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Garr

Garr
ガーランド Gaarando (Garland)
Portrait
Sprite
Type
Playable Character
Home
Urkan Tapa
Height
220 cm (7'3")
Weight
197.6 kg (435.6 lbs)
Personal Action
Push
Weapon
Spears
Voice actor
Yukihiro Fujimoto
I II III IV V VI
"Ryu...Let me tell you one thing... Don't hold back. If you don't fight with all you've got, I'll kill you."
— Garr to Ryu during the Contest of Champions
"Garr is a member of the guardian race, and has been the victor in the Contest of Champions years running. When he meets Ryu, he seems intrigued by his dragon abilities and seems to know more about the ancient Brood than he lets on at first. Garr's attack power is like no other, and he has HP to burn, making him the heavy artillery of your party. He acquires a wide set of fire spells, but doesn't have the intelligence level to put them to good use. Besides that, though, his only downfall is his low agility."
— Bio

Garr is a playable character that appears in Breath of Fire III. He is one of the Guardians, a tribe created by the goddess Myria to eradicate the Dragon Clan. It is recorded at Angel Tower that Garr killed 299 Dragon Clan members during the war, the most of any of the Guardians enshrined there. After the end of the war, he continued his combative lifestyle and is now the long-standing champion of the Contest of Champions.

Role in Breath of Fire III

Garr is one of the four Guardians created by Myria, the Goddess of Destruction, to combat the Dragon Clan who they were taught to believe were evil. Along with his fellow Guardians Gatz, Gaw and Gaist, he fought during the Great War, where he helped slaughtered nearly the entire clan, none of whom put up any meaningful resistance. At one point Garr and Gaist were confronted by Deis, who admonished them for what they did, and asked them if they had ever considered that their goddess might be wrong. However, Deis could take them to Myria, she was accused of being an ally of the Dragon Clan and entombed in Angel Tower. Garr continued to fight because he thought it was his purpose, but a seed of doubt had been planted in his mind by Deis which continued to grow.

After the end of the war, most Guardians choose to enter the Stone Sleep, returning their powers to God and entering a deep sleep. With budding doubts about his purpose and the Great War, Garr decided to forgo the Stone Sleep and leave Urkan Tapa to travel the world, with only his instinct telling him there was still atleast one dragon left on the world. During his voyage he became a champion at the Contest of Champions and a regular at The Organization.

First half of the game

Ryu and Nina first meet Garr unknowingly, while captured in Fahl's store. Garr, however, made no attempt at stopping them from escaping. Later on, the whole party would be forced to enter the Contest of Champions. Garr participated as well, single-handledly defeating teams of three until he reached the final against Ryu. Despite putting a good fight, Garr ultimately soundly defeats Ryu. When asking for his prize to Balio and Sunder, Garr demands Ryu and his friends much to Balio's relunctance.

After Ryu wakes up from the battle, Garr tells him he held back during battle and that he'll take care of him. After releasing the last party member from Balio and Sunder's cage, Garr tells Ryu he's a member of the fabled Dragon Clan, and tells him to travel to Angel Tower if he wants to learn about the Dragon Clan and his ancestral powers.

Balio and Sunder, unwilling to let the kids go after all the troubles they caused to them, ambush them on the Maekyss Gorge with a horde of Bullies. After the party deals with the enemies in front of them, they discover to their surprise that Garr has easily taken care of the entire horde on the other end of the bridge, and quickly joins them against Balio and Sunder. Despite the horse brothers merging into the mighty Stallion, the party is able to defeat him in battle. Garr then decides to join Ryu's party in order to accompany him to Angel Tower himself.

The party's first stop is Wyndia in order to get the passport needed to cross the Checkpoint into the Eastern lands. After that, and having Nina rejoin them on their way after she heard Ryu might die after learning of his heritage, the party cross over the Checkpoint and arrive at Rhapala. Garr plays a minor role in training Beyd, fixing the Lighthouse and helping the Faeries, always lamenting that the Porter's Guild boat didn't arrive and how their travel has been delayed. After all that, the party is granted use of the Guild's shortcut east through Mt. Zublo, where they are faced by a mysterious old man and the two fire serpents he summoned.

