Frozen[1] is a status effect that increases the Spd difference necessary for the user to perform a follow-up attack and decreases the Spd difference for the foe to perform a follow-up attack by a minimum of 10 Spd. For sources of this status effect, see the category page Sources of Frozen.
Skill Interaction
Main article: Skill interaction
- Frozen increases the Spd difference necessary to perform a follow-up attack.
- 【Phantom】 effects such as Spurn 4 or Phantom Spd 3 will not affect the Spd difference increasing effect of Frozen.
- All Spd difference increases and/or decreases will stack with each other.
- For example, if a unit has Laguz Loyalty and the foe has Foe Spd Difference Increase, the effects will stack and the the Spd difference necessary for the unit to make a follow-up attack remains the same.
- Frozen decreases the Spd difference necessary to perform a follow-up attack.
- 【Phantom】 effects such as Spurn 4 or Phantom Spd 3 will not affect the Spd difference decreasing effect of Frozen.
- All Spd difference increases and/or decreases will stack with each other.
- For example, if a unit has Laguz Loyalty and the foe has Foe Spd Difference Increase, the effects will stack and the the Spd difference necessary for the unit to make a follow-up attack remains the same.
Icon | Type | Example Source | Description | Sound Effect |
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Negative | Ice Prince's Seal Piercing Cold |
Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action: Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats x 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.) |
Sources of Frozen
List of Weapons
List of Unrefined Weapons
None, currently.
List of Refined Weapons
None, currently.
List of Skill Refined Weapons
Icon | Weapon | Refined Description |
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Sky-Pirate Claw | At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Frozen】 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Exposure】 Foe's attacks deal +10 damage. 【Frozen】 Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action: Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.) |
List of Assists
Assist | Description |
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Dreamlike Night | Grants another action to target ally, and if Canto has already been triggered by target ally, re-enables Canto. Inflicts Atk/Def/Res-7, 【Frozen】, and【Sabotage】on closest foes to target ally and any foe within 2 spaces of those foes through their next actions (cannot target an ally with Sing or Dance; this skill treated as Sing or Dance). 【Frozen】 Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action: Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
List of Specials
None, currently.
List of Passives
List of A Passives
None, currently.
List of B Passives
Icon | Passive | Description |
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Ice Prince's Seal | At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Frozen】, and【Guard】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). 【Frozen】 Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action: Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
List of C Passives
None, currently.
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
Icon | Captain Skill | Description |
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Piercing Cold | At start of turns 2 through 5, if captain is within 6 spaces of a foe, inflicts Spd-7 and【Frozen】 on closest foes to captain and foes within 2 spaces of those foes. 【Frozen】 Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action: Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.) |
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
In other languages
Language | Name |
---|---|
Japanese | 凍結 |
German | Gefroren |
Spanish (Europe) | Congelación |
Spanish (Latin America) | Congelación |
French | Congélation |
Italian | Congelamento |
Traditional Chinese (Taiwan) | 凍結 |
Portuguese | Congelamento |