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Ruckus

Ruckus ▶️ is a Front Line Champion in Paladins, added on November 17th, 2015.

Lore

This is Ruckus' official bio currently found in his champion page in-game.


While toiling in the gold mines, a particularly wily and inventive goblin named Ruckus stumbled upon the long-lost mind-stone of a fallen war-golem. He installed the relic into his mechanical digging suit, hoping it would provide the suit with enough power to outperform the other miners. He was quite surprised when the ancient sentience reawakened and brought the suit to life.

Though it resented its situation, its pilot, and the name it was given, Bolt nonetheless agreed to a tentative partnership, one that freed them both to scour the Realm in search of fame, fortune, and upgrades.

This is an unofficial version of Ruckus' bio intended to more clearly present all currently known information regarding him. Sources can be found here.


Once a regular goblin miner, Ruckus eventually stumbled upon the long lost mind stone of an ancient war-golem, which he installed within his mechanical digging suit, merely hoping it would allow him to outperform the other miners. However, the stone instead brought the digging suit to life. While the consciousness, which Ruckus dubbed "Bolt", resented what had become of it, he nonetheless agreed to a tentative partnership with Ruckus, as they both headed out into the Realm in search of fame, fortune, and upgrades.

This was Ruckus' in-game bio prior to the The Damned Frontier update. It's no longer considered canon.


While toiling in the gold mines, a particularly wily and inventive goblin named Ruckus stumbled upon the long-lost mind-stone of a fallen war golem. He installed the relic into his mechanical digging suit, hoping it would provide the suit with enough power to outperform the other miners. But he was surprised when the ancient sentience reawakened and brought the suit to life.

Though it resented its situation, pilot, and the name it was given, Bolt nonetheless agreed to a tentative partnership, one that freed them both to scour the Realm in search of fame, fortune and upgrades.

This was Ruckus' bio on the official Paladins website in the extremely early days of Paladins.[1] Naturally, it's no longer considered canon


Upon his death, the majestic Elven King Boltanas bound his soul into the blade T'lonmar, so that he might forever defend his kingdom from the Goblin Hordes of Ozmendar. Ruckus found his blade, melted it down, and built his war machine from it. Many think being bound to a goblin would be insufferable, and "Bolt" would agree... and he makes sure Ruckus never forgets it.


Summary

Ruckus is a front-line champion with high damage, mobility, durability, and the tools needed to engage in aggressive fights against different kinds of enemies. However, he's susceptible to those who can punish his dive attempts and/or stall him, which makes him fight the clock to get what needs to be done and survive.

Skills

Ruckus' primary fire is a twin set of miniguns capable of doing high damage while slowing Ruckus down during their fire.
Missile Launcher is his secondary fire; 3 separate charges that send out two rockets with a flat damage radius, allowing room for bursts of damage.
His primary ability is Emitter, granting Ruckus durable and immediate personal shielding.
For Ruckus' movement ability, he has 2 charges of Advance; thrusters that allow Ruckus to jet omnidirectionally while allowing Ruckus to maintain minigun fire.
His ultimate ability is Hexa Fire, where Ruckus unleashes 4 miniguns and 2 rocket launchers onto his enemies, slowing him to a crawl as he outputs immense firepower.

Talents and Cards

Ruckus' talents provide him with the following:

Most of Ruckus' cards focus on providing him with increased durability, ammo regeneration, and cooldown reduction.

Skills

Miniguns

Damage (each/per tick)40 /0.05s  
Description

Fast-firing miniguns that shred your enemies with bullets, dealing 40 damage every 0.05s when fully spun up.

Details

Detailed Description
Miniguns that deal 40 damage every 0.05s once fully spun up. Continue firing to increase your rate of fire. Has a maximum Ammo count of 200 and is fully effective up to 85 units.
  • This ability deals Direct Damage.
  • It can do headshots - dealing 60 damage.
  • Has a reload time of 1.5s and can be animation canceled after 1s.
  • Has a maximum range of 400 units.
  • Has damage falloff with a maximum reduction of 45%.
  • Has accuracy bloom.
  • Gains ~0.33% ultimate charge per attack. Gains 0.5% on headshots.
  • Takes 1s to fully spin up.
  • A distinct beeping sound is played when miniguns reach their maximum fire rate.
  • Ruckus has 70% reduced movement speed while firing his miniguns.
Ability Video
Cooldown
10

Missile Launcher

Damage (each/per tick)2× 225  
Description

Fire large missiles that explode and deal 225 damage each. Has 3 charges.

Details

Detailed Description
Fire two missiles at enemies that each deal 225 damage in a 15-unit-radius explosion. Fully effective up to 500 units. Has 3 charges.
  • This ability deals Area Damage.
  • Has a 25% damage falloff at maximum range.
  • Has a projectile speed of 400.
  • Each missile generates 2% ult charge per enemy hit.
  • Recharges one charge per cooldown.
Ability Video
Cooldown
12

Emitter

Shielding2500
Description

Shield yourself for up to 2500 damage for a brief time.

Details

Detailed Description
Project a Shield around yourself that blocks up to 2500 damage and lasts for 4s or until destroyed. Affected by Wrecker.
  • Can be used during Hexa Fire.
  • Cooldown starts when the Shield is destroyed or expires.
Ability Video
Cooldown
5

Advance

Description

Jet in the direction you're moving, maintaining your ability to fire. Stationary use launches upward.

Details

Detailed Description
Quickly jet in the direction you are moving. If you are stationary, launch yourself upwards. You are able to fire while using Advance. This ability has 2 charges and has a range of 30 units.
  • Each charge is generated individually every 5 seconds.
  • Can't be affected by Knockbacks for the duration.
Ability Video

Hexa Fire

Damage (each/per tick)120 /0.04s — 250 /0.25s  
Description

Unleash 2 miniguns and rocket launchers that unload their ammo over a short duration. The guns deal 120 damage every 0.04s and the launchers deal 250 damage every 0.25s.

Details

Detailed Description
After 1s, reveal 2 miniguns and rocket launchers that fire rapidly for 4s. The guns deal 120 damage every 0.04s and the launchers deal 250 damage every 0.25 seconds in a 10-unit-radius area. You take 10% reduced damage, but your Movement Speed is reduced by 75% while this effect is active. Ruckus is Immune to Crowd Control while this ability is active. Can be refired to cancel. Fully effective up to 200 units.

▶️ “Bringin' out the big guns!” (Self/Enemy)

▶️ “Go ahead, keep talking while you can.” (Ally)

  • This ability deals Area and Direct Damage.
  • Automatically fires both the four miniguns and the two missile launchers.
  • Miniguns are set to fire at maximum fire rate regardless of whether they were fired or not prior to Hexa Fire's activation.
  • Has an accuracy of 87%.
  • The rockets have a projectile speed of 200.
  • Does not take ultimate charge until pre-fire has been completed.
N.B: The Ultimate does Direct Damage with its miniguns and Area Damage with its rockets, despite the in-game description only mentioning Area Damage.
Ability Video


Talents

Flux Generator

Default Talent

Increase the Shield granted by Emitter by 1000 and reduce its cooldown by 1s. While Emitter is active, gain Immunity to Crowd Control.


Rocket Barrage

Unlocks at Mastery Level 2

Increase the radius of Missile Launcher's explosions by 66%.


Aerial Assault

Unlocks at Mastery Level 8

Advance gains a 3rd charge.


Cards

This is a list with all cards available to Ruckus:

Name Image Description Cooldown Category
Air Cooled Heal for {80|80} after activating Advance. Advance
At The Ready Generate {10|10} Ammo per missile for each enemy hit by Missile Launcher. Missile Launcher
Countermeasure Gain a {150|150}-Health Shield for 4s after dropping to or below 30% Health. 45 Armor / Weapon
Crystal Capacitor Reduce the Cooldown of Missile Launcher by {0.7|0.7}s. Missile Launcher
Dampener Increase your maximum Health by {150|150}. Armor / Weapon
Extended Magazines Generate {15|15} Ammo after using Advance. Advance
Fuel Reserves Increase the travel distance of Advance by {7|7}%. Advance
Metal March Reduce your damage taken by {3|3}% for 2s after using Missile Launcher. Missile Launcher
Nanotechnology Heal for {50|50} every 1s while Emitter is active. Emitter
No Chill Increase your Movement Speed while firing by {5|5}%. Armor / Weapon
Opulence Heal {60|60} health per missile for each player hit by Missile Launcher. Missile Launcher
Proximity Reduce your damage taken by {3|3}% for 3s after activating Advance. Advance
Quick Loader Increase your Reload Speed by {10|10}%. Armor / Weapon
Refraction Reduce the Cooldown of Emitter by {1|1}s. Emitter
Regenerative Alloy Generate {5|5} Ammo every 1s while Emitter is active. Emitter
Warden Increases the duration of Emitter by {1|1}s. Emitter

Pre-Built Loadouts

All of the following cards are in Ruckus's pre-built loadouts:


Flux Generator


Refraction
Legendary


Reduce the Cooldown of Emitter by 5s.
5




Warden
Rare


Increases the duration of Emitter by 3s.
3




No Chill
Common


Increase your Movement Speed while firing by 5%.
1




Dampener
Rare


Increase your maximum Health by 450.
3




Metal March
Rare


Reduce your damage taken by 9% for 2s after using Missile Launcher.
3



Rocket Barrage


Opulence
Epic


Heal 240 health per missile for each player hit by Missile Launcher.
4




Metal March
Epic


Reduce your damage taken by 12% for 2s after using Missile Launcher.
4




Crystal Capacitor
Epic


Reduce the Cooldown of Missile Launcher by 2.8s.
4




Proximity
Common


Reduce your damage taken by 3% for 3s after activating Advance.
1




No Chill
Uncommon


Increase your Movement Speed while firing by 10%.
2



Aerial Assault


Fuel Reserves
Legendary


Increase the travel distance of Advance by 35%.
5




Air Cooled
Rare


Heal for 240 after activating Advance.
3




Refraction
Uncommon


Reduce the Cooldown of Emitter by 2s.
2




Dampener
Common


Increase your maximum Health by 150.
1




Proximity
Epic


Reduce your damage taken by 12% for 3s after activating Advance.
4


Cosmetic Items

These are the Cosmetic Items currently available for Ruckus:

Champion Skin Collections

Default
Icons Character Model
Weapon Default Miniguns
Rarity Common
Availability Standard
Release July 26, 2017
(November 17, 2015)
Cost Free
Voicelines Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Free
Voicelines Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Sprocket
Icons Character Model
Weapon Sprocket Miniguns
Rarity Common
Availability Standard
Release November 21, 2016
Cost 30,000  •  160  •   •   • 
(Sprocket Ruckus Collection)
Voicelines Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 30,000  •  160  •   •   • 
(Sprocket Ruckus Collection)
Voicelines Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

B.E.T.A.
Icons Character Model
Weapon B.E.T.A. Miniguns
Rarity Rare
Availability Standard
Release November 17, 2015
(July 26, 2017)
Cost 250  •   •   •  Item can no longer be obtained by this. Bounty Store  • 
(B.E.T.A. Ruckus Collection)
Voicelines Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 250  •   •   •  Item can no longer be obtained by this. Bounty Store  • 
(B.E.T.A. Ruckus Collection)
Voicelines Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

H.A.W.K.
Icons Character Model
Weapon H.A.W.K. Miniguns
Rarity Rare
Availability Standard
Release March 11, 2016
Cost 250  •   •  Item can no longer be obtained by this. Bounty Store  • 
(H.A.W.K. Ruckus Collection)
Voicelines Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 250  •   •  Item can no longer be obtained by this. Bounty Store  • 
(H.A.W.K. Ruckus Collection)
Voicelines Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Lil'Andy
Icon Character Model
Weapon
Rarity Rare
Availability Exclusive
Release October 4, 2017
Cost  •   •  Item can no longer be obtained by this. Dark Tides Event Store (5 Dark Doubloons)
(Lil'Andy Ruckus Collection)
Voicelines Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost  •   •  Item can no longer be obtained by this. Dark Tides Event Store (5 Dark Doubloons)
(Lil'Andy Ruckus Collection)
Voicelines Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Robo Force
Icons Character Model
Weapon Robo Force Busters
Rarity Epic
Availability Exclusive
Release April 26, 2018
Cost  •   •   •   •   •  Item can no longer be obtained by this. Battle Pass 1 Level 20 Battle Pass Level
(Robo Force Ruckus Collection)
Voicelines Robo Force Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost  •   •   •   •   •  Item can no longer be obtained by this. Battle Pass 1 Level 20 Battle Pass Level
(Robo Force Ruckus Collection)
Voicelines Robo Force Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Star Slayer
Icons Character Model
Weapon Star Slayer Cannons
Rarity Legendary
Availability Standard
Release November 21, 2016
Cost 500  •   •   •   •   •   •  Item can no longer be obtained by this. Star Pack
(Star Slayer Ruckus Collection)
Voicelines Star Slayer Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 500  •   •   •   •   •   •  Item can no longer be obtained by this. Star Pack
(Star Slayer Ruckus Collection)
Voicelines Star Slayer Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Pirate's Treasure
Icons Character Model
Weapon Pirate's Cannons
Rarity Epic
Availability Exclusive
Release September 11, 2019
Cost 800  •   •   •  Item can no longer be obtained by this. Pirate's Treasure Battle Pass Level 10 Battle Pass Level
(Pirate's Treasure Ruckus Collection)
Voicelines Pirate's Treasure Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 800  •   •   •  Item can no longer be obtained by this. Pirate's Treasure Battle Pass Level 10 Battle Pass Level
(Pirate's Treasure Ruckus Collection)
Voicelines Pirate's Treasure Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Eight Oceans
Icons Character Model
Weapon Oceans' Cannons
Rarity Epic
Availability Limited
Release September 11, 2019
Cost Item can no longer be obtained by this. Pirate's Treasure Battle Pass Level 30 Plus Track Level
(Eight Oceans Ruckus Collection)
Voicelines Pirate's Treasure Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Pirate's Treasure Battle Pass Level 30 Plus Track Level
(Eight Oceans Ruckus Collection)
Voicelines Pirate's Treasure Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Golden
Icons Character Model
Weapon Golden Miniguns
Rarity Legendary
Availability Mastery
Release September 11, 2019
Cost Rewarded at Mastery Level 50
(Golden Ruckus Collection)
Voicelines Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Rewarded at Mastery Level 50
(Golden Ruckus Collection)
Voicelines Ruckus voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Emotes

Default
Icon Character Model
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release
Cost Free
Cost Free
Character Model

Antagonize
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release
Cost  •   • 
Cost  •   • 
Character Model

Fist Bump
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release
Cost  •   • 
Item can no longer be obtained by this. End Times Event: Collect 25 Chrono-Shards
Cost  •   • 
Item can no longer be obtained by this. End Times Event: Collect 25 Chrono-Shards
Character Model

The Robot
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release
Cost  •  Item can no longer be obtained by this. Community Battle Pass 2020 Level 43 Battle Pass Level
(Endless Emote)
Cost  •  Item can no longer be obtained by this. Community Battle Pass 2020 Level 43 Battle Pass Level
(Endless Emote)
Character Model

MVP Poses

Default
Icon Character Model
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release
Cost Free
Cost Free
Character Model

Pride
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release
Cost  •   • 
Cost  •   • 
Character Model

Guns Out
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release
Cost Item can no longer be obtained by this. Beach Bash Event Pass Trials of the Realm
Glacier Keep
Cost Item can no longer be obtained by this. Beach Bash Event Pass Trials of the Realm
Glacier Keep
Character Model

Trivia


Lore

  • Ruckus spends his time collecting scraps from battlefields to construct mechs.[2]
  • Ruckus fought alongside both the Magistrate and Resistance during the End Times event.[3][4] It's unknown why he joined them.
  • Ruckus and Bolt seem to have some connection to Cassie.[5]
  • Bolt's mind stone is a crystal and naturally holds some magical power.[6]
    • Bolt' spirit / soul is trapped within this crystal.[7]
    • Bolt's voice comes directly from it as well.[8]
  • Bolt is specifically the name of the mech, not the name of the character in the crystal.[7]
  • Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Ruckus would be around 1'5 or 44cm tall, while Bolt would be around 6'6 or 197cm tall.


Cameos

Ruckus appears in the following content:


References


Concepts

  • Early concepts for Ruckus show a large variety in possible designs, with his race and gender not being fully decided on until later stages of development. Even after a male goblin was settled on, originally, he had a more rugged look to him.[9][10][11]


Other

  • Ruckus was one of the first playable characters in Paladins.
  • Ruckus is one of the more difficult champions to create skins for due to Ruckus and Bolt being separate characters.[12]
  • Originally, instead of mounting normally, Bolt would transform into a flying vehicle; though this was largely only aesthetic and functioned the same as regular mounting.[13]
    • Regardless, this technically makes Ruckus one of the few champions that was incapable of mounting, sharing this trait with Yagorath.
  • Ruckus' codename was "Mech".[14]
  • He and Viktor are voiced by the same voice actor.
  • In an early trailer for the game, Bolt uses voice clips from the Star Slayer skin, despite earlier appearances feature the default voice pack. It's unknown if this was an error, a change that was canceled, or something else entirely.
  • Ruckus was originally free, but eventually changed to cost 15,000 Gold or 100 Crystals in the RWBY update.
  • In older versions of Paladins, there used to be a number of additional recolors of default champions. For Ruckus, these recolors included the Gizmo and Assembly skins, as well as version of the Sprocket skin. These recolors also exist for Ruckus' modern design as well.
  • Having been present in the mobile game 'Paladins Strike', Ruckus received a unique skin exclusive to Strike. This skin would be War Machine Ruckus.


Champion Skins

  • Sprocket
    • A sprocket is a profiled wheel with cogs.


  • B.E.T.A. / H.A.W.K.
    • The B.E.T.A. skin was Ruckus' default skin until it was reworked on July 26, 2017. The name also references this fact.


  • Lil'Andy
    • This skin features Ruckus dressed up as Androxus.
    • This is Ruckus' only skin that doesn't change Bolt's appearance.


  • Robo Force
    • This skin originally had a different splash art.[15]
    • This skin was part of the 1st Battle Pass alongside Exarch Jenos and Neon Demon Grohk.
    • Bolt's appearance in this skin may be a reference to Ride Armor from Mega Man X.
    • The logo on Bolt's left shoulder is reminiscent of the Mega Man X group Repliforce's logo.
    • Bolt's voice is a reference to the Power Rangers' character Alpha 5.
      • The line "Bolt: "Ayay-yayae-yaya-yaeeee!"" (▶️) is a direct reference to the character's iconic exclamation.



Changelog


  • Talents
    • Flux Generator
      • Increased Shield granted from 1300 ➞ 1500
      • Now also reduces Emitter’s cooldown by 1s & while Emitter is active, Ruckus gains Immunity to Crowd Control
  • Talents
    • Flux Generator
      • Increased Shielding 1,000 ➞ 1,300
  • Abilities
    • Emitter
      • Increased Duration of Shield 3.5s ➞ 4s
  • Cards
    • Opulence
      • Now heals for each player hit
      • Reduced Heal {100|100} ➞ {60|60}
    • At The Ready
      • Increased ammo generation {5|5} ➞ {10|10}
  • Bug Fixes
    • Fixed an issue where the wing VFX from Furia’s Inflame displayed on the front of Ruckus’ model instead of the back.
    • Fixed an issue where Emitter played an insignificant outward pulse VFX when activated, related to its former slow pulse effect.
  • Talents
    • Flux Generator
      • Reduced Shield Health increase 1250 ➞ 1,000
    • Rocket Barrage
      • You may hold up to 3 charges of Missile Launcher
      • NEW: Increases your Missle Launcher’s Area of Effectiveness 15 units ➞ 25 unitse
  • Abilities
    • Emitter
      • Reduced Shield Health 2,500 ➞ 2,000
    • Missile Launcher
      • Increased base capacity 1 ➞ 3
      • Increased Cooldown 8 ➞ 10
      • Reduced damage 2x 250 ➞ 2x 225
      • Now has a 25% damage falloff at maximum range
  • Cards
    • Quick Loader
      • Increase your Reload Speed by {7|7}% for 5s after getting an Elimination.
      • NEW: Increase your Reload Speed by [10|10]%
  • Bug Fixes
    • Fixed an issue where the Flux Generator Talent provided less shielding than what was listed.
    • Fixed an issue where activating Missile Launcher while reloading would incorrectly interrupt Ruckus’ reload.
    • Fixed a description error with the Quick Loader card.
    • Fixed an issue where the Quick Loader card was still requiring eliminations to activate.
    • Updated tracer offset for Pirate’s Treasure and Eight Oceans Ruckus
  • Abilities
    • Advance
      • Increased momentum carry after Advance ends.
    • Hexa Fire
      • Does not take ultimate charge until pre-fire has been completed.
  • Bug Fixes
    • Updated tracer offset for Pirate’s Treasure and Eight Oceans Ruckus.
    • Addressed issues with redirector.
  • Talents
    • Overdrive removed
    • Aerial Assault now unlocked at Champion Mastery Level 8
  • Cards
    • At The Ready – NEW: Successful hits with Rocket Launcher restore {5|5} ammunition
  • Bug Fixes
    • Fixed Star Slayer skin showing default gloves in 1P
    • Ruckus can now jump when using Emitter
  • General
    • Health decreased from 4500 to 4000
  • Emitter
    • Removed 10% Slow.
  • Cards
    • Proximity
      • Reduced Damage Reduction {4|4}% ➞️ {3|3}%.
      • Reduced Duration of Damage Reduction 3s ➞️ 2s.
    • Metal March
      • Reduced Damage Reduction {5|5}% ➞️ {3|3}%.
      • Reduced Duration of Damage Reduction 3s ➞️ 2s.
  • At the Ready (Card)
    • Reveals to Self Only.
    • Removed Reveal VFX.
  • Miniguns
    • Reduced Damage from 48 per shot to 40 per shot.
  • Talent
    • Aerial Assault
      • No longer grants 1s cooldown reduction.
  • Cards
    • Air Cooled
      • Activating Advance heals you for {50|50} ➞ {80|80}.
    • Crystal Capacitor
      • Reduce the Cooldown of Missile Launcher by {.5|.5}s ➞ {0.7|0.7}s.
    • Extended Magazines
      • Advance generates {10|10} ➞ {15|15} Ammo.
    • Opulence
      • Heal for {75|75} ➞ {100|100} health when activating Missile Launcher.
    • Slow Dampener
      • You cannot be slowed below {50|5}% of your base movement speed.
      • NEW EFFECT: Gain {150|150} Health.
      • Renamed to “Dampener”.
  • Emitter
    • Removed the Slow
  • Talents
    • Rocket Barrage
      • No longer increases the damage of your Missile Launcher
  • Cards
    • E.M.P.
      • Renamed to Regenerative Alloy
      • New Effect: While Emitter is active generate {5|5} ammo per second.
  • Fixed a bug where the Ruckus card Metal March would stack with itself.
  • Fixed a bug where the Ruckus card Proximity would stack with itself.
  • Fixed a bug where Ruckus’s missiles would stop his weapon from firing.**
  • Fixed a bug where Ruckus could keep his miniguns spun up while reloading.
  • Fixed a bug where trying to fire as Ruckus while reloading would apply self-slow.
  • Bug Fixes
    • Fixed an issue where Ruckus Miniguns would pause firing while using Missile Launcher.
  • Health increased from 4400 to 4500.
  • Emitter
    • Shield reduced from 3000 to 2500.
  • Cards
    • Extended Magazines
      • [Advance] Advance generates {5|5} Ammo.
      • Maximum Ammo Generation increased from 20 to 50.
    • Proximity
      • Reworked.
      • [Advance] Activating Advance grants {2|2}% damage reduction for 3s.
  • Legendary Cards
    • Aerial Assault
      • [Advance] Advance gains a 3rd charge, standing still causes Ruckus to jet upwards, and the cooldown of Advance is reduced by {0.85|.05}s.
      • Now reduces the cooldown of Advance.
    • Overdrive
      • [Weapon] Deal up to {34|2}% more damage based on your missing Health.
      • Rank 3 damage increased from 30% to 40%.
    • Rocket Barrage
      • New.
      • [Missile Launcher] You may hold up to 3 charges of Missile Launcher and Missile Launcher deals {12.75|.75}% increased damage.
  • Legendary Cards
    • Aerial Assault
      • Reduced vertical distance of Advance from 30 to 20.
  • Missile Launcher
    • Projectile speed increased from 300 to 400.
    • Cooldown reduced from 10s to 8s.
  • Repulsor Field
    • Removed from the game.
  • Emitter
    • Moved from Altfire (Right Mouse) to Ability 1 (Q).
  • Missile Launcher
    • New ability.
    • Fire two missiles that deal 250 damage each in a large area.
  • Cards
    • Metal March
      • Reworked.
      • [Missile Launcher] Gain 5/10/15/20% damage reduction for 3s after activating Missile Launcher.
    • At The Ready
      • Reworked.
      • [Missile Launcher] Hitting an enemy with Missile Launcher reveals them for 1/2/3/4s.
    • Crystal Capacitor
      • Reworked.
      • [Missile Launcher] Reduce the Cooldown of Missile Launcher by .5/1/1.5/2s.
    • Opulence
      • Reworked.
      • [Missile Launcher] Heal for 75/150/225/300 health when activating Missile Launcher.
  • Legendary Cards
    • Flux Generator
      • Reworked.
      • Increase the Shielding from Emitter by 50%.
  • Miniguns
    • Spin up time reduced from 3s to 1s.
    • Damage reduced from 53 to 48.
  • Legendary Cards
    • Recycler
      • Renamed to Overdrive.
  • General
    • Fixed weapon tracers not appearing correctly in killcams.
  • Cards
    • Fuel Reserves
      • Reworked.
      • Increases the Distance of Advance by 7/14/21/28%.
  • Legendary Cards
    • Recycler
      • Reworked.
      • Deal up to 30% more damage based on your missing health.
  • Hexa Fire
    • Hexa Fire Miniguns now act as an inhand weapon.
  • General
    • Price Reduced to 4000 Gold 150 Crystals from 5000 Gold 200 Crystals.
  • Miniguns
    • Expanded weapon description to communicate effective weapon range.
  • Cards
    • Slow Dampener
      • Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
  • Hexa Fire
    • Updated description to correctly show Direct damage.
    • Rockets now count as Direct damage.
  • Repulsor Field
    • Damage Reduction reduced from 50% to 30%.
    • Can now be used when not standing on the objective.
  • Cards
    • Extended Magazine
      • Fixed a bug where this card was restoring less ammo than intended.
    • Heat Diffuser
      • Renamed to Refraction.
    • Alternator
      • Renamed to Opulence.
  • Legendary Cards
    • Aerial Assault
      • [Advance] Advance gains a 3rd charge. Standing still causes Ruckus to jet upwards.
    • Flux Generator
      • [Repulsor Field] When used on the objective, Repulsor Field is twice as powerful.
    • Recycler
      • [Weapon] Gain 100 ammo.
  • Advance
    • Now affected by Cooldown reduction, such as Chronos.
  • Hexa Fire
    • Hexa Fire Rockets now count as Area of Effect damage.
    • Improved Ruckus's Hexafire's slow under high ping.
  • Miniguns
    • Updated firing sound.
  • General
    • Fixed an issue where Ruckus's Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.
  • Repulsor Field
    • No longer interrupts fire when activating.
  • General
    • Increased Health from 4000 to 4400.
  • Repulsor Field
    • Reduced Cooldown from 12 to 10s.
  • Hexa Fire
    • Addressed an issue where Hexa Fire guns would start shooting immediately if the button was held down.
  • Miniguns
    • Increased damage per hit from 48 to 53.
  • Miniguns
    • Decreased Spin-up time.
    • Now plays a sound when fully spun up.
  • Minigun Spin Up
    • Removed from the game.
  • Emitter
    • Moved from Ability 1 to Altfire.
  • *NEW* Repulsor Field
    • Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 50% reduced damage for 3 seconds. This Ability is only usable while in range of an objective.
  • Cards
    • Purge
      • Reworked to Air Cooled
      • [Advance] Activating Advance heals you for 50/100/150/200.
    • At The Ready
      • Reworked.
      • [Repulsor Field] Increase the stealth detection radius of Repulsor Field by 12/24/36/48%.
    • Alternator
      • Reworked.
      • [Repulsor Field] Heal 50/100/150/200 health per second during Repulsor Field.
    • Crystal Capacitor
      • Reworked.
      • [Repulsor Field] Generate 6/12/18/24 Ammo per second during Repulsor Field.
    • Metal March
      • Reworked.
      • [Repulsor Field] Increase the radius of Repulsor Field by 10/20/30/40%.
  • Cards
    • *NEW* Slow Dampener
      • [Armor] You cannot be slowed by more than 60/50/40/30%.
    • *NEW* Quick Loader
      • [Weapon] Eliminations increase your reload speed by 7/14/21/28% for 5s.
    • *NEW* At the Ready
      • [Spin Up] Gain 20/40/60/80% cc reduction while using Spin Up but not Firing.
    • *NEW* Crystal Capacitor
      • [Spin Up] Generate 5/10/15/20 ammo per second while Spinning Up but not Firing.
    • *NEW* Alternator
      • [Spin Up] Heal 50/100/150/200 health per second while Spinning Up but not Firing.
    • *NEW* Metal March
      • [Spin Up] Increase your movement speed while out of combat and Spinning Up by 10/20/30/40%.
    • Purge
      • Reworked.
      • [Advance] Activating Advance reduces the duration of all Damage Over Time effects on you by 15/30/45/60%.
    • Emplacement
      • Removed from the game.
  • Cards
    • Proximity
      • Fixed a bug where Proximity was reducing damage from Dragon Punch.
  • General
    • Movement abilities will no longer remove Crowd Control effects.
  • Miniguns
    • Movement speed slow reduced from 60% ➞ 70%.
  • General
    • Champion values were changed across the board.
  • Hover
    • Removed from the game, replaced by Advance.
  • *NEW* Advance
    • Quickly jet in the direction you are moving. You can fire while using Advance. Has 2 charges.
  • Cards
    • Extended magazine
      • Now works on every usage of Advance.
      • Ammo generated decreased from 10/20/30/40 to 5/10/15/20.
    • Proximity
      • Now works on every usage of Advance.
      • Damage reduction down from 2/4/6/8% to 1/2/3/4%.
      • Maximum stacks up from 5 to 10.
    • Fuel Reserves
      • Reworked.
      • Now increases the recharge rate of Advance by {7/14/21/28}%.
  • General
    • Addressed Minigun floating in air on death.
    • Increased movement speed from 365 ➞ 380.
  • Minigun Rework
    • Ruckus will now have both miniguns out at all times.
    • Ruckus will now spin up his miniguns, gradually increasing their attack speed up to cap, but has reduced movement while his miniguns are spinning.
    • Increased range from 200 ➞ 300.
  • Dual Fire Rework
    • Dual Fire has been reworked to Spin Up.
    • Spin Up has no Cooldown, and while active Ruckus will keep his miniguns spinning but won't fire. This way, Ruckus can maintain a full spin but does not consume ammo while doing so.
  • Cards
    • No Chill
      • Now affects Weapon.
      • Reduced Movement Speed increase from {15/30/45/60}% ➞ {5/10/15/20}%.
  • Emitter
    • Now slows nearby enemies by 10% for 2s.
  • Hexa Fire
    • Damage reduction reduced from 30% ➞ 10%.
  • Cards
    • Wear and Tear
      • Reworked.
      • Renamed to Emplacement.
      • [Hexafire] Increase Damage Reduction during Hexafire by {5/10/15/20}%.
    • E.M.P.
      • Reworked.
      • [Emitter] Increases the effect of Emitter's slow by {5/10/15/20}%.
  • Bonus Damage
    • Hitting enemy players with your Minigun stacks damage reduction by 1% up to 20% at 20 stacks. Stacks last 1.5s.
    • Hitting enemy players with your Dual Fire stacks bonus damage by 1% up to 20% at 20 stacks. Stacks last 1.5s.
    • Activating Emitter freezes the duration of all stacks (Minigun and Dual Fire stacks) so they cannot fall off for the duration of the shield.
  • General
    • Reduced Movement Speed from 410 ➞ 365.
  • Minigun
    • Minigun now has dynamic damage fall off.
  • Cards
    • Heat Diffuser
      • Reduced Emitter Cooldown from {2/4/6/8} ➞ {1/2/3/4}.
    • Warden
      • Increases the duration of Emitter by {1/2/3/4}s.
    • Proximity
      • You gain {2/4/6/8}% Damage Reduction for every enemy Champion near you when you activate Hover.
    • Fuel Reserves
      • Increase the duration of Hover by {10/20/30/40}%.

Cards

  • No Chill
    • Changed all ranks of No Chill to not stack with other movespeed buffs, and instead use “Strongest Wins” logic. In short, No Chill will no longer stack with Nimble.
  • General
    • Health increased from 2400 ➞ 2600.
  • Minigun
    • Weapon damage reduced from 85 ➞ 75 per hit.
  • Emitter
    • Fixed an issue where the blast shields that slam down during Emitter would disappear immediately.
  • Hexa Fire
    • Updated description.

Cards

  • *NEW* Extended Magazines
    • [Hover] Upon activating Hover, you gain {10/20/30/40} ammo.
  • Countermeasure
    • Shield health reduced from {300/600/900/1200} ➞ {150/300/450/600}.
  • Projector
    • Removed from the game.
  • Gunship
    • Removed from the game.
  • Warden
    • Now a Specialty card.
  • Fuel Reserves
    • Now a Specialty card.
  • Emitter
    • Shield Health reduced from 1500 ➞ 1000.

Cards

  • Projector
    • Percentage value of original Emitter shared with teammates reduced from {20/40/60/80}% ➞ {15/30/45/60}%.
  • Proximity
    • Fixed a typo in the description stating Dual Fire twice.
  • Warden
    • Shield Health bonus reduced from {400/800/1200/1600} ➞ {250/500/750/1000}.

Cards

  • Proximity
    • Reintroduced as a Specialty card.
    • [Dual Fire] Deal up to an additional {8/16/24/32}% damage to close targets, dealing more damage the closer they are to you.

Cards

  • Removed from the game:
    • Double Tap, Proximity
  • Gunship
    • Now a Specialty card.
  • *NEW* Projector
    • New Specialty card.
    • Your Emitter gets applied to nearby teammates with 20/40/60/80% of its strength, including all benefits from Emitter cards.
  • Hexa Fire
    • Now automatically fires both the four miniguns and the two rocket launchers.
    • Increased accuracy from 76% ➞ 87%.
    • Increased fire rate of rockets from every 0.5s ➞ every 0.25s.
    • Increased projectile speed of rockets from 75 ➞ 200.
    • Ruckus may now move during Hexa Fire, but moves at 5% his normal Movement Speed.
    • Reduced duration from 5s ➞ 4s.
    • Reduced minigun damage from 80 ➞ 70.

Cards

  • Gunship
    • Now increases damage while in the air by {5/10/15/20%}.
    • No longer reduces cooldown of Hover.
  • Suppressive Fire
    • Removed from the game.
  • Well Rested
    • Removed from the game.
  • Hover
    • Hover will now end when Ruckus is Crippled.
  • Hexa Fire
    • Increased maximum range from 100 ➞ 250ft.
    • Added effective range of 200ft.
    • Now provides Ruckus with 30% damage reduction while Hexa Fire is active.

Cards

  • *NEW* No Chill
    • Increase your movement speed while dual firing by {20/40/60/80}%.
  • *NEW* Countermeasure
    • Dropping below 30% of your max Health grants you a 300/600/900/1200 health shield for 4s. 45s Cooldown.
  • *NEW* Wear and Tear
    • Dual fire attacks slow enemies movement speed by 1%, stacks 15/30/45/60 times and lasts 2s.
  • Double Tap
    • Reduced chance to proc from {8/16/24/32}% ➞ {4/8/12/16}%.
  • Proximity
    • Reduced damage from {15/30/45/60}% ➞ {8/16/24/32}%.
  • Well Rested
    • Reduced Attack Speed from {15/30/45/60}% ➞ {8/16/24/32}%.
  • Minigun
    • Increased damage from 67 ➞ 85.

Cards

  • Well Rested
    • Health Threshold has been reduced from 80% ➞ 60%.
    • Increased the attack speed per rank from 5% ➞ 15%.
    • Rank 1 now starts at 15%.
    • Now grants 15% Passive damage.
    • Now grants 50 bonus Health.
  • Double Tap
    • Increased the value per rank from 5% ➞ 8%.
    • Rank 1 now starts at 8%.
    • Now grants 15% Passive damage.
    • Now grants 50 bonus Health.
  • Proximity
    • Increased the damage per rank from 5% ➞ 15%.
    • Rank 1 now starts at 15%.
    • Now grants 15% Passive damage.
    • Now grants 50 bonus Health.
  • Purge
    • Increase the DOT damage reduction per rank from 10% ➞ 25%[/COLOR].
    • Rank 1 now starts at 25%.
  • E.M.P.
    • Increased slow value per rank from 5% ➞ 15%.
    • Rank 1 now starts at 15%.
  • Nanotechnology
    • Increased the Heal per rank from 30 ➞ 50..
    • Rank 1 now starts at 5.
  • Suppressive Fire
    • Increased accuracy bonus per rank from 3% ➞ 4%.
    • Rank 1 now starts at 4%.
  • Heat Diffuser
    • Increased the cooldown reduction per rank from 1s ➞ 2s.
    • Rank 1 now starts at 2s.
  • Warden
    • Increased Shield bonus per rank from 200 ➞ 400.
    • Rank 1 now starts at 400.
  • Hexa Fire
    • Emitter is now usable during Hexa Fire.
  • General
    • Increased Movement Speed from 355 ➞ 410.
    • Updated the guns shown in first person to match the visuals seen on Ruckus in third person and in the lobby.
  • Minigun
    • New sound effects when firing Minigun that matches the rate of fire.
  • *NEW* Ultimate - Hexa Fire
    • This replaces Bulwark as Ruckus' Ultimate ability.
    • Ruckus roots himself in place and reveals four extra guns: two additional miniguns and two rocket launchers. All six guns fire simultaneously for 5s.

Cards

  • Minigun
    • Now no longer deals full damage at max range. The Minigun has a range of 100 ft, but will deal full damage to targets who are within 70 ft.
  • Dual Fire
    • Now reduces accuracy by 10% while firing.
    • Fixed third person animations appearing twitchy when firing.
  • Hover
    • Increased flight speed and acceleration of 'Hover' by 50%.

Cards

  • Dual Fire
    • Now has no Cooldown, but consumes additional ammo to use.
  • Hover
    • Hover now activates instantly.
    • Reduced Hover height to 4ft.

Cards

General

  • Ultimate and alt-fire systems added to the game:
    • Ability 1 [Q] - Emitter
      • Create an energy shield around yourself for 3.5s, absorbing 1500 damage.
    • Ability 2 [RMB] - Dual Fire
      • Increase your Attack Speed by 50%.
    • Ability 3 [F] - Hover
      • Hover for 2.5s. Removes all debuffs on use.
    • Ultimate [E] - Bulwark
      • Ruckus applies a 3500 damage shield to all nearby allies for 4s.

Cards

Cards

  • The following cards have had their art updated:
  • Minigun
    • Reduced damage from 57 to 50.
  • Emitter
    • Fixed an issue where the Health Bar would appear to reduce health when the shield took damage.

Cards

  • Minigun
    • Increased damage from 50 to 57.

Cards

  • Hover
    • Reduced height to allow Ruckus to hover under gateways more easily.

Cards

Cards


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