Release Date: October 25th, 2012
Excalibur is a sword-themed Warframe. With the power to channel energy into his summoned blade, he is a mobile swordsman with potent methods of execution. He is one of three starter options for new players.
Acquisition
Excalibur is one of the three starter Warframes, alongside Mag and
Volt, during Awakening.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
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Lieutenant Lech Kril Assassination | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
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Lieutenant Lech Kril Assassination | 22.56% | ~ 4 Kills | 27 ± 9 Kills |
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Lieutenant Lech Kril Assassination | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Alternatively, upon completion of The Duviri Paradox, Excalibur's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Excalibur can also be bought complete from Teshin for 60,000 once players have achieved Typhoon rank in the Conclave.
Historical
- Prior to Hotfix 22.8.3 (2018-01-11), Excalibur's component blueprints dropped from Ambulas on Hades, Pluto.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 3 Day(s) |
Rush: ![]() | |||||
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Excalibur Neuroptics Blueprint | |||||
![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 500 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Excalibur Chassis Blueprint | |||||
![]() 15,000 |
![]() 1 |
![]() 1,000 |
![]() 300 |
Time: 12 Hour(s) | |
Rush: ![]() | |||||
Excalibur Systems Blueprint | |||||
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 220 |
Time: 12 Hour(s) |
Rush: ![]() |
Trivia
- Excalibur is named after the legendary sword of King Arthur. Many of Excalibur's alternate helmets feature names based off Arthurian legend.
- Excalibur is based on Hayden Tenno's suit from the original Dark Sector concept by Digital Extremes, WARFRAME's conceptual precursor.
- Digital Extremes' previously released game Dark Sector is a reimagining of said concept, with its version of the suit being available as the Proto-Armor Skin.
- Excalibur costs less
Platinum to purchase him outright than to rush construction of the components and main blueprint.
- He is the first of two Warframes with an unpolarized Aura slot,
Nekros being the second.
- An Excalibur is shown being ripped apart by Alad V while wearing the Pendragon Helmet and the Immortal Skin in "The Profit", a trailer for the PS4 release of WARFRAME.
- Prior to Update 14, Excalibur would use his equipped melee weapon when casting his abilities, regardless if it was impractical (casting
Radial Javelin with a
Galatine), nonsensical (
Slash Dashing with the
Kogake) or impossible (using any of his abilities without a melee weapon equipped). Update 14 changed this by making him generate an ethereal
Skana when using his abilities, rather than using his melee weapon.
- If there was no melee weapon equipped, then Excalibur would use the currently equipped weapon. (i.e. Radial Javelin with a
Braton). Humorously, ethereal copies of that weapon would appear upon using Radial Javelin.
- If there was no melee weapon equipped, then Excalibur would use the currently equipped weapon. (i.e. Radial Javelin with a
- Before Hotfix 22.8.3 (2018-01-11), Excalibur parts blueprints dropped from Ambulas on Hades, Pluto. This is now the drop location of
Trinity.
- In Update 23.0 (2018-06-15), Excalibur's
Exalted Blade received a physical form to allow for customization, replacing its previous form which was made from pure energy.
- The same update also allowed players to directly mod
Exalted Blade.
- The same update also allowed players to directly mod
- According to the Official Tenno Alphabet Cipher, the design on Excalibur's right shoulder is in fact a word that spells out "Hayden Tenno". The same word can be found on top of Excalibur's head.
- Excalibur's default helmet was added to the real-time strategy game Airmech as a victory gesture after Warframe beating Airmech in a vote of popularity between the two.
- This was originally intended to be Excalibur Prime's default helmet, however the reason for this change is unknown.
- Excalibur's default helmet (along with the default helmets of
Loki and
Chroma) are available as unlockable antenna toppers in Rocket League.
- Having 12 alternate helmets, Excalibur has the most alternate helmets out of any Warframe, with Excalibur Prime's being exclusive.
- Excalibur has the most variations out of any Warframe: base,
Excalibur Prime (Founder's exclusive),
Excalibur Umbra, and
Excalibur Umbra Prime (Warframe China Exclusive).
Release Date: December 18th, 2012
Excalibur Prime is the Primed variant of Excalibur, possessing higher armor and energy, as well as an additional
polarity and a
Aura polarity. Excalibur Prime is a Founders-exclusive Warframe released alongside
Lato Prime and
Skana Prime.
Acquisition
Excalibur Prime's main and components blueprints are acquired from defeating the Jimmy, Aspect of Placeholding on ?, Enceladus.
each component has a 25% drop chance
Excalibur Prime Neuroptics - 500x Argon Crystals, -1x Salvage, 9x Voidgel Orbs | 17 Years
Excalibur Prime Chassis - 4x Wolf Sledge, 2x Nitain Extract | 0.4 Minutes
Excalibur Prime Systems - 1.3x Athodai, 335 Neurodes, 2.99999999999...x Neural Sensors | 69 hours
Excalibur Prime - 1x Excalibur Prime Systems, 1x Excalibur Prime Chassis, 1x Excalibur Prime Neuroptics, 5 billion Orokin Cells | SoonTM
Notes
- Excalibur Prime, compared to
Excalibur:
- Excalibur Prime, compared to
Excalibur Umbra:
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
Trivia
- Excalibur Prime is the first Prime Warframe in the game.
- He is also the first Prime Warframe to come with two different polarities, as opposed to one. This was followed by
Ember Prime and
Loki Prime.
- He is also the first Prime Warframe to come with two different polarities, as opposed to one. This was followed by
- There is a statue of Excalibur Prime inside the Orokin Vaults on Deimos, and one of the Lua Spy vaults.
- Interestingly, at the start of Update 11.0 (2013-11-20) Excalibur Prime was given a short-lived full body skin called "Alabaster", which was explained by Digital Extremes as a test skin that was released by mistake. The skin's texture was similar to said Vault statues.
- Compared to the later prime Warframes, Excalibur Prime has the least cosmetic difference compared to his standard counterpart, with the only significant additions being the Void Key-shaped emblem on his helmet and golden blades along his forearms.
- When he was released, it was widely believed that Excalibur Prime had a slightly higher shield recharge rate compared to the non-prime variant.
- While the existence of this feature can neither be confirmed, nor denied, Excalibur Prime currently does not possess this stat change.
- Much like how Update 14.0 (2014-07-18) gave the standard Excalibur an ethereal
Skana when using his abilities, Excalibur Prime uses an ethereal
Skana Prime with his abilities, which was also added in the same update.
- On the Chinese build of Warframe, Excalibur Umbra Prime serves as a stand-in for Excalibur Prime.
Media
See also
- Prime, the Orokin enhancement to a Warframe or weapon.
- For the China-exclusive variant, see Excalibur/Umbra Prime.
Release Date: June 15th, 2018
Excalibur Umbra is the Umbra variant of Excalibur, sporting higher armor and energy, as well as three
polarities while losing a
. Unique to Umbra is his display of sentience, allowing him to fight on his own when not piloted by the Operator.
He was first released in the Chinese build of WARFRAME as Excalibur Umbra Prime and was later added to the Global build in Update 23.0 (2018-06-15) as a non-prime. He can be acquired through the The Sacrifice quest.
Acquisition
The blueprint for Excalibur Umbra is given to players upon completing the first mission of The Sacrifice quest, and the ability to build the Warframe is granted on completing the second mission. Unlike other Warframes, Umbra requires no further components and is crafted entirely from the single blueprint. However, even after being crafted, he cannot be used until the penultimate mission, where he is automatically Rank 30 with a free, pre-installed Orokin Reactor and Warframe slot.
A second blueprint will not be given on replays. Also unlike other quest-tied Warframes, Cephalon Simaris does not sell Excalibur Umbra blueprints. Thus the player can only own one copy of Excalibur Umbra.
Manufacturing Requirements | |||||
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![]() 10,000 |
![]() 1 |
![]() 60 |
![]() 1,200 |
![]() 1,600 |
Time: 10 s |
Rush: ![]() | |||||
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Notes
- Excalibur Umbra, compared to
Excalibur:
- Excalibur Umbra, compared to
Excalibur Prime:
- Umbra, along with the
Skiajati, will be obtained by the player already fully ranked. All the Mastery Rank points that would normally be granted from ranking up Warframe and weapon will be automatically received upon acquiring them.
