A structure void is an invisible block that allows existing blocks to remain unchanged rather than be overridden when using the structure block to load a structure.
Obtaining
Structure voids are available only using the /setblock
, /fill
, or /give
commands.
In Java Edition, they are also available in the creative inventory if cheats are enabled.
Usage

Structure voids can be placed as part of a structure and are ignored when the structure file is saved. This results in the blocks at the location where the structure is placed being maintained and not being overridden. For example, if a player saves a 2 block high structure with air at the top and a structure void at the bottom, and loads it into a 2 block high area of stone, the top block becomes air but the bottom stays stone.
In Java Edition, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as red cubes when "Show invisible blocks" is turned on in Save mode inside a Structure Block. Blocks can also replace structure voids similarly to snow and grass. A piston can move a structure void, but the structure void pushed by the piston will turn into air.
In Bedrock Edition, structure void block's hitboxes are the same as a full block, and, similar to barriers, appear when held by the player. Unlike Java Edition, they can support blocks such as signs, torches, rails and redstone wire. A piston cannot move a structure void.
As there is no collision box, entities can pass through, although liquids cannot.
Sounds
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-169612 — Many blocks make very slightly different sounds to stone
Data values
ID
Name | Identifier | Form | Translation key |
---|---|---|---|
Structure Void | structure_void | Block & Item | block.minecraft.structure_void |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Structure Void | structure_void | 217 | Block & Giveable Item[i 2] | Identical[i 3] | tile.structure_void.name |
Block states
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
structure_void_type | 0x1 | void | air | 1 | Structure Air |
void | 0 | Structure Void |
History
Java Edition | |||||
---|---|---|---|---|---|
1.10 | 16w20a | ![]() ![]() ![]() | |||
pre1 | Structure voids are no longer indestructible. | ||||
The blast resistance of structure voids has been reduced to 0 (was 18,000,003). | |||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 217. | |||
Can now be directly replaced. | |||||
1.14 | 18w43a | ![]() | |||
1.15 | 19w39a | ![]() ![]() | |||
1.17 | 21w20a | ![]() ![]() | |||
Structure void rarity color was changed from common to epic. | |||||
1.19.3 | 22w42a | Structure voids no longer emit block particles when broken.[1] | |||
22w44a | Structure voids are now available in the creative inventory, but only if cheats are enabled. | ||||
22w45a | Moved structure voids behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on. | ||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | "Added" structure void. Similarly to structure blocks, they have no assigned block ID and cannot be obtained in-game. | |||
Bedrock Edition | |||||
1.13.0 | beta 1.13.0.1 | ![]() | |||
Structure voids are currently available only through Experimental Gameplay. | |||||
beta 1.13.0.4 | ![]() | ||||
beta 1.13.0.6 | ![]() | ||||
1.16.0 | beta 1.16.0.57 | The functionality of structure voids and structure blocks is no longer behind Experimental Gameplay. |
Issues
Issues relating to "Structure Void" are maintained on the bug tracker. Report issues there.
Trivia
- If Classic Textures are used, structure voids appear like
instead of
.[Bedrock Edition only]