Finally arriving at the Urkan Region, Garr first visits his home town of Urkan Tapa and meets with its elder, Sudama, to gain access to Angel Tower. Once they reached the entrance to the tower's underground, Garr asks the others to leave him and Ryu proceed alone. He presents Ryu to the tomb of the Dragon Clan and reveals that by killing him, the last Dragon Clan, his purpose will be finally complete. A battle ensues between them but Garr finds himself soundly defeated by Ryu's full power. Just as he suspected, Garr confirms the Guardians were no match to the Dragon Clan if they actually fought back, and then witness Ryu turn into a berserk Kaiser Dragon and leave Angel Tower.

Second half of the game

Garr spent the following years trying to find Ryu and eventually heard rumors of a dragon attacking Dauna Mines. Traveling there, he offered his services in taking care of the dragon and was granted access to the underground mine. Within its depths, he found Ryu as a litle Whelp dragon and swiftly knocked him out, reverting him to human form. Once Ryu woke up, Garr told him how he always believed it was his purpose to end the Dragon Clan, but now he has confirmed that they held the power to easily defeat the Guardians in battle, yet decided to not fight back at all. Having doubts over why they let themselves die and why the Dragon Clan needed to be killed, Garr admits that Ryu has every right to kill him, but asks him to let him live until they can find the truth. Ryu agrees to this and the two attempt to leave the mine.

Right before leaving the mine, the two are faced by the Dragon Zombie, the embodiment of the frustration of the deceased members of the Dragon Clan and their desire for vengeance. The Dragon Zombie goads Ryu into killing Garr, their hated enemy, but Ryu refuses and a battle ensues. After the battle, the two finally leave the mines and move towards Wyndia, having a small chance encounter with the mysterious monster of Ogre Road, which Ryu later discovers to be Rei.

Once on McNeil Village, they reunite with Nina and explain the situation about Rei to her. The party deals with Rei's revenge against the Organization and Mikba, and later join Momo and Peco in solving out the mystery of Palet's disappearance. With Rei and Nina barely securing a new passport to cross the Checkpoint, Garr leads Ryu back to Angel Tower. Garr's plan is to enter the Stone Sleep, as their God appears to them to reclaim its power during the ritual, with Garr hoping to ask God about the truth before turning to stone. The ritual fails, however, with Deis appearing instead to tell him God will not come and they need to free her from her prison. Garr locates his former comrade Gaist, a Guardian who lost faith in their mission and exiled himself into Cliff. They learn Ryu must kill Gaist in order to free Deis, and he does so in a battle. Once back on Angel Tower, they meet with Deis in a naked human form. Garr is comically beaten up by her before she instructs them to meet her at her shrine at Mount Zublo. There Ryu and Garr learn how to find God.

After a long adventure, the party eventually arrives at Dragnier, the town of the Dragon Clan. Garr finds that all the remaining members of the Dragon Clan, who gave up all their powers, were forgiving of his actions. He, however, feels that even if he has lost his faith and cast doubt on his actions during the war, that it was not enough to earn the trust of the villagers, feeling his guilt almost overwhelming. He, Ryu and Nina confront the elder of the clan, Jono, for information, learning the history between the Dragon Clan and Myria, where Garr unwittingly insults him, forcing Nina to take over the conversation. Ryu, and his friends, end up fighting Jono's dragon form as a test in order to obtain the Infinity Gene, but the passing of power kills him in the process. This helps prepare Ryu for the final fight with Myria.

When the party finally meets Myria inside her orbital station, Garr joins the others in opposing her decision to keep Ryu trapped in the station for the sake of the world, and he confides to Ryu that, while it may have been a selfish reason what drove him to bring Ryu to this point (to know the truth of his actions), after all the time traveling together he now trusts him much more than Myria. Garr fights together with the party against Myria in the final battle, and after her defeat Garr's body starts to glow. As a Guardian's power is borrowed from the Goddess, so his life must end with hers, and so Garr turns into a stone statue just as the station is crumbling apart, leaving the party to escape without him. Garr's final words to the party being that they'll have to walk on their own from now on.