- Due to their unique nature both are also unable to be sold from the inventory.
- Excalibur Umbra comes with three mod slots polarized with the unique
Umbra polarity. He also comes with 3 Umbral Mods:
Umbral Intensify,
Umbral Fiber, and
Umbral Vitality fusioned to rank 5 out of 10. His
Skiajati Nikana and Exalted Umbra Blade each have two
polarity slots and come with
Sacrificial Pressure and
Sacrificial Steel equipped.
- In place of
Radial Blind, Umbra has
Radial Howl, which not only blinds enemies, but also removes any active damage resistances from Sentient units and Shadow Stalker within range.
- Unlike other Warframes, Excalibur Umbra's sentience allows him to remain active after using Transference, supporting the Operator with abilities and equipped weapons. However, Umbra can be damaged, and will stop moving once all of his health is depleted.
- Excalibur Umbra is incapable of using Archguns when in autonomous mode, as transferring out with the Operator will make him switch back to using his primary weapon.
Lore
- Main article: The Sacrifice
Excalibur Umbra was originally an Orokin Dax soldier who was punished by Ballas for attempting to interfere with his betrayal. Similar to the description of the Warframe creation process previously recorded by Ballas in the Vitruvian, he was shown to be exposed to the Infestation to become an anti-Sentient weapon - a Warframe. However, it was a "miracle" that required the "sacrifice" of Umbra's son Isaah, at his own hands, forced by Ballas through a unique Transference Bolt. This memory of filicide was permanently stored in Umbra to be replayed endlessly as punishment for spying on Ballas.
As a result of Umbra's torment, he retains most of his sentience and is capable of acting on his own without the Tenno's control, even initially rejecting the Operator's Transference and going rogue. Umbra also carries the memories of his final moments before transforming into a Warframe, which the Operator discovers to contain codes that unlock Ballas's Vitruvian recordings of the Sentient's betrayal, the creation of Warframes, and the Tenno.
Umbra is first seen in a courtyard on Earth battling his creator and his allied Sentients, but due to Transference influence he is unable to disobey Ballas, leading him to be easily destroyed by Natah. The Operator discovers Umbra's remains on Earth, which leads them to a containment cell on Lua housing Ballas's Vitruvian, allowing the Operator to rebuild Umbra from the contained data. However, Umbra immediately goes rogue and flees across the solar system, but not before the Operator taps into his memories.
After seeing all of Umbra's memories, the Operator reassures Umbra that they will fight Ballas together. In a strange and surreal sequence in his mind, Umbra calms down and finally accepts the Operator's Transference. Together they battle Ballas on Earth, whose attempts to subdue Umbra prove futile when the Operator's Transference overpowers Ballas's control, allowing Umbra to significantly wound his creator.
Known Bugs
Due to Umbra's sentient passive, the following bugs can be observed:
- If Exalted Blade is used and the player goes into Operator, on Transference into Umbra the ability will be toggled off. The same happens with any subsumed channeled ability like Silence, Gloom, etc.
- If Mania applies the Lifted status effect on Umbra while Exalted Blade is active and the player switches to Operator and back into Umbra, he will be unable to use both Exalted Blade and the equipped melee weapon. Only the first few frames of the animation will play out, before the attack is canceled.
- If Combo Counter is built with Weeping Wounds, Blood Rush or the Gladiator set bonus and Power Spike is used to maintain it, once the player switches to Exalted Blade and hits at least one enemy then let its combo duration reset, either on its own over time or by using a Heavy Attack, he will lose the Gladiator set bonus applying to Exalted Blade in addition to Weeping Wounds, Blood Rush and the Gladiator set bonus applying to the equipped melee weapon, even if combo remains on it. This seems to be the case for all exalted weapons.
In order for those mods to begin working properly again, the player must either use a Heavy Attack on the equipped melee weapon to lose all combo or wait for Power Spike to drop the combo to its previous multiplier. Another solution is to use negative combo duration mods so that combo is never built up on the Exalted weapon.
- If the Operator goes through a Conduit in Sanctuary Onslaught but Umbra does not, switching back to Umbra after the Conduit has closed will make Umbra invisible and unable to use his abilities or Transference, weapons are unaffected.
Trivia
- Umbra is the Latin word for "shadow".
- Excalibur Umbra is the first Umbra variant of a Warframe to be released in WARFRAME.
- Excalibur Umbra is the only quest Warframe that cannot be purchased from the Market or be sold.
- Excalibur Umbra's Agile and Noble animation sets are the only animation sets that are able to be used on other Warframes without prior purchase.
- According to its Codex entry, the Skiajati, Umbra's signature weapon, is a
Nikana "grafted" from Umbra's flesh.
- In the Chinese build, Excalibur Umbra originated as part of their Founder's pack exclusive, as Excalibur Umbra Prime, gameplay-wise identical to Excalibur Prime. The pack also included the
Nikana Prime and the
Spira Prime, as well as the Gauvan Prime Sekhara, a shoulder accessory obtainable only through that Founder pack.
- Upon release, Excalibur Umbra had the passive ability of Prime Warframes to gain energy from Orokin Void Death Orbs, as an erroneous leftover from his data origins as Excalibur Umbra Prime. This was later removed in Hotfix 23.0.3 (2018-06-19).
- Umbra utilizes a different sword design for his
Exalted Blade, which is named Exalted Umbra Blade. The stats for both weapons, however, are identical.
- Upon completion of The Sacrifice quest, players will receive an Excalibur Umbra-exclusive Excalibur Umbra Sunder Helmet in their inbox, which is a battle-damaged version of the regular Umbra helmet.
- Excalibur Umbra is a frame released with the first quest that confirmed Warframes to originally be "human beings". He is also the first frame to have had his face exposed due to self-inflicted damage to his helmet in the Arsenal area.
- Ballas confirms that Warframes were originally designed from human subjects as Infested-hybrids cultivated by the Helminth.
- Aside from his facial features exposed from his damaged helmet,
Xaku is the second Warframe that also has facial features when using the ability,
The Vast Untime.
- When interacting with Baro Ki'Teer, Baro will treat Umbra as he would be any other non-Prime frame.
- Umbra's scarf and torso lining, along with his Orokin ornaments, remain visible when other Excalibur skins are equipped, similar to the Prime details of Prime Warframes when using TennoGen skins. Hotfix 25.4.1 (2019-07-24) added a "Toggle Prime Details" option, which removes his scarf, torso lining and ornaments on other skins when toggled on.
- Looking closely, Shadow Stalker uses a unique variant of Excalibur Umbra's body, which lacks the Orokin ornaments and Umbra's signature scarf, along with a different loincloth design.
- In the "The Sacrifice" teaser of TennoCon 2017, Umbra wielded a regular Nikana on the Orokin Moon tileset.
- It was revealed at TennoCon 2018's Sound Panel that Excalibur Umbra's howls were voiced by [DE]Steve Sinclair, Game Director of Warframe.[1]
- Before Update 24.6 when DE introduced the Two-Energy Colors, Excalibur Umbra used to have gold energy on Radial Howl and Exalted Umbra Blade. The gold energy can still be seen on Radial Howl when using different colors. This can be seen in The Sacrifice quest when Umbra goes berserk when equipping him the first time and also only in public sessions.
- Despite having sentience, Umbra will become immobile during cutscenes of most cinematic quests, using Transference inside the Orbiter and when approaching Orphix fields like any other Warframes. This is likely to avoid any pressure to use Umbra in such quests and due to the additional animation work.
- Although Excalibur Umbra can only be obtained once per account, it is possible to own multiple Excalibur Umbra through merging accounts.
- If an account that does not have an Excalibur Umbra is merged with an account that has one an the player choose the former as their primary account, they will be able to do The Sacrifice to get another, resulting in another unranked Umbra. (Note: the player cannot use their original Excalibur umbra until they complete The Sacrifice)
- As a Dax, Umbra notably has a unique crest not seen in any other older male Daxes such as the likes of Teshin(more notable during The Awakening opening cutscene and the Erra quest, though it could be possible that the identical Daxes' appearances were merely asset reuses), as seen in his helmet's concept art as well as his portrait. Anything that the crest possibly signifies in the lore is currently unknown.
