An observer is a block that emits a quick redstone pulse from its back when the block or fluid directly in front of its "face" experiences a change.
Obtaining
Breaking
An observer requires a pickaxe to be mined. When mined without a pickaxe, it drops nothing.
Block | Observer | |
---|---|---|
Hardness | 3 | |
Tool | ||
Breaking time[A] | ||
Default | 15 | |
Wooden | 2.25 | |
Stone | 1.15 | |
Iron | 0.75 | |
Diamond | 0.6 | |
Netherite | 0.5 | |
Golden | 0.4 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting
Ingredients | Crafting recipe |
---|---|
Cobblestone + Redstone Dust + Nether Quartz |
Usage
An observer is placed similarly to a piston. It observes the block that it is placed against. The texture of the detecting side is that of an observing face. As observers can detect the state of other observers, placing two adjacent observers, each watching the other, can make a fast and compact redstone clock. They send out a pulse.
Behavior
In Java Edition, an observer detects changes in its target's block states, or the breaking or placing of a block (i.e. changes in its block state, but not its block entity data). This means that changes like the age of crops can be detected because they are part of the block states.
In Bedrock Edition, an observer acts as a block update detector and detects anything that causes a block update.
The causes and propagation of block updates are different between Java Edition and Bedrock Edition. As a result, each can detect some kinds of changes that the other cannot. See the table below for a comparison.
When it detects something, the observer emits a redstone pulse of strong power at level 15 for 2 game ticks (1 redstone tick). The pulse can power redstone dust, a redstone comparator, a redstone repeater, or any mechanism component located at its opposite end.
In Java Edition, the pulse is emitted with a delay of 1 redstone tick. In Bedrock Edition, it is supposed to be delayed by 1 tick as well but is actually delayed 2 redstone ticks due to MCPE-15793, a bug causing redstone delays to be incorrect when components are activated by world changes (which, in the case of the observer in Bedrock Edition, is the only way it can be activated), as opposed to pure redstone components ticking. Its timing can also be incorrect due to MCPE-73342.
It also counts as a block update when the observer itself is moved by a piston. When this happens, an observer emits a pulse after being pushed or pulled, but not beforehand. This enables them to be used in flying machines.
Observers behave as both opaque and transparent blocks: they block light and allow mob spawning on top, but do not block opening chests below, do not cut off redstone wire, and cannot conduct redstone power.
Because observers in Java Edition detect changes in the block state, and not block updates, they can detect a wider range of phenomena than a block update detector (BUD) circuit in Bedrock Edition can detect (as some block state changes don't cause block updates). Observers in Bedrock Edition do detect block updates but not block state changes, and so they detect the exact same things that any other BUD would detect in that edition.
Limitations
Change in block state | Detected in | |
---|---|---|
Bedrock Edition | Java Edition | |
A block or a fluid being placed or broken in any way; either directly by player, enderman, or ravager or through:
|
Yes | Yes |
Water being inserted to or removed from a block that can be waterlogged. | Yes | Yes |
A water (or lava, if lavaSourceConversion is set to true [JE only]) source block being created by having 2 water source blocks unite to each other.
