Green shrubs were variants of the grass block ID with block metadata with a value from 3 to 15 inclusive in Java Edition. Unlike the intentionally-implemented shrub, their color changed depending on the biome.
Obtaining
When broken normally, green shrubs had a 1⁄8 chance of dropping wheat seeds, due to being a type of grass. This drop rate is affected by fortune like normal grass as well. Green shrubs could be obtained as an item using shears.
Appearance
Unlike the normal shrub, which was not tinted per biome, the green shrub was, hence its name. This gives rise to many visually distinct colorations:
Data values
ID
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Grass | tallgrass | 31 | tile.tallgrass.grass.name |
Block data
History
Java Edition Beta | |||||
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1.6 | Test Build 3 | ![]() | |||
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1.8 | Pre-release | Green shrubs can now be harvested with shears, allowing for its acquisition from its block form. | |||
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Pre-release 2 ;) | The item is now called "Grass" in the inventory. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | ![]() | |||
1.5 | 13w02a | Green shrubs now cause a game crash if brought into view,[verify] likely due to not having an assigned texture. This affects both its block and item forms. | |||
13w09b | Green shrubs no longer trigger a game crash. | ||||
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1.8 | 14w07a | ![]() | |||
14w10a | ![]() ![]() | ||||
14w25a | Removed green shrubs. |
Issues
Green Shrubs effectively were issues themselves, due to resulting from a quirk of block metadata handling at the time. As they have since been removed with several reworkings of block metadata, they can be considered already fixed.
Gallery
Renders
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Plains green shrub
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Taiga grass
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Snowy Plains green shrub
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Jungle green shrub
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Desert green shrub
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Swamp green shrub
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Badlands green shrub