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Hay Bale

"Wheat block" redirects here. For the item harvested from crops, see Wheat.

Hay bales are storage blocks equivalent to nine pieces of wheat. They are used as a crafting ingredient, to feed llamas, horses and horse variants, reduce fall damage or extend campfire smoke.

Obtaining

Natural generation

Hay bales often generate as pile (and in some houses, animal pens, farms, or meeting points) scattered around in plains villages, and less commonly in savanna and desert villages. They also can generate under some campfires in taiga villages and as a part of targets/scarecrows in pillager outposts.

Breaking

Hay bales can be mined using any tool, but a hoe speeds up the process.

Block Hay Bale
Hardness 0.5
Tool
Breaking time[A]
Default 0.75
Wooden 0.4
Stone 0.2
Iron 0.15
Diamond 0.1
Netherite 0.1
Golden 0.1
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Crafting

Ingredients Crafting recipe
Wheat

Usage

Hay bales can be used as compact storage of wheat.

Crafting ingredient

Name Ingredients Crafting recipe
Target Redstone Dust +
Hay Bale

Wheat Hay Bale

Food item

Although players cannot eat hay bales, hay bales serve as a compact wheat supply for crafting food items during long periods away from other food sources. A full stack of 64 hay bales is equivalent to 192 loaves of bread in a single inventory slot.

Animals

Hay bales can be fed to donkeys, horses, llamas, or mules to heal up to 10 hearts. They are an effective method to heal horses if the player wants to heal them in a short period of time. They also speed up the growth of foals by three minutes and baby llamas by 90 seconds.

Breeding

Hay bales can be used both to lead and breed llamas.

Falling

Falling onto a hay bale reduces the fall damage by 80%, meaning whatever falls on a hay bale takes 20% of the normal fall damage.

Below are some example damages a player receives falling on a hay bale (assuming no fall damage reducing enchantments and/or status effects).

Falling on a Hay Bale Examples
Fall height Fall Damage
4-8 blocks 1♥
9-13 blocks 2♥
95-100 blocks 19♥ × 9.5
101-103 blocks 20♥ × 10
115-120 blocks 23♥ × 11.5

So it is possible to fall onto a hay bale and survive a 100 block fall (starting with full health) or even a 120 block fall (starting with full health plus 2 absorption hearts).

Campfires

Placing a hay bale under a campfire makes it a signal fire, increasing the height to which its smoke particles can rise from 10 blocks to 25 blocks.

Composting

Placing a hay bale into a composter has an 85% chance of raising the compost level by 1. Composting with hay bales is very inefficient, as the hay bale's chance to be composted is only slightly higher than wheat. For example, 900 wheat could be composted to yield 8347 bone meal on average, but if crafted into 100 hay bales, they would only yield 1217 bone meal on average

Placement

Orientables

Hay bales can be placed pointing in all three spatial dimensions, in the same way as a log is placed. However, there is no "six-sided" variant like that of the wood block.

Note blocks

Hay bale can be placed under note blocks to produce banjo sounds.

Sounds

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.grass.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.grass.placesubtitles.block.generic.place1.00.816
Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.grass.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

Data values

ID

Java Edition:

NameIdentifierFormTranslation key
Hay Balehay_blockBlock & Itemblock.minecraft.hay_block

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Hay Balehay_block170Block & Giveable Item[i 2]Identical[i 3]tile.hay_block.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id as the block.

Block states

See also: Block states

Java Edition:

Name Default value Allowed values Description
axisy xThe hay block is oriented east–west.
yThe hay block is oriented vertically.
zThe hay block is oriented north–south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axis0x4
0x8
yx
y
z
1
0
2
The axis along which the block is oriented
deprecated0x1
0x2
00
1
2
3
0
1
2
3
Unused, has no effect in game.

History

February 24, 2013A Reddit user (karthus25) discovers a screenshot of hay bales hidden in the files of the Mojam game Nuke the Dinosaurs.
Java Edition
1.6.113w16a Added the hay bale.
The hay bale currently does not have an in-game name, but is called "Hay Bale" in the change notes.
13w16bThe hay bale has now received an in-game name, which is "Hay Block".
13w18aHay blocks have now received a crafting recipe.
13w21aHay blocks are now flammable.
13w24aThe name of "Hay Block" has been changed to "Hay Bale".
1.814w10a Six-sided hay bales no longer have a model.
14w25aAll blocks have been converted to use block states, so the block/data-value combination 170/12 (6-sided hay bale) has been removed.
14w26cThe amount of how much hay bales heal has been rebalanced.
Hay bales now accelerate the growth of horses.
1.915w44bFalling onto a hay bale now does only 20% of the normal fall damage.
1.1116w39aHay bales can now be used to breed llamas.
1.1317w47aPrior to The Flattening, this block's numeral ID was 170.
1.1418w43a The textures of hay bales have been changed.
18w47aAdded pillager outposts, which sometimes generate with scarecrows made of hay bales.
18w48aHay bales now generate in the updated plains villages.
18w49aHay bales now generate in the updated savanna villages.
18w50aHay bales now generate in the updated desert and taiga villages.
19w02aWhen a hay bale is placed under a campfire, the campfire's smoke now rises higher than normal (25 blocks instead of the normal 10).
19w03aPlacing a hay bale into the new composter has now a 80% chance of raising the compost level by 1.
19w05aHay bales now have an 85% chance of increasing the compost level in a composter by 1.
19w09aHay bales can now be used to play the banjo, if they are under note blocks.
1.1620w09aHay bales can now be used to craft target blocks
20w10aHay bales can now be broken faster using hoes.
1.2023w18aEntities landing on the edge of a hay bale now properly reduces fall damage.[1]
Upcoming Java Edition
Villager Trade Rebalance
(Experimental)
23w31aWandering traders now have a chance to buy a hay bale from the player.
Pocket Edition Alpha
v0.8.0build 1 Added hay bales.
v0.15.0build 1Hay bales can now be used to feed horses.
Pocket Edition
1.1.0alpha 1.1.0.0Hay bales can now be used to breed llamas.
Bedrock Edition
1.2.13Falling onto a hay bale now does only 20% of the normal fall damage.
1.10.0beta 1.10.0.3 The textures of hay bales have been changed.
Hay bale now generate in pillager outposts as targets, and in the new plains, desert and savanna villages.
1.11.0beta 1.11.0.1Hay bale can now be used to fill up composters.
When a hay bale is placed under a campfire, the campfire's smoke now rises higher than normal (25 blocks instead of the normal 10).
1.13.0beta 1.13.0.9Hay bales can now be used to play the banjo, if they are under note blocks.
?Hay bales with the side texture on all faces has been removed, and replaced with the y axis aligned bale.
1.16.0beta 1.16.0.51Hay bales can now be used to craft targets.
Legacy Console Edition
TU19CU7 1.12 Patch 1 Added hay bales.
1.90 The textures of hay bales have been changed.
New Nintendo 3DS Edition
0.1.0 Added hay bales.

Issues

Issues relating to "Hay Bale", "Hay Block", or "Hay" are maintained on the bug tracker. Report issues there.

Gallery

Renders

Screenshots

References

  1. MC-1133 — "Whether or not a player experiences some effect is calculated based on the block under the center of the player" — resolved as "Fixed".

External Links