|
Yes | Yes |
Fire being ignited or extinguished in any way; either directly by player or through:
|
Yes | Yes |
A fire is turn into a soul fire (but not vice versa). | Yes | Yes |
Fluid or powder snow being placed in or removed from a cauldron or the level of the water/lava/powder snow cauldron changing in any way, for example using bucket (empty, water, lava, powder snow), bottle, water bottle, rain, snowfall, pointed dripstone, burning entity on water/powder snow cauldron. | Yes | Yes |
Block being replace by /setblock , /fill , or /clone commands.[5][6]
|
Yes | Yes |
Change block state of block using debug stick.[Java Edition only] | N/A | No |
A nether portal being created. | Yes | No[7] |
A nether portal being destroyed. | No[8] | Yes |
An end portal being created. | No | No |
An end portal being destroyed. | No | Yes |
The creation of an iron golem, a snow golem, or a wither. | Yes | Yes |
A (sticky) piston (head) extending or retracting. | Yes | Yes |
A block being pushed or pulled by a (sticky) piston; either directly or stuck to slime block or honey block moved by the piston.[9] | Yes | Yes |
A monster spawner block activating. | No | No |
The mob spawn of a monster spawner being changed using a spawn egg. | No | No |
A (trapped) chest turns into a double (trapped) chest and vice versa. | N/A | Yes |
A chest, a trapped chest, or an ender chest opening or closing. | No | No |
A shulker box opening or closing. | No | Yes |
A barrel opening or closing. | Yes | Yes |
The inventory of a block that a comparator can measure as a container changing. | No | No |
The crack stage of an anvil changing after use. | Yes | Yes |
A snow layer being added into snow by player or by snowfall.[10] | Yes | Yes |
A beacon activating or deactivating. | Yes | No |
A command block producing a success. | No | No |
The unconditional/conditional stage of a command block changing. | Yes | Yes |
The impulse/chain/repeat stage of a command block changing. | Yes | Yes |
A piece of a cake or a cake with candles changing. | Yes | Yes |
A hopper being activated or deactivated. (Turning the hopper on/off) | Yes | Yes |
Dry farmland changing between its six dry-looking hydration stages. | No | Yes |
Farmland changing between dry and humid or vice versa. | Yes | Yes |
A dispenser or a dropper activating or deactivating. | Yes | Yes |
A dispenser, dropper, piston or sticky piston changing quasi-connectivity state.[11][Java Edition only] | No | Yes |
A (deepslate) redstone ore block activating or deactivating. | Yes | Yes |
Grass block or mycelium turning to dirt or nylium to netherrack after being spread using bone meal or grass block or mycelium decaying to dirt or nylium into netherrack. | Yes | Yes |
Coarse dirt or rooted dirt converting into dirt through the use of a hoe. | Yes | Yes |
Grass block, dirt, or dirt path converting into farmland through the use of a hoe. | Yes | Yes |
Grass block, podzol, mycelium, dirt, coarse dirt, or rooted dirt converting into dirt path through the use of a shovel. | Yes | Yes |
Farmland or dirt path converting into dirt. | Yes | Yes |
Concrete powder converting into concrete, either through direct contact with water, or entering water as a falling block. | Yes | Yes |
A sea pickle being added into a sea pickle. | Yes | Yes |
A pink petal being added into a pink petal. | Yes | Yes |
A turtle egg being added into a turtle egg. | Yes | Yes |
A turtle egg being removed from a turtle egg by breaking or trampling. | Yes | Yes |
The hatch block state of a turtle egg and a sniffer egg changing.
|
Yes | Yes |
A stone, cobblestone, deepslate, or any stone brick variant block being turned into an infested block by silverfish. | Yes | Yes |
A double slab being created by adding a slab into another slab. | Yes | Yes |
Ice melting into water or water freezing into ice. | Yes | Yes |
Water freezing into frosted ice through the use of Frost Walker or frosted ice melting into water. | Yes | Yes |
Turn pumpkin into carved pumpkin using shears. | Yes | Yes |
Turn logs/woods/stems/hyphae/block of bamboo into stripped logs/woods/stems/hyphae/block of stripped bamboo using axes. | Yes | Yes |
The stage of a sapling or bamboo changing. | Yes | Yes |
The age of mangrove propagules, bamboo, wheat, carrots, potatoes, beetroots, melon stem, pumpkin stem, nether wart, cocoa, sweet berry bush, chorus flower, cactus, sugar cane, kelp, weeping vines, twisting vines, cave vines, fire, frosted ice, torchflower crop, or pitcher crop changing. | Yes | Yes |