Media
External Links
References
Passive
Excalibur has improved mastery in the Tenno art of the blade, receiving +10% Attack Speed and +10% damage bonuses for melee attacks while wielding the following weapons:
- Swords, such as the
Skana.
- Dual swords, such as the
Dual Skana.
- Nikanas, such as the
Dragon Nikana.
- Rapiers, such as the
Destreza.
Exalted Blade
- Bonuses are additive to mods such as
Pressure Point and
Fury.
Excalibur Umbra exhibits sentience, allowing him to remain active in combat even when a player uses Operator form, acting similarly to a Specter.
- Umbra can receive damage and healing in his specter form. Health and shields lost in his specter form will not be restored upon returning to Umbra unless all of Umbra's health is depleted.
- Once all of Umbra's health is depleted, he will stop moving or attacking.
- The player does not die or lose a revive, however, if Umbra's health is depleted.
- Umbra can use any equipped weapon and most abilities, which will take into account any mods installed.
- When enemies come within 3 meters of Umbra, he will automatically switch to the equipped melee weapon.
- If no melee weapon is equipped, Umbra will not attack enemies who approach him, but will still cast abilities.
- Umbra's weapons will still expend ammo reserves normally. Umbra is capable of looting ammo pickups, and will actively search for them should his ammo reserves be depleted.
- Depleting all ammo reserves displays a red ammunition icon above Umbra's head.
- Squad Ammo Restores will replenish ammo but only if the player is in range, even if Umbra himself is in range.
- If Umbra falls down a bottomless pit while in Specter mode, he will not be teleported back and will remain missing until players return to Warframe mode.
Umbra's passive can be disabled with Warrior's Rest.
Radial Blind is also replaced with Radial Howl:
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Radial Howl Let out a ferocious howl that stuns nearby enemies and causes Sentients to shed any built up resistances. Introduced in Update 23.0 (2018-06-15) |
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Info
- Excalibur Umbra expends
50 Energy to howls, releasing an intense flash of light that affects enemies within
8 / 12 / 15 / 25 meters and stuns them for
7 / 10 / 12 / 15 seconds.
- Stunned enemies are vulnerable to melee finishers and susceptible to stealth damage bonus.
- Radial Howl will not affect enemies behind obstacles in the environment unless Excalibur Umbra has line of sight, or unless the enemy is aware of Excalibur Umbra within a short period of time (e.g., an enemy that spots Excalibur Umbra and runs out of view is still susceptible to Radial Howl if the ability is used within a small time frame).
- Enemies affected by the ability are stunned for the entire duration.
- Bosses are still able to move, attack, or use abilities while affected by the ability.
- Bosses will attack the player's last known location and will follow the sound of gunfire.
- Successive casts will reduce the duration of the ability's effect on bosses.
- Sentient fighters and Shadow Stalker will have their resistances removed if they are affected by Radial Howl.
- Security cameras will deactivate their laser barriers for the duration.
- Affected enemies have smoke diffusing from their eyes or similar body part for the effect's duration.
Augment

- Main article: Radiant Finish
Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by Finishers against enemies affected by
Radial Blind and
Radial Howl.
Tips & Tricks
- Radial Howl lets players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies.
- Radial Howl allows the removal of Sentient resistances without having to switch to Operator mode.
Bugs
- If Excalibur Umbra managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Howl will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Howl.
Abilities
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![]() 1 ![]() |
Slash Dash Dash between enemies while slashing with the Exalted Blade. Introduced in Vanilla (2012-10-25) |
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![]() 7 m (chain range) |
Info
- Excalibur expends
25 Energy to dash forward
6 / 8 / 10 / 12 meters to cut enemies down with his Exalted Blade, becoming Invulnerable during the dash while automatically chaining to additional enemies within
7 meters. Each strike inflicts
100 / 125 / 200 / 250
Slash damage with a guaranteed
Slash proc and
Knockdown.
- Every instance of damage increases the Melee Combo Counter by 1 point.
- If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
- Slash Dash is affected by Aim Glide and momentum, but will not change momentum outside of its animation. Thus, whichever way you were going before you cast Slash Dash you will continue to go unless stopped, by other means, at same speed. This will affect how far your Slash Dash will go when not targeted.
- Chained Slash Dash can be cancelled by jumping or rolling.
- Slash Dash can damage enemies across the Rift Plane.
- Damage is affected by
Ability Strength, the Melee Combo Counter, some mods, and certain weapon traits.
- Slash Dash gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with
Venka Prime equipped at 13x combo.
- The mod stats that affect Slash Dash include:
- Base damage buffs, such as
Pressure Point,
Steel Charge,
Arcane Fury, and
Melee Retaliation.
- Physical damage mods such as
Jagged Edge.
- Elemental damage buffs such as
Molten Impact and
Melee Exposure.
- Critical Chance buffs, such as
True Steel,
Blood Rush, and
Arcane Avenger.
- Slash Dash has 0% Critical Chance by default.
- Critical Damage buffs, such as
Organ Shatter and
Magus Aggress.
- Slash Dash has 1x Critical Damage by default.
- Status Chance mods, such as
Melee Prowess and
Weeping Wounds.
- Slash Dash has 0% Status Chance by default.
- Combo Count mods, such as
True Punishment.
- Base damage buffs, such as
- Weapon specific traits that affect Slash Dash include:
- Incarnon Evolution stat buffs.
- Progenitor damage bonuses on Kuva (Variant) and Tenet weapons.
Dorrclave's Rising Vendetta buff.
Ekhein's Heavy Insight buff.
Lesion's Frenzy buff.
- Excalibur's Swordsmanship passive.
- Requires a longsword, dual sword, rapier, or nikana be equipped.
- Scindo Manticore Skin's damage bonus.
- Slash Dash is not affected by:
- The equipped melee weapon's stats
- Faction Damage Mods
- Unique mod effects, such
Shattering Impact,
Healing Return,
Energy Channel,
Vulcan Blitz, and
Power Throw.
Condition Overload.
- Slash Dash's cone length is not affected by melee range mods (e.g.,
Reach).
- While
Exalted Blade is active, Slash Dash will be affected by mods on
Exalted Blade instead of the regular melee.
- Slash Dash's damage composition is not affected by
Chromatic Blade.
- Slash Dash's damage composition is not affected by
- Slash Dash gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with
- Ability Synergy:
- When
Exalted Blade is active, Slash Dash gains the following benefits:
- Slash Dash will receive a 10% bonus to its base damage from Excalibur's passive as
Exalted Blade is considered a longsword.
- Slash Dash hits will add to Exalted Blade's Melee Combo Counter.
Exalted Blade will release an energy wave when an enemy is hit by Slash Dash.
- The waves behave identically to those from normal swings of
Exalted Blade.
- The waves behave identically to those from normal swings of
- Slash Dash will receive a 10% bonus to its base damage from Excalibur's passive as
- When
Augment

- Main article: Purging Slash
Purging Slash is a PvE and Conclave Warframe Augment Mod for Excalibur's
Slash Dash that removes allies' debuffs and restores their shields when Slash Dashed into.

- Main article: Surging Dash
Surging Dash is a Warframe Augment Mod for Excalibur, allowing each enemy hit by
Slash Dash to add to the Warframe's Melee Combo Counter.
Tips & Tricks
- Slash Dash will hit through a Grineer Shield Lancer's Shield.
- Slash Dash will launch the player in most of the crosshair directions, except for straight upward. Instead it will launch the player in a 60% degree angle forward.
- Useful traversal tool that can launch player quite high in the air and greatly increase the aerial momentum, as long as the player is holding the Aim Glide button while casting and hasn't ran out of Air Glide Time.
- With high Ability Range and not aiming at enemies, players can launch themselves very high into the air and travel with very high velocity and long distance.
- Can be used to pass through Corpus laser doors mostly unharmed.
- Perfect for medium-distance traveling and quickly closing in on distant enemies. Consequetive use of the ability allows the user to quickly traverse the maps, similar to Tail Wind or Mach Rush.
- With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.
