Sand is a gravity-affected block found abundantly in deserts and beaches, and less commonly in or near surface water.
Red sand is a variation of sand found exclusively in the badlands.
Obtaining
Breaking
Sand can be broken without tools, but a shovel is the fastest method of obtaining it.
Block | Sand | |
---|---|---|
Hardness | 0.5 | |
Tool | ||
Breaking time[A] | ||
Default | 0.75 | |
Wooden | 0.4 | |
Stone | 0.2 | |
Iron | 0.15 | |
Diamond | 0.1 | |
Netherite | 0.1 | |
Golden | 0.1 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation
Sand generates naturally in many biomes of the Overworld, in disk-like formations near ponds and rivers. It generates in abundance in deserts and beaches, generally in four-block-deep layers, supported by sandstone below. Sand also generates as the ocean floor of lukewarm oceans, deep lukewarm oceans and warm oceans, in a single layer not supported by sandstone. It usually generates in quantities of 545 blocks per chunk on average in non-desert biomes.[verify]
Sand is also used to cover up buried treasure chests depending on where the chest generates in. (In this case, sand is used to cover up buried treasure chests that generate in beaches and ocean floors that are composed of sand, but in some cases stone or sandstone might be used instead).
Sand also generates as part of warm ocean ruins, some desert village houses, desert wells, and desert pyramids.
Red sand generates naturally in badlands biomes and variants, always in a single layer. Unlike sand, there is no red sandstone that supports it below.
Both types of sand can spawn floating in the air. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken).
Post-generation
After brushing suspicious sand, the suspicious sand turns into regular sand.
Chest loot
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Sand | Desert temple | Chest | 1–8 | 59% |
Bedrock Edition | ||||
Sand | Desert temple | Chest | 1–8 | 59% |
Trading
Wandering traders sell 8 sand or 4 red sand for one emerald.
Renewability
The only renewable method of obtaining either type of sand is through the wandering trader. Due to its low spawning rate and limited number of trades per spawn, it is more practical to obtain it through other means.
However, there is a glitch that can be exploited to duplicate sand (as well as other gravity-affected blocks like concrete powder and gravel) that uses sticky pistons and an End Portal. This is the majority of players' preferred means of obtaining renewable sand.
Usage
If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
If falling sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as torch, rail, or redstone dust) or a block less than a full block tall (such as slab or soul sand[1]), the sand drops and turns into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the sand becomes an item. Sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.
Though TNT does not break any blocks if it explodes underwater, if sand, concrete powder (in one-block-deep water only), or gravel falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining.
Crafting ingredient
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Concrete Powder | Matching Dye + Sand + Gravel |
Red sand cannot be used in place of sand.[2] | |
Sandstone or Red Sandstone |
Sand or Red Sand |
||
TNT | Gunpowder + Sand or Red Sand |
||
White Concrete Powder or Blue Concrete Powder or Brown Concrete Powder or Black Concrete Powder |
Bone Meal or Lapis Lazuli or Cocoa Beans or Ink Sac + Sand + Gravel |
[Bedrock Edition and Minecraft Education only] |
Smelting ingredient
Construction
Sand can be used in the construction of airlocks and mob suffocation traps. Because sand falls, it can also be used for construction underwater while the player remains above the surface of the water.
Farms
Sand or red sand is required for farming cactus, and can also be used for farming bamboo, sugar cane and kelp.
Hatching
A turtle egg can hatch only if it's on sand or red sand.
Note Blocks
Sand and red sand can be placed under note blocks to produce "snare drum" sound.
Sounds
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.15 | 1.0 | |
Players | Jumping from the block | jump | 0.05 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.14 | 1.0 |
Data values
ID
Name | Identifier | Form | Block tags | Item tags | Translation key |
---|---|---|---|---|---|
Sand | sand | Block & Item | bamboo_plantable_on enderman_holdable sand lush_ground_replaceable mineable/shovel | sand | block.minecraft.sand |
Red Sand | red_sand | Block & Item | bamboo_plantable_on enderman_holdable sand mineable/shovel | sand | block.minecraft.red_sand |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Sand | sand | 12 | Block & Giveable Item[i 2] | Identical[i 3] | tile.sand.default.name tile.sand.red.name |
Block states
In Bedrock Edition, sand uses the following block states:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sand_type | 0x1 | normal
| normal | 0 | Sand |
red | 1 | Red Sand |
Falling block entity
- Dynamic block entity data
- Tags common to all entities
- BlockState: The falling block represented by this entity.
