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Vora

Vora ▶️ is a Flank Champion in Paladins, added on October 28th, 2020.

Lore

This is Vora's official bio currently found in her champion page in-game.


Vora had lived a whole life devoted to Io, the Moon Goddess. Her sacred martial order was one tasked with protecting ancient seals, but even they did not know the extent of the chaos beneath: Yagorath. Feeling forsaken by her Goddess, surrounded by unanswered prayers and broken bodies, she has chosen to embrace that chaos and start a life anew.

Even if Yagorath was defeated, the Realm is on a path of self-destruction, but she will deliver it from that fate. She brings the end... of those wars, of that suffering - an end to everything. Those who know her dread her coming, for she is Vora, Harbinger of the End of the Realm; and they are not prepared.

This is an unofficial version of Vora's bio intended to more clearly present all currently known information regarding her. Sources can be found here.


Her entire life, Vora had been told of Io, how she loved and cared for everyone, even when she was broken. Vora swore an allegiance to protect the ancient seals of Io which held chaos at bay, just as Io would protect her.

But, things soon became darker and then somehow even darker, as there were crusades. Vora's fellow guardians all met a slow and painful end, as meanwhile, a battle between the Magistrate and Resistance unfolded nearby right in her home town. Innocents died, as had all of Vora's fellow guardians, and yet Io was nowhere in sight. Vora gave everything for Io, and the goddess couldn't be bothered to appear the one time she was needed.

Vora had an epiphany, from the Magistrate and Resistance claiming to fight for justice, but destroying her hometown and leaving it in pieces, to the gods who appreciate you when useful, but ignore you otherwise, Vora decided everyone was just a pawn in a grand game of chess between the gods and powerful factions. Vora found this existence insulting, and though she could try to make her own faction, she instead decided to flip the table entirely. Seeing the Realm heading towards destruction, Vora is more than happy to assist in bringing about this fate; she intends to bring an end to the suffering, to the wars and chaos.

In this moment, the very chaos Vora had sworn to keep sealed, whispered to Vora and made her an offer, to which she gladly accepted. She was granted the power she needed to accomplish her goals and protect herself.

Vora would first head back to her home, where she'd come into conflict with Atlas and Lex, and at some point later, destroy Io's statue. Following this, Yagorath, the Darkness that had whispered to her, had finally emerged from her seal. Vora assisted Yagorath in another battle against Atlas and a number of other champions, which after seemingly emerging victorious, Yagorath headed north, while Vora remained in the south of the Realm to cause chaos. She would attack Octavia, as well as Vatu, targeting individuals that posed a threat to her and Yagorath's plans.

Though Yagorath would end up defeated by Azaan, Vora is still present in the Realm, though what she's doing is currently unknown.

In the Lost Future, it's unknown what became of Vora, as a different individual altogether ended up becoming the future character known as Vora. Though this other individual, similarly to the present day Vora, would aid the Darkness for many years in bringing about the end of the Realm. Their appearance was far more monstrous as well. At some point, they would encounter Atlas, being the one responsible for tearing off his arm. It's unknown what happened to this version of Vora following Atlas' retreat into the past.

Summary

Vora is a flank champion who focuses on sustained ranged damage, crowd control, and survivability. While loaded with various tools, her kit lacks the rapid and flexible mobility of certain other flanks, as well as lacking high burst damage, and to access certain aspects of her abilities, Vora must gain stacks of her unique resource.

Skills

Vora's passive, Darkness, augments two of Vora's abilities when full and heals her when used, though the abilities that use darkness drain its stacks even if they don't reach the augmentation threshold.
Vora's primary fire is Deadly Scythe, which sends out projectiles in a Medium→Light→Light→Heavy combo, each hit dealing follow-up damage over time.
Vora's Secondary fire, is Obliteration, which has her leap up and slam down into the ground while immune to both damage and crowd control, dealing damage and knocking enemies back. When used at full Darkness, Vora does additional damage and applies a slow to enemies' hit.
Dark Siphon is her Primary ability, where she sends out a projectile that does some damage initially, and more damage over time. When at full Darkness, Dark Siphon cripples the enemy hit.
For her Secondary ability, she has two charges of Tendril, which allow her to latch onto walls and propel upwards slightly before being pulled towards the surface she aims at.
Her Ultimate Ability is Harbinger's Wrath, where she enters a state with high damage reduction and movement speed, and if she closes in on an enemy, she silences, cripples, and stuns them as she slashes them, doing either a large burst of damage, or if the enemy is below a certain Health threshold, Executes them.

Talents and Cards

Vora's talents provide her following:

  • Provide additional percent-based damage over time to enemies hit by Dark Siphon when using Unyielding Pressure.
  • Allow Tendril to target allies providing them twice the benefits of Tendril Cards and also dealing damage over time to enemies latched onto, whith Parasitic Pull.
  • Obliteration has a reduced base cooldown, 50% cooldown reduction on eliminations, as well as giving it additional damage when used at full Darkness, with Eclipsed Affection.