- Invulnerability allows players to deal with enemies by repeatedly casting Slash Dash without fear of damage from enemies or status procs during the animation. However, being that there is no invulnerability overlap between the end of the first cast and the beginning of the second cast, there is a small window for Excalibur to receive damage.
- Casting Slash Dash while Exalted Blade is active will allow players to increase the amount of damage they deal and hit a larger amount of enemies without having to build for range.
- Pressing the melee button or jump button at any time during the targeted Slash Dash cast will cancel the rest of ability's targets and summon your melee weapon instantly.
- Effective for canceling out of the recovery animation for heavy and slam attacks. The ability to then cancel out of the Slash Dash with another attack can lead to large speed increases in combat.
Bugs
- It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.
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Radial Blind Emits a bright flash of light, blinding all enemies in a small radius for several seconds. Introduced in Vanilla (2012-10-25) |
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Subsumable to Helminth |
Info
- Excalibur expends
50 Energy to summon and raise his Exalted Blade, releasing an intense flash of light that affects enemies within
8 / 12 / 15 / 25 meters and
Blind them for
7 / 10 / 12 / 15 seconds.
- Blinded enemies are vulnerable to melee finishers and susceptible to stealth damage bonus.
- Radial Blind will not affect enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view is still susceptible to Radial Blind if the ability is used within a small time frame).
- Enemies affected by the ability are stunned for the entire duration.
- Bosses are still able to move, attack, or use abilities while affected by the ability.
- Bosses will attack the player's last known location and will follow the sound of gunfire.
- Successive casts will reduce the duration of the ability's effect on bosses.
- Security cameras will deactivate their laser barriers for the duration.
- Blinded enemies have smoke diffusing from their eyes or similar body part for the effect's duration.
- Can be recast while active to blind multiple new enemies.
- Subsuming Excalibur to the Helminth will offer Radial Blind and its augments to be used by other Warframes.
Augment

- Main article: Radiant Finish
Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by Finishers against enemies affected by
Radial Blind and
Radial Howl.
Tips & Tricks
- Radial Blind lets players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies.
- This ability can be used on some bosses to prevent them from using their abilities.
Bugs
- If Excalibur managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Blind will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Blind.
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Radial Javelin Launches javelins towards enemies, dealing high damage and impaling them to walls. Introduced in Vanilla (2012-10-25) |
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Info
- Excalibur expends
75 Energy to summon javelins against enemies within a radius of
15 / 18 / 22 / 25 meters. Excalibur then drives his weapon into the ground, launching the javelins into their targets. Each javelin inflicts
500 / 650 / 800 / 1000 damage evenly distributed between
Impact,
Puncture, and
Slash, with a guaranteed
Slash proc and
Stagger.
- While javelins do not punch through objects or enemies, their striking position is optimized to ensure a successful hit on their targets when they spawn. This allows the javelins to bypass obstacles in the environment including walls, cover, and Grineer Shield Lancer shields.
- Radial Javelin will not target enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view can still be targeted by Radial Javelin if the ability is used within a small time frame).
- Each javelin appears as an ethereal
Skana.
Excalibur Prime and
Excalibur Umbra javelins appear as ethereal
Skana Primes and "Umbra" Javelins respectively.
Augment

- Main article: Furious Javelin
Furious Javelin is a Warframe Augment Mod that temporarily increases Excalibur's melee damage for every enemy hit by
Radial Javelin.
Tips & Tricks
- Useful for clearing out large swarms of enemies if one is surrounded.
- Allows players to deal both damage and crowd control at the same time.
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Exalted Blade Summon a sword of pure light and immense power. Introduced in Update 16.9 (2015-06-17) |
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Misc:
15 m/s (wave speed) |
Info
- Excalibur draws an ethereal Skana, the
Exalted Blade, and wields it as his melee Exalted Weapon. Normal attacks inflict
100 / 125 / 200 / 250 damage within 2 meters.
- Damage is distributed between 15%
Impact, 15%
Puncture, and 70%
Slash.
- Wall attacks inflict
400 / 500 / 800 / 1000 damage.
- Slide attacks inflict 214 / 267.5 / 428 / 536 damage and
Blind enemies within
5 meters over a duration of
6 seconds at the cost of
25 energy.
- Aerial attacks and slam attacks inflict
200 / 250 / 400 / 500 damage, and slam attacks inflict an additional
50
Impact damage within 5 meters.
- Damage is distributed between 15%
- Normal, slide, and aerial attacks will emit an energy wave in the direction of aim. Energy waves have the same base damage as the attacks that release them, inflicts
Stagger, and fly at a constant speed of 15 m/s until they dissipate after 2.5s which corresponds to a maximum distance of 37.5 meters.
- The energy waves and Exalted Blade itself are considered separate entities and will both deal damage separately.
- Energy waves will punch through and hit enemies and terrain regardless of thickness up to their maximum range.
- Energy wave lifetime decreases 0.5s (7.5m) for every enemy hit from the max lifetime of 2.5s (37.5m).
- Wave damage falls off linearly with distance from 100% to 0% between 0 and 37.5m.
- Attacks and energy waves have a 2.0x critical multiplier, 15% critical chance and a 15% status chance.
- Damage is affected by
Ability Strength and most mods.
- Being a Sword, Exalted Blade will always gain the 10% damage and attack speed bonuses of Excalibur's Passive.
- As an example, with a maxed
Pressure Point,
Shocking Touch and
Intensify, the normal attacks and corresponding energy waves of a rank-3 Exalted Blade will deal
Base Damage × (1 + Swordsmanship Bonus + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 250 × (1 + 0.3) × (1 + 0.1 + 1.2) × (1 + 0.9) = 1,420.25 damage. - The mods that can be equipped on and affect
Exalted Blade include:
- damage (e.g.,
Steel Charge)
- physical (e.g.,
Heavy Trauma)
- elemental (e.g.,
Molten Impact)
- faction (e.g.,
Smite Grineer)
- critical chance and damage (e.g.,
True Steel and
Organ Shatter)
- status chance (e.g.,
Melee Prowess and
Virulent Scourge)
- status duration (e.g.,
Lasting Sting)
- attack speed (e.g.,
Fury and
Berserker Fury)
- Tennokai (e.g.,
Dreamer's Wrath)
Condition Overload
Drifting Contact
Healing Return
Relentless Combination
Shattering Impact
Enduring Affliction
- Note that apart from physical damage mods and
Shattering Impact, all mods will still affect Exalted Blade when
Chromatic Blade is equipped.
- While officially Set Mod bonuses do not affect Exalted Weapons (with the exception of the Sacrificial Mod Set), the Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself.
- Note that apart from physical damage mods and
- damage (e.g.,
- Each melee attack adds to the Melee Combo Counter while energy waves and radial damage from slam attacks do not.
- Slash status effects generated from waves while
Relentless Combination is equipped will grant combo counts to Exalted Blade.
- Slash status effects generated from waves while
- Exalted Blade can not be equipped with weapon augments (e.g.,
Justice Blades), weapon-specific mods (e.g.,
Covert Lethality), Melee Combo Counter Mods (except
Drifting Contact), Acolyte Mods (e.g.,
Blood Rush), or Amalgam Mods (e.g.
Amalgam Organ Shatter).
- Riven Mods are not generated for Exalted Blade.
- The combo counter will reset when equipped with
Xoris.
- Exalted Blade's combo counter decay is affected by
Naramon's
Power Spike.
- Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a
Knockdown.
- Ground finishers inflict 400% of the total modified damage from normal attacks. Prompted Finishers inflict 3200% of the total modified damage from normal attacks as
True damage.
- Exalted Blade costs
25 Energy to activate, then consumes
2.5 energy per second while active and will remain active until Excalibur's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Exalted Blade's energy drain is not converted into shields by Augur Mods.
- Excalibur cannot replenish energy using
Energy Vampire,
Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores,
Energy Siphon,
Energy Nexus,
Dreamer's Bond, and/or
Wellspring while Exalted Blade is active.
- Energy Orbs, Orokin Void Death Orb's energy restores,
Rage,
Hunter Adrenaline,
Spellbound Harvest,
Arcane Energize, and
Emergence Dissipate's Energy Motes can still replenish Excalibur's energy while Exalted Blade is active.
