Barik ▶️ is a Front Line Champion in Paladins, added on November 17th, 2015.
Lore
This is Barik's official bio currently found in his champion page in-game.
Long before he came to the Deepwerks and helped develop the crystal-powered technology spreading throughout the Realm, Barik was a clever inventor and resourceful engineer.
Since then, his signature contributions have appeared in almost every field and vocation, from mechanized mining suits and rocket-powered wings, to the crystalline weapons used by Magistrate and Resistance soldiers alike.
After a falling-out with a corrupt Magistrate commander who wanted to turn the Deepwerks into a weapon refinery, he left and pledged his services to Valera and the Resistance. Now, he works to equip the Paladins for their next fight against all those who could harm the Realm.
This is an unofficial version of Barik's bio intended to more clearly present all currently known information regarding him. Sources can be found here.
A clever inventor and resourceful engineer, Barik would eventually join the Magistrate facility known as Deepwerks, where he would help create many pieces of crystal-powered technology that initially swept the Realm following their discovery, notably creating new goblin mining suits, such as the one used by Ruckus, crystal-powered wings that would eventually come into the possession of Drogoz, and the various weapons later used by both the Magistrate and Resistance.
However, Barik would leave Deepwerks after a falling out with a corrupt Magistrate commander, instead pledging his allegiance to Valera and the Resistance.
This was Barik's in-game bio prior to the The Damned Frontier update. It's no longer considered canon.
Long before he came to the Deepwerks and helped develop the crystal-powered technology spreading throughout the Realm, Barik was a clever inventor and resourceful engineer. Since then, his signature contributions have appeared in almost every field and vocation, from mechanized mining suits and rocket-powered wings to the crystalline weapons used by Magistrate and Resistance soldiers alike. After a falling out with the corrupt Magistrate commander assigned to oversee the security of the Deepwerks, he left and pledged his services to Valera and the Paladins.
This was Barik's bio on the official Paladins website in the extremely early days of Paladins.[1] Naturally, it's no longer considered canon
Like most of his kin, Barik is loud, obnoxious, and lacks subtlety. All traits that serve him well in his profession as a Ruins Raider. No shrine, temple, or crypt is safe if Barik is around. Using devices of his own invention, and with an eye to turn a profit, Barik plunders all, and has made a name for himself in Crosswind Hold.
Summary
Barik is a front-line champion who specializes in area control with high damage and flexible mobility. However, he has a low health pool and takes time to fully get set up. Mixed with his limited range, Barik struggles when focused upon with a lot of damage all at once.
Skills
Barik's primary fire is Blunderbuss, which fires multiple pellets with a large spread and limited range, dealing hefty damage in a single well-placed shot.
His secondary fire is Barricade; a tall shield that can protect Barik and his team from fire.
Turret, Barik's primary ability, allows him to place up to two turrets that do supplemental damage, fit for the close-quarters area that Barik specializes in.
His movement ability is Rocket Boots, allowing him to quickly dash forward at high speed and fast control, mixed with his small size he becomes a harder target to hit.
His Ultimate ability is Dome Shield, which deploys a powerful flamethrower turret protected by a large dome-shaped shield, ideal for area denial and immense damage output within its radius.
Talents and Cards
Barik's talents provide him with the following:
- Increase the health and reduce the cooldown of Barricade with Fortify.
- Barik's Blunderbuss Instead of firing multiple hitscan pellets with spread, fires a single high damage slug with Tinkerin.
- Replacing his singular Flamethrower Turret with a shield on Dome Shield with up to two smaller, shieldless Flamethrower Turrets that have an infinite duration with Forgefire.
Most of Barik's cards focus on healing, modifying his turrets, and reducing his cooldowns.
Skills
Talents
Cards
This is a list with all cards available to Barik:
Name | Image | Description | Cooldown | Category |
---|---|---|---|---|
Accelerator Field | ![]() |
Passing through your Barricade increases the Movement Speed of yourself or your allies by {12|12}% for 4s. | ![]() | |
Bowling Ball | ![]() |
Gain a {175|175}-Health Shield for 3s after activating Rocket Boots. | ![]() | |
Brave and Bold | ![]() |
Increase your maximum Health by {150|150}. | ![]() | |
Bunker | ![]() |
Increase the Health of your Barricade by {250|250}. | ![]() | |
Combat Repair | ![]() |
Heal your Turret for {100|100} every 1s while you are standing near it. | ![]() | |
Double Time | ![]() |
Heal for {65|65} every 1s for 3s after activating Rocket Boots. | ![]() | |
Failsafe | ![]() |
Reset the Cooldown of Rocket Boots after falling to or below 40% Health. Card Cooldown: {30|-3}s. | ![]() | |
Field Deploy | ![]() |
Heal for {50|50} each time one of your Turrets hits an enemy. | ![]() | |
Forged Alloy | ![]() |
Increase the Health of all your Turrets by {150|150}. | ![]() | |
Foundation | ![]() |
Increase the duration of Barricade by {0.6|0.6}s. | ![]() | |
Fuel Efficiency | ![]() |
Increase the duration of Rocket Boots by {0.3|0.3}s. | ![]() | |
Healing Station | ![]() |
Heal for {50|50} every 1s while standing near any of your Turrets. | ![]() | |
One Man's Scrap | ![]() |
When a Turret is destroyed, reduce your active Cooldowns by {5|5}%. | ![]() | |
One Man's Treasure | ![]() |
Reduce your active Cooldowns by {10|10}% after getting an Elimination. | ![]() | |
Palisade | ![]() |
Reduce the Cooldown of Barricade by {0.6|0.6}s. | ![]() | |
Red Streak | ![]() |
Reduce the Cooldown of Rocket Boots by {0.8|0.8}s. | ![]() |
- Healing Station's effect doesn't stack with multiple turrets.
- Combat Repair, Forged Alloy and Healing Station apply to Dome Shield's Flamethrower Turret (even with Forgefire) but the cards Field Deploy and One Man's Scrap do not.
Pre-Built Loadouts
All of the following cards are in Barik's pre-built loadouts:
Cosmetic Items
These are the Cosmetic Items currently available for Barik:
Champion Skin Collections
Default | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
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Weapon | Default Blunderbuss | |||
Rarity | Common | |||
Availability | Standard | |||
Release | September 7, 2017 (November 17, 2015) | |||
Cost | Free | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | Free | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Foreman | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Foreman Blunderbuss | |||
Rarity | Common | |||
Availability | Standard | |||
Release | September 7, 2017 (September 28, 2016) | |||
Cost | 30,000 ![]() ![]() ![]() ![]() ![]() (Foreman Barik Collection) | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 30,000 ![]() ![]() ![]() ![]() ![]() (Foreman Barik Collection) | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Stone-Cut | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Stone-Cut Blunderbuss | |||
Rarity | Rare | |||
Availability | Standard | |||
Release | June 1, 2017 | |||
Cost | 250 ![]() ![]() ![]() ![]() (Stone-Cut Barik Collection) | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 250 ![]() ![]() ![]() ![]() (Stone-Cut Barik Collection) | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Hi-Tek | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Hi-Tek Blunderbuss | |||
Rarity | Rare | |||
Availability | Standard | |||
Release | November 17, 2015 (September 7, 2017) | |||
Cost | 250 ![]() ![]() ![]() ![]() (Hi-Tek Barik Collection) | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 250 ![]() ![]() ![]() ![]() (Hi-Tek Barik Collection) | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Team Fortress 2 | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Team Fortress 2 Blunderbuss | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | September 15, 2016 | |||
Cost | Win 5 matches as Barik while playing on Steam (Team Fortress 2 Barik Collection) | |||
Voicelines | Team Fortress 2 Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | Win 5 matches as Barik while playing on Steam (Team Fortress 2 Barik Collection) | |||
Voicelines | Team Fortress 2 Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Swashbuckler | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Swashbuckler's Parley | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | September 20, 2017 | |||
Cost | 800 ![]() ![]() ![]() ![]() ![]() (Swashbuckler Barik Collection) | |||
Voicelines | Swashbuckler Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 800 ![]() ![]() ![]() ![]() ![]() (Swashbuckler Barik Collection) | |||
Voicelines | Swashbuckler Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Steel Forged | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Steel Forged Scatter Shot | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | May 22, 2019 | |||
Cost | ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Steel Forged Barik Collection) | |||
Voicelines | Steel Forged Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Steel Forged Barik Collection) | |||
Voicelines | Steel Forged Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Dragon Forged | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Dragon Forged Scatter Shot | |||
Rarity | Epic | |||
Availability | Limited | |||
Release | May 22, 2019 | |||
Cost | ![]() ![]() (Dragon Forged Barik Collection) | |||
Voicelines | Steel Forged Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | ![]() ![]() (Dragon Forged Barik Collection) | |||
Voicelines | Steel Forged Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Obsidian | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Obsidian Blunderbuss | |||
Rarity | Rare | |||
Availability | Mastery | |||
Release | September 20, 2017 | |||
Cost | 30,000 ![]() ![]() (Obsidian Barik Collection) | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 30,000 ![]() ![]() (Obsidian Barik Collection) | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Cosmic | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Cosmic Blunderbuss | |||
Rarity | Epic | |||
Availability | Mastery | |||
Release | September 20, 2017 | |||
Cost | 40,000 ![]() ![]() (Cosmic Barik Collection) | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 40,000 ![]() ![]() (Cosmic Barik Collection) | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Golden | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Golden Blunderbuss | |||
Rarity | Legendary | |||
Availability | Mastery | |||
Release | January 8, 2020 | |||
Cost | Rewarded at Mastery Level 50 (Golden Barik Collection) | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | Rewarded at Mastery Level 50 (Golden Barik Collection) | |||
Voicelines | Barik voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Weapon Skins
Emotes
MVP Poses
Hunker Down | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
![]() | |||
Rarity | Rare | |||
Availability | Exclusive | |||
Release | April 6, 2022 | |||
Cost | ![]() Trade District | |||
Cost | ![]() Trade District | |||
Character Model | ||||
Trivia
Lore
- Splitstone Quarry plays a part in Barik's backstory, though what exactly this involves was never been elaborated on.[2]
- Barik is the one who created the crystal-powered wings used by Drogoz.[3] Though how Drogoz obtained the wings is unknown.
- Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Barik would be around 4'2 or 128cm tall.
Cameos
Barik appears in the following content:
- Cinematics and Trailers
- A Realm Divided - Cinematic
- Champions of the Realm - Cinematic*
- Betty La Bomba's Teaser Trailer*[4]
- Talus' Teaser Trailer
- Cards
- Collateral Damage - Yagorath Card
- Plans Within Plans - Vivian Card*
- Avatars
- Sprays
- Other
References
Other
- Barik was one of the first playable characters in Paladins.
- Barik and Makoa share the same voice actor, the late Brad Venable.
- Barik is one of the more difficult champions to create skins for due to having a lot of things done wrong with him when he was first created.[5]
- Talus refers to Barik as "Mr. B" in his teaser trailer, though doesn't do so in-game.[6]
- While Barik wearing Lian's dress present in the Classy Barik and Classy Cutout sprays are heavily requested as skins, it can't be made into one due to "cost" reasons.[7]
- An unreleased skin for Barik known as "Spec Ops" was present in the game's data during Closed Beta, but was later removed. This included a completely unique voice pack.
- In older versions of Paladins, there used to be a number of additional recolors of default champions. For Barik, these recolors included the Artisan and Tinkerer skins. These recolors also exist for Barik's modern design as well.
- Having been present in the mobile game 'Paladins Strike', Barik received unique skins exclusive to Strike. These skins include Blacksmith Barik, Logan Barik, and Santa Barik.
Champion Skins
Foreman
- This skin is named after construction foremen, workers in charge of a construction crew.
Stone-Cut
- This skin is named after stone cutting, the act of shaping precious gems into more appealing shapes.
Hi-Tek
- This skin was Barik's default appearance prior to September 7, 2017.
- This skin appears in the :barik: Steam emoticon.
Team Fortress 2
- This skin is the second piece of crossover content, following Grover's inclusion from SMITE.
- This skin features Barik as the Engineer from Team Fortress 2. This includes a unique voice pack seemingly done by the Engineer's original voice actor, Grant Goodeve.
- As expected, this skin contains many references to various aspects of Team Fortress 2.
- The voice line "I'm an Engineer, that means I solve problems." (▶️) references the opening line of "Meet the Engineer".
- The line "I'm only used to changing hats." (▶️) references Team Fortress 2's iconic hats.
- The line "Dominating!" (▶️) references Team Fortress 2's Domination mechanic.
- A few voice lines are similar to lines in Team Fortress 2. Some examples include:
- The Team Fortress 2 map "2Fort" appears in the background of this skin's splash art.
- The line "Pay no attention to the man behind the turret!" (▶️) is a reference to a line from The Wizard of Oz.
- The line "Can we build it? Yes we can." (▶️) is a reference to the opening of Bob the Builder.
Swashbuckler
- This skin is one of several based on community fan art, though it's unclear how closely the skins match the fan art due to said fan art not currently being known.[8]
- This skin's splash art appears as a spray.
- This skin shares its theme with Dutchman Makoa, Pirate's Treasure Io, Eight Oceans Io, Pirate's Treasure Ruckus, Eight Oceans Ruckus, Pirate's Treasure Maeve, and Eight Oceans Maeve.
Steel Forged / Dragon Forged
- These skins' death response to Imani "Dwarves and dragons, how typical." (▶️) is a reference to Dungeons and Dragons.
- The Steel Forged skin appears in the Dwarven Strength avatar.
- The Steel Forged skin also appears in the Bubbling Barik spray.
- These skins share their theme with Steel Forged Androxus, Steel Forged Imani, Steel Forged Mal'Damba, Steel Forged Terminus, as well as all the Dragon Forged variants of the first four.
Videos
How To Play
Changelog
- Weapon
Blunderbuss
- Increased accuracy from .8 ➞ .85
- Abilities
Barricade
- Increase Shield amount from 4000 ➞ 4500
- Ultimate
Dome Shield
- Increase Shield amount from 10,000 ➞ 14,000
- Increase duration from 6s ➞ 8s
- Cards
Accelerator Field
- Increased scaling from 10|10 ➞ 12|12
- Duration increased from 4s ➞ 5s
Bowling Ball
- Scaling increased from 150|150 ➞ 175|175
Bunker
- Scaling increased from 200|200 ➞ 250|250
Combat Repair
- Scaling increased from 90|90 ➞ 100|100
Double Time
- Scaling increased from 50|50 ➞ 65|65
Failsafe
- Reworked to "Reset the Cooldown of Rocket Boots when you are at or below 40% Health" ICD 30|-3
Field Deploy
- Scaling increased from 20|20 ➞ 50|50
Forged Alloy
- Scaling increased from 140|140 ➞ 150|150
Healing Station
- Scaling increased from 25|25 ➞ 50|50
Palisade
- Scaling increased from 0.4s|0.4s ➞ 0.6|0.6s
- Talents
Forgefire
- Increased single turret damage from 350 ➞ 400
- Increased double turret, single target damage from 450 ➞ 666
- Increased range from 22 ➞ 30 units
- Now is Barik’s Level 8 Talent
Fortify
- Now is Barik’s Level 1 Talent
- Talents
Tinkerin’
- Damage increased 550 ➞ 600
- Abilities
Dome Shield
- Increased Dome Shield’s Flamethrower Turrets Range from 22 ➞ 30
- Note: Forgefire Flamethrower Turrets Range remains at 22
- Flamethrower Turret is no longer destroyed on Dome destruction
- Increased Dome Shield’s Flamethrower Turrets Range from 22 ➞ 30
- Talents
Tinkerin
- Current: Modify your Blunderbuss to fire a single slug that deals 535 damage.
- Increased damage 535 ➞ 550
- Current: Modify your Blunderbuss to fire a single slug that deals 535 damage.
- Abilities
Barricade
- Increased base Health 3750 ➞ 4000
- Talents
Forgefire
- Current: Dome Shield now costs 35% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
- Increased Ultimate charge required to fire 35% ➞ 40%
- Bug Fixes
- Fixed an issue where Barik’s Ultimate, Dome Shield, would damage enemies through enemy Players’ shields and Atlas’ Stasis Field when Barik had the Forgefire talent equipped.
- Fixed an issue where Barik’s Ultimate, Dome Shield, would do no damage if Barik did not have the Forgefire talent equipped.
- Talents
Tinkerin
- Current: Modify your Blunderbuss to fire a single slug that deals 510 damage.
- Increased damage 510 ➞ 535
- Current: Modify your Blunderbuss to fire a single slug that deals 510 damage.
Architectonics
- Old: Increase the damage of your Turrets by 20% and reduce their Cooldown by 2s.
- New: Dome Shield now costs 35% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
- New name: Forgefire
- Cards
- Combat Repair
- Current: Heal your Turret for {100|100} every 1s while you are standing near it.
- Decreased scaling {100|100} ➞ {90|90}
- Current: Heal your Turret for {100|100} every 1s while you are standing near it.
- Forged Alloy
- Current: Increase the Health of your Turret by {150|150}.
- Decreased scaling {150|150} ➞ {140|140}
- Current: Increase the Health of your Turret by {150|150}.
- One Man's Scrap
- Current: When a Turret is destroyed, reduce your active Cooldowns by {6|6}%.
- Decreased scaling {6|6}% ➞ {5|5}%
- Current: When a Turret is destroyed, reduce your active Cooldowns by {6|6}%.
- Combat Repair
- Bug Fixes
- Fixed an issue where one of Barik’s Loadouts was referencing the Architectonics talent.
- Bug Fixes
- Fixed an issue where the One Man’s Treasure would activate twice if a Turret killed an enemy.
- Health
- Reduced Health 4,000 ➞ 3,400
- Talents
Architectonics
- Reduced Cooldown Reduction of Turrets 3s ➞ 2s
Tinkerin
- Increased damage per shot 480 ➞ 510
- Base Health 3400 ➞ 4000
- Bug Fixes
- Fixed an issue where the Team Fortress 2 Blunderbuss appeared twice in Barik’s Weapons tab.
- Cards
- Double Time [Rocket Boots]
- Reduced Healing per second {80|80} ➞ {50|50}
- Reduced Duration 4s ➞ 3s
- Field Deploy [Turret]
- Reduced Healing per turret hit {30|30} ➞ {20|20}
- Healing Station [Turret]
- Reduced Healing per second {35|35} ➞ {25|25}
- Double Time [Rocket Boots]
- Talents
Tinkerin
- Reduced damage per shot 560 ➞ 480
Fortify
- Reduced Shield Health increase 3,000 ➞ 2,000
- Abilities
Barricade
- Reduced Shield Health 5,000 ➞ 3,750
Rocket Boots
- Increased Movement Speed while Rocket Boots is active by 10%
Turret
- Increased Health 600 ➞ 1,000
- Reduced base deploy time 3s ➞ 2s
Dome Shield
- Reduced Shield Health 20,000 ➞ 10,000
- Cards
- Field Deploy
- OLD: Reduce the Deploy Time of your Turret by {0.6|0.6}s
- NEW: Hits with your Turret Heal you for {30|30}
- Forged Alloy
- Reduced Turret Health increase {175|175} ➞ {150|150}
- Healing Station
- Reduced Health per second {45|45} ➞ {35|35}
- Bowling Ball
- Reduced Shield Health {300|300} ➞ {150|150}
- Double Time
- OLD: Increase the Movement Speed of Rocket Boots by {10|10}%
- NEW: Heal {80|80} per second for 4s after you activate Rocket Boots
- Fuel Efficiency
- Increased duration {0.15|0.15}s ➞ {0.3|0.3}s
- Bunker
- Reduced Shield Health increase {250|250} ➞ {200|200}
- Accelerator Field
- Reduced Movement Speed percentage {10|10}% ➞ {6|6}%
- One Man's Scrap
- OLD: When your Turret is destroyed heal for {100|100} over 5s
- NEW: When a Turret is destroyed, reduce your active Cooldowns by {6|6}%
- Field Deploy
- Bug Fixes
- Fixed an issue where the Double-Time card did not function.
- Fixed an issue where the Field Deploy card did not function.
- Fixed an issue with the One Man’s Scrap card would activate if Barik destroyed his own Turret by placing a third Turret on the map.
- Fixed a description error on Barik’s Double-Time card.
- Fixed a description error on Barik’s Bowling Ball card.
- Updated the text on the Double-Time card to read less ambiguously.
- Weapon
Blunderbuss
- Improved damage consistency
- Reduced fall-off
- Abilities
Barricade
- Increase duration 4s ➞ 5s
- Reduced Cooldown 15s ➞ 12s
Rocket Boots
- Reduced cooldown 14s ➞ 12s
Dome Shield
- Increase Flame Turret damage 400 ➞ 600 per second
- Cards
- Palisade
- Reduce scaling {1|1}s ➞ {0.4|0.4}s
- Foundation
- Reduced scaling {1|1}s ➞ {0.6|0.6}s
- Bowling Ball
- Reduced shield duration 4s ➞ 3s
- Red Streak
- Reduced scaling {1.4|1.4}s ➞ {0.8|0.8}s
- Palisade
- Bug Fixes
- Added shield crack effects to all of his shield skins.
- Bug Fixes
- Fixed an issue where Barik’s turret would improperly reveal stealthed enemies in specific edge cases
- Talents
- Hair Trigger removed
- Cards
- Brave and Bold – NEW: Increases Health by {150|150}
- Bug Fixes
- Fixed not being able to equip Hi-Tek Barik skin and it showing as High Elf Lian.
- Barik Champion price reduced from 200 Crystals / 30,000 Gold to 100 Crystals / 15,000 Gold
- Bug Fixes
- Fixed not being able to equip Hi-Tek Barik skin and it showing as High Elf Lian
- Bug Fixes
- Bowling Ball’s shield now refreshes if still active when Rocket Boots is used again.
- Cards
- Accelerator Field
- You and your allies gain {10|10}% Movement Speed for 3s ➞ 5s when passing through Barricade.
- Brave and Bold
- When near turret you gain {10|10}% Crowd Control reduction.
- NEW EFFECT: Gain {14|14}% Crowd Control and Slow Reduction.
- Failsafe
- Dropping below 50% of your max Health reduces the cooldown of Rocket Boots by {20|20}%.
- NEW EFFECT: Dropping below {10|10}% of your max Health resets the cooldown of Rocket Boots.
- Red Streak
- Reduce the cooldown of Rocket Boots by {1|1}s ➞ {1.4|1.4}.
- Accelerator Field
- Legendary Cards
- Tinkerin
- Damage increased from {462.5|22.5} to {476|28}.
- Tinkerin
Turret
- Damage reduced from 150 to 120.
- Health reduced from 700 to 600.
- Cards
- Accelerator Field
- [Barricade] You and your allies gain {5|5}% Movement Speed for 3s when passing through Barricade.
- Maximum rank Movement Speed decreased from 100% to 50%.
- Now correctly indicates that the duration is 3s.
- Brave and Bold
- [Armor] When near turret you gain {5|5}% Crowd Control reduction.
- Updated description to say Crowd Control reduction instead of CC reduction
- Bowling Ball
- [Rocket Boots] Gain a Shield with {150|150} Health during Rocket Boots and for 4s after.
- Fixed a description error where some ranks said “Gain shield” instead of “Gain a shield”.
- Failsafe
- [Armor] Dropping below 50% of your max Health reduces the cooldown of Rocket Boots by {10|10}%.
- Rescaled so maximum rank Cooldown Reduction is still 100%.
- Field Deploy
- [Turret] Reduce the Deploy Time of your Turret by {.3|.3}s.
- Rescaled so maximum rank Turret Deploy Time is still near instant.
- Foundation
- [Barricade] Increase the Duration of Barricade by {.5|.5}s.
- Fixed a description error where rank 4 did not specify seconds.
- One man’s Treasure
- [Armor] Eliminations reduce active cooldowns by {5|5}%.
- Maximum Rank Cooldown Reduction increased from 28% to 50%.
- Accelerator Field
- Legendary Cards
- Hair Trigger
- New
- [Weapon] Blunderbuss fires {25.5|1.5}% faster.
- Hair Trigger
- Legendary Cards
- Architectonics
- Fixed a bug that caused Architectonic's projectiles to travel more slowly than intended.
- Architectonics
- Legendary Cards
- Tinkerin
- Damage reduced from 650 to 550.
- Architectronics
- No longer makes your turrets instant fire.
- Tinkerin
Turret
- No longer detects stealth.
- Legendary Cards
- Fortify
- Now also reduces the cooldown of Barricade by 3s.
- Fortify
- Cards
- Failsafe
- Will no longer go on cooldown when Rocket Boots are already available.
- Failsafe
- Legendary Cards
- Tinkerin
- Reworked.
- Modify your Blunderbuss to fire a single slug that deals 650 damage.
- Tinkerin
Blunderbuss
- Increased damage when hitting with less pellets.
- Cards
- Combat Repair
- Healing value increased from 50/100/150/200 to 100/150/200/250.
- Combat Repair
Barricade
- The cooldown on Barricade will now start when it is destroyed or despawns.
- Cards
- Healing Station
- Fixed a bug where the VFX for this card only appeared in Spectator.
- Healing Station
Turret
- Updated description to correctly show Direct damage.
Dome Shield
- Updated description to correctly show Area damage.
Blunderbuss
- Damage reduced from 600 to 500.
- Cards
- Grudge
- Renamed to Red Streak.
- Grudge
- Legendary Cards
- Tinkerin
- Now increases Blunderbuss damage by 100.
- Tinkerin
- Legendary Cards
- Architectonics
- Fixed a bug where this card was not properly reducing the Cooldown of Turret by 3s.
- Updated card description.
- Tinkerin
- Updated card description.
- Architectonics
Blunderbuss
- No longer provides bonus damage to targets marked by your Turret.
- Reduced fall-off from 80 to 85.
- Reduced minimum damage at maximum fall-off range from 10 to 50%.
- Cards
- Another Man's Treasure
- Renamed to One Man's Treasure.
- Another Man's Treasure
- Legendary Cards
- Architectonics
- [Turret] Turrets are now empowered.
- Fortify
- [Barricade] Barricade gains 4000 Health.
- Tinkerin
- [Weapon] Enhance Barik's Blunderbuss.
- Architectonics
- General
- Increased Health from 2900 to 3400.
- General
- Reduced Health from 3000 to 2900.
Blunderbuss
- Bonus damage on targets hit by your Turrets reduced from 15 to 10% per Turret.
Rocket Boots
- Increased Cooldown from 12 to 14s.
- Cards
- Healing Station
- Reduced from 60/120/180/240 to 45/90/135/180 per second.
- Healing Station
Turret
- Fixed bug where turret projectiles were spawning on top of the turret's head.
Blunderbuss
- Improved hit registration.
Turret
- Addressed an issue where sometimes turrets would not disappear when destroyed.
Turret
- Reduced attack rate from every 0.7 to 1s.
Barricade
- Reduced Health from 6000 to 5000.
- General
- Reduced Barik's ultimate charge contribution from turrets by 50%.
Turret
- Now reveals stealthed targets within 30ft of a Turret.
Lockdown
- Removed from the game.
*NEW* Dome Shield
- Deploy a health Dome Shield for 6 seconds with a Flamethrower turret inside.
- Cards
- Infuse
- Reworked to Palisade.
- [Barricade] Reduce the Cooldown of Barricade by 1/2/3/4s.
- Another Man's Treasure
- Reworked.
- [Armor] Eliminations reduce active cooldowns by 7/14/21/28%.
- Infuse
- Cards
- Brave and Bold
- Is now an Armor card.
- One Man's Scrap
- Reworked.
- [Armor] When your Turret is destroyed heal for 100/200/300/400 over 5s.
- Another Man's Treasure
- Reworked.
- [Armor] Picking up an HP Drop reduces active cooldowns by 12/24/36/48%.
- Grudge
- Reworked.
- [Rocket Boots] Reduce the cooldown of Rocket Boots by 1/2/3/4s.
- Expose
- Removed from the game.
- First Aid Kit
- Removed from the game.
- Impede
- Removed from the game.
- Kindling
- Removed from the game.
- Brave and Bold
Blunderbuss
- Damage reduced from 700 ➞ 600.
Turret
- Damage reduced from 175 ➞ 150.
- General
- Movement abilities will no longer remove Crowd Control effects.
Blunderbuss
- Damage reduced from 800 ➞ 700.
Barricade
- No longer grants bonus damage.
Turret
- Bonus damage reduced from 30% ➞ 15%.
- Damage reduced from 197 ➞ 175.
- General
- Champion values were changed across the board.
- Cards
- *NEW* One Man's Scrap
- [Barricade] Reduce the cooldown of Barricade by {2/4/6/8}s when one of your turrets is destroyed by an enemy player.
- *NEW* Another Man's Treasure
- [Turret] Getting an elimination reduces the Cooldown of Turret by {15/30/45/60}%.
- *NEW* Brave and Bold
- [Turret] When near turret you gain {10/20/30/40}% CC reduction.
- *NEW* Grudge
- [Turret] Turret shots reduce healing by {5/10/15/20}%. Max 2 stacks.
- *NEW* One Man's Scrap
- Cards
- Expose
- Reworked.
- [Turret] Your Turret releases a pulse every {4/3/2/1}s that reveals Stealthed enemies within 40 units.
- Expose
- General
- Reduced movement speed from 365 ➞ 360.
- Bonus Damage
- Turret shots now mark enemy players for 3s. Targets can be marked once per Turret.
- Enemy players that pass through your Barricade are marked for 3s.
- Hitting a marked target with your Blunderbuss consumes all marks and causes your shots to deal 20% more damage per mark.
- General
- Reduced Movement Speed from 400 ➞ 365.
- Increased Health from 2050 ➞ 2150.
Rifle
- Renamed to Blunderbuss.
- Now shoots 13 pellets instead of one projectile.
- Reduced damage from 350 ➞ 32 per pellet.
- Reduced accuracy to 75%.
Turret
- Improved the presentation when a Turret is destroyed.
- Reduced damage from 200 ➞ 125 per hit.
- Barik may now have two turrets out maximum.
- Reduced Cooldown from 30 ➞ 24s.
- Reduced Health from 900 ➞ 700.
Barricade
- Shield Health reduced from 5000 ➞ 3000.
Lockdown
- Fixed issues with not being able to place in some areas of maps.
- Cards
- Double Time
- Rocket Boots moves {10/20/30/40}% faster.
- Inflame
- Renamed to Failsafe.
- Upon reaching low Health, the Cooldown of Rocket Boots is reduced by {25/50/75/100}%.
- Bunker
- Shield Health increase reduced from {1000/2000/3000/4000} to {250/500/750/1000}.
- No longer reduces the cooldown of Barricade.
- Foundation
- Duration reduced from {2/4/6/8}s ➞ {1/2/3/4}s.
- Double Time
Rifle
- Added improvements to reload sound.
Turret
- Added new Turret sounds.
- No longer deals 60 Fire damage.
- Increased damage from 140 ➞ 200 per hit.
Barricade
- Added improvements to power down sound.
Rocket Boots
- Added new visual effects, animations and sounds.
- Reduced duration from 2s ➞ 1.5s.
Dome Shield
- Reworked to Lockdown.
- Barik places down a Mega Turret for 5s.
Cards
- *Reworked* Kindling
- When Lockdown is activated, if your turret or barricade is not active and on cooldown, the cooldown is reduced by {25/50/75/100}%.
Flame Turret
- Updated sound for turret hits.
Rifle
- Reduced damage from 400 ➞ 350.
Cards
- Inflame
- Reintroduced as a Specialty card.
- [Weapon] Your weapon shots Burn targets dealing {1.25/2.5/3.75/5}% of your target's maximum Health over 3s.
- Infuse
- Reduced healing from 200/400/600/800 ➞ 125/250/375/500 over 3s.
- Healing Station
- Reduced healing from 75/150/225/300 ➞ 40/80/120/160 health per second.
Cards
- Removed from the game:
- Inflame, Hunker Down, Paralyze
- Bunker
- Now a Specialty card.
- Increases Health of Barricade by {1000/2000/3000/4000} and reduces the Cooldown of Barricade by 10s.
- Combat Repair
- Heal per second reduced from {100/200/300/400} to {50/100/150/200}.
- Double Time
- Now a Specialty card.
Cards
- *NEW* Healing Station
- [Turret] You regenerate 75/150/225/300 Health per second when you are near your Turret.
- Mega Turret
- Removed from the game.
- Paralyze
- Reduced amount of Movement Speed slow from {15/30/45/60}% ➞ {10/20/30/40}%.
Rifle
- Reduced damage from 433 ➞ 400.
Cards
- Double Time
- Now reduces Turret Cooldown by {10/20/30/40}%.
- Mega Turret
- No longer provides bonus Turret health.
Barricade
- Reduced Health from 3500 ➞ 3000.
- Increased Cooldown from 20s ➞ 30s.
- Reduced duration from 8s ➞ 4s.
Cards
- *NEW* Kindling
- [Dome Shield] Turrets inside your Dome Shield are healed to full and have {10/20/30/40}% Damage for the duration of Dome Shield.
- *NEW* Impede
- [Barricade] Enemies that walk through Barricade are Slowed by {15/30/45/60}% for 4s.
- *NEW* Hunker Down
- [Barricade] Reduced Cooldown by 4/8/12/16.
- *NEW* Foundation
- [Barricade] Increase duration of Barricade by {2/4/6/8}s.
- *NEW* Accelerator Field
- [Barricade][+25% Per Rank] If you or your allies walk through Barricade, gain {25/50/75/100}% Movement Speed for 3s.
- Inflame
- Now deals {1.25/2.5/3.75/5}% of your target's max life as damage over 3s.
- Mega Turret
- No longer scales Turret Health.
- Now deals 50/100/150/200 damage per hit.
Rifle
- Increased projectile speed from 220 ➞ 390.
- Increased damage from 340 ➞ 433.
Turret
- Reduced damage from 345 ➞ 140.
- Now deals 60 Fire damage over 0.5s every hit.
- Increased attack speed from 1.4 ➞ 0.7s.
Cards
- Mega Turret
- Decreased Attack Speed from 1.4 ➞ 0.9s.
Cards
- Bowling Ball
- Increased the shield bonus per rank from 150 ➞ 200.
- Rank 1 now starts at 200.
- Infuse
- Increased the healing amount per rank from 100 ➞ 200.
- Rank 1 now starts at 200.
- Now grants 3% Passive damage.
- Now grants 200 bonus Health.
- Combat Repair
- Increased the healing amount per rank from 50 ➞ 100.
- Rank 1 now starts at 100.
- Now grants 200 bonus Health.
- First Aid Kit
- Increased the healing amount per rank from 100 ➞ 125.
- Rank 1 now starts at 125.
- Now grants 5% Passive damage.
- Now grants 200 bonus Health.
- Fuel Efficiency
- Increased duration bonus per rank from 25 ➞ 30.
- Rank 1 now starts at 30.
- Now grants 5% Passive damage.
- Now grants 200 bonus Health.
- Expose
- Maximum true vision radius is now 40ft
- Now grants 3% Passive damage.
- Now grants 200 bonus Health.
- Paralyze
- Increased the slow value per rank from 10% ➞ 15%.
- Rank 1 now starts at 15%.
- Now grants 150 bonus Health.
- Bunker
- Rank 1 now starts at 1000 bonus shield Health.
- Field Deploy
- Increased the deploy time reduction per rank from 0.5s ➞ 0.9s.
- Rank 1 now starts at 0.9s.
- Now grants 5% Passive damage.
- Forged Alloy
- Increased the Turret HP per rank from 150 ➞ 175.
- Rank 1 now starts at 175.
- Double Time
- Increased the cooldown reduction per rank from 3s ➞ 4.5s.
- Rank 1 now starts at 4.5s.
- Now grants 12% Passive damage.
- Now grants 100 bonus Health.
- Inflame
- Increased the life percent damage per rank from 1% ➞ 2.5%.
- Rank 1 now starts at 2.5%.
- Now grants 15% Passive damage.
- Mega Turret
- Rank 1 now starts at 20% bonus turret Health.
- Now grants 10% Passive damage.
- Zero In
- Removed from game.
Dome Shield
- Reduced Health from 20,000 to 12,000.
Cards
- Fixed issue with Legendary card Mega Turret missing from starter deck.
- Infuse
- Now heals friendly targets for {400/500/600/700} over 3s when they pass through Barricade.
- General
- Increased Movement Speed from
345➞ 400.
- Increased Movement Speed from
Rifle
- Improved the sound effects when firing.
Cards
- The following cards have received new art:
- The following cards have had their art updated:
Cards
- Mega Turret
- Reduced Health increase from 25/50/75/100 ➞ 10/30/50/70%.
Rifle
- Reduced the radius of the projectile from 2 ➞ 1.5ft.
- Reduced damage from 360 ➞ 340.
Turret
- Reduced projectile speed from 325 ➞ 260 ft/s.
- Fixed ally Turrets blocking friendly fire.
Barricade
- Reduced duration from 6 ➞ 5s.
Dome Shield
- 'Dome Shield' now spawns in front of Barik.
- While summoning 'Dome Shield', Barik cannot move.
Cards
- Removed from the game:
- *NEW* Expose - Rare
- [Turret] Turrets give true vision to allies within {10/20/30/40}ft.
- Infuse - Reworked
- Passing through Barricade reduces the duration of DoTs by {40/60/80/100}%.
- Zero In - Reworked
- Turret attacks tag targets for 4s. Weapon shots to tagged targets burn them for {500/650/800/950} damage over 4s.
Rifle
- Reduced damage from
375➞ 360.
- Reduced damage from
Cards
- Inflame
- Now has an internal Cooldown of 5s.
- Ultimate and alt-fire systems added to the game
- Ability 1 [Q] - Turret
- Build a turret that fires at enemies.
- Ability 2 [RMB] - Barricade
- Deploy a barricade that provides cover.
- Ability 3 [F] - Rocket Boots
- A guided rocket charge. Removes all debuffs on use.
- Ultimate [E] - Dome Shield
- Barik deploys a massive dome shield that protects him and his allies from fire. Within the dome a flamethrower turret is deployed to ward off enemies.
- Ability 1 [Q] - Turret
Cards
- *NEW* Zero In - Legendary
- [Weapon] Turret attacks tag targets for 3 seconds. You deal +100% weapon damage to tagged targets.
- *NEW* Mega Turret - Legendary
- [Turret] Your turret now fires heat- seeking missiles at enemies that explode in an area. Turret has +100% Health.
- Cards removed from the game:
Cards
- Architectonics
- Reduced amount that Turret’s Cooldown is lowered from 25 to 22s.
- Thumper XVI
- Reduced Knockup pulse timing from every 1s to every 1.5s.
Cards
- Nitrous
- Fixed an issue where this card would frequently not work.
Cards
- The following cards have had their art updated:
- The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
- *NEW* Architectonics - Specialty
- [Turret] Reduce Turret Cooldown by 25s.
- *NEW* Infuse - Common
- [Barricade] Passing through barricade heals yourself or allies for 20% of maximum life over 4s.
- *NEW* First Aid Kit - Rare
- [Turret] When your Turrets are destroyed they leave 2 HP drops that heal for 400.
- *NEW* Forged Alloy - Common
- [Turret] Increase Turret Health by 500.
- *NEW* Foundation - Common
- [Barricade] Barricade lasts 6s longer.
- *NEW* Bowling Ball - Rare
- [Rocket Boots] Gain a 600 HP shield during rocket boots and for 4s after.
- *NEW* Heavy Bomber - Epic
- [Rocket Boots] When Rocket Boots ends, deal 400 damage to all nearby targets.
- *NEW* Velocity - Common
- [Weapon] Increased projectile speed by 100%.
- *NEW* Nitrous - Specialty
- [Rocket Boots] For 3s after Rocket Boots ends, you may re-activate it again before going on Cooldown.
- Epicenter
- Reduced Daze duration from 5s to 3s.
- Exhaust
- Increased damage from 600 to 750 over 3s.
- Increased rarity from Specialty to Legendary.
- Fortification
- Reduced rarity from Rare to Common.
- On Guard
- Reduced rarity from Rare to Common.
- Inflame
- Increased rarity from Specialty to Epic.
- Rigged
- Reduced rarity from Epic to Rare.
- Targeting
- Reduced Health bonus from 500 to 200.
Barricade
- Reduced duration from 10 to 6s.
- Reduced Health from 2500 to 2000.
Turret
- Reduced Attack Speed from 1.2 to 1.4.
Cards
- The following cards have had their art updated:
- Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
- Capsule
- Increased rarity from Legendary to Specialty.
- Chronos
- Increased rarity from Common to Epic.
- Coming Through
- Increased rarity from Rare to Epic.
- Double Time
- Increased rarity from Legendary to Specialty.
- Epicenter
- Increased rarity from Rare to Epic.
- Exhaust
- Increased rarity from Legendary to Specialty.
- Flamethrower
- Increased rarity from Epic to Legendary.
- Fortification
- Increased rarity from Common to Rare.
- Healing Station
- Reduced rarity from Rare to Common.
- Infernal Wall
- Increased Rarity from Epic to Legendary.
- Inflame
- Increased rarity from Epic to Legendary.
- No Surrender
- Increased rarity from Epic to Legendary.
- On Guard
- Redo description to match new functionality.
- Now only affects enemy player made defenses like shields and pets, not game objectives.
- Overdrive
- Increased rarity from Epic to Legendary.
- Fixed an issue where this was providing 75% Attack Speed rather than the correct 60% Attack Speed.
- Paralyze
- Increased rarity from Rare to Epic.
- Promote
- Increased rarity from Epic to Legendary.
- Pyromancer
- Increased rarity from Epic to Legendary.
- Reduced damage from 75 to 60%.
- Stagger
- Increased rarity from Common to Rare.
- Targeting
- Increased rarity from Common to Epic.
- Threshold
- Increased rarity from Rare to Epic.
- Thumper XVI
- Increased rarity from Rare to Epic.
Rifle
- Reduced damage from 300 to 250.
Turret
- Reduced time to deploy from 5 to 4s.
- Increased Attack Speed from 1.5 to 1.2.
- Increased Health from 1000 to 1100.
- Fixed an issue where the Turret would gain maximum Health but would not heal it.
Cards
- The following cards have new artwork:
- The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:
Turret
- Increased damage from 185 to 215.
- Reduced refire rate from 1.75 to 1.5.
Rifle
- Reduced damage from 337 to 300.
Cards
- The following cards have new artwork:
- The following cards have improved artwork:
- *NEW* Combat Repair - Common
- [Turret] Standing nearby your Turret heals it for 125 Health every second.
Removed Content
- ↑ Paladins Website, Wayback Machine
- ↑ Patch Preview Open Beta 55, YouTube
- ↑ File:Tip Drogoz's Wings.png
- ↑ File:Betty Trailer Papers.jpg
- ↑ Paladins 2.02 Patch Notes and Megathread, Reddit
- ↑ Talus' Teaser Trailer, YouTube
- ↑ ThunderBrush on Twitter
- ↑ Developer Q&A (June 22, 2018), Reddit