Most of Vora's cards provide her with healing, damage resistance, as well as ability cooldown reduction.

Skills

Deadly Scythe

Damage (each/per tick)Light: 200 — Medium: 300 — Heavy: 600
Bleed: 100 /1.25s  
Description

Fire projectiles to deal damage over time and gain a stack of Darkness. Consuming Darkness heals Vora over time. Consuming maximum stacks augments other abilities.

Details

Detailed Description
A Scythe that sends out projectiles that deal damage and bleed their victims for 100 damage over 1.25s. Its attack chain is: Medium, Light, Light, Heavy.

Light: 200 damage
Medium: 300 damage
Heavy: 600 damage

Passive - Darkness

Hits with your scythe provide a Darkness stack to you. Using Dark Siphon or Obliteration will consume all Stacks, Healing you for 100 over 1s per Stack and augmenting the ability if at 5 Stacks. You can have a maximum of 5 Stacks.
  • This ability deals Direct Damage.
  • Light attack generates ~1.6% of ultimate charge, Medium generates ~2.5%, and Heavy generates ~3.6%.
  • Bleed damage deals 10 ticks of 10 Damage over 1.25s.
  • The chain resets after ~3 seconds of not firing.
  • Using other abilities will not interrupt the chain.
  • Has a maximum range of ~185 units.
  • Bleed damage is also applied to shields.
    • Grants Darkness stack also when hitting a shield.
  • Consuming stacks of Darkness will always heal you, even if your abilities do not connect with enemies.
Ability Video
Cooldown
11

Obliteration

Damage (each/per tick)600
+ Additional 300 /2s  
Description

Jump up and slash down, becoming Immune. On impact, deal 600 damage and apply Knockback. Consuming maximum Darkness deals increased damage and Slows.

Details

Detailed Description
Jump up and slash down around you, dealing 600 damage and applying a small Knockback to enemies hit. While using this ability, you are Immune to Damage and Crowd Control.
Using this ability with 5 Stacks of Darkness deals an additional 300 Damage and Slows enemies hit by 30% for 2s.
  • This ability deals Area Damage.
  • Immunity lasts until Vora lands.
  • Generates ~2.7% of ultimate charge for every enemy hit.
    • With 5 Darkness stacks generates ~4.2%.
  • The extra 300 damage from having maximum stacks counts as its own instance of damage.
  • Has a lockout time after using Obliteration of 0.5s.
Ability Video
Cooldown
6

Dark Siphon

Damage (each/per tick)200
+ Additional 400 over 1.5s  
Description

Deals 200 damage on hit and an additional 400 damage over time. Hitting an enemy Heals for 300 over 2s. Consuming maximum Darkness stacks Cripples on hit for 1.5s.

Details

Detailed Description
Launch a vicious projectile from your Scythe, dealing 200 damage on hit and an additional 400 damage over 1.5s. Hitting an enemy causes you to Regenerate 300 Health over 2s.
Using this ability with maximum Darkness Stacks will Cripple the enemy hit for 1.5s.
  • This ability deals Direct Damage.
  • Generates ~3.25% of ultimate charge.
  • Has a range of 350 units.
Ability Video
Cooldown
12

Tendril

Description

Manifest your will, propelling yourself towards your target with a tendril. Can hit players to pull you to them.

Details

Detailed Description
Manifest your will, propelling yourself towards your target with a tendril. Can hit players to pull you to them. If used close to a target, launch yourself in the air above them. Has 2 charges.
  • Has a range of 100 units.
Ability Video

Harbinger's Wrath

Damage (each/per tick)<66% — 1100  
Description

Hunt your enemies, increasing Movement Speed and reducing the damage you take. Select a nearby target to lock down, damaging or executing them if they are low health.

Details

Detailed Description
Channel your wrath to hunt your enemies, increasing your Movement Speed by 75% and decreasing the damage you take by 40%.
Select a target in range with LMB to hit them, Stunning, Crippling, and Silencing them. Enemies above 66% maximum Health take 1100 damage, while enemies at or below 66% maximum Health are Executed. This ability lasts 5s or until you select a target. Can be refired to cancel. If your target dies during the Stun, refund 25% Ultimate Charge.

▶️ “ARMAGEDDON APPROACHES!” (Self/Enemy)

▶️ “I am the herald!” (Ally)

  • This ability deals Direct Damage.
  • Counts as an Execute if used on an enemy at or below 66% Health.
  • Requires melee range to hit an enemy.
  • Vora can move while activating the ability.
  • Ultimate charge is expended in portions:
    • Initial activation costs 50% of the charge.
    • The remaining 50% will be used up when Vora hits the target, dies, or the duration runs out.
    • Cancelling early will consume only portion of these 50%, proportionally to the time spent with this ability active: 7% consumed for every 1 second spent.
  • Vora has to be to the left of the enemy to be able to target them.
  • Ignores Shields.
  • Ignores Crowd Control Immunity. Also grants herself Crowd Control Immunity.
Ability Video


Talents

Unyielding Pressure

Default Talent

Your Dark Siphon now deals an additional 10% of the target’s maximum Health as damage over 1.5s.