In Battle

Garr's use in battle is extremely straightforward. His only marketable traits are an incredibly high attack power and a good amount of HP and defense (the latter abilities making him a "tank") and his innate flame resistance of 4. His other abilities are below average at best. His magical skills are negligible; his spells are moderately useful, but an abysmally low amount of AP makes it nearly impossible to use his spells to any real effect. Couple this with a very low speed makes Garr a character with a highly specialized purpose. He can be difficult to use, but with appropriate training under certain masters, he can either be a lumbering titan or a trotting behemoth. He is also handy when he learns the skill 'Gambit', because at that point in the game, if it hits, decent damage in the 200-300 region should be dealt. Garr has a natural resistance to fire, taking only half damage from any and all related fire-based attacks and spells. Inoculating him or giving him fire-resistant armor will render him entirely immune to fire.

Abilities

Abilities
Level Ability Type Description AP Cost
Start Pyrokinesis Attack Flame attack vs. one target 1
Start Flare Attack Flame attack vs. one target 2
14 Fireblast Attack Flame attack vs. all targets 5
21 Gambit Attack Critical damage if enemy is hit 0
26 Kyrie Attack Destroy undead 5
30 Inferno Attack Flame attack vs. all targets 10

Stats

Stats
Lvl HP AP Pwr Def Agl Int
13 99 7 58 44 17 21
14 104 7 63 47 18 23
15 111 9 66 48 18 25
16 115 9 72 52 19 26
17 123 12 76 54 19 27
18 131 12 81 57 21 27
19 135 13 84 59 22 29
20 140 13 86 62 22 32
21 146 13 90 67 22 34
22 156 15 96 70 23 35
23 163 17 99 74 24 38
24 168 17 104 78 25 38
25 171 17 108 80 25 41
26 180 18 111 84 25 44
27 188 18 117 87 27 45
28 193 21 123 92 27 45
29 200 21 127 96 28 47
30 208 21 132 100 29 48
31 212 21 135 103 30 48
32 217 22 140 107 30 50
33 225 22 146 109 31 51
34 234 24 150 111 31 54
35 240 25 154 115 32 57
36 246 25 159 118 32 57
37 255 25 162 119 34 59
38 259 25 165 123 35 60
39 262 29 170 125 35 60
40 270 29 174 128 36 63
41 274 30 178 131 38 63
42 280 30 180 134 38 65
43 284 30 185 135 39 67
44 289 30 188 138 40 68
45 295 30 191 142 40 71
46 299 31 193 145 41 71
47 304 31 197 146 42 72
48 306 31 200 149 42 73
49 309 31 204 151 43 73
50 312 31 206 153 44 74
51 317 32 208 153 44 76
52 319 32 208 156 44 76
53 319 32 211 157 45 76
54 320 32 213 157 45 77
55 320 33 213 159 45 77
56 324 33 214 159 46 77
57 326 33 217 160 46 77
58 329 33 217 161 46 78
59 332 34 217 162 48 78
60 334 34 218 164 49 79
61 334 35 221 164 50 79
62 336 35 221 166 50 80
63 337 35 223 167 50 80
64 338 35 223 167 52 80
65 338 36 226 168 52 80
66 341 36 226 168 52 82
67 341 37 227 169 52 82
68 345 37 227 169 53 82
69 347 37 228 169 54 83
70 348 37 230 171 54 84
71 348 38 230 173 55 85
72 350 38 230 173 55 85
73 352 38 232 173 56 85
74 352 38 232 174 56 87
75 355 38 233 174 57 87
76 355 39 234 174 57 87
77 356 39 234 176 57 88
78 357 39 236 176 57 88
79 359 39 237 176 58 88
80 359 40 237 177 58 89
81 362 41 237 178 58 89
82 364 41 238 180 58 90
83 366 41 240 180 60 90
84 367 41 240 181 60 91
85 369 41 243 181 60 91
86 369 42 243 181 60 93
87 369 43 244 183 61 93
88 371 43 244 183 61 93
89 371 43 246 183 61 93
90 372 43 246 185 61 93
91 376 44 247 185 61 94
92 377 44 248 187 61 94
93 377 45 248 187 62 95
94 379 45 248 187 62 95
95 380 45 248 188 62 95
96 380 45 250 188 63 95
97 380 46 250 189 63 95
98 381 46 251 189 63 97
99 384 47 252 189 63 98