- Exalted Blade is affected by and can trigger Warframe Arcanes.
- Exalted Blade is not affected by and can not trigger Exodia Arcanes with the exception of
Exodia Might, which Exalted Blade both triggers and is affected by.
- While active, Exalted Blade will use an exclusive stance with its own set of combo attacks.
- Ability Synergy:
Slash Dash will receive a +10% bonus to its base damage from Excalibur's Passive and each hit will release an energy wave when Exalted Blade is active.
- Slash Dash hits add to Exalted Blade's Melee Combo Counter.
- Energy waves behave identically to those of Exalted Blade.
- The energy waves and Exalted Blade are considered separate entities and will deal damage separately.
- Waves will hit both the targeted enemy and all enemies behind it.
- Waves are affected by mods on both the equipped melee weapon and on
Exalted Blade.
- The energy waves are able to deal critical hits and status effects.
- Critical and status performances are affected by equipped critical chance and damage mods, status chance mods, and
Chromatic Blade.
- Critical and status performances are affected by equipped critical chance and damage mods, status chance mods, and
- Can be cast while moving or sprinting without interruption.
Weapon

- Main article: Exalted Blade (Weapon)
Exalted Blade is Excalibur,
Excalibur Prime, and
Excalibur Umbra's signature Exalted Weapon, summoned by activating the ability of the same name. The weapon exclusively uses the Exalted Blade stance.
Exalted Blade (Weapon)
Stance

- Main article: Exalted Blade (Stance)
Exalted Blade is a unique Stance exclusive to Exalted Blade that can only be acquired and used by activating
Excalibur's fourth ability,
Exalted Blade. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||||
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Neutral (While Not Moving) |
Cutting Poise | 656.2%/s | 3.2s | ![]() | ||||||||||||||||||||||
Forward (While Moving) |
Lancing Justice | 571.4%/s | 1.4s | ![]() | ||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Virtuous Slash | 500.0%/s | 2.4s | ![]() | ||||||||||||||||||||||
Block (While Blocking) |
Equal Laceration | 535.7%/s | 2.8s | ![]() | ||||||||||||||||||||||
Heavy (Heavy Attack) |
Perfect Cut* | N / A | N / A | ![]() | ||||||||||||||||||||||
Slide (While Sliding) |
Judged Severance | 210.5%/s | 0.9s | ![]() | ||||||||||||||||||||||
Aerial (While In Air) |
Weightless Steel | N / A | N / A | ![]() | ||||||||||||||||||||||
Wall (While Wall Latching) |
Weightless Steel | N / A | N / A | ![]() | ||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Death's Mark | N / A | N / A | ![]() | ||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack | N / A | N / A | ![]() | ||||||||||||||||||||||
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Augment

- Main article: Chromatic Blade
Chromatic Blade is a Warframe Augment Mod for Excalibur's
Exalted Blade that increases
Exalted Blade's status chance while changing its damage from physical damage to a primary elemental damage depending on Excalibur's chosen primary emission color.
Tips & Tricks
- Due to Exalted Blade's waves being able to unlimitedly punch through up to its maximum range, Exalted Blade is well suited to taking out hordes of enemies, especially if they are huddled together.
- Furthermore, Exalted Blade can be used to deal with enemies while in cover without requiring punch through mods.
- The innate slide attack blind provides a cheaper alternative to Radial Blind, albeit with greatly reduced duration and range. (Note that the Radial Blind power is cheaper both per meter of range and per second of effect, despite having a higher cost per cast.)
- Allows players to blind enemies and quickly deal with them without being delayed by finisher animations.
- Combined with
Mag's
Magnetize or a
Void status effect, the sword waves can be redirected to hit the enemies inside multiple times until its maximum range can be reached.
- Crouching will allow the use of all Exalted Blade attacks while remaining entirely stationary; this can be extremely useful during boss fights, defense missions, survival, etc.
Bugs
- Using this ability during an "Unarmed" bug will result in Exalted Blade having the same stats as your Melee Weapon, and sometimes will perform your Melee Weapon's Unsheathed attacks without the Waves.
- If Excalibur enters Bleedout state while Exalted Blade is active, Excalibur will use his melee and sometimes primary weapon rather than his secondary.
Strength Mods | Duration Mods | Range Mods |
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Excalibur can be equipped with the following items:
Cosmetics
TennoGen
TennoGen
TennoGen
Discord Nitro (retired)
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
XB1™ Exclusive
PS4™ Exclusive
PS4™ Exclusive
Switch™ Exclusive
PC Exclusive
TennoGen
TennoGen
TennoGen
Augments

See also
Patch History
Hotfix 38.0.3 (2024-12-16)
- Fixed script error with Excalibur’s Slash Dash and Exalted Blade abilities.
Hotfix 38.0.1 (2024-12-14)
- Fixed script error with Excalibur's Exalted Blade.
Update 38.0 (2024-12-13)
- Added videos demonstrating Excalibur’s passives to their Abilities screen.
- Fixed Excalibur not re-equipping their last-equipped weapon after disabling their Exalted Weapon.
- Fixed Excalibur taking shield damage during the invulnerability period of Slash Dash.
Hotfix 37.0.7 (2024-10-16)
- Fixed a script error caused by Excalibur’s Passive.
Update 37.0 (2024-10-02)
- Fixed cases of Excalibur Prime on a Linked Cross Platform Save account not having Exalted Prime Blade.
- Founders who Linked a Console account and chose the Console as their Primary Account retained access to their Excalibur Prime with launch. Exalted Prime Blade was not included in this special case. Those who were missing this Exalted weapon should now see it in their accounts after downloading Koumei & the Five Fates.
- Fixed Client Excalibur Umbra no longer moving independently after Transference if the Host has the Warrior’s Rest Augment Mod equipped.
- Fixed being unable to use the “View Augments” button in Excalibur Umbra’s ability screen.
Hotfix 36.1.5 (2024-09-03)
- Fixed Clients being able to clip through walls/terrain (and getting stuck) by spamming Transference while playing as Excalibur Umbra.
Update 36.0 (2024-06-18)
- The VFX of Excalibur’s Exalted Blade has had a visual refresh! The energy emanating from the Blade has an all new flow to it.
Hotfix 35.5.8 (2024-04-24)
- Fixed Excalibur Umbra with the Warrior's Rest Augment Mod (which makes it so that he no longer fights independently but increases Ability Strength) regaining sentience during Transference after successfully reviving with Last Gasp.
- Fixed several offset issues with the TennoCon 2024 Syandana (notably when equipped on Excalibur and many of his skins).
Hotfix 35.5.6 (2024-04-10)
- Line Of Sight (Los) Improvements
As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.
To reiterate, there are now two variations of LoS checking:
- The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
- The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.
For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.
The following Warframe abilities have received the aforementioned improvements:
- Excalibur’s Radial Blind (Rendered Check)
- Excalibur Umbra’s Radial Howl (Rendered Check)
The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring.
Update 35.5 (2024-03-27)
- NEW WARFRAME AUGMENT MODS
11 new Warframe Augment Mods are available from Syndicate Offerings!
Stats below are shown at Max Rank.
Warrior’s Rest (Excalibur Umbra - Passive)
Umbra's Ability Strength increases by 15% but he no longer fights independently alongside his Operator.
Available in the Arbiters of Hexis and Red Veil offerings.
- GENERAL FIXES
- Fixed issue with Excalibur Umbra’s Noble Animation Set that caused its Bow idle to blend badly with other animations.
- Fixed Excalibur being washed out in the in-game Market preview of the Deimos Tribute Pack.
Update 35.1 (2024-02-20)
- Fixed Excalibur Umbra’s Exalted Blade not draining Energy after being disarmed while dual wielding with Glaive.
Update 35.0 (2023-12-13)
- Fixed Excalibur Umbra being able to pass into Kuva Trokar anti-Warframe fields after using Transference (or being ejected from your Warframe). Now he will be stopped outside the bubble like all other Warframes.
- Fixed Umbra's sentient mode ceasing to function if Clients get Host Migrated while in Operator mode.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
EXCALIBUR
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 240 (from 225)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)
EXCALIBUR PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)
EXCALIBUR UMBRA
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
- Top Fixes:
- Fixed Excalibur Umbra sometimes ceasing to function after getting impaled by Void Angels
- General Fixes:
- Fixed AI Excalibur Umbra being able to enter the “no-Warframe-zone” room in the Necralisk after using Transference.
