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Conculyst

Conculysts are Sentient combat drones specialized for melee combat, capable of performing agile, heavy strikes, and forming an offensive whirlwind with their baton-arms alone. They have the unique ability to "adapt" to their enemy's attacks and gain resistances to damage types, facilitating the need to use multiple damage types in order to take them down.

They are first encountered in The Second Dream quest. They can then be encountered on the Orokin Moon tileset on Lua, spawning in pairs after an Oculyst scans a Tenno at the Orokin Moon tileset. They have also attracted the interest of the Corpus and can be very rarely encountered in Orb Vallis's Enrichment Lab, as well as in the Corpus Gas City tileset on Jupiter within the secret laboratories in test tubes and during the last phase of the Ropalolyst fight. They can mainly be found in Murex ships in Veil Proxima, where they dwell together with other Sentient unities.


 Caliban is also capable of summoning Tenno-aligned Conculysts via  Lethal Progeny.

Damage Adaptation

This section is transcluded from Sentient § Damage Adaptation. To change it, please edit the transcluded page.

As a Sentient, Conculysts have the ability to adapt up to 4 damage types from attacks: a Sentient's health is gated such that upon its hit points falling below a fixed percentage, it will grant resistance to the damage type it has received the most. The Sentient will adapt to damage once per health gate, at the percentages listed below:

  • First gate: 25% Health lost.
  • Second gate: 45% Health lost.
  • Third gate: 65% Health lost.
  • Fourth gate: 80% Health lost.

Subsequent adaptation will be done in descending order of damage proportion for each health gate. A single Sentient can adapt against a maximum of 4 damage types even if another Sentient transfers their adaptation, and Sentients will still receive full damage from any damage that exceeds their health gate before adapting.

On adapting to a damage type, the color of the glowing core on their chest changes to the corresponding damage type they recently adapted to, along with displaying the icon of said damage type below their health gauge.

The adaptation decreases in effectiveness the more damage types it resists.

  • For the first damage type adaptation, the Conculysts will resist that damage type by 90%.
  • For the second damage type adaptation, the Conculysts will resist that damage type by 80%.
  • For the third damage type adaptation, the Conculysts will resist that damage type by 75%.
  • For the fourth damage type adaptation, the Conculysts will resist that damage type by 70%.

Using the Operator's Void Beam,  Excalibur Umbra's  Radial Howl, a rank 40  Paracesis,  Shedu's pulse on expending all ammo, or  Xaku's  Xata's Whisper will remove and reset all their acquired damage resistances. Sentients can still regain their resistances, however, the aforementioned abilities and weapons will always be able to remove them.

Additionally, the Conculysts also receive a 40% resistance to the adapted damage type at each adaptation, which stacks multiplicatively with the previously listed ones. These resistances cannot be removed by any of the methods listed above.

The damage gating also prevents Conculysts from being killed in one shot, as the maximum percentage of health removable in one instance is:

  • 25% at full health
  • 20% between 75% & 55% max HP
  • 20% between 55% & 35% of max HP
  • 15% between 35% & 20%, after which there is no limit and the Conculysts will take damage normally at every instance


Variants

Decaying Conculyst General Drops

Introduced Undetermined Mod Drops:
None
Other Drops:
Intact Sentient Core
Orokin Cell 1.29%
Tileset Orokin Void during
Octavia's Anthem
Weapon Baton Arms
Codex Scans 5
Statistics
Robotic 1,000
 +  ++  +  -  -
Ferrite Armor 250
 ++  +++  -  -
Affinity ?
Base Level ?

Tyro Conculyst General Drops

Introduced Update 31 Mod Drops:
None
Other Drops:
?
Tileset Unknown
Weapon Baton Arms
Codex Scans ?
Statistics
Robotic ?
 +  ++  +  -  -
Ferrite Armor ?
 ++  +++  -  -
Affinity ?
Base Level ?
First appearing in the New War quest (unscannable due to players not having the ability to equip Codex Scanners) and later Archon Hunts, this variant of Conculysts does not benefit from Sentient Damage Adaptation.