Intrinsics

Surprise Reprisal Critical Dodge Accuracy Willpower Flame
55 16 8 4 90% 11 4

Battle against

Main article: Garr (Boss)

Garr is faced as a boss twice during the course of the game. The first battle, in the final stage of the Contest of Champions, is not winnable. He is later faced again as he turns against Ryu in Angel Tower.

Trivia

  • Garr is the only playable character to appear as a boss twice.
  • Despite being a holy guardian, Garr was affiliated with the crime organization, specifically Balio and Sunder, for unknown reasons.
  • Due to the six character limit for character name's, Garr's full Japanese name, "Garland," couldn't be used in the English versions of the game.
  • Whenever Garr is defeated in battle, he is knocked unconscious in a disgraceful pose, where he's bent over on all fours, with his rear end sticking up in the air. This is a running gag in the Breath of Fire series where a character is given this defeat pose. Garr shares this trait with Bo, Rand, and Bosch, all very powerful characters that are extremely prideful, and display varying amount of arrogance. Capcom has joked that this was a humorous punishment for arrogant characters.


Gallery

Characters
Ryu · Nina · Rei · Teepo · Momo · Garr · Peco
Masters
Bais · Bunyan · D'Lonzo · Deis · Durandal · Emitai · Fahl · Giotto · Hachio · Hondara · Ladon · Lang · Lee · Meryleep · Mygas · Wynn · Yggdrasil
Other characters
Balio · Beyd · Cadis · Ecarl · Elkhair · Fa'ah · Gaist · Gary · Gatz · Gaw · Griol · Honey · Horis · Iggy · Jono · Kimiko · King of Wyndia · Kukuys · Loki · Mason · Mayfly · McNeil · Mikba · Miyuki · Mogu · Mutant · Myria · Palet · Repsol · Shadis · Shayd · Sinkar · Sudama · Sunder · Ylikov · Zig
Bosses
Gary · Mogu · Nue · Amalgam · Mutant · Claw · Cawer · Patrio · Emitai · Golem · Garr · Stallion · Gazer · Dolphin · Gisshan · Scylla · Charyb · Dragon Zombie · Mikba · Huge Slug · Shroom · Gaist · Angler · Ammonite · Elder · Manmo · Chimera · Arwan · Dragon Lord · Myria
Locations
Yraall Region · McNeil Village · Cedar Woods · Farm · McNeil Manor · Mt. Glaus · Yraall Road
Central Wyndia · Wyndia · Eygnock Road · Maekyss Gorge · Mt. Myrneg · Genmel · Mt. Boumore
Eastern Wyndia · Tower · Coffee Shop · Plant · Dump · Eastern Checkpoint
Rhapala Region · Rhapala · Wharf · Lighthouse · Parch · Cliff · Mt. Zublo
Urkan Region · Urkan Tapa · Angel Tower · Junk Town · Dock · Steel Beach
Dauna Hills · Dauna Mine · Syn City · Ogre Road · Dauna Checkpoint · Mt. Levett
Lost Shore · Kombinat · Colony · Steel Grave · Dragnier · Factory
Desert · Oasis · Desert of Death · Container Yard · Caer Xhan · Station Myria
Tribes
Creeping Clan · Demons · Dragon Clan · Endless · Faeries · Grassrunners · Guardians · Highlanders · Humans · Iron Ogre Clan · Manillo · Maoren · Mutated Plants · Shell Clan · Woren
Archive
Abilities · Accessories · Armors · Dragon Genes · Enemies · Helmets · Items · Shields · Weapons