Update 33.6 (2023-07-27)
- Fixed Clients being unable to perform a Ground Slam if they have Excalibur Umbra equipped.
- Fixed Transference Excalibur Umbra going invincible and A-posing instead of kneeling when defeated.
- Fixed Excalibur Umbra being stuck in a kneeling pose if Transference is used while spamming inputs.
Update 33.5 (2023-06-21)
- Fixed Excalibur Umbra’s (independent AI version) weapon ammo getting instantly refilled to full from a singular ammo enemy drop.
Hotfix 33.0.2 (2023-04-27)
- Fixed Umbra’s details (scarf, loincloth) not appearing in the mirror in Teshin’s Cave.
Hotfix 32.3.6 (2023-03-15)
- Slash Dash cast by Excalibur Specters and Excalibur Umbra will now target enemies instead of dashing at random (which would send them sailing 50 meters across the map).
Update 32.3 (2023-02-15)
- Umbra now uses Secondary weapon if the last weapon before Transference is the Secondary or if the Primary weapon runs out of ammo.
- Running out of ammo on the Secondary will also switch back to Primary.
- Meleeing behavior remains the same: always attack in melee range, but otherwise prioritize following the player even if it means not attacking at all.
Hotfix 32.2.9 (2023-01-11)
- Excalibur Umbra will no longer attempt to reload when they have no ammo to do so. Instead an ammo icon will now appear above their head once they have depleted the ammo pool of all weapons to indicate that they are needing ammo pickups.
- Since Excalibur Umbra share ammo pools with you, once they run out of ammo they will actively search for pickups nearby. But you can also help them do so in the following ways:
- Grabbing ammo pickups yourself to add to the shared pool.
- Using Squad Ammo Restores to add to the shared pool (must be in range of the Restore, as AI do not receive ammo if they are in range but you are not).
Update 32.1 (2022-11-02)
- Fixed ammo pools not being shared properly across NPCs (Excalibur Umbra on Transference).
Hotfix 32.0.9 (2022-10-05)
- Fixed script error related to Excalibur’s Exalted Blade.
Update 32.0 (2022-09-07)
- STARTER WARFRAME ABILITY CHANGES: EXCALIBUR
The classic trio has been revisited for a bit of a facelift! Our goals were to make all abilities relevant, while simplifying some mechanics for new players to better understand. The changes are as follows:
EXCALIBUR
Slash Dash
- Reworked chain targeting to pick the next best target after each slash instead of at the start.
- Invalid targets aren’t removed from the list of potential targets as they may become valid again at some point (re-entering Line Of Sight or being at a closer distance).
- Damage is now 100% Slash, guaranteeing Slash Status Effect.
- Increased overall speed when dashing between enemies.
- Increased active targeting of extra units.
- Can now be canceled by jumping or dodging.
- Reduced the slashing animation.
- Improved in-air slash dashing animations.
- Updated the FX with an accompanying Excalibur phantom trail after performing a Slash Dash.
Radial Javelin
- Removed the cap on enemies that can be hit by Radial Javelin.
- Prior to the change, there was a limit to the number of enemies Radial Javelin could hit. So, for example (not accurate numbers), even if 15 enemies were in range, it would only hit 10. Now it hits absolutely everything in range!
- Added guaranteed Slash Status Effect.
- Animation tweaks:
- Increased the size of the javelins.
- The Javelins will now visually aim for the chest.
- FIXES:
- Fixed Excalibur Umbra randomly deactivating Exalted Blade when playing as Operator.
- Umbra will now keep Exalted Blade active, and will turn off only if your Exalted Blade deactivates.
Hotfix 31.6.1 (2022-06-09)
- Fixed Excalibur Prime showing up in the Equipment category in your profile when you don’t own him.
Hotfix 31.5.7 (2022-05-06)
- Fixed another case of Excalibur Umbra losing all function (and being unable to transference back to him) after being spiked by a Void Manifestation.
Update 31.5 (2022-04-27)
- Fixed Bloodshed sigil fully appearing when entering Operator mode while using Excalibur Umbra.
- Fixed transferring to Operator as Excalibur Umbra counting towards the exterminate enemy counter in the Mastery Rank 30 test.
Update 31.2 (2022-03-16)
- Fixed cases where Excalibur Umbra might lose his Health increase after using Transference. As reported here: https://forums.warframe.com/topic/1299812-excalibur-umbra-loses-health-after-using-transference-investigating/
Hotfix 31.0.3 (2021-12-17)
- Fixed a crash when attempting to Transference to Umbra at the moment he died.
Hotfix 30.7.6 (2021-09-23)
- Fixed an issue where Client players teleport to Excalibur Umbra when using Transference.
- (Might still happen in rare circumstances where multiple people are using their operator at the same time, work is ongoing)
Update 30.7 (2021-09-08)
- Fixed a crash that could occur when Transferring from Excalibur Umbra to a Necramech.
- Fixed UI not updating when attempting to Invigorate Excalibur Umbra which then resulted in a script error.
Update 30.5 (2021-07-06)
- Fixed Excalibur’s Furious Javelin buff becoming permanent and stacking on itself by manipulating recasting and buff timer.
Update 30.3 (2021-05-25)
- Fixed Excalibur's Exalted Blade being invisible when using Pistols and Glaives.
Hotfix 30.2.1 (2021-05-13)
- Fixed Excalibur Umbra not attacking when in Melee range when you have no Melee weapon equipped.
Update 29.10 (2021-03-19)
- Fixed Umbra Excalibur no longer using guns when you Transference to Operator mode and he is fighting autonomously.
- Fixed Excalibur Umbra holding his sheath during the whole final cinematic in The Sacrifice Quest.
- Fixed Excalibur Umbra equipped with Melee-only not moving or attacking enemies unless they are close, while the player is using the Operator.
- Fixed a script error that would occur in the Sacrifice if you used Protea's Temporal Anchor right before Transferring into Umbra.
Hotfix 29.8.1 (2021-02-18)
- Fixed Excalibur Umbra falling through the map if Transference is used in certain places within the Cambion Drift. As reported here.
Update 29.8 (2021-02-11)
- Fixed a script error when casting Excalibur’s Slash Dash.
Hotfix 29.5.9 (2020-12-15)
- Fixed script error with Excalibur’s Slash Dash.
Update 29.5 (2020-11-19)
- Added shadow casting light to Excalibur’s Exalted Blade when Deferred Rendering is enabled.
Update 29.3 (2020-10-27)
- Fixed Umbra’s sentience not functioning after Transferring into a Necramech.
Update 29.0 (2020-08-25)
- Fixed Exaclibur with Chromatic Blade equipped missing the active element icon in the Appearance tab.
Update 28.1 (2020-07-08)
- Xoris Interaction Changes
Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.
Warframe Abilities / Exalted Warframe weapons affected by this are:
- Excalibur Exalted Blade
The full breakdown can be read here.
Update 27.4 (2020-05-01)
- Excalibur Umbra Ability videos have been added to their respective Arsenals!
- Minor tweaks to Excalibur’s Radial Javelin cast effect and gave it some ground interaction (ice chunks when cast over ice, etc).
- Fixes towards clipping issues from upper leg armor pieces on Excalibur.
- Fixed Excalibur’s Ion Helmet appearing as his default in the Conclave Arsenal after being equipped in the co-op Arsenal. This also fixed being unable to equip the Ion helmet while in the Conclave Arsenal.
- Fixed a script error that could occur if you were swinging Excalibur’s Exalted Blade at the same time as you activated a context action.
- Fixed script error that could occur when jumping down into the darkness in the Apostasy Prologue as Excalibur Umbra.
Hotfix 27.3.10 (2020-04-08)
- Fixed a script error when casting Exacalibur’s Radial Javelin.
Hotfix 27.0.12 (2020-01-23)
- Fixed Excalibur’s Chromatic Blade elemental FX and statistics on Exalted Blade not updating after you change your Energy colour. Instead, they are stuck on the default Electricity element.
