Grohk ▶️ is a Support Champion in Paladins, added on November 17th, 2015.
Lore
This is Grohk's official bio currently found in his champion page in-game.
Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing. Though it took him a while to realize it, he had been imbued with the power to control the lightning itself, and he put it to good use defending his tribe from a goblin attack that would have otherwise destroyed them.
Seeing his newfound power as a sign from the weather-spirits, the rest of the Red River orcs immediately appointed him their chieftain. When the clash of the Magistrate and Resistance escalated, he sensed a new storm of a different sort brewing and joined the battle on behalf of his tribe. As the dust settles into an uncertain future, all he seeks is a Realm where his people are safe.
This is an unofficial version of Grohk's bio intended to more clearly present all currently known information regarding him. Sources can be found here.
Following being struck several times by lighting, Grohk eventually realized he'd been imbued with electrical powers; which he used to defend his tribe, the Red River Orcs, from a goblin attack. This prompted his tribe to appoint him as chieftain, believing his powers were a sign from the weather spirits. But with the growing Crystal War, Grohk decided to join the battle between the Magistrate and Resistance himself.
This was Grohk's in-game bio prior to the The Damned Frontier update. It's no longer considered canon.
Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing. Though it took a while to realize Grohk had been imbued with the power to control the lightning itself, he put it to good use defending his tribe from a goblin attack that would have otherwise destroyed them. Seeing his power as a sign from the weather spirits, the rest of the Red River orcs immediately appointed him their chieftain.
When the Realm erupted into civil war, he sensed another storm brewing and joined the battle on behalf of his tribe.
This was Grohk's bio on the official Paladins website in the extremely early days of Paladins.[2] Naturally, it's no longer considered canon
Grohk was always a bit... off. He never fit in with the other orcs. In fact, the Fire Tribe cheered when Grohk left. They laughed when he returned, proclaiming himself prophet to Vex, the Lightning God. The tribe stopped laughing when Grohk electrocuted them all. Now, Shaman to the new Lightning Orcs of the Red River, Grohk ventures into Crosswind Hold to interpret the will of Vex.
Summary
Grohk is a support champion with great damage, decent survivability, and area-of-effect healing. However, he is limited in range, and his damage lacks instantaneousness as it takes time to reach maximum value. Moreover, his healing restricts where his teammates can go if they need his attention.
Skills
Grohk's primary fire, Lightning Staff, fires a lightning beam that starts at medium damage before ramping up significantly. The staff also uses a resource meter rather than standard Ammo.
Shock Pulse is his secondary fire, which shoots out a projectile that, if it lands on an enemy, will bounce to and damage other nearby enemies as well, providing a decent amount of area damage.
His Primary ability is Healing Totem, which allows Grohk to place up to two totems that heal in a respectable radius at a fair rate, allowing Grohk to heal multiple targets at a good distance from each other.
For his movement ability, he has Ghost Walk, which makes him Ethereal and gives him increased movement speed while cleansing negative effects, perfect for escaping or removing Anti-Healing while his totems are down to heal himself up.
His ultimate ability is Tempest, which allows him to take to the sky and fire lightning bolts that damage and slow enemies, while speeding up and healing allies as well as himself.
Talents and Cards
Grohk's talents provide him with the following:
- Increase both the radius and charges of Healing Totem with Totemic Ward.
- Grant Grohk's Lightning Staff increased ammo resource and the ability to heal allies and increase their speed with Spirit's Domain.
- Increase the damage of Lightning Staff and grant additional bounces on Shockpulse as well as reduce its cooldown upon hits with lightning staff with Maelstrom.
Grohk's cards focus on maintaining/increasing his staff's ammo resource and augmenting his abilities, notably his healing totems, as well as granting himself and/or allies movement speed buffs.
Skills
Talents
Cards
This is a list with all cards available to Grohk:
Name | Image | Description | Cooldown | Category |
---|---|---|---|---|
Arc Lightning | ![]() |
Increase the Chain range of Shock Pulse by {8|8}%. | ![]() | |
Astral Traveler | ![]() |
Increase your Movement Speed while using Ghost Walk by {10|10}%. | ![]() | |
Conduit | ![]() |
Increase your Movement Speed by {6|6}% for 3s after hitting an enemy with Shock Pulse. | ![]() | |
Crackle | ![]() |
Increase the duration of Healing Totem by {0.2|0.2}s. | ![]() | |
Electrostatic | ![]() |
Increase your Ammo regeneration speed by {12|12}%. | ![]() | |
Gale | ![]() |
Decrease the Cooldown of Healing Totem by {0.6|0.6}s after activating Ghost Walk. | ![]() | |
Haunting | ![]() |
Reduce the Cooldown of Ghost Walk by {0.6|0.6}s. | ![]() | |
Lightning Rod | ![]() |
Heal for {30|30} for each enemy hit with Shock Pulse. | ![]() | |
Monolith Totem | ![]() |
Increase the Health of Healing Totem by {150|150}. | ![]() | |
Outreach | ![]() |
Increase the deploy range of Healing Totem by {15|15}%. | ![]() | |
Phantom | ![]() |
Heal for {100|100} over the duration of Ghost Walk. | ![]() | |
Shamanic Might | ![]() |
Increase your maximum Health by {50|50}. | ![]() | |
Spirit's Grace | ![]() |
Allies inside your Healing Totem gain {6|6}% increased Movement Speed for 1s. | ![]() | |
Thunderlord | ![]() |
Increase your maximum Ammo by {10|10}%. | ![]() | |
Thunderstruck | ![]() |
Generate {6|6}% of your Ammo for each unique enemy hit by Shock Pulse. | ![]() | |
Totemic Rescue | ![]() |
Gain a {200|200}-Health Shield for 4s after dropping to or below 30% Health. | ![]() |
![]() |
- Gale only reduces the cooldown of one Healing Totem.