Parasitic Pull

Unlocks at Mastery Level 2

Tendril can now target allies & on attach provides them double your Tendril card effects after attaching. Hitting enemies with Tendril deals 225 damage over 1.25s.


Eclipsed Affection

Unlocks at Mastery Level 8

Reduce Obliteration's Cooldown by 2s and by 50% after earning an Elimination. When used at max Darkness stacks, Obliteration deals 100 more bonus damage.


Cards

This is a list with all cards available to Vora:

Name Image Description Cooldown Category
A Broken Path Increase the Healing received from Dark Siphon by {50|50} Health. Dark Siphon
A Change of Faith Reduce the Cooldown of Tendril by {0.6|0.6}s after hitting an enemy with Dark Siphon. Dark Siphon
A Dance with Fate Reduce the Cooldown of Tendril by {0.6|0.6}s. Tendril
Broken Promises Heal for {100|100} for each enemy hit with Obliteration. Obliteration
Crimson Ascent Reduce the Cooldown of Dark Siphon by {1|1}s if it fails to hit a target. Dark Siphon
Deadly Dance Generate {1|1}% Ultimate charge for each enemy hit by Obliteration. Obliteration
Elegant Paring Reduce the Cooldown of Dark Siphon and Obliteration by {0.4|0.4}s after activating Tendril. Tendril
False Idol Increase your Movement Speed by {7|7}% and gain {10|10}% Lifesteal for 5s after falling to or below 40% Health. 15 Armor / Weapon
Inevitability Reduce the Cooldown of Dark Siphon by {0.4|0.4}s after hitting at least one enemy with Obliteration. Obliteration
New Purpose Increase your maximum Health by {50|50}. Armor / Weapon
Otherworldly Tether Gain a {75|75} Shield for 5s after activating Tendril. 8 Tendril
Ruthless Elegance Increase the effect of the Knockback applied by Obliteration by {8|8}% of its base value. Obliteration
Sharpened Resolve Consuming Darkness stacks Heals you for an additional {10|10} per stack. Armor / Weapon
The Maw's Embrace Increase your Movement Speed by {6|4}% for 1s after hitting anything with Deadly Scythe. Armor / Weapon
Unified in Purpose Reduce the damage you take by {5|5}% for 3s after hitting an enemy with Dark Siphon. Dark Siphon
What May Come Reduce the damage you take by {4|4}% for 3s after activating Tendril. 6 Tendril

Pre-Built Loadouts

All of the following cards are in Vora's pre-built loadouts:


Parasitic Pull


Otherworldly Tether
Epic


Gain a 300 Shield for 5s after activating Tendril.
4
8



A Dance with Fate
Epic


Reduce the Cooldown of Tendril by 2.4s.
4




A Change of Faith
Uncommon


Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
2




Elegant Paring
Rare


Reduce the Cooldown of Dark Siphon and Obliteration by 1.2s after activating Tendril.
3




What May Come
Uncommon


Reduce the damage you take by 8% for 3s after activating Tendril.
2
6


Eclipsed Affection


Inevitability
Epic


Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
4




Sharpened Resolve
Rare


Consuming Darkness stacks Heals you for an additional 30 per stack.
3




The Maw's Embrace
Common


Increase your Movement Speed by 6% for 1s after hitting anything with Deadly Scythe.
1




Broken Promises
Epic


Heal for 400 for each enemy hit with Obliteration.
4




Elegant Paring
Rare


Reduce the Cooldown of Dark Siphon and Obliteration by 1.2s after activating Tendril.
3



Unyielding Pressure


Inevitability
Uncommon


Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
2




Crimson Ascent
Legendary


Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
5




Unified in Purpose
Rare


Reduce the damage you take by 15% for 3s after hitting an enemy with Dark Siphon.
3




New Purpose
Common


Increase your maximum Health by 50.
1




A Broken Path
Epic


Increase the Healing received from Dark Siphon by 200 Health.
4


Cosmetic Items

These are the Cosmetic Items currently available for Vora:

Champion Skin Collections

Default
Icons Character Model
Weapon Default Deadly Scythe
Rarity Common
Availability Standard
Release October 28th, 2020
Cost Free
Voicelines Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Free
Voicelines Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Herald
Icons Character Model
Weapon Herald's Scythe
Rarity Uncommon
Availability Standard
Release October 28th, 2020
Cost 60,000  •  300  •   •  Item can no longer be obtained by this. Bounty Store  •  Item can no longer be obtained by this. Season Pass 2019 - 2020
(Herald Vora Collection)
Voicelines Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 60,000  •  300  •   •  Item can no longer be obtained by this. Bounty Store  •  Item can no longer be obtained by this. Season Pass 2019 - 2020
(Herald Vora Collection)
Voicelines Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Seal Guardian
Icons Character Model
Weapon Seal Guardian's Scythe
Rarity Epic
Availability Limited
Release October 28th, 2020
Cost Item can no longer be obtained by this. Season Pass 2019 - 2020
(Seal Guardian Vora Collection)
Voicelines Seal Guardian Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Season Pass 2019 - 2020
(Seal Guardian Vora Collection)
Voicelines Seal Guardian Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Honor Guard
Icons Character Model
Weapon Honor Guard's Scythe
Rarity Epic
Availability Exclusive
Release October 28th, 2020
Cost  •  Item can no longer be obtained by this. Bounty Store  •  Item can no longer be obtained by this. Season Pass 2019 - 2020
(Honor Guard Vora Collection)
Voicelines Seal Guardian Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost  •  Item can no longer be obtained by this. Bounty Store  •  Item can no longer be obtained by this. Season Pass 2019 - 2020
(Honor Guard Vora Collection)
Voicelines Seal Guardian Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Galactic Conqueror
Icons Character Model
Weapon Conqueror's Scythe
Rarity Epic
Availability Exclusive
Release November 25th, 2020
Cost 800  •   •   • 
(Galactic Conqueror Vora Collection)
Voicelines Galactic Conqueror Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 800  •   •   • 
(Galactic Conqueror Vora Collection)
Voicelines Galactic Conqueror Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Ruby Rose
Icons Character Model
Weapon Crescent Rose
Rarity Epic
Availability Exclusive
Release June 29th, 2022
Cost  •  Item can no longer be obtained by this. RWBY Crossover Pass Level 1 Paid Reward - Event Pass Level
(Ruby Rose Vora Collection)
Voicelines Ruby Rose Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost  •  Item can no longer be obtained by this. RWBY Crossover Pass Level 1 Paid Reward - Event Pass Level
(Ruby Rose Vora Collection)
Voicelines Ruby Rose Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Golden
Icons Character Model
Weapon Golden Scythe
Rarity Legendary
Availability Mastery
Release October 28th, 2020
Cost Rewarded at Mastery Level 50
(Golden Vora Collection)
Voicelines Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Rewarded at Mastery Level 50
(Golden Vora Collection)
Voicelines Vora voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Emotes

Default
Icon Character Model
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release October 28th, 2020
Cost Free
Cost Free
Character Model

Crescent Sweep
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release October 28th, 2020
Cost  •  Item can no longer be obtained by this. Arcane Pacts Battle Pass Level 6 Battle Pass Level
(Endless Emote)
Cost  •  Item can no longer be obtained by this. Arcane Pacts Battle Pass Level 6 Battle Pass Level
(Endless Emote)
Character Model

Fouette
Icon Character Model
Weapon {{{weapon}}}
Rarity Epic
Availability Exclusive
Release October 28th, 2020
Cost Item can no longer be obtained by this. Season Pass 2019 - 2020
(Endless Emote)
Cost Item can no longer be obtained by this. Season Pass 2019 - 2020
(Endless Emote)
Character Model

MVP Poses

Default
Icon Character Model
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release October 28th, 2020
Cost Free
Cost Free
Character Model

Dominance
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release October 28th, 2020
Cost Item can no longer be obtained by this. Season Pass 2019 - 2020
Cost Item can no longer be obtained by this. Season Pass 2019 - 2020
Character Model

Darkstar
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release October 28th, 2020
Cost  •  Item can no longer be obtained by this. Arcane Pacts Battle Pass Level 64 Battle Pass Level
Cost  •  Item can no longer be obtained by this. Arcane Pacts Battle Pass Level 64 Battle Pass Level
Character Model

Poised to Strike
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release ???
Cost Item can no longer be obtained by this. RWBY Crossover Pass Trials of the Realm
Cost Item can no longer be obtained by this. RWBY Crossover Pass Trials of the Realm
Character Model

Trivia


Lore

  • Prior to becoming an acolyte of Io, Vora was originally a dancer,[1] largely practicing ballet specifically.[2] Even after becoming a priestess, Vora spent most of her time dancing and helping people.[3]
  • The reason Vora lacks the mark under her eye in the card A Broken Path is due to the card showing Vora's initiation ritual[4]
  • The outfit Vora wears is a priestess dress of Io[6]
  • Vora isn't being directly controlled or corrupted by the Darkness against her will, though whether or not she's being subtly influenced was left unclear.[7] Regardless, Vora's fully aware of what she's doing, having willingly accepted the offer Yagorath made her.[8][9]
  • Though Vora was given new powers by an otherworldly force similar to Furia and Seris, unlike those two, Vora is the actual name of the character and not a title.[10]
    • Despite this, what was initially thought to be Vora's counterpart in the Lost Future (due to also being called Vora)[11] was later revealed to have actually been an entirely different person who was corrupted and became Yagorath's harbinger.[12] This other harbinger was the one responsible for tearing off Atlas' arm.[13]
  • While it seems Vora's responsible for letting Yagorath free, it's implied Yagorath was slowly coming out no matter what. It's also implied Yagorath is the one responsible for Vora's fellow guardians dying.[14]
  • Vora is seemingly capable of transforming her body into a type of Darkness goop.[15]
  • Vora is slowly transforming into an actual Darkness creature, with her current state being corrupted, but not fully transformed.[16]
  • Though Yagorath was defeated by Azaan, Vora is still around.[17]
    • However, what Vora's currently doing remains unclear. Though possibly only a joke, one developer claimed Vora is hiding in the Abyss while she looks for a new partner.[18][19] Another developer, meanwhile, is unsure of what Vora's doing or what's planned for her, though assumes she's likely moping in a cave somewhere.[20]
  • Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Vora would be around 5'4 or 164cm tall.