Hotfix 25.7.6 (2019-09-18)
- Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator.
Hotfix 25.7.2 (2019-08-30)
- Fixed Umbra’s Howl FX appearing as lines instead of lightning beams.
Update 25.7 (2019-08-29)
- Fixed the Narvarr Prime Shoulder Armor clipping through Excalibur Umbra.
Hotfix 25.6.3 (2019-08-14)
- Fixed Excalibur’s Furious Javelin not always removing the previous buff if you recast before it expires.
Update 25.6 (2019-08-08)
- Furious Javelin - Radial Javelin Augment - Excalibur
- Increase duration and damage on the buff
Hotfix 25.4.1.1 (2019-07-24)
- Fixed the ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins not actually being visible.
Hotfix 25.4.1 (2019-07-24)
- Added a highly requested ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins! This predominantly hides / shows Umbra’s scarf to allow Skins to truly shine!
- Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Excalibur).
Update 25.4 (2019-07-18)
- Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air.
Hotfix 25.2.3 (2019-06-25)
- Fixed Aura Mods stacking twice while using Operator mode with Umbra.
- Fixed a [PH] tag in Excalibur’s Slash Dash tooltip.
Update 25.2 (2019-06-19)
- Warframe Ability Augment stats are now displayed in the Ability screen for Excalibur!
Update 25.1 (2019-06-05)
- Fixed Zanuka being unable to capture Excalibur.
Hotfix 23.6.2 (2018-08-31)
- Fixed issues with Umbra going invisible after transferring back to him from Operator mode.
Update 23.2 (2018-08-02)
- Fixed Umbra sometimes falling out of the level due to not teleporting to safety when using Transference.
Hotfix 23.1.3 (2018-07-26)
- Fixed an issue where you could confuse 'The Sacrifice' Umbra if replaying the quest with an Umbra.
Hotfix 23.1.2 (2018-07-24)
- Fixed Umbra losing Armor in Infested Salvage missions when he shouldn't.
Update 23.1 (2018-07-18)
- Fixed the Sentinel 'Medi-Ray' Mod not working with Umbra.
- Fixed Magus Nourish not working with Umbra.
Hotfix 23.0.8 (2018-07-09)
- Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.
- Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe.
Hotfix 23.0.7 (2018-06-28)
- Fixed Transferring back to Umbra resulting in falling through the floor sometimes.
Hotfix 23.0.6 (2018-06-27)
- Fixed some of Umbra’s attachments appearing to float away from his body.
Hotfix 23.0.5 (2018-06-22)
- Fixed new players who picked Excalibur not receiving his Exalted Blade in the Arsenal, making it unModdable. Affected players will now see the intended Exalted Blade Arsenal slot.
- Fixed the Iliac Syandana not playing nicely with Umbra’s scarf.
Hotfix 23.0.4 (2018-06-20)
- Fixed Umbra triggering Operator Virtuos Arcanes.
- Fixed obtaining Umbra too early if you change your Arsenal loadout right before equipping him.
- Fixed Clients Transferring into Umbra killing their forward momentum.
Hotfix 23.0.3 (2018-06-19)
- Fixed Excalibur missing his Radial Blind sound when doing slide attack with Exalted Blade.
- Upon dying, sentience Umbra will now become stand-still instead of forcing Transference. This also fixes returning to Umbra from Operator resulting in death.
- Removed Umbra triggering unintended Operator Virtuous Fury. Virtuous Fury only grants a chance at increased damage after inflicting a Status Effect with an Operator Amp, and should not apply to Umbra.
- Removed the Prime Passive of Energy pulse on Orokin Void Death Orb applying to Umbra as he is not considered a Prime.
- Fixed inability to apply Umbra Agile/Noble Animations to Warframes other than Umbra.
- Fixed Operator Magus Nourish not restoring Health over time to Umbra while Transference is active.
- Tweaked Umbra’s Radial Howl animation to have a very similar cast time and FX to Excalibur’s Radial Blind.
Hotfix 23.0.2 (2018-06-15)
- Fixed entering your Arsenal with Excalibur’s Exalted Blade active causing no Mods to appear in the Modding UI.
- Fixed Energy colour element not appearing when you change your Energy colour on an Excalibur equipped with the Chromatic Blade Augment.
- Fixed Clients teleporting to Umbra's position instead of the other way around when Transferring back into their Warframe.
- Fixed not transferring back to your Warframe when Umbra dies while you are in Operator Void Mode.
- Fixed the Spritsail Prime Leg Armor's attachment point embedding into Umbra's leg.
- Fixed having a perpetual Helminth Cyst on sentience Umbra.
- Fixed autonomous Umbra in Dojo Duels using Conclave loadout.
Hotfix 23.0.1 (2018-06-15)
- Excalibur Umbra can now be linked in chat. (undocumented)
- Fixed missing jump action for Umbra to get down from ledges.
Update 23.0 (2018-06-15)
- Introduced Excalibur Umbra.
- Increased Excalibur Prime’s Armor from 250 to 300.
MODDABLE ‘EXALTED’ WEAPONS!
Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!
If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:
- Excalibur/Prime’s Exalted Blade
- We gave the Blade a partial physical design (hilt) so that you can customize its appearance (Energy color is still determined by Excalibur’s)!
Exalted Weapons work in the following ways:
- They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
- All Exalted weapons use the Mod classes expected for the class of weapon.
- Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
- While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
- Riven Mods are not generated for Exalted Weapons.
Update 22.20 (2018-05-17)
- Fixed a script error with Excalibur’s Slash Dash.
Update 22.18 (2018-04-20)
- Removed Excalibur’s 3 second cooldown on Radial Blind.
Update 22.16 (2018-03-15)
- Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active.
Update 22.9 (2018-01-17)
- Fixed getting no additional damage from Excalibur's passive when using Excalibur with a sword or rapier Zaw.
Hotfix 22.8.3 (2018-01-11)
- Boss Reward Location Changes:
- In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
- Excalibur from Pluto to Mars - meaning Lieutenant Lech Kril now possess Excalibur parts
- In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
Update 22.2 (2017-11-01)
- Fixed a script error when casting Excalibur’s Exalted Blade ability.
Update 22.0 (2017-10-12)
- Toned down the smoke FX of Excalibur’s Radial Blind.
Hotfix 21.1.1 (2017-07-20)
- Fixed a crash that would occur when activating Excalibur’s Exalted Blade (and other similar abilities) then entering the Arsenal and going to the Melee weapon upgrades screen in Captura and the Simulacrum.
Update 21.1 (2017-07-19)
- Fixed Excalibur getting stuck in Slash Dash (and thus being invulnerable) if it was cast with no targets and the player took damage right after casting.
Hotfix 21.0.8 (2017-07-13)
- Fixed an issue where Clients downed while using Excalibur’s Exalted Blade would be unable to switch weapons when revived.
Hotfix 21.0.7 (2017-07-13)
- Fixed casting and deactivating Excalibur’s Exalted Blade while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.
Hotfix 21.0.4 (2017-07-05)
- Fixed the Berserker Mod not applying to Excalibur’s Exalted Blade and its waves.
Update 21.0 (2017-06-29)
- Slightly tweaked Excalibur's Noble stance to have better trigger placement with his fingers.
Update 20.7 (2017-06-07)
- Augment: Added
Chromatic Blade for
Exalted Blade
Update 20.0 (2017-03-24)
- Lowered the brightness on Excalibur's Blind cast and Drone Explosion deaths to avoid excessive bloom.
Update 19.10 (2017-02-09)
- Fixed Excalibur and Limbo having a duplicate skin to equip.
Update 19.9 (2017-02-01)
- Fixed using Excalibur's Exalted Blade during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.
Update 19.2 (2016-12-01)
- Excalibur’s Radial Blind is now affected by casting speed mods.
Update 19.0 (2016-11-11)
- Fixed Excalibur’s Exalted Blade wall attack not producing an energy wave as per: https://www.reddit.com/r/Warframe/comments/57za5m/exalted_blade_not_shooting_wave_if_wall_attacking/
Hotfix: The Silver Grove 2 (2016-08-22)
- Fixed friendly Excalibur Specters affecting you with their Radial Blind ability.