Behavior

  • Similar to their damage adaptation, they are also capable of adapting to debuff-based Warframe abilities such as  Nova's  Molecular Prime, with each subsequent uses reducing their duration linearly by 33%, down to as low as 5%.
  • The Conculyst's main method of attack is to charge at a Tenno with their baton-arms, dealing massive  Impact damage.
  • Conculysts can perform a whirlwind attack around themselves that will inflict heavy  Impact damage and knockdown a Tenno. They receive 50% damage reduction while performing it. The whirlwind hits once every second. The loss of arms does not seem to keep the Conculyst from performing this ability; however, losing both arms significantly reduces the effectiveness, as only contact with the arms or main body will actually cause any damage.
  • Sometimes, after adapting to an attack, Conculysts will release several bursts of wavelight that will damage shields, but will not harm health in a similar manner to Laser Barrier.
  • When near other Sentients, they can use their own version of  Link amongst themselves which communally splits the damage they take to each other. Any damage adaptations that the host Sentient develops while linked will also be transferred over to the Sentient recipients.
  • The Conculyst's arms can be removed by shooting them, or with  Loki's  Radial Disarm. It is possible to remove both of their arms rendering them unable to attack normally, though this does not bar them from using their whirlwind attack.
  • They are immune to levitating conditions such as  Well of Life and ragdoll conditions such as  Pull.

Strategy

  • Do not let them corner you into a wall.
  • Their weakpoint is the head. Ammunition will pass through their core and their chest.
  • As with the Battalyst, their arms can be removed by shooting them. It's possible to remove both their arms, leaving them unable to attack normally, but still able to use their special attack.
  • Be wary when using debuff abilities on this unit as each subsequent use will render them less and less effective. Avoid spamming certain abilities (such as  Rhino Stomp) as it will raise their resistance to the debuff even if it is still in effect.
    • It is not recommended to use Nekros' Terrify against them, because they can fly and move very quickly, making them difficult to attack while terrified.
    • Excalibur's Radial Blind, Mirage's Prism, Loki's Irradiated Disarm and Oberon's  Smite and Reckoning does not appear to be affected by this mechanic.
    • Equinox's Maim ability is still affected, making the Sentients temporarily stunned & buy you more time.
  • After finishing The War Within quest, using the Operator makes the fight much easier as the Void Beam cannot be adapted to and removes all of the damage adaptations the drone gained during the battle. Amps also makes fights against Conculysts significantly easier by providing additional firepower.

Trivia

  • Conculysts seemed to be the most common Sentient drone lore wise, as they appear in large numbers during cutscenes. The Sentient drones that guard Hunhow's Chamber during the beginning of The Second Dream, as well as Praghasa's throne room during Erra and The Maker, are in fact a horde of Conculysts.
    • During the Old War flashback in the Erra quest, the ground fighters that were defeated by Excalibur Prime also consisted solely of Conculysts before the Aerolyst appears.
  • Unlike Tyro Battalysts, Tyro Conculyst retain the exact same appearance as their complete counterpart.

Bugs

  • The Conculyst may lack both arms in its Codex entry and in the Simulacrum

Patch History

Update 32.1 (2022-11-02)

  • Fixed crash caused by Sentient Conculysts’ melee attacks.

Update 30.7 (2021-09-08)

  • Changed the timing of the Sentient’s damage pulse & weapon reattach to occur at a specific time within the animation rather than at the end.
    • Previously, destroying both arms on Sentients would cause them to drop weapons. Sentients no longer drop anything when arms are destroyed but will instead regenerate them. This regeneration causes a damage pulse that has been modified to occur during the animation rather than at the end.
  • (Undocumented) No longer drop their health and energy restoring cores.
  • (Undocumented) No longer immune against status effects.

Update 26.0 (2019-10-31)

  • (Undocumented) Can now spawn outside of Lua on Mobile Defense missions.

Update 23.0 (2018-06-15)

  • Slightly lowered the Battalyst and Conculyst's base health from 1300 to 1150.
  • Stunning or knocking down Conculysts during their whirlwind ability and Battalysts during their omnidirectional laser ability now cancels the ability.

Update 22.13 (2018-02-15)

  • Conculysts and Decaying Conculysts will now drop either an Exceptional (25%) or Intact (75%) Sentient Core.

Update 18.14 (2016-06-08)

  • Increased the drop rate of Rare mods on Conculysts.

Hotfix 18.6.3 (2016-03-23)

  • War’s Hilt and Blade now drop from Conculysts.

See also

  • Oculyst, sentient drones that call in Sentient fighters.
  • Battalyst, a heavy combat sentient fighter.