A jukebox is a block used to play music discs.
Obtaining
Breaking
A jukebox can be broken using any tool, but an axe is the fastest. Jukeboxes also drop all of their contents.
Block | Jukebox | |
---|---|---|
Hardness | 2 | |
Tool | ||
Breaking time[A] | ||
Default | 3 | |
Wooden | 1.5 | |
Stone | 0.75 | |
Iron | 0.5 | |
Diamond | 0.4 | |
Netherite | 0.35 | |
Golden | 0.25 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting
Usage
Playback
Using a music disc on a jukebox inserts the disc and plays music corresponding to the type of music disc used. Pressing use on the jukebox again ejects the disc and stops any music playing. Music discs play only once before they must be ejected and reinserted. Note particles emit out the top when sound is playing. The sound from the jukebox travels roughly 65 blocks in all directions. It supports all available music discs in the game.
Hoppers and droppers can be used to insert a disc into a jukebox.
Tamed parrots and allays dance when in a 3 block radius from a jukebox that's playing a disc.
Allay duplication
If an amethyst shard is used on an allay dancing next to a playing jukebox, the allay consumes the amethyst shard, emits heart particles, and duplicates into two allays. Both allays have a 5-minute cooldown before they can be duplicated again.
Redstone component
Active jukeboxes give off a redstone signal when a redstone comparator is placed directly behind it or through an adjoining block; its strength depends on the ID of the inserted disc. The following table shows the redstone strength output for each disc.
Power Level | Disc |
---|---|
0 | No disc inserted |
1 | "13" |
2 | "cat" |
3 | "blocks" |
4 | "chirp" |
5 | "far" |
6 | "mall" |
7 | "mellohi" |
8 | "stal" |
9 | "strad" |
10 | "ward" |
11 | "11"
"Creator (Music Box)" |
12 | "wait"
"Creator" |
13 | "Pigstep"
"Precipice" |
14 | "otherside" "Relic" |
15 | "5" |
They also emit a redstone signal when any music disc is played inside.
Looping
Jukeboxes disable adjacent hoppers when a music disc is playing inside them, due to them emitting a redstone signal even without using a comparator. When the song ends, the hopper placed below the jukebox will be re-enabled, so the disc will be automatically ejected and stored in the hopper. A system of hoppers and droppers can then be used to automatically re-insert the disc, causing it to loop.
If the hopper under the jukebox is powered by anything else, it will not eject the disc, breaking the loop.
Fuel
Jukeboxes can be used as a fuel in furnaces, smelting 1.5 items per block.
Note Blocks
Jukeboxes can be placed under note blocks to produce "bass" sounds.
Piston interactivity
Jukeboxes cannot be pushed by pistons. They also cannot be pushed or pulled by sticky pistons.
Sounds
Music discs are not included here.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.18 | 1.0 |
Data values
ID
Name | Identifier | Form | Translation key |
---|---|---|---|
Jukebox | jukebox | Block & Item | block.minecraft.jukebox |
Name | Identifier |
---|---|
Block entity | jukebox |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Jukebox | jukebox | 84 | Block & Giveable Item[i 2] | Identical[i 3] | tile.jukebox.name |
Name | Savegame ID |
---|---|
Block entity | Jukebox |
Metadata
DV | Description | |
---|---|---|
0 | No disc inserted | |
1 | Contains a disc |
The associated block entity is used to identify which record has been inserted.
Block states
Name | Default value | Allowed values | Description |
---|---|---|---|
has_record | false | false true | True when the jukebox contains a music disc. |
Block data
A jukebox has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities
- IsPlaying: Whether the record is currently playing.
- RecordItem: The item, without the Slot tag.
- Tags common to all items
- RecordStartTick: Value of TickCount when the record started playing.
- TickCount: Count of the number of record-playing ticks this jukebox has processed. Increments only while a record is loaded, whether playing or not.
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Sound of Music | Make the Meadows come alive with the sound of music from a jukebox. | Use a music disc on a jukebox in the Meadow biome. | 10G | Bronze |
Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() | Sound of Music | Make the Meadows come alive with the sound of music from a Jukebox | Sweet Dreams | While in a meadow biome, place down a jukebox and use a music disc on it. | adventure/play_jukebox_in_meadows
|
History
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.0.14 | ![]() | ||||
Jukeboxes support up to 15 music discs, using their data values: 0 being empty, 1 meaning it contained disc "13", and 2 meaning it contained disc "cat". Values 3–15 support any additional discs, though only "13" and "cat" are available in the vanilla game at the time. | |||||
Java Edition Beta | |||||
1.6 | Test Build 3 | The jukebox now supports more than 15 different music discs, because jukeboxes now have a block entity, which keeps track of the music disc by its item id, instead of using the block's data values. However, this potential won't be used until Java Edition 1.20 adds the 16th music disc well over a decade later. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | Jukeboxes are now broken faster using an axe. | |||
1.2.4 | release | Spruce planks, birch planks, and jungle planks can now be used to craft jukeboxes. | |||
1.5 | 13w04a | Active jukeboxes now give off a redstone signal when a comparator is placed behind it; its strength (1–12) depends on which disc is inserted. | |||
1.7.2 | 1.7.1 | Acacia planks and dark oak planks can now be used to craft jukeboxes. | |||
1.8 | 14w10a | ![]() ![]() | |||
14w10b | Jukeboxes no longer use the missing texture when playing music. | ||||
1.11 | 16w32a | The block entity ID has been changed from RecordPlayer to jukebox . | |||
1.12 | 17w14a | Parrots now dance to playing jukeboxes. | |||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 84. | |||
1.14 | 18w43a | ![]() | |||
1.16 | 20w06a | Crimson planks and warped planks can now be used to craft jukeboxes. | |||
1.19 | 22w11a | Mangrove planks can now be used to craft jukeboxes. | |||
1.19.1 | 22w24a | Allays now dance near jukeboxes that are playing music. | |||
Added block entity tags IsPlaying , RecordStartTick , and TickCount . | |||||
1.19.4 | 23w06a | Jukeboxes now emit a note particle above them while playing a music disc, to match Bedrock Edition. | |||
23w07a | Jukeboxes now emit a redstone signal when any music disc is played, matching Bedrock Edition. | ||||
Jukeboxes now redirect adjacent redstone wire to point toward themselves. | |||||
Droppers, hoppers, and minecarts with hopper can now interact with a jukebox. | |||||
1.20 | 23w18a | Jukeboxes have been added to the "Redstone Blocks" tab in the Creative inventory. | |||
1.20.2 | 23w33a | Jukeboxes now use wood sounds instead of stone sounds.[2] | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | ![]() | |||
1.10.0 | beta 1.10.0.3 | ![]() | |||
1.19.10 | beta 1.19.10.22 | Allays now dance near jukeboxes that are playing music. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
Jukeboxes spit out the music disc when done playing.[verify] | |||||
TU9 | The distance jukeboxes can be heard from has now been increased. | ||||
1.90 | ![]() |
Gallery
-
First image of a jukebox in Bedrock Edition.
-
A jukebox playing in a crimson forest.
Issues
Issues relating to "Jukebox" are maintained on the bug tracker. Report issues there.
Trivia

- C418 has the Steve skin with a jukebox for a head, likely because it was he who made most of the music for Minecraft.
- Edison phonographs use diamond-tipped needles. Similarly, the jukebox also needs a diamond as a crafting ingredient.
See also
References
External Links
- Block of the Week: Jukebox – Minecraft.net on May 26, 2017