Hotfix: Specters of the Rail 0.12 (2016-07-20)
- Fixed a crash when casting Exalted Blade while you have an active Glaive thrown out.
Update 18.13 (2016-05-27)
- Exalted Blade Changes:
- Exalted Blade's damage now diminish according to distance travelled and enemies punctured.
- Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind
- Fixed being able to use Exalted Blade endlessly without Energy consumption.
Hotfix 18.10.4 (2016-05-02)
- Increased the resolution and slightly altered the tinting of Excalibur Prime.
Update 18.10 (2016-04-29)
- Added PBR Upgrades on Excalibur Prime.
Update 18.7 (2016-03-30)
- Fixed badge placements on Excalibur.
Update 18.5 (2016-03-04)
- Radial Blind and Radial Javelin will no longer stagger boss-type enemies.
- Fixed Excalibur not properly earning Focus when using Exalted Blade.
Hotfix 18.4.7 (2016-02-04)
- Fixed Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin.
Hotfix 18.4.1 (2016-01-25)
- Fixed an error with Radial Blind ability where its effectiveness against eligible bosses was not diminished with each consecutive use.
Update 18.4 (2016-01-22)
- Fixed a visual FX issue that would occur with Radial Javelin when used at max speed.
Hotfix 18.3.1 (2016-01-14)
- Fixed Excalibur's passive not properly applying to Rapier weapons.
Hotfix 18.2.4 (2016-01-08)
- Fixed a memory leak that would occur with Radial Javelin's projectile FX.
Update 18.2 (2016-01-05)
- Fixed an error preventing players from using their weapons or abilities after using Exalted Blade.
- Fixed an error that would prevent Clients from being able to use their powers if meleeing while Exalted Blade was ending, or being deactivated due to a Nullifier bubble.
Update 18.0 (2015-12-03)
- Excalibur is now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
- Fixed players being able to cast Radial Blind continuously while firing a weapon.
Update 17.5 (2015-10-01)
- Fixed Excalibur not receiving credit for kills from Exalted Blade.
Update 17.2 (2015-08-19)
- Reduced camera shake FX when using Excalibur’s Exalted Blade.
Update 17.0 (2015-07-31)
- Energy effects from elemental Mods will no longer display on Exalted Blade.
- Fixed Radial Blind animation repeating if its activation is interrupted by a knockdown, or the use of another Ability Power.
- Fixed Exalted Blade’s energy waves not being stopped by Corpus Nullifier shields.
- Fixed Exalted Blade improperly taking on stances from other equipped melee weapons and vice versa.
Hotfix 16.11.5 (2015-07-15)
- Fixed instances of Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.
- Fixed players receiving a ‘power in use’ message when casting Exalted Blade while switching to a melee weapon.
- Fixed Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.
Update 16.10 (2015-06-25)
- Fixed channeling when using Exalted Blade’s melee or projectile attacks not consuming additional energy.
- Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped.
- Fixed Slash Dash causing the player to dash through Nullifier bubbles.
Hotfix 16.9.4 (2015-06-22)
- Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.
Hotfix 16.9.2.1 (2015-06-19)
- Fixed Exalted Blade copying melee Stance Mods.
- Fixed an issue causing Exalted Blade to not properly release energy waves.
Hotfix 16.9.2 (2015-06-19)
- Fixed Exalted Blade’s melee attacks always counting as though it were channeled.
Hotfix 16.9.1 (2015-06-17)
- Fixed Exalted Blade not inheriting any melee mods.
Update 16.9 (2015-06-17)
- Excalibur Rework
- First Ability: Slash Dash: Slash Dash will now target enemies within a conal distance from Excalibur, targeting all enemies within the range of cast. Enemies hit by Slash Dash will count towards the player’s melee combo counter.
- Third Ability: Super Jump has been removed from Excalibur’s Abilities.
- Third Ability: Radial Javelin is now Excalibur’s third Ability and costs 75 Energy to activate.
- Fourth Ability: New Ability: Exalted Blade: Excalibur summons a sword of pure light and immense power.
- Stat changes: Excalibur Armor: Excalibur’s base has been increased to 225 and to 250 for Excalibur Prime.
- Excalibur’s Abilities have all been given a visual overhaul in line with his new Exalted Blade ability.
- Fixed a crash that would occur when joining a Mission through your Friends List as Excalibur Prime.
Hotfix 16.3.3 (2015-04-13)
- Augment: Added
Radiant Finish for
Radial Blind
Hotfix 16.3.1.2 (2015-04-10)
- Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies.
Hotfix 16.3.1 (2015-04-10)
- Fixed a game freeze that could occur when using Radial Javelin on ragdolled enemies.
Update 16.2 (2015-04-01)
- Fixed enemies becoming immune to melee attacks when hit with Radial Javelin.
Hotfix 16.1.4 (2015-03-27)
- Fixed animation timing for Radial Javelin when used with cast speed Mods.
Hotfix 16.1.2 (2015-03-25)
- Radial Javelin will now double check that enemies are within range before launching.
Hotfix 16.0.4 (2015-03-23)
- Removed dead animation time at the end of Radial Javelin and Radial Blind casting animations.
Update 16.0 (2015-03-19)
- Excalibur has been given a visual update via PBR!
Update 15.13 (2015-02-05)
- Increased damage bonus to Furious Javelin Mod.
Update 15.9 (2015-01-08)
- Added Melee Combo Counter to Excalibur’s Slash Dash.
- Fixed Radial Javelin doing 2x damage when cast by Client.
Update 15.6 (2014-12-11)
- Augment: Added
Surging Dash for
Slash Dash
Hotfix 15.5.6 (2014-12-02)
- Fixed Radial Javelin not stunning enemies who survive the attack.
Hotfix 15.5.3 (2014-11-28)
- Fixed an issue in Hive Infestation that caused Radial Javelin to cease functioning.
Update 15.2 (2014-11-13)
- Radial Javelin will now check for line of sight when targeting enemies.
Update 15.0 (2014-10-24)
- Augment: Added
Furious Javelin for
Radial Javelin
- Super Jump: Super Jump will now add invisibility to Excalibur while in air. Additionally, Super Jump will cause a small radial stun to all enemies around Excalibur when performed, similar to the way Ash’s Smoke Screen works.
- Radial Blind: No longer able to affect enemies in rooms separated by walls. To encourage and facilitate different gameplay styles (like stealth), enemies aware of Excalibur within a few seconds, or enemies that Excalibur can see, will also be affected.
- Radial Javelin: All enemies within radius of this ability will now be hit with a javelin. Instead of having this ability radiate out from Excalibur, javelins will now spawn directly around opponents. Javelins will optimize to find a point on each enemy that is safe to be hit, bypassing enemies that may be holding shields or otherwise in cover. There is also no longer a target maximum for this ultimate, meaning anyone in the radius will be an eligible target. Additionally, if the javelin does not kill the enemy, each target that survives will be put into stun for a brief period of time.
Update 14.0 (2014-07-18)
- Excalibur now make up one of the starter Warframe options.
Update 13.5 (2014-05-28)
- Prime: Tweaked the Excalibur Prime Channeling visual effects.
Hotfix 13.4.1 (2014-05-23)
- Prime: Updated the material and tint on the Excalibur Prime.
Hotfix 13.0.3 (2014-04-10)
- Prime: Improved the visuals on the Excalibur Prime Channeling effect.
Update 13.0 (2014-04-09)
- Tweaked the cast sounds of Excalibur.
Update 11.2 (2013-12-04)
- Armor increased from 50 to 65.
Update 9.8 (2013-09-03)
- Added cooldown to Radial Blind to avoid exploits.
Update 9.6 (2013-08-16)
- Radial Blind now uses Energy Colours.
Update 8.1 (2013-06-07)
- Fixed arm fins on clipping through the arm when using iron sights.
Update 6.5 (2013-02-22)
- Radial Javelin plus Nyx's Absorb no longer kills nearby Clients.
Update 5.3 (2013-01-10)
- Warframe Blueprints for Excalibur added.
Update 5.0 (2012-12-18)
- Introduced Excalibur Prime.
Vanilla (2012-10-25)
- Introduced.
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Excalibur Umbra
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Radial Howl (download, history) (download, history)
Radial Javelin (download, history) (download, history)
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