Shields are a mechanic in Paladins. All Shields allow Champions to absorb a limited amount of damage from enemies while allowing allies to shoot through them. There are two types of shields Deployable Shields and Personal Shields. Shields are improved by Guardian and countered by Wrecker.
Guardian allows shield based Champions to strengthen their shields in order to have them last longer against enemy attacks.
Wrecker allows Champions to weaken or destroy enemy Shields faster. Also some Ultimate Ability can destroy shields.
Deployable Shields
Deployable Shields are generally blue coloured and semi transparent and won't prevent players from walking or seeing through them. Shields deployed by enemies will generally appear to be red coloured.
This type of Shield blocks Line of Sight. Enemy shots are blocked until the shield time expires or until destroyed. The shot that destroys the shield will be completely absorbed also if that shot dealt more damage than the remaining health of the shield.
Personal Shields
Personal Shields act as a buff that protects Champion's health.
This type of Shield doesn't block Line of Sight. The personal shield acts like extra health added on top of the champion's health. The shot that destroys the shield will also lower the champion's health if that shot dealt more damage than the remaining health of the shield. The champion's Damage Reduction does not apply on them.
Magic Shield | |
Commander's Shield | |
Emitter | |
Recharge Protection | |
Primal Vision Requires Sight Begets Strength |
Cards
Cards that grants a personal shield for a short duration after using a certain ability.
False Friends
The following skills do NOT count as Shields and are NOT affected by Wrecker or Guardian.
Absorption
These abilities absorb the damage. They cannot be destroyed, but will disappear when the time span is over.
- Androxus's Reversal skill which absorbs and reflects damage.
- Atlas's Statis Field skill which nullifies all ranged attacks and projectiles.
- Rei's Envelop skill which absorbs damage.
- Terminus's Power Siphon skill which absorbs damage.
- Zhin's Counter skill which reflects damage.
Other
- Inara's Impasse which is a Deployable, but its blocked damage is listed as Shielding on the Scoreboard.
- Azaan's Sanctuary is also a Deployable, as such its blocked damage is also listed under Shielding.
- Inara's Earthen Guard which is a defensive state.
- Raum's Soul Armor which buffs his health.
Gameplay |
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General Champions Playstyle Game Modes Maps Game Mechanics End of the Game |