A torchflower crop turning into a torchflower. | Yes | Yes |
Fluid flowing into the empty space to or draining from a block.[12] | Yes | Yes |
Fluid, light block, or composter level changing. | Yes | Yes |
(Flowing) water turning into stone through contact with lava. | Yes | Yes |
Flowing lava turning into cobblestone through contact with water. | Yes | Yes |
Lava turning into obsidian through contact with water. | Yes | Yes |
(Flowing) lava turning into basalt through contact with soul soil and blue ice. | Yes | Yes |
Water turning into bubble column or vice versa. | Yes | Yes |
Upward bubble column turning into whirlpool bubble column or vice versa. | Yes | Yes |
An eye of ender being inserted into an end portal frame. | Yes | Yes |
Player or villager sleeping/waking up in a bed. | Yes | Yes |
A grass block, a mycelium, or a podzol block becoming snowy or not snowy. | Yes | Yes |
Text in a sign or a hanging sign being edited. | Yes | No |
A dye or glow being applied to a sign or a hanging sign or removed from it. | Yes | No |
Waxing a sign or a hanging sign using a honeycomb. | Yes | No |
The mode of a structure block or a comparator changing. | Yes | Yes |
A grass block, grass[BE only] or fern[BE only] being grazed by a sheep. | Yes | Yes |
A carrot crop being eaten by a rabbit. | N/A[13] | Yes |
A button being pressed or returning to inactive state. | Yes | Yes |
A pressure plate or the detector rail activating or returning to inactive state. | Yes | Yes |
The power of a weighted pressure plate, redstone wire, daylight detector, or target changing. | Yes | Yes |
A lever being flicked. | Yes | Yes |
A redstone lamp or a redstone torch lighting up or turning off. | Yes | Yes |
The mode of daylight detector being changed. | Yes | Yes |
A TNT igniting. | Yes | Yes |
Coral/coral block/coral fan converting into dead coral/coral block/coral fan. | Yes[14] | Yes |
A sponge turning into a wet sponge. | Yes | Yes |
A wet sponge drying into a sponge in the Nether.[15] | Yes | N/A |
A door being opened or closed by a player, a villager, a piglin, a piglin brute, a vindicator[JE only], a wandering trader[BE only], or redstone. | Yes | Yes |
A trapdoor being opened or closed by a player or redstone. | Yes | Yes |
A fence gate being opened or closed by a player or redstone. | Yes | Yes |
The in_wall block state of a fence gate changing.
|
Yes | Yes |
A furnace, a blast furnace, or a smoker lighting up or turning off. | Yes | Yes |
The distance of leaves or a scaffolding changing. | Yes | Yes |
The bottom block state of a scaffolding changing.
|
Yes | Yes |
A potion being moved in or out of a brewing stand. | Yes | Yes |
Book and quill or written book being moved in or out of a lectern. | Yes | Yes |
The note of a note block being changed. | No | Yes |
A note block being left-clicked in Survival mode. | No | No |
The instrument block state of a note block changing.
|
No | Yes |
A music disc being inserted to or removed from a jukebox by player, hopper, or minecart with hopper. | No | Yes |
A redstone repeater locking or unlocking. | Yes | Yes |
The delay of a redstone repeater being changed. | Yes | Yes |
A redstone repeater, a redstone comparator, an observer, a note block, a lectern, a lightning rod, an activator rail, a powered rail, a sculk sensor[n 1], a calibrated sculk sensor[n 1], a tripwire, or a tripwire hook activating or deactivating. | Yes | Yes |
A tripwire or a tripwire hook attaching or detaching. | Yes | Yes |
The disarmed [JE only] or disarmed_bit [BE only] block state of a tripwire changing.[16]
|
N/A | N/A |
Sculk shrieker starting shrieking. | No[17] | Yes |
Sculk shrieker stopping shrieking. | Yes | Yes |
Sculk catalyst blooming or unblooming. | Yes | Yes |
A dragon head or a piglin head activating or deactivating. | Yes | No |
A conduit activating or deactivating. | N/A | N/A |
An item frame being placed or an item being added to, rotated in or removed from an item frame. | Yes | No |
Something being teleported by an end gateway. | Yes | No |
An item being inserted to or removed from a flower pot. | Yes | Yes |
The shape or rotation of walls, fences, iron bars, glass panes, stairs, tripwire, redstone, vines, mushroom blocks, mushroom stem, fire, all type of rails, glow lichen, sculk vein, pointed dripstone, or chorus plant changing. | Yes | Yes |
The top block state of the walls changing.