Pre-Built Loadouts
All of the following cards are in Grohk's pre-built loadouts:
Cosmetic Items
These are the Cosmetic Items currently available for Grohk:
Champion Skin Collections
Default | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
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Weapon | Default Lightning Staff | |||
Rarity | Common | |||
Availability | Standard | |||
Release | November 2, 2017 (November 17, 2015) | |||
Cost | Free | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | Free | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Beast | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Beast Lightning Staff | |||
Rarity | Uncommon | |||
Availability | Standard | |||
Release | November 2, 2017 (March 11, 2016) | |||
Cost | 40,000 ![]() ![]() ![]() ![]() ![]() ![]() (Beast Grohk Collection) | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 40,000 ![]() ![]() ![]() ![]() ![]() ![]() (Beast Grohk Collection) | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Tribesman | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
![]() | |||
Rarity | Rare | |||
Availability | Standard | |||
Release | March 11, 2016 | |||
Cost | 200 ![]() ![]() ![]() (Tribesman Grohk Collection) | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 200 ![]() ![]() ![]() (Tribesman Grohk Collection) | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Grohk Lobster | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
![]() | |||
Rarity | Rare | |||
Availability | Exclusive | |||
Release | April 26, 2018 | |||
Cost | ![]() ![]() ![]() (Grohk Lobster Grohk Collection) | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | ![]() ![]() ![]() (Grohk Lobster Grohk Collection) | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Brimstone | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Brimstone Brand | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | December 18, 2017 | |||
Cost | 800 ![]() ![]() ![]() ![]() ![]() ![]() (Brimstone Grohk Collection) | |||
Voicelines | Brimstone Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 800 ![]() ![]() ![]() ![]() ![]() ![]() (Brimstone Grohk Collection) | |||
Voicelines | Brimstone Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Neon Demon | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Neon Demon's Disintegrator | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | April 26, 2018 | |||
Cost | 800 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Neon Demon Grohk Collection) | |||
Voicelines | Neon Demon Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 800 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Neon Demon Grohk Collection) | |||
Voicelines | Neon Demon Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Chieftain | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Chieftain's Honor | |||
Rarity | Epic | |||
Availability | Limited | |||
Release | January 16, 2019 | |||
Cost | ![]() (Chieftain Grohk Collection) | |||
Voicelines | Chieftain Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | ![]() (Chieftain Grohk Collection) | |||
Voicelines | Chieftain Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Obsidian | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Obsidian Lightning Staff | |||
Rarity | Rare | |||
Availability | Mastery | |||
Release | November 2, 2017 | |||
Cost | 30,000 ![]() ![]() (Obsidian Grohk Collection) | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 30,000 ![]() ![]() (Obsidian Grohk Collection) | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Cosmic | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Cosmic Lightning Staff | |||
Rarity | Epic | |||
Availability | Mastery | |||
Release | November 2, 2017 | |||
Cost | 40,000 ![]() ![]() (Cosmic Grohk Collection) | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 40,000 ![]() ![]() (Cosmic Grohk Collection) | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Golden | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Golden Lightning Staff | |||
Rarity | Legendary | |||
Availability | Mastery | |||
Release | April 29th, 2020 | |||
Cost | Rewarded at Mastery Level 50 (Golden Grohk Collection) | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | Rewarded at Mastery Level 50 (Golden Grohk Collection) | |||
Voicelines | Grohk voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Weapon Skins
Emotes
MVP Poses
Red River Ritual | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
![]() | |||
Rarity | Rare | |||
Availability | Exclusive | |||
Cost | ![]() ![]() Stone Keep | |||
Cost | ![]() ![]() Stone Keep | |||
Character Model | ||||
Trivia
Lore
- Grohk is from a river located in Greenwood.[3]
- Grohk is notable for being the only character that's completely absent from the game's lore, as while most characters receive a cinematic trailer or eventually make cameos in other champion teasers or cards, Grohk has never received either, leaving him with absolutely zero appearances beyond minor cameos in the occasional avatar or incredibly old trailer.
- Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Grohk would be around 5'5 or 165cm tall.
Cameos
Grohk appears in the following content:
- Cinematics and Trailers
- Avatars
- Sprays
- Other
- Heal the World - Merchandise Design
References
- Grohk's line, "It's not easy being blue, but it's worse to be you!" (▶️) might be a reference to Kermit the Frog's song, "Bein' Green".
- The line "The sky is falling!" (▶️) is likely a reference to Chicken Little.
- Grohk's line, "I'm blue daba-dee-da-you-die." (▶️) is a reference to Eiffel 65's song "Blue (Da Ba Dee)".
Concepts
- Grohk had several design alterations during development, some minor, others vastly different, with an early piece of concept art depicting him as a human character. Eventually, they settled for his current blue orc appearance.[4][5]
- Grohk had several icon concepts prior to the final choice being settled on.[6]
Other
- Grohk was one of the first playable characters in Paladins.
- Grohk's name used to be "Wog" in early alpha builds of the game.[7]
- Grohk's Default Skin was reworked in Open Beta 62. His original appearance can be seen here.
- In older versions of Paladins, there used to be a number of additional recolors of default champions. For Grohk, these recolors included the Deathcap, Lichen, and Toadstool skins. Versions for Grohk's modern design were also once available.
- Having been present in the mobile game 'Paladins Strike', Grohk received unique skins exclusive to Strike. These skins include Poseidon Grohk and Summoner Grohk.
Champion Skins
Beast
- This skin is likely based on more stereotypical depictions of orcs, which depict them with green skin.
Tribesman
- A tribesman is one who belongs to a group or tribe.
Grohk Lobster
- This skin's name may be a reference to the song Rock Lobster by The B-52's
Brimstone
- This skin is named after the expression Fire and brimstone, which would later inspire many fictional works to adopt brimstone as the material hell is constructed from.
- This skin's splash art appears as a spray.
Neon Demon
- This skin was originally in the game, albeit unobtainable, almost a year prior to its official release. The reason for this was due to the skin not working in a satisfactory manner with the 'Parts and Pieces' system; the skin only being added once the system was removed.[8]
- Additionally, this skin had a slightly different voice pack, only for it to be replaced with the current lines when the skin finally released.
- The line "We will, we will, Grohk you!" (▶️) is a reference to the song We Will Rock You by Queen.
- The line "Can't touch this!" (▶️) is a reference to the song U Can't Touch This by MC Hammer.
- The line "Hello darkness, my old friend..." (▶️) is a reference to the song The Sound of Silence by Simon & Garfunkel.
- This skin's response to killing Ying "Seven years bad luck." (▶️) is a reference to the superstition that one who breaks a mirror will suffer seven years of bad luck.
- The line "My precious." (▶️) may be a reference to a line from The Lord of the Rings: The Return of the King.
- This skin was part of the 1st Battle Pass alongside Robo Force Ruckus and Exarch Jenos.
- This skin shares its theme with Remix Strix, Redux Strix, Remix Seris, Remix Pip, Remix Jenos, Raeve Maeve, and Salt Io.
- This skin was originally in the game, albeit unobtainable, almost a year prior to its official release. The reason for this was due to the skin not working in a satisfactory manner with the 'Parts and Pieces' system; the skin only being added once the system was removed.[8]
Chieftain
- The line "My people need me." (▶️) may be a reference to a popular phrase that originated from an episode of the Simpsons.
- The line "Everyone has a plan... until they get an axe in their skull." (▶️) is a reference to a quote from Mike Tyson, "Everyone has a plan until they get punched in the mouth."
- This skin appears in the Blue Warrior avatar.
- This skin was originally listed as 'Exclusive', but was changed to 'Limited' when Season 3 began.[9]
Changelog
- Fixed an issue where his long description displayed the wrong healing values.
- Fixed an issue where Spirit’s Domain was doing unintended amounts of damage.
- Abilities
Healing Totem
- Restores 270 health every 1s ➞ 256
- New Keywords on Talents
- Curative
- Gain 20% Healing Done
- Remedy
- Gain 10% Healing and +5% Damage Done
- Surgery
- Gain 10% Damage Done
- Curative
- Talents
Spirit’s Domain
- Increased Healing every second 750 ➞ 800
Totemic Ward
- Reduced bonus to Area of Effect 25% ➞ 20%
Maelstrom
- Now also increases the damage of Lightning Staff to 75
- Abilities
Lightning Staff
- Reduced damage per hit at base 75 ➞ 70
Healing Totem
- Reduced Healing 300 ➞ 270
- Talents
Totemic Ward
- New: Now also increases the radius of Healing Totem by 25%.
- Talents
Totemic Ward
- Current: Gain a third charge of Healing Totem and increase their healing by 10%.
- Increased totem healing bonus 10% ➞ 15%
- Talents
Spirit's Domain
- Increased Healing 700 ➞ 750
- NEW: Now also increases max Ammo capacity by 15%
- Bug Fixes
- Fixed an issue where Grohk’s Totemic Ward talent was not increasing the healing output of his Healing Totem ability.
- Talents
Totemic Ward
- Current: Gain a third charge of Healing Totem and increase their healing by 30%.
- Reduced Healing increase 30% ➞ 10%
- Current: Gain a third charge of Healing Totem and increase their healing by 30%.
- Abilities
Healing Totem
- Current: Deploy a healing totem that restores 300 health every 1s to allies within its area.
- Increased Cooldown 10s ➞ 13s
- Current: Deploy a healing totem that restores 300 health every 1s to allies within its area.
- Ultimate Charge Rate
- Reduced charge rate contribution from damage by 20%
- Abilities
Healing Totem
- Cooldowns now occur simultaneously
- Cards
- Spirit's Grace
- Effect no longer stacks
- Reduced scaling {8|8} ➞ {6|6}
- Spirit's Grace
- Bugfixes
- Fixed an issue where Shock Pulse would bounce to other enemies off of an Ethereal target.
- Abilities
Healing Totem
- This ability has received some quality of life improvements to make dropping totems against walls easier. When aiming at a wall, Healing totems will now drop at the ground, if it is a valid location.
- Bug Fixes
- Fixed an issue where Grohk would not keep Ultimate Charge he gained from killing someone on a kill streak if he killed them with Tempest.
- Abilities
Healing Totem
- Increased rate of Healing at base from once every 0.2s ➞ once every 0.15s
- Decreased Heal per tick 60 ➞ 45
- This is a gameplay feeling change and will not affect the amount of total Healing done with this ability
- Increased the base Health of the totem 1000 ➞ 1250
- Talents
Totemic Ward
- Increased the Healing percentage 20% ➞ 30%
Spirit's Domain
- Increase Healing per second 600 ➞ 700
- Cards
- Monolith Totem
- Increase the Health of Healing Totem by 100|100
- Increased added Health 100|100 ➞ 150|150
- Monolith Totem
- Bug Fixes
- Fixed a description error with the Healing Totem ability.
- Fixed an issue where Healing Totem was providing one more tick of Healing than intended.
- Talents
- Spirit’s Domain
- Increased the Healing per second 500 ➞ 600
- Spirit’s Domain
- Bug Fixes
- Fixed an issue where the Shamanic Might card was providing 100 Base Health per rank instead of 50.
- Fixed an issue where the Phantom card would not function.
- Fixed an issue where Tempest would only heal 2 allies and damage 2 enemies at a time, instead of the intended 3 allies and enemies.
- Fixed an issue where the Golden Grohk skin was not listed as the Level 50 Mastery Reward for Grohk.
- Talents
- Spirit’s Domain
- Reduced Healing per second 900 ➞ 500
- Totemic Ward
- OLD: Increase the Healing done by Healing Totem by 30% and allies Healed by Healing Totem gain Immunity to Crowd Control for 2s.
- NEW: Gain a third charge of Healing Totem and increase their healing by 20%
- Spirit’s Domain
- Abilities
Healing Totem
- Now has 2 charges
- Totem healing now stacks
- Increased max allowed totem count 2 ➞ 3
- Reduced healing per second 420 ➞ 300
- Reduced cooldown 15s ➞ 10s
- Increased effect radius 20 units ➞ 30 units
Shock Pulse
- Reduced arc range 50 ➞ 40
Ghost Walk
- Increased duration 1s ➞ 2s
- Increased movement speed 20% ➞ 50%
- Increased cooldown 12s ➞ 15s
Tempest
- Reduced Healing per second 1,000 ➞ 700
- Reduced Movement Speed Bonus 60% ➞ 50%
- Increased Max Allied Healing Count 2 ➞ 3
- Increased Max Enemy enemy hit count 2 ➞ 3
- PTS Changes
- Shock Pulse – Reduced arc range 50 ➞ 40
- Healing Totem – Increased radius 28 ➞ 30
- Healing Totem – 250 ➞ 300
- Cards
- Shamanic Might [Wep/Armor]
- Reduced Health {100|100} ➞ {50|50}
- Astral Traveler [Ghost Walk]
- Reduced movement speed bonus {25|25}% ➞ {10|10}%
- Phantom [Ghost Walk]
- OLD: Increase the duration of Ghost Walk by 0.3s
- NEW: Heal {100|100} health during Ghost Walk.
- Gale [Ghost Walk]
- Decreased cooldown reduction {1|1}s ➞ {0.6|0.6}s
- Healing Rain [Healing Totem]
- Renamed to Spirit’s Grace
- OLD: Allies inside your Healing Totem are Healed for 1% of their maximum Health every 1s
- NEW: Allies inside your Healing Rain gain {6|6}% increased movespeed for 1s.
- Crackle [Healing Totem]
- Reduced totem lifetime increased {0.6|0.6}s ➞ {0.2|0.2}s.
- Monolith Totem [Healing Totem]
- Reduced Healing Totem health increase {250|250} ➞ {100|100}.
- Outreach [Healing Totem]
- OLD: Increase the radius of Healing Totem by {25|25}%
- NEW: Increase the deploy range of Healing Totem by {15|15}%
- Abilities
Tempest
- Does not take ultimate charge until pre-fire has been completed.
- Cards
- Outreach
- Description update to appropriately represent radius increase
- Outreach
- Bug Fixes
- Fixed an issue where the Outreach card, which increases the range of Healing
- Totem, did not show an increased radius VFX in-game. The range of the heal was correct and has not been changed.
- Bug Fixes
- Fixed Ranked Grohk skin missing voice line for “Okay” VGS
- Talent
- Wraith removed
- Spirit’s Domain healing done to allies increased by 20%
- Totemic Ward increased healing reduced from Totem 40% ➞ 30%
- Totemic Ward is now the default Talent
- Talents
- Spirit’s Domain
- Fixed a bug where “Spirit’s Domain” would amplify damage dealt to the target by allies
- Spirit’s Domain
- Bug Fixes
- Fixed an issue with Grohk's ultimate speed moving slower than intended.
- Abilities
Tempest
- Increased Flight control
- Bug Fixes
- Fixed an issue where Neon Demon Grohk's heal would cause friendly players to see black boxes.
- Fixed a description error in Groh'’s Spirit's Domain talent.
- Fixed a crash condition when Grohk fired while too close to a shield.
- Abilities
Lightning Staff
- Now deals up to 30% Increased Damage the longer you are on target
Healing Totem
- Now deployable at 100ft range
Tempest
- Now grants Flight
- Increased radius
- Increased duration
- Talents
- Maelstrom
- Increase Shock Pulse cooldown reduction from 0.3s ➞ 0.5s
- Spirits Domain
- Lightning staff now applies a heal to allies
- Maelstrom
- Bug Fixes
- Outreach
- Fixed rare instances of this card not properly increased the radius of Healing Totem when combined with Spirit’s Domain.
- Outreach
- Health
- Decreased health from 2400 to 2200.
- Cards
- Arc Lightning
- The bounce range of Shock Pulse is increased by {10|10}% ➞ {12|12}%.
- Conduit
- Gain {4|4}% movement speed for 2s for each unique enemy hit by Shock Pulse.
- NEW EFFECT: Gain {6|6}% movement speed for 3s if Shock Pulse hits an enemy.
- Crackle
- Increase the Duration of Healing Totem by {1|1}s ➞ {0.6|0.6}s.
- Electrostatic
- Updated Description.
- Regenerate ammo {8|8}% ➞ {12|12}% faster.
- Haunting
- Reduces the cooldown of Ghost Walk by {.5|.5}s ➞ {0.6|0.6}.
- Lightning Rod
- Hitting a champion with Shock Pulse heals for {25|25} ➞ {30|30}.
- Thunderlord
- Updated Description.
- Increase your ammo by {8|8}% ➞ {10|10}%.
- Thunderstruck
- Updated description.
- Recharge {4|4}% ➞ {6|6}% of your ammo for every unique enemy hit by Shock Pulse.
- Arc Lightning
- Fixed a bug where Grohk’s Healing Totem indicator was creating red squares.
- Fixed a bug where Grohk’s totem placement indicator could appear during his ultimate.
- Addressed an issue where Wraith could cause Grohk to be unkillable if Ghost Walk was on cooldown.
- Addressed an issue that caused Grohk to be immune to death in unintended ways when the Wraith legendary was equipped.
- Reworded the description of Wraith to make it more clear.
- Reduced health from 2500 to 2400
Healing Totem
- Reduced health from 1500 to 1000.
- Legendary
- Totemic Ward
- Decreased healing buff to totem by 10%.
- Wraith
- Increased internal cd by 15s.
- Totemic Ward
- Bug Fixes
- Fixed an issue where Grohk's Wraith card allowed him to remain immune while CC'd after taking a hit that should have killed him.
- General
- Maximum Health reduced from 2700 to 2500.
Ghost Walk
- Duration reduced from 1.5s to 1s.
- Cards
- Conduit
- Movement speed bonus now only stacks up to 5 times.
- Phantom
- Duration increment reduced to 0.3/0.6/0.9/1.2s.
- Conduit
- Cards
- Electrostatic
- [Weapon] Regenerate overheat {4|4}% faster.
- Maximum rank overheat regeneration increased from 24% to 40%.
- Lightning Rod
- [Shock Pulse] Hitting a champion with Shock Pulse heals for {12.5|12.5}.
- Maximum rank healing increased from 80 to 125.
- Haunting
- [Ghost Walk] Reduces the cooldown of Ghost Walk by {.25|.25}s.
- Maximum rank Cooldown Reduction reduced from 4s to 2.5s.
- Thunderlord
- [Weapon] Your weapon can fire {4|4}% longer before overheating.
- Maximum rank overheat increase increased from 20% to 40%.
- Electrostatic
- Legendary Cards
- Spirit’s Domain
- New
- [Healing Totem] Healing totem can now deploy at range and {85|5}% of your healing to full health players becomes a shield.
- Wraith
- [Armor] If you would have died, Ghost Walk instead and heal for {12.75|.75}% of your maximum Health.
- Internal cooldown increased from 30s to 45s.
- Spirit’s Domain
Lightning Staff
- Ammo capacity increased from 75 to 100.
Shock Pulse
- Damage increased from 125 to 150.
- No longer slows.
Healing Totem
- Health increased from 900 to 1500.
- Cards
- Monolith Totem
- Health bonus increased from 100/200/300/400 to 250/500/750/1000.
- Monolith Totem
Shock Pulse
- No longer hits stealthed targets.
Lightning Staff
- Increase attack range from 100 to 120.
- Legendary Cards
- Wraith
- Fixed a bug where Wraith could only activate once per life. It will now recharge after 30s.
- Wraith
Tempest
- Now also heals Grohk for 500 health every 0.5s.
- General
- Champion Price reduced from 200 Crystals 5000 Gold to 150 Crystals 4000 Gold.
Lightning Staff
- Expanded weapon description to communicate effective weapon range.
Healing Totem
- Reduced healing totems healing per second from 520 to 420.
- Cards
- Electrostatic
- Reworded description to refer to Overheat instead of Ammo.
- Thunderstruck
- Reworked.
- Reduce your Overheat by 4/8/12/16% for every unique enemy hit by Shock Pulse.
- Electrostatic
- Legendary Cards
- Maelstrom
- Cooldown reduction of Shock Pulse increased from 0.1s per hit to 0.3s per hit.
- Totemic Ward
- Increased Totemic Wards healing bonus from 20% to 50%.
- Maelstrom
Lightning Staff
- Reduced Lightning Staff Damage from 82 to 75 per hit.
Shock Pulse
- Will now only slow each target once per cast.
- Legendary Cards
- Totemic Ward
- Updated card description to indicate that this card increases the healing of Healing Totem by 20%.
- Totemic Ward
Shock Pulse
- Bounce damage increased from 75 to 125.
- Legendary Cards
- Maelstrom
- [Shock Pulse] When your inhand deals damage reduce cooldown of shockpulse by 0.1s and Shock Pulse bounces 4 more times.
- Totemic Ward
- [Healing Totem] Allies healed by Healing Totem receive CC Immunity for 2s.
- Wraith
- [Armor] If you would have died, ghost walk instead and heal for 15%.
- Maelstrom
Healing Totem
- Increased healing from 340 to 520 per second.
Healing Totem
- Increased the Health of Healing Totem from 400 to 900.
- Cards
- Crackle
- Fixed an issue where this card was granting 1s increased healing totem duration at all ranks. Card is now correctly 1/2/3/4s.
- Crackle
Healing Totem
- Reduced healing per second from 400 to 340.
Lightning Staff
- Now overheats 10% faster.
Lightning Staff
- No longer bounces to targets affected by Shock Pulse.
Shock Pulse
- Now slows enemies by 30% for 2s
Healing Totem
- Improved hit registry when firing on an enemy Healing Totem.
Ghost Walk
- Increased Cooldown from 10 to 12s.
Tempest
- Tempest now strikes 2 nearby enemies and 2 nearby allies each tick.
- Enemies hit take 200 damage and are slowed by 60% for 2s.
- Allies hit are healed for 500 and gain 60% Movement Speed for 2s.
- Now grants Grohk a 60% Movement Speed increase for the duration.
- Tempest now strikes 2 nearby enemies and 2 nearby allies each tick.
- Cards
- Lightning Rod
- Reworked.
- [Shock Pulse] Hitting a champion with Shock Pulse heals you for 20/40/60/80.
- Conduit
- Reworked.
- [Shock Pulse] Gain 4/8/12/16% movement speed for 2s for each unique enemy hit by Shock Pulse.
- Lightning Rod
- Cards
- Electrostatic
- Reworked.
- [Weapon] Regenerate ammo 6/12/18/24% faster.
- Gale
- Reworked.
- [Ghost Walk] Ghost Walk lowers the cooldown of Healing totem by 1/2/3/4s when Activated.
- Wind Totem
- Removed from the game.
- Electrostatic
- General
- Health reduced from 3000 ➞ 2700.
Shock Pulse
- Lightning Staff now deals 50% damage when bounced via Shock Pulse.
Ghost Walk
- Movement Speed bonus reduced from 40% ➞ 20%.
Tempest
- Time between hits increased from .4s ➞ .5s.
- General
- Movement abilities will no longer remove Crowd Control effects.
Lightning Staff
- Damage reduced from 100 ➞ 85.
Shock Pulse
- Arc range reduced from 75 ➞ 50.
- Maximum bounce targets reduced from 6 ➞ 5.
Ghost Walk
- Duration reduced from 2s ➞ 1.5s.
- General
- Champion values were changed across the board.
Totemic Ward
- Renamed to “Healing Totem”.
- No longer creates a shield.
- Increased healing per second from 75 to 340.
- Cards
- Crackle
- Now increases duration of Healing Totem by {1/2/3/4}s.
- Outreach
- Now increases the area of effect of Healing Totem by {10/20/30/40}%.
- *NEW* Shamanic Might
- Increase your base maximum Health by {100/200/300/400}.
- *NEW* Thunderlord
- Your weapon can fire {5/10/15/20}% longer before overheating.
- *NEW* Electrostatic
- Healing Totem releases a pulse every {4/3/2/1}s that reveals Stealthed enemies within 40 units.
- *NEW* Conduit
- For every 400 damage enemies take during Shock Pulse spawn an HP drop that heals for {100/200/300/400}.
- Crackle
Lightning Staff
- Increased damage from 40 ➞ 60.
- Reduced maximum overheat from 75 ➞ 30.
- Increased range from 100 ➞ 120.
- Fixed a bug where Grohk could interrupt overheat by using an ability.
Shock Pulse
- Increased initial projectile range from 100 ➞ 200.
- Increased bounce range from 34 ➞ 75.
- Reduced Cooldown from 10s ➞ 6s.
- Reduced mark duration that allows Lightning Staff to bounce between targets following a Shock Pulse from 5s ➞ 3s.
- Cards
- Phantom
- No longer reduces the cooldown of Ghost Walk.
- Phantom
New Alt Fire - Shock Pulse
- Grohk fires a projectile that bounces up to 6 times between targets, marking them. Hitting any marked target with your Lightning Staff causes it to damage all other marked targets within 35 units (Should draw the lightning beam between all the targets).
- Cards
- Hamstring
- Reworked.
- Renamed to Haunting.
- [Ghost Walk] Reduces the cooldown of Ghost Walk by {2.5/5/7.5/10}s.
- Thunderstruck
- Reworked.
- [Shock Pulse] Reduces the cooldown of Shock Pulse by 1s for every unique enemy hit, maximum of {1/2/3/4}.
- Arc Lightning
- Reworked.
- [Shock Pulse] The bounce range of Shock Pulse is increased by {8/16/24/32}%.
- Lightning Rod
- Reworked.
- [Shock Pulse] Shock Pulse deals {25/50/75/100}% additional damage to deployables.
- Hamstring
- Fixed an issue with Grohk using Ghost Walk and causing Payload Cart to stall indefinitely.
- Bonus Damage
- If you hit three targets with chain lightning on one tick, the next tick will deal double damage.
- General
- Reduced Movement Speed from 410 ➞ 365.
Lightning Staff
- Lightning Staff is now perfectly accurate all the time.
- Increased damage from 34 ➞ 40.
- Lightning Staff now has dynamic damage fall off.
- Now shows its overheat state visually with glowing heat at the end of the staff.
Totemic Ward
- Shield Health reduced from 2000 ➞ 1500.
- Reduced Cooldown from 26s ➞ 19s.
- Now heals targets inside for 75 Health each second.
- Reduced Totem health from 700 ➞ 400.
- Cards
- Lightning Rod
- Chain Lightning deals {25/50/75/100}% additional damage to deployables.
- Healing Rain
- Health per second reduced from {1.5/3/4.5/6}% ➞ {1/2/3/4}%.
- Crackle
- Increase the Health of Totemic Ward's Shield by {250/500/750/1000}.
- Arc Lightning
- The bounce range of Chain Lightning is increased by {8/16/24/32}%.
- Lightning Rod
Lightning Staff
- Weapon range reduced from 100 ➞ 80 units.
- Reduced damage from 37 ➞ 34 per hit.
- Added improvements to the lightning beam.
- Added improvements to Orb Staff sound.
Healing Totem
- Reworked and renamed to Totemic Ward.
- Now spawns a Dome Shield around the Totem's center. No longer heals targets in range.
Cards
- Updated descriptions to fit Totemic Ward:
- Arc Lightning, Gale, Healing Totem, Monolith Totem, Wind Totem.
- Crackle - Specialty
- Reworked.
- [Totemic Ward] Increase the Health of Totemic Ward's Shield by {400/800/1200/1600}.
- Invigorate
- Removed from the game.
- Totemic Rescue
- Reworked.
- [Armor] Dropping below 30% of your max Health grants you a {150/300/450/600} Health Shield for 4s. 45s Cooldown.
- General
- Addressed an issue with weapon fire not going to the correct location during Killcam and Spectator.
- Updated sound fx and treatment for abilities.
Lightning Staff
- Damage reduced from 41 ➞ 37 per hit.
Cards
- Monolith Totem
- Now scales Healing Totem Health per rank by 250/500/750/1000.
- No longer reduces damage taken.
- Phantom
- Duration increase reduced from {1/2/3/4}s ➞ {0.5/1.0/1.5/2.0}s.
- Manifest
- Removed from the game.
Chain Lightning
Damage dealt to the first target hit increased from 15 ➞ 18.
Tempest
- Damage reduced from 450 ➞ 350.
Cards
- *NEW* Lightning Rod - Specialty
- [Chain Lightning] Hitting an enemy with your weapon hits turns them into a lightning rod. Chain Lightning bounces off these targets deals {25/50/75/100}% more damage.
- Manifest
- Reintroduced as a Specialty card.
- [Weapon] Your Weapon attacks Mark the target, causing them to take {2/4/6/8}% increased damage for 0.5s.
Tempest
- Now targets enemy players through deployed shields.
Cards
- Removed from the game:
- Manifest
- Invigorate
- Now a Specialty card
- Healing Rain
- Now a Specialty card
Cards
- Removed from the game.
Tempest
- Improved visual presentation.
- Increased maximum number of targets hit from 1 ➞ 2.
- Reduced time between lightning strikes from 0.6 ➞ 0.4s.
- Reduced duration from 4s ➞ 3s.
Cards
- Invigorate
- Reduced attack speed from {8/16/24/32}% ➞ {4/8/12/16}%.
- Unstable
- Reduced Damage from {3/6/9/12}% ➞ {2/4/6/8}%.
Lighting Staff
- Increased damage from 35 ➞ 41.
Chain Lightning
- Fixed from sometimes not damaging enemy players.
Ghost Walk
- Fixed an issue where Grohk could be damaged in Ghost Walk.
- Fixed Ghost Walk not working in wind totem.
Tempest
- Tempest has undergone a visual update to reduce clutter and increase clarity.
- Now provides 45% Movement Speed for its duration.
- The camera has been zoomed out further during Tempest to allow Grohk to see the area around him better.
Cards
- Manifest
- Increased the damage bonus per rank from 2% ➞ 4%.
- Rank 1 now starts at 4%.
- Now grants 15% Passive damage.
- Now grants 100 bonus Health.
- Invigorate
- Increased the attack speed per rank from 5% ➞ 8%.
- Rank 1 now starts at 8%.
- Now grants 15% Passive damage.
- Now grants 100 bonus Health.
- Unstable
- Increased damage bonus per rank from 2% ➞ 3%.
- Rank 1 now starts at 3%.
- Now grants 15% Passive damage.
- Now grants 100 bonus Health.
- Astral Traveler
- Now grants 5% Passive damage.
- Now grants 150 bonus Health.
- Crackle
- Increased the damage reduction per rank from 3 ➞ 4.
- Rank 1 now starts at 4.
- Now grants 150 bonus Health.
- Wind Totem
- Increased movement speed bonus per rank from 15% ➞ 20%.
- Rank 1 now starts at 20%.
- Now grants 5% Passive damage.
- Hamstring
- Increased slow per rank from 5% ➞ 10%.
- Rank 1 now starts at 10%.
- Now grants 5% Passive damage.
- Arc Lightning
- Now grants 5% Passive damage.
- Healing Rain
- Increased healing per rank from 1% ➞ 1.5%.
- Rank 1 now starts at 1.5%.
- Now grants 5% Passive damage.
- Now grants 100 bonus Health.
- Thunderstruck
- Rank 1 now starts at 1s.
- Cooldown reduced from 30s ➞ 15s.
- Now grants 5% Passive damage.
- Now grants 100 bonus Health.
- Gale
- Now grants 3% Passive damage.
- Now grants 150 bonus Health.
Cards
- Wind Totem
- Reduced Movement Speed from 25/50/75/100 to 25/40/55/70%.
- General
- Increased Movement Speed from
355➞ 410.
- Increased Movement Speed from
Cards
- The following cards have received new art
- The following cards have had their art updated
- Hamstring
- Now belongs to Grohk.
- Thunderstruck
- Now belongs to Grohk.
- *NEW* Unstable - Legendary
- [Weapon] Consecutive attacks stack increasing Damage by {4/6/8/10}%, max 5 stacks.
General
- Grohk may no longer reload manually.
Cards
- Invigorate
- Fixed an issue where Invigorate would not heal teammates
Lightning Staff
- Increased heat regen rate from 30 ➞ 75/s. This means it will take the 'Lightning Staff' 1s to fully cool down after a 0.5s delay, making it faster than the base overheat penalty encouraging players to pause briefly to let their Weapon cool off.
Chain Lightning
- No longer incurs a higher heat cost than normal weapon fire.
- No longer deals full damage to the first target. The first target now takes a diminished amount.
- Increased the amount of damage secondary targets take from 35% ➞ 50% of Weapon damage.
- Fixed third-person animations appearing twitchy when firing.
Tempest
- Increased proc rate from once every 0.3s ➞ once every0.6s.
- Increased damage from 210 ➞ 450.
- Grohk is now immune to Crowd Control while 'Tempest' is active.
Cards
- Removed from the game:
- *NEW* Crackle - Common
- [Healing Totem] Those affected take {6/9/12/15} less damage per hit.
- Gale - Reworked
- Targets affected by Healing Totem reduce Crowd Control by {25/50/75/100}%.
- Invigorate - Reworked
- Increase Attack Speed by +{15/20/25/30}%. You and nearby allies are healed for 15% of the damage you deal with your weapon attacks.
Lightning Staff
- Reduced damage from
40➞ 36. - This weapon no longer uses a Reload. Instead it uses an Overheat system. Firing overheats the weapon, and not firing for a short time will cool it back down. If the overheat bar drains fully the weapon overheats, incurring a long recharge period.
- Reduced damage from
Chain Lightning
- Now has no Cooldown, but consumes additional ammo to use.
Tempest
- Improved visual presentation of this ability.
- No longer applies a Knockback.
- Now deals 215 damage every 0.3s to a random nearby target.
- Reduced duration from
5s➞ 4s. - Fixed an issue where Tempest would not damage Shields.
Cards
- Momentum
- Removed from the game. Players who owned this card will receive a Champion's Chest.
- Monolith Totem
- Reduced the amount of damage reduction applied to your Totem from
40%➞ 20%.
- Reduced the amount of damage reduction applied to your Totem from
General
- Ultimate and alt-fire systems added to the game:
- Ability 1 [Q] - Healing Totem
- Deploy a totem that heals nearby allies over time.
- Ability 2 [RMB] - Chain Lightning
- Weapon attacks chain to nearby enemies for 35% weapon damage for 5s.
- Ability 3 [F] - Ghost Walk
- Become untargetable and gain 40% Movement Speed for 2s. Removes debuffs on use.
- Ultimate [E] - Tempest
- Grohk creates a lightning storm around himself for 5s, randomly striking enemies every dealing damage and knocking back.
- Ability 1 [Q] - Healing Totem
Cards
- *NEW* Invigorate - Legendary
- [Weapon] Increase weapon damage by 40%. You and nearby allies are healed for 20% of the damage you deal with your weapon attacks.
- Cards removed from the game:
- Gale
- Reduced the amount of Damage Reduction from 50 to 40%.
- Lightning Rod
- Reduced damage from 240 to 120