Cameos

Vora appears in the following content:

Notable Characters that appear in Vora's own content includes:


References

  • The line "Not with a bang, but a whimper." (▶️) is a reference to the poem The Hollow Men.
    • The line "There is no such thing as justice, this is how the world goes." (▶️) may also be a reference to the poem.
  • The joke "Apparently Karne's son almost managed to cause armageddon in my stead; now that is funny. *laughs*" (▶️) is a reference to how Corvus was responsible for unleashing the Darkness in Atlas' timeline.[22]


Promotion


Concepts

  • The first versions of Vora were concepted around the time of Rise of Furia, with her being brainstormed as releasing in 2019, showing more monstrous designs.[27][28]
    • Other early designs can be seen here.[29]
    • To be more specific regarding release, Vora was initially planned to release much earlier than she did,[30] around the time of Atlas and Io, but she ended up pushed back due to resource reasons.[31] AOC member Hyu claims she was specifically meant to release following Atlas.[32]
  • Though she was initially more monstrous in appearance, it was decided to split this side of Vora away into a "spin-off" champion, which became Yagorath, supposedly so Vora could shine more as a character.[33] Initially, the idea was that Vora would eventually transform into Yagorath herself. Additionally, Vora was designed from the start as a villain, with her tragic backstory being added later.[34]
    • According to AOC member Hyu,[35] another reason Vora's design changed was supposedly due to the developers wishing to make Vora more low profile looking due to her being changed from a Damage champion into a Flank.
    • Additionally, Paladins Artist ThunderBrush originally claimed that Vora's design was changed due to the AOC of the time finding her original design "too scary".[36] However, AOC member Hyu denied this, claiming the AOC was all for the original direction and that it was the developers themselves who decided on changing it.[35] Much later, ThunderBrush eventually claimed that this was true and that his original tweet from before had been auto-corrected. He additionally said that the development team in general wasn't fond of the more monstrous design, with himself being one of the few that was.[37]
  • AOC member Hyu additionally claimed the original plan was for the more monstrous Vora to have a connected splash art with Atlas,File:AoC Vora and Atlas Splash Arts.png</ref> similarly to how Soul Eater Jenos and Demon Slayer Zhin appear in each other's splash arts. The specific design of Vora that was intended to appear can be seen here.[38]
    • This also implies Vora was originally intended to be from the future.
  • As mentioned, Vora was originally being made as a Damage character, only for her to essentially have her role swapped with Tiberius (who was originally envisioned as a Flank).[39] AOC member Hyu claims Vora had different abilities as a Damage.[40] Additionally, Vora was originally intended to transform into a more spider-like appearance when using her ultimate.[41][38]
  • Vora went through many different gameplay concepts. One of the first ideas involved her a parasite that would attach to an enemy's head and allow her to control them, however, this was quickly decided to be a bad fit for gameplay.[42]
  • Another concept saw Vora attaching to walls like a spider, then turning invisible and waiting for someone to pass by. She would then reappear and assassinate them with a pounce. However, this concept was also determined to be a bad fit for gameplay, both due to dying from an invisible assassin suddenly appearing behind you being incredibly frustrating, as well as Vora potentially accomplishing absolutely nothing if no one were to pass by.[43][38]
    • In two lines Vora states "All good things to those who wait." (▶️ ▶️); which are remnants from this concept.[44]
    • This concept[45] may have been the design intended for this gameplay concept. While this design shows Vora with dual scythes, similarly to a figure in the background of Ska'drin and Scorned Ash's splash art, the figure isn't meant to be any version of Vora, the resemblance being an unintentional accident.[46] In reality, this figure was a ska'drin version of Maeve.[47]
  • Additional ability concepts show other unused concepts and abilities, such as Vora's tendril coming directly out of her arm, her various ranged abilities launching actual pieces of the Darkness, an unused ability where she'd attack with a sudden spike attack from the ground, and another unused ability where her tendril hair would burrow underground before bursting back out in a different location to attack enemies.[48]
    • Concept sketch for the Vora design featured in these concepts can be seen here.[48]
    • What seems to be a slightly later version of this design can additionally be seen here.[49]
  • One of the original concepts for Vora's ultimate involved her transforming into a "sort of land-shark monster form", allowing her to eat enemies.[50]
  • As Vora's abilities were finalized, Dark Siphon and Obliteration went back and forth on which should be her right click ability. Obliteration ultimately won out due to feedback regarding ease of access to a close-range emergency damage immunity.[51]
  • A seemingly later concept saw Vora wielding an extendable sword.[52]
  • Numerous other early designs also exist, showing many different potential designs for her as the final design began to take form.[53]
  • As Vora's design neared the final version, the differences become less and less extreme, such as her scythe originally having eyes.[48]
  • Vora herself meanwhile, had almost reached her own final design. At first, her colors were more highly saturated, but was soon darkened. Additionally, Vora almost had pigtails, but this was changed for the final ponytail.[54][55][48]
  • In general, the timeline of Vora's designs progressed in roughly the following order: first, second, third, fourth, and fifth, before being followed by her final design.[56] Though keep in mind this doesn't cover every revealed concept, (the rest of which can be seen here), with this design likely being her actual first, while this design was likely concepted alongside the third, and this design likely being concepted at some point following the second concept once a scythe was fully settled on.
  • Originally, Vora was intended to be more emotionless, but her voice actress added in a sassy confidence that the developers enjoyed and decided to keep.[57]
  • Vora's spawn chatter line with Io (▶️) was originally intended to be different, but it had to be changed.[58]
  • Vora was originally planned to launch with a fully corrupted skin, which would've been available for direct purchase, presumably with the standard price of 800 .[55][59]
  • Concept art for several of Vora's cards shows a number of differences from the final product.[5] Notable changes include:
    • A Broken Path had several unused concepts, including Vora exchanging a friendly wave with another individual, praying with several others, having a priest pick her out of a lineup, and generally showing her far more at peace.
    • A Dance with Fate originally featured Vora attacking someone.
    • Deadly Dance originally featured Vora attacking in a few different manners.
    • Elegant Paring originally featured her about to attack with her scythe, rather than having just thrown it.
    • New Purpose was originally zoomed further out and featured a more scared looking Io, who was also seemingly physically present, while Vora held something in her hands.


Other

  • Vora is one of the few champions to have received an Announcer Pack.
  • Vora and Yagorath had their voice packs recorded at the same time.[60]
  • Vora's kill taunts have an 8% chance of occurring, though this was later changed to 10%.[61][62]
  • The only reason Vora has so many kill taunts is because the developer who wrote her voice pack "just felt like writing a lot of kill taunts".[63]
  • Vora originally only had two long introduction lines (▶️ ▶️), but after complaints that Vora talked too much, three other shorter lines (▶️ ▶️ ▶️) were added to her possible introductions. This change was also applied to her Seal Guardian voice pack as well.
    • One of these shorter lines ("All good things to those who wait." (▶️)) was eventually removed due to Yagorath being in the game.[64]
  • Originally, Vora had additional kill taunts for two unique champions that were cut and intended to follow Yagorath. These champions were not Octavia and Vatu, but unique characters.[65] These cut champions were later revealed / implied to be Karne and Valera.[66]
    • The lines would've involved Vora further complaining about the Magistrate and Resistance, and also been along the lines of Vora accusing the two of fooling themselves into thinking they're righteous.
  • Vora is the only default character to directly mention both Karne and Valera by name. Karne twice (▶️ ▶️), and Valera once (▶️). She shares these traits with Corvus (mentions Karne), and Overlord Khan (mentions both Karne and Valera).
  • Vora's teaser trailer is notable for the positioning of characters being rather inconsistent, such as when Atlas shoots at Vora, the direction his shot comes from doesn't match his actual location, coupled with the fact he logically shouldn't have even been able to see her. Another example includes how in the actual trailer towards the end, Atlas and Lex are standing close together looking around for Vora before eventually opening fire on nothing, shooting towards the walls before Vora slips by. These inconsistencies were eventually brought to light when a early blocked out version of the trailer was released, showing that originally, Vora was meant to land closer to Atlas' position, while Atlas himself wasn't in the exact same location either. For the latter, it's revealed the originally, Atlas and Lex were meant to run away from Vora, eventually opening fire as she caught up to them before slipping past and attacking them as she does in the actual trailer.[67]
  • Vora's sound effects apparently incorporate the usage of chicken salad and macaroni.[68]
  • An early unfinished version of Vora's avatar was mistakenly used on the official site before eventually being replaced with the finished icon. The avatar can be seen here, with it just being an image of her in-game model.
  • The card Unified in Purpose features the artwork of Io's card Full Moon as the background.
  • For one of Vora's initial teasers, an alternate version of the card What May Come was used, which had Vora removed.
  • The icon for the Talent Unyielding Pressure, the icon for Tendril, and the artwork for the card Otherworldly Tether all feature the same artwork of Vora.
  • Vora originally had a different unused splash art, however, it was changed due to better wanting to differentiate Vora's pre-corrupted and corrupted forms.[69]
  • The mark under Vora's eye is still present on her golden skin.
  • Saati's hairstyle was modeled after the hair of one of Vora's early concepts.[70]


Champion Skins

  • Herald
    • A herald is an official messenger or a sign of something about to occur.


  • Seal Guardian / Honor Guard
    • The Seal Guardian skin appears in the cards A Broken Path and A Change of Faith, making it one of the only skins to appear in card art.
      • The Seal Guardian skin also has the distinction of appearing in two different cards, as opposed to most other skins' singular appearances. Though Sun Born Lillith would later take the record with three appearances.
    • These skins are some of the few to have appeared in an official lore video; they share this trait with Aurora Furia, Dragonborn Moji, Outlaw Sha Lin, and Guild Skye.
      • The Seal Guardian skin has the distinction of appearing in two lore videos (Vora's teaser trailer and Yagorath's teaser trailer), as opposed to the singular appearances of the previously mentioned skins.
    • The Seal Guardian skin is currently one of the only completely canon skins. It shows how Vora appeared prior to becoming corrupted by the Darkness.
    • These skins originally had a different splash art, however, it was changed due to wanting to better differentiate Vora's corrupted and noncorrupted forms.[71]
    • The Seal Guardian skin appears in the Harbinger of the End and Birthday Party Vora avatars.
    • The Seal Guardian skin appears as part of a design featured on various pieces of Paladins merchandise.



Videos

Champion Teaser

Ability Breakdown

Changelog


  • Cards
    • Unified in Purpose
      • Reduced scaling from 6|6 ➞ 5|5
    • What May Come
      • Now has an ICD of 6s
  • Talents
    • Deafening Silence
      • Increased Silence duration from 1.65s ➞ 2.5s
  • Abilities
    • Obliteration
      • Decreased cooldown from 12s ➞ 11s
      • Increased damage from 500 ➞ 600
  • Talents
    • Relentless Presence
      • Now increases Tendril’s Cooldown from 10s ➞ 12s.
  • Abilities
    • Deadly Scythe
      • Increased Projectile Speed by 10%, from 275 ➞ 302.5.
    • Harbinger's Wrath
      • If an enemy is killed during the Stun before the Execute, Vora is refunded 25% Ultimate Charge.
      • Increased Damage Reduction from 30% ➞ 40%.
    • Tendril
      • Reduced Cooldown from 12s ➞ 10s.
  • Abilities
    • Deadly Scythe
      • Reduced projectile size by 10%
  • Bug Fixes
    • Fixed an issue where Vora’s Tendril ability would not activate properly if there was an ally between Vora and the wall to which they were attempting to grab.
  • Bug Fixes
    • Fixed an issue where Vora’s Herald skin was not purchasable for Gold or Crystals.
  • Bug Fixes
    • Fixed an issue where Vora’s Ultimate, Harbinger’s Wrath, had the damage immunity effect improperly removed during the damage portion of the ability.
  • Talents
    • Deafening Silence
      • Current: Obliteration now Silences enemies hit for 1.5s.
      • Increased the duration of the Silence 1.5s ➞ 1.65s
  • Abilities
    • Deadly Scythe
      • Reduced the size of the projectiles by 10%
    • Harbinger’s Wrath
      • Removed the Damage immunity at the start of the Ultimate
  • Bug Fixes
    • Fixed an issue with Vora’s Tendril ability that caused her to sometimes not be pulled properly while using the ability with a Controller.
  • Abilities
    • Obliteration
      • Current: Jump up and slash down, becoming Immune. On impact, deal 500 damage and apply Knockback. Consuming maximum Darkness deals increased damage and Slows.
        • Reduced the lockout time after using Obliteration 0.8s ➞ 0.5s
    • Harbinger's Wrath
      • Current: Hunt your enemies, increasing Movement Speed and reducing the damage you take. Select a nearby target to lock down, damaging or executing them if they are low health.
        • Reduced your Movement Speed bonus while this ability is active 80% ➞ 60%
        • Increased the Ultimate energy cost of using this ability 30% ➞ 50%
  • Bug Fixes
    • Fixed an issue where Vora's Ultimate, Harbinger's Wrath, was granting more Damage Resistance than intended.
    • Fixed an issue where Vora's Dark Siphon ability would not consume Darkness stacks if it dissipated at its maximum range rather than hitting a target or other collision.
    • Fixed an issue where Vora would not gain Darkness stacks when hitting damage-immune targets with her Deadly Scythe weapon.
  • Bug Fixes
    • Fixed an issue where the Honor Guard loading card was using the incorrect 2D art.
  • Bug Fixes
    • Fixed an issue where the client would crash when Vora stood on the elevator in Foreman’s Rise or in the Wind on Warder’s Gate while using her Ultimate.
    • Fixed an issue where the Darkness UI was not centered on the UI.
    • Fixed an issue where Obliteration would not make Vora immune to Executes.
    • Fixed an issue where the Inevitability card was missing 2D art.
    • Fixed an issue where Vora was not damage-immune during the damage portion of her Ultimate.
    • Fixed an issue where Vora’s Ultimate could execute enemies through certain damage-immune states.
    • Fixed an issue where Vora could cancel her Ultimate animation early in certain circumstances.
    • Fixed issues with Vora’s weapon shots not registering correctly against Terminus’ Power Siphon and Androxus’ Reversal.
  • Bug Fixes
    • Fixed an issue where the client would crash when Vora stood on the elevator in Foreman’s Rise or in the Wind on Warder’s Gate while using her Ultimate.
    • Fixed an issue where the Darkness UI was not centered on the UI.
    • Fixed an issue where Obliteration would not make Vora immune to Executes.
    • Fixed an issue where the Inevitability card was missing 2D art.
    • Fixed an issue where Vora was not damage-immune during the damage portion of her Ultimate.
    • Fixed an issue where Vora’s Ultimate could execute enemies through certain damage-immune states.
  • Vora was added to the game.
  • PTS Changes - Balance
    • Abilities
      • Deadly Scythe
        • Updated ability description for added clarity
        • Removed accuracy penalty for firing while in the air
        • Light attack
          • Increased damage per hit of Damage-Over-Time component 20 ➞ 22
        • Heavy attack
          • Increased damage of initial flat damage component 400 ➞ 450
      • Dark Siphon
        • Updated ability description for added clarity
      • Obliteration
        • Updated ability description for added clarity
      • Tendril
        • Reduced base Cooldown 14s ➞ 12s
    • Cards
      • What May Come
        • Reduced the damage reduction value after using Tendril 5|5% ➞ 4|4%


Removed Content



  1. File:Vora was a Dancer.png
  2. Evil Mojo Podcast #3
  3. File:Vora Before Yagorath.png
  4. File:Vora Face Mark.png
  5. 5.0 5.1 Alyssa Herman on ArtStation
  6. File:Vora Priestess Outfit.png
  7. File:Vora Not Controlled.png
  8. File:Vora Aware of Her Actions.png
  9. File:Yagorath's Offer.png
  10. HiRezNeco on Twitter
  11. File:Vora Corrupted Skin.png
  12. 12.0 12.1 12.2 File:Future Vora Not Vora and Yago 1 Year.png
  13. 13.0 13.1 File:Atlas Card Vora Cameo.png
  14. Casey Edwards on Twitter
  15. Vora's Teaser Trailer
  16. ThunderBrush on Twitter
  17. File:Atlas and Vora Without Yago.png
  18. HiRezRomanova on Twitter
  19. HiRezRomanova on Twitter
  20. File:Vora Current Location.png
  21. File:Atlas Splash Art Vora.png
  22. Atlas' Teaser Trailer, YouTube
  23. File:Vora Old Splash Art.jpg
  24. ThunderBrush on Twitter
  25. ThunderBrush on Twitter
  26. HiRezRomanova on Twitter
  27. File:Voraconcepted.PNG
  28. ThunderBrush on Twitter
  29. ThunderBrush on Twitter
  30. File:Vora Delayed.png
  31. File:Vora's Initial Release.png
  32. File:AoC Vora Release.png
  33. Hi-Rez Showcase 2021: The Making of Yagorath
  34. File:Vora Transformation and Yagorath.png
  35. 35.0 35.1 File:Vora too Scary for AOC.png
  36. ThunderBrush on Twitter
  37. ThunderBrush on Twitter
  38. 38.0 38.1 38.2 File:Vora Old Design.png
  39. File:Tiberius and Vora Class Swap.png
  40. File:AoC Old Vora Abilities.png
  41. File:Vora Spider Head.png
  42. ThunderBrush on Twitter
  43. File:Vora Old Concept.png
  44. File:Vora Line Remnants.png
  45. ThunderBrush on Twitter
  46. ThunderBrush on Twitter
  47. ThunderBrush on Twitter
  48. 48.0 48.1 48.2 48.3 ThunderBrush on ArtStation
  49. ThunderBrush on Twitter
  50. Rayph Beisner on Twitter
  51. File:Vora Abilities.png
  52. ThunderBrush on Twitter
  53. ThunderBrush on Twitter
  54. File:Vora Concept Near Final.jpg
  55. 55.0 55.1 File:Vora Pigtail Design.png
  56. File:Vora Design Progression.png
  57. File:Vora Voice Direction.png
  58. File:Vora's Original Spawn Chatter with Io.png
  59. File:Vora Corrupted Skin.png
  60. File:Vora and Yagorath Recorded at the same time.png
  61. File:Vora Kill Taunt Percent.png
  62. File:Vora Lines.png
  63. File:Vora Kill Taunt Amount.png
  64. File:Vora Lines.png
  65. File:Cut 2020 Champions.png
  66. File:Karne and Valera Playable.png
  67. Rayph Beisner on Twitter
  68. File:Champion Sound Effects.png
  69. ThunderBrush on Twitter
  70. ThunderBrush on Twitter
  71. ThunderBrush on Twitter
  72. ThunderBrush on Twitter
  73. ThunderBrush on Twitter