|
Yes | Yes |
A melon/pumpkin creates from a melon stem/pumpkin stem. | Yes | Yes |
The stem of a melon or pumpkin attaching or detaching. | Yes[18] | Yes |
Kelp/weeping vines/twisting vines/cave vines turning into a kelp/weeping vines/twisting vines/cave vines plant or vice versa. | No | Yes |
The berries block state of the cave vines (plant) changing.
|
No | Yes |
A campfire being lit or extinguished. | Yes | Yes |
Food being cooked or popping out of a campfire. | Yes | No |
A hay bale being placed or removed below a campfire. | No | Yes |
Glowstone being added into a respawn anchor. | No | Yes |
A respawn anchor being used. | No | Yes |
A lodestone being used. | No | No |
Oxidation level of unwaxed copper or cut copper block, slab, or stairs changing. | Yes | Yes |
A copper or cut copper block, slab, or stairs being waxed or unwaxed. | Yes | Yes |
Grass/fern/seagrass turning into tall grass/large fern/tall seagrass after bone meal is used on it. | Yes | Yes |
Cactus, sugar cane, bamboo, bamboo shoot, vines, weeping vines, twisting vines, kelp, cave vines, pointed dripstone, or chorus flower growing. | No | Yes |
Chorus flower growing or leaving a chorus plant behind and causing a block update to that. | Yes | Yes |
An amethyst cluster growing. | Yes | Yes |
A bamboo shoot turning into bamboo. | Yes | Yes |
The leaves block state of bamboo changing.
|
Yes | Yes |
Mushroom spreading. | No | Yes |
1-block-tall flowers spreading after bone meal is used on one.[Bedrock Edition only] | No | N/A |
Glow lichen spreading after bone meal is used on one. | No | Yes |
Moss blocks spreading after bone meal is used on one. | No | Yes |
A big dripleaf increasing or decreasing its tilt. | Yes | Yes |
A big dripleaf turning into a big dripleaf stem. | Yes | Yes |
A big dripleaf growing after bone meal is used on it. | No | Yes |
A small dripleaf turning into a big dripleaf after bone meal is used on it. | Yes | Yes |
Hanging roots being created underneath rooted dirt after bone meal is used on it. | Yes | Yes |
A hanging mangrove propagule being created underneath mangrove leaves after bone meal is used on it. | No | Yes |
The number of sea pickle(s) changing after bone meal is used on a coral block. | Yes | Yes |
A sea pickle being created after bone meal is used on a coral block.{{only | N/A[19] | Yes |
Using bone meal on pink petals that do not already have 4 petals. | Yes | Yes |
Vegetation[20] growing on top of or inside grass block, water, moss block, or nylium after bone meal is used on one. | N/A | Yes |
A sapling or a propagule turning into a tree. | Yes | Yes |
A mushroom turning into a huge mushroom after bone meal is used on it. | Yes | Yes |
An azalea turning into a azalea tree after bone meal is used on it. | Yes | Yes |
A fungi turning into a huge fungi after bone meal is used on it. | Yes | Yes |
A grass block turning into dirt when a sapling grows into a tree on that grass block. | Yes | Yes |
A grass block/dirt turning into podzol[21] when a 2×2 spruce sapling grows into a tree on that grass block/dirt. | Yes | Yes |
A grass block/dirt or any other blocks turning into rooted dirt by when an azalea or a flowering azalea grows on that grass block/dirt. | Yes | Yes |
Mud turning into muddy mangrove roots when a mangrove tree grows. | Yes | Yes |
A block that has sculk_replaceable tag turning into sculk by sculk catalyst.
|
Yes | Yes |
A sculk vein/Sculk veins being created by sculk catalyst. | Yes | Yes |
The shape of sculk vein(s) changing by sculk catalyst. | Yes | Yes |
A sculk sensor or a sculk shrieker being created by sculk catalyst. | Yes | Yes |
A bell ringing. | Yes | No |
A bee leaving a bee nest or a beehive. | Yes | Unknown |
A bee entering a bee nest or a beehive (thus increasing the honey level). | No | Yes |
The honey being collected from a bee nest or a beehive using shears or a glass bottle. | Yes | Yes |
A candle being added into a candle. | Yes | Yes |
A candle being added into a cake. | Yes | Yes |
A candle or candle cake being lit or extinguished. | Yes | Yes |
Dirt/coarse dirt/rooted dirt turning into mud through the use of a water bottle. | Yes | Yes |
Mud turning into clay through the use of pointed dripstone. | Yes | Yes |
A book being add or remove from a chiseled bookshelf by player, hopper, minecart with hopper, or dropper. | Yes | Yes |
A suspicious block becoming less dusted as the player uses a brush, or more dusted if the player stops using a brush. | Yes | Yes |
A suspicious block turning into sand or gravel. | Yes | Yes |
All other block/block state changes. | Yes | Yes |
Note blocks
The observer can be placed under note blocks to produce bass drum sounds.
Sounds
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 1.1-1.2 | |
Blocks | When the block is placed | use | 1.0 | 1.2-1.25 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.75 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.35 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values
ID
Name | Identifier | Form | Translation key |
---|---|---|---|
Observer | observer | Block & Item | block.minecraft.observer |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Observer | observer | 251 | Block & Giveable Item[i 2] | Identical[i 3] | tile.observer.name |
Block states
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | south | down east north south up west | The direction the observer is observing. The same direction the player faces when placing the block. |
powered | false | false true | True while the observer is observing a change and emitting a pulse. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Hidden) | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the observer is observing.
|
minecraft:facing_direction | Not Supported | down | down east north south up west | Unsupported | The direction the observer is observing. |
powered_bit | 0x8 | false | false true | 0 1 | True while the observer is observing a change and emitting a pulse. |
History
Java Edition | |||||
---|---|---|---|---|---|
November 24, 2012 | When announcing the upcoming 1.5 Redstone Update, Jeb mentions that changes to redstone logic may break existing BUD functionality, and therefore that block update detection may need to be implemented into the game in a more permanent, intentional form, rather than as a behavioral quirk. | ||||
1.11 | 16w39a | ![]() | |||
Note: the "arrow" texture on the top/bottom of observers is pointing the wrong direction (toward the input, rather than the output). | |||||
Observers act as a block update detector. | |||||
Observers emit pulses that lasted 1 game tick (0.5 redstone ticks) and have a signal strength of 1. | |||||
Observers can power blocks (like a redstone repeater). | |||||
Observers have no delay between detecting a block update and emitting a pulse, meaning that observers are essentially instant. | |||||
Observers are placed with the observing, or input, side facing the player. | |||||
16w41a | Observers now emit 4 game tick (2 redstone ticks) pulses.[22] | ||||
The signal strength of observers has now been changed to 15.[23][24] | |||||
Observers *appear* to no longer strongly power blocks, and now emit only activation power, like a block of redstone (and this may be the intended behavior for this snapshot). However, in reality, they still strongly power blocks, but the blocks adjacent to those blocks aren't given block updates, causing buggy behavior.[25] | |||||
Observers are now placed with the output facing the player.[26][27] | |||||
A bug where observers would redirect redstone dust from all 4 directions has now been fixed.[28] (They are supposed to redirect dust only from their output side.) | |||||
16w42a | The developers have attempted to make observers no longer detect block updates happening to air blocks, in order to make observer behavior more predictable.[29] In the process, they have broken redstone mechanics a bit, so that the block update bug from the previous snapshot now affects redstone repeaters and redstone comparators, too.[30] | ||||
16w43a | ![]() | ||||
General redstone mechanics for observers now work as they did before 16w42a, with the exception of the change named below. | |||||
Observers now output strong power like in 16w39a, except that they, as well as redstone repeaters and redstone comparators, no longer provide block updates to transparent blocks or air. | |||||
16w44a | The observer block update changes relating to redstone from 16w42a and 16w43a have now been fully reverted. | ||||
The behavior of observers has now been overhauled/redefined. Observers have now been changed from a block update detector to a block state change detector. | |||||
Observers have now been changed to detect when the block it was observing changed, its basic block state changed, or the block was placed/destroyed. (Note that it does not detect changes in the extended block state, e.g. changes that are not saved when the world is unloaded, such as the shape of a fence, or whether or not a repeater is locked.) This change has now made observer behavior much more predictable, as unexpected/invisible block updates would no longer trigger observers.[31] | |||||
Observers have now been changed to emit a 2 game tick (1 redstone tick) pulse when activated.[32] | |||||
Observers no longer output power instantly.[33] | |||||
pre1 | ![]() | ||||
The redstone output side of observers now blinks red when it outputs power. | |||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 218. | |||
Due to The Flattening, observers can now detect all block state changes, e.g. the changes in the shape of fences and redstone dust. | |||||
pre4 | Observers no longer produce a pulse when placed by hand. | ||||
1.14 | 18w43a | ![]() ![]() | |||
1.16 | 20w10a | Observers can now support ladders and tripwire hooks.[34] | |||
20w14a | Observers now correctly detect when the status of the fence changes. | ||||
Pre-release 3 | ![]() | ||||
1.17 | 21w13a | Observers now correctly detect when a grass block changes to dirt if a tree grows on top. | |||
Pocket Edition Alpha | |||||
v0.15.0 | May 2, 2016 | Jeb tweeted that Daniel Wustenhoff is a working on a BUD block.[35] | |||
![]() | |||||
build 1 | ![]() | ||||
v0.15.3 | Observers are now placed like a piston and not a log. | ||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | ![]() | |||
Observer blocks can now detect many more block changes. | |||||
The strength of the redstone pulse outputted by observer blocks has now been increased. | |||||
Observers no longer pulse twice when observing a retracting piston. | |||||
Opening and closing the command block screen no longer activates an observer block. | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
1.16.0 | beta 1.15.0.53 | Observers no longer emit a pulse when they are first placed. | |||
1.16.100 | beta 1.16.100.55 | Observers no longer get stuck in an active state when moved by pistons. | |||
1.20.10 | beta 1.20.10.23 | Now uses the minecraft:facing_direction block state instead of facing_direction . | |||
Legacy Console Edition | |||||
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | ![]() |
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Issues
Issues relating to "Observer" are maintained on the bug tracker. Report issues there.
Trivia
- The current observer texture was created because Jeb kept confusing the front with the back. He said it was inspired by the "rejected texture" created by Tommaso Checchi.[36][37]
Gallery
-
Development image of an observer from Jeb.
-
The first image released of the new observer texture for Java Edition.
See also
References
- ↑ For example, a button cling on a block, when break the block that a button are clinging, that button will break and cause block update which can be detect by observer.
- ↑ For example, a mushroom are on light level of 13, according to Minecraft Wiki, at level 13 and above, mushroom will uproot unless on mycelium, podzol or nylium. When update the mushroom, that mushroom will break and cause block update which can be detect by observer.
- ↑ Another example, a wheat block are on light level of 0, according to Minecraft Wiki, at level 0 and below, wheat block will uproot. When update the wheat, that wheat will break and cause block update which can be detect by observer.
- ↑ For example, place 2 chorus plants on top of an end stone. When place a chorus plant on the side of the bottom one, that "bottom" chorus plant will break and cause block update which can be detect by observer.
- ↑ If a block get replaced by itself (with the same block states) by the
/clone
command, the observer will still be able to detect that. This does not happen for/setblock
and/fill
.[more information needed] - ↑ If observer is placed using
/setblock
or/fill
, that observer will be powered. This don't work for/clone
.[more information needed] - ↑ MC-107664
- ↑ MCPE-130935
- ↑ If an observer being pushed/pulled by a (sticky) piston, that observer will also powered.[more information needed]
- ↑ In Java Edition the game rule
snowAccumulationHeight
must be larger than1
. - ↑ The change of quasi-connected state usually coincides with some other block state change for these mechanisms, such as activating to dispense an item, or the piston head extending/retracting. Therefore, this effect is only noticeable when a dropper or dispenser "deactivates" by losing its quasi-connected status when the redstone power source is turned off. To demonstrate, use a lever to power a redstone repeater that quasi-connects to a dropper. Monitor the dropper with an observer. Turn the lever on. The dropper will drop an item and the observer will trigger. Turn the lever off. The dropper will not do anything, but the observer will trigger again because it detects the dropper's change in quasi-connected state.
- ↑ When the fluid source block is removed, all of the fluid flowing from the source will also be removed and cause a block update.
- ↑ In Bedrock Edition, rabbits do not eat carrot crops; see MCPE-113321 and MCPE-131980.
- ↑ In Bedrock Edition, the death of a coral fan cannot happen under normal circumstances — it happens the very next tick after the coral fan is placed, so the observer will already be reading the placement or water removal update, and coral fans placed using commands are waterlogged — but if lag is used to make the unwaterlogging and death events happen separately, the observer will detect both. For coral, the death also happens too fast for the observer to detect it separate from the placement or water removal, but a non-waterlogged coral can be placed using commands. Coral blocks take multiple seconds to die, and removing water next to the coral block does not activate the observer anyway, so they can be detected under normal circumstances.
- ↑ This event cannot normally happen, but if commands are used to place a wet sponge in the nether, the sponge will dry when it recieves a random tick.[Bedrock Edition only] In Java Edition, sponges in the Nether always stay wet.
- ↑ The
disarmed
[JE only] ordisarmed_bit
[BE only] block state cannot change without also detaching the tripwire, so this event cannot happen in isolation. - ↑ In Bedrock Edition, observers detect when a sculk shrieker stops shrieking, but not when it starts shrieking.
- ↑ In Bedrock Edition, placing a pumpkin or melon next to a corresponding stem does not cause the stem to attach.
- ↑ In Bedrock Edition, using bone meal on a coral block does not create sea pickles, due to MCPE-171383.
- ↑ Grass, tall grass, 1-block-tall flower, seagrass, tall seagrass, coral, (wall) coral fan, moss carpet, azalea, flowering azalea, roots, fungus, nether sprouts, twisting vine, and pink petals.
- ↑ Both under the sapling and the area around the sapling.
- ↑ MC-107410
- ↑ MC-107783
- ↑ MCPE-17439
- ↑ MC-108696
- ↑ MC-107934
- ↑ MCPE-17321
- ↑ MC-107795
- ↑ MC-107730
- ↑ MC-108897
- ↑ MC-107760
- ↑ MC-108697
- ↑ MC-107623
- ↑ MC-146824
- ↑ "Hype train! @darngeek is working on a device that acts as a proper BUD block in MC:PE (PC eventually), currently called "Observer"" – @jeb_ (Jens Bergensten) on X, May 2, 2016
- ↑ a b "Here's my rejected graphics for the Observer, because @darngeek has no artistic sensibility" – @_tomcc (Tommaso Checchi) on X, May 2, 2016
- ↑ "I kept confusing myself which side was front and back, so here's something inspired by the works of @_tomcc http://i.imgur.com/IK2d8m2.png" – @jeb_ (Jens Bergensten) on X, November 7, 2016
External Links
- Block of the Week: Observer – Minecraft.net on November 10, 2017