- Name: The resource location of the block.
- Properties: Optional. The block states of the block.
- Name: The block state name and its value.
- CancelDrop: 1 or 0 (true/false). Whether the block will be cancelled from being placed when it lands on a solid block. When true, it also prevents the block from dropping as an item (regardless of what the
DropItem
tag is set to). However, if true and the falling block'sTime
tag goes to 0 before landing on a solid block, it will still destroy itself and drop itself as an item (or not, respective to what theDropItem
tag is set to).CancelDrop
defaults to false for summoned and naturally occurring falling blocks (except for Suspicious Blocks). - DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- FallHurtAmount: Multiplied by the
FallDistance
to calculate the amount of damage to inflict. By default this value is 2for anvils, and 6
for pointed dripstone.
- FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40
× 20.
- HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- TileEntityData: Optional. The tags of the block entity for this block.
- Time: The number of ticks the entity has existed. When
Time
goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted.
History
Java Edition Classic | |||||
---|---|---|---|---|---|
May 21, 2009 | Notch shows interest in adding sand. | ||||
May 23, 2009 | Notch says he accomplished adding sand. | ||||
0.0.14a | ![]() | ||||
Sand behaves similarly to gravel, which was also added during this update. | |||||
Sand blocks appear naturally only in one block-thick beaches (usually by water or in the middle of a landscape). These beaches are always at and below ocean level. | |||||
Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev. | |||||
A glitch occurring at this time allows players to raise the height of a fluid block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood. | |||||
Map editors can be used to create floating sand, crashing the server if the sand was affected from its state. | |||||
0.0.15a | ![]() | ||||
0.0.19a | Sand has been removed from the inventory (hotbar) because of a lack of space. | ||||
0.0.20a | Sand has been re-added to the inventory. | ||||
Java Edition Indev | |||||
0.31 | 20100110 | Islands now have more sand. | |||
20100129 | Sand is now used to craft TNT. | ||||
Java Edition Infdev | |||||
20100227-1 | Sand has been removed during map tests.[3] | ||||
20100413 | Sand has been re-added. | ||||
20100618 | Sand now falls realistically. | ||||
Sand can now be destroyed by falling onto a non-solid object, but not dropping as item. This was fixed in a later update.[when?] | |||||
Java Edition Beta | |||||
1.2 | Falling sand entities now behaves better in multiplayer. | ||||
Sand can now be used to craft sandstone. | |||||
1.3 | Sand now generates with sandstone under it. | ||||
1.8 | Pre-release | Due to changes in the terrain generator, sand no longer appears in beaches. | |||
Sand now generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in village farms. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | ![]() | |||
1.1 | 12w01a | Sand now appears in beaches again, which have been re-added as a biome, rather than terrain features. | |||
1.4.2 | 12w38a | Sand now has new sounds when being walked on. | |||
1.7.2 | 13w36a | Disks of sand are no longer found on ocean floors. | |||
13w39a | ![]() | ||||
1.8 | 14w27b | Sand and red sand's textures now rotate randomly, making beaches and deserts look less uniform. | |||
1.9 | 15w44a | Sand can now be found in desert temple chests. | |||
1.10 | 16w20a | Falling dust particles for unsupported sand has been added. | |||
1.12 | 17w06a | Sand can now be used to craft concrete powder. | |||
1.13 | 18w07a | Turtles are added, which lay eggs on sand. | |||
18w08b | Sand now generates on the floors of warm and lukewarm ocean biomes. | ||||
18w09a | Sand can now generate in underwater ruins. | ||||
1.14 | 18w43a | ![]() ![]() | |||
18w44a | ![]() | ||||
18w47a | ![]() | ||||
19w05a | Added wandering traders, which sell sand and red sand, making both types of sand renewable resources. | ||||
1.16 | Pre-release 3 | Turtle eggs can now hatch on red sand.[4] | |||
1.20 (Experimental) | 23w07a | Sand now generates in desert wells and desert pyramids. | |||
Sand can now be created after brushing suspicious sand. | |||||
1.20 | 23w12a | Sand now generates in trail ruins. | |||
23w16a | Sand no longer generates in trail ruins. | ||||
Pocket Edition Alpha | |||||
Pre-release | ![]() | ||||
v0.2.0 | ![]() | ||||
v0.3.0 | Sand can now be used to craft sandstone. | ||||
v0.4.0 | Sand can now be used to craft TNT. | ||||
v0.6.0 | Sand is now affected by gravity. | ||||
v0.8.0 | build 8 | Falling sand now drops a resource when landing on a non-solid block. | |||
v0.9.0 | build 1 | ![]() | |||
v0.10.0 | build 1 | Falling dust particles for unsupported sand have been added. | |||
v0.14.0 | build 1 | Red sand can now be used to craft red sandstone. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Sand can now be found inside desert temple chests.[verify] | |||
1.1.0 | alpha 1.1.0.0 | Sand can now be used to craft concrete powder. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Sand now generates on the floors of warm and lukewarm ocean biomes. | |||
Sand now sometimes generates on top of buried treasure chests in beaches. | |||||
beta 1.2.20.1 | Sand can now generate in some warm underwater ruins. | ||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||
1.11.0 | beta 1.11.0.4 | Sand and red sand can now be bought from wandering traders. | |||
1.12.0 | beta 1.12.0.4 | Wandering traders no longer sell regular sand. | |||
1.16.0 | beta 1.16.0.57 | Trading has changed, wandering trader can now sell regular sand, making it renewable again. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
TU14 | 1.04 | The sound made when mining sand has been changed. | |||
TU31 | CU19 | 1.22 | Patch 3 | ![]() | |
1.90 | ![]() ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Data history
Java Edition | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.8 | 14w10a | Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model ![]() | |||||||||||||
14w25a | Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
| ||||||||||||||
14w26a | Sand with metadata values 2 through 15 have now been completely removed from the game. | ||||||||||||||
1.13 | 17w47a | The different block states for the sand ID have been split up into their own IDs.
| |||||||||||||
Prior to The Flattening, this block's numeral ID was 12. |
Issues
Issues relating to "Sand" or "Red Sand" are maintained on the bug tracker. Report issues there.
Trivia
- If a block of sand has snow on it and is made to fall, the snow is destroyed[Java Edition only] and does not drop snowballs.
- Because falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of TNT.
- Sand falls at the same rate when submerged in water, or lava, or air.
- If a player is standing on a stack of sand or gravel, and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die.
- Sand falls through torches without breaking, if there is air below the torch.[5]
- Sand and gravel take about 0.45 seconds to fall one meter.
- The sand texture is rotated if a block of sand turns into a
falling_block
entity, similar to ignited TNT blocks. This is not the case with gravel. - Because
falling_block
is considered an entity, blocks of sand without supports may disappear for a split second and afalling_block
entity is summoned. This is also the case when it is landing, but the entity (not the block) disappears instead before a block is placed.
Gallery
-
Naturally generated sand in a desert.
-
Naturally generated sand in a beach.
-
Sand as generated as a warm ocean floor.
-
Naturally generated sand in a snowy beach.
-
Naturally generated sand in a lukewarm ocean.
-
Naturally generated sand in a warm ocean.
-
Naturally generated red sand in a badlands biome.
-
Floating sand in desert biome before updating it...
-
... and after updating it.
-
A single floating sand block.
-
Another example of floating sand, this time above small water lake.
-
A lot of sand floating above a cave enterance.
-
A large amount of floating sand in desert, the torches were placed by a player.
-
A large amount of sand floating above a cave and being broken.
-
A large quantity of sand floating over a ravine.
-
2 blocks of sand floating with nothing below them.
-
Sand floating above a desert cave entrance.
-
A block of sand.
Java Edition
-
Sand in a buffet-type beach.
-
Sand in a buffet-type snowy beach.
See also
- Explained physics of falling blocks.
- Desert
- Sandstone
References
External links
- Block of the Week: Sand – Minecraft.net on March 11, 2017