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Shields

Shields are a mechanic in Paladins. All Shields allow Champions to absorb a limited amount of damage from enemies while allowing allies to shoot through them. There are two types of shields Deployable Shields and Personal Shields. Shields are improved by Guardian and countered by Wrecker.

Guardian allows shield based Champions to strengthen their shields in order to have them last longer against enemy attacks.

Wrecker allows Champions to weaken or destroy enemy Shields faster. Also some Ultimate Ability can destroy shields.

Deployable Shields

Deployable Shields are generally blue coloured and semi transparent and won't prevent players from walking or seeing through them. Shields deployed by enemies will generally appear to be red coloured.
This type of Shield blocks Line of Sight. Enemy shots are blocked until the shield time expires or until destroyed. The shot that destroys the shield will be completely absorbed also if that shot dealt more damage than the remaining health of the shield.

Personal Shields

Personal Shields act as a buff that protects Champion's health.
This type of Shield doesn't block Line of Sight. The personal shield acts like extra health added on top of the champion's health. The shot that destroys the shield will also lower the champion's health if that shot dealt more damage than the remaining health of the shield. The champion's Damage Reduction does not apply on them.

Moji

Magic Shield
Octavia

Commander's Shield
Ruckus

Emitter
Torvald

Recharge

Protection
Yagorath
Talent required

Primal Vision
Requires Sight Begets Strength

Cards

Cards that grants a personal shield for a short duration after using a certain ability.

False Friends

The following skills do NOT count as Shields and are NOT affected by Wrecker or Guardian.

Absorption

These abilities absorb the damage. They cannot be destroyed, but will disappear when the time span is over.

Other


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

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Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

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