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Bat Fang

Bat Fang
Move type Flying
Weapon type Red Beast Blue Beast Green Beast Colorless Beast
Might 14
Range 1
Required Adult (Flier)
SP 400
Exclusive? Yes
String ID SID_蝙蝠の爪牙
Numeric ID 3107
Description Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.

Effects

EffectsTargetsConditions
Permanent effects
Spd+3Unit Unit
Atk+2Unit Unit is transformed
Status effects
 Mobility increasedUnit UnitAt start of turn if
Unit Unit is transformed
Map effects
Transform Unit Unit Transforms
(reverts if conditions not met)
Unit UnitAt start of turn if
Unit Unit is adjacent to only
Dragon/Beast
Allies Allies or not adjacent
to any Ally Ally
Combat effects
Temporary buffs Atk/Spd+6Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Damage boost Boosts damage by X (max: 7)
X = 70% of (Unit Unit's Spd - Foe Foe's Spd)
Unit Unit's HP ≥ 25%
at start of combat
& Unit Unit's Spd
> Foe Foe's Spd

Notes

  • The stat increase that can be applied by Bat Fang is considered a temporary buff.
  • The maximum Spd difference that matters for Bat Fang's damage boosting effect is 10, due to Bat Fang's cap of 7 added damage.
  • The minimum Spd difference that matters for Bat Fang's damage boosting effect is 2, which provides 1 added damage.
  • With 【Phantom】 effects, Bat Fang will deal extra damage if the user would otherwise have equal or less Spd than the target.
    • This effect stops when the user is regularly 9 Spd slower than the target, as a 1-Spd advantage rounds down to 0 damage.
  • The damage boosting effect of Bat Fang is applied after other effects, and is thus not boosted by specials such as  Glimmer or  Astra.
  • The damage boosting effect of Bat Fang ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as  Gust,  Atk/Spd Excel, and  Dodge.
  • When equipped with skills such as  Beast or Beast Passives, a Beast unit will transform out of combat on turn 1 regardless of whether any transformation conditions are met such as from user's weapon or effects that add transformation conditions.
    • Skills such as  Beast or Beast Passives will also keep the unit from reverting from their Beast form.
  • Bat Fang applies the  Mobility increased status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If  Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
    •  Mobility increased does not stack with  Gallop, only the highest movement boosting value will be applied.
    •  Gravity and  Stall will negate the effects of Mobility increased.
  • The Atk+2 granted by Bat Fang when the user transforms is considered a stat boost, not a 【Bonus】 effect.
  • "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the  Mobility increased and stat boosting effects.
    • However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.

List of owners

UnitSkill chain

Bat Fang
N/A

Bat Fang
N/A

Bat Fang
N/A

Trivia

  • Bat Fang is the first exclusive  Beast weapon that is available to generic units.

In other languages

Language Name
Japanese 蝙蝠の爪牙
German Fledermauszahn
Spanish (Europe) Colmillo vampiro
Spanish (Latin America) Colmillo vampiro
French Croc chiroptère
Italian Zanna pipistrello
Traditional Chinese (Taiwan) 蝙蝠的爪牙
Portuguese Presa morcego

See also