder Plates not attaching to Mesa properly.
Hotfix 15.5.7 (2014-12-03)
- Fixed Mesa’s Peacemaker displaying ‘Invalid Target’ where there are no enemies nearby to fire at.
- Fixed Mesa’s Peacemaker not applying camera shake effect when firing.
- Fixed Mesa’s Peacemaker shooting toward player crosshair instead of directly at enemies.
Hotfix 15.5.5 (2014-12-01)
- Fixed Mesa’s Ballistic Battery effects showing as being used when activating the ability.
- Fixed Mesa’s Shooting Gallery buff animation pathing incorrectly when standing near a wall.
- Fixed Mesa’s Peacemaker,
Nyx’s Psychic Bolts, and
Limbo’s Cataclysm affecting enemies that are immune to Tenno abilities.
- Fixed an issue where Mesa’s Alt Helmet was given, for free, to anyone who crafted the frame or purchased her independently. Helmets acquired this way are no longer in inventories.
Hotfix 15.5.4 (2014-11-29)
- Fixed some sound problems with Ballistic Battery and Shooting Gallery
Hotfix 15.5.3 (2014-11-28)
- Fixed leveling up and Power Strength Mods making Shatter Shield damage reduction less effective.
- Fixed placement of Dendra Armor on Mesa.
Hotfix 15.5.1 (2014-11-27)
- Fixed Peacemaker costing zero energy to use
- Fixed Peacemaker allowing players to still move during bleedout.
Update 15.5 (2014-11-27)
- Introduced.
Ability SFX
- Using any ability download, history) (
- Using
Ballistic Battery (download, history)
Images
Videos
Warframes | ||
---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Attributes • Helminth • Augments • Compare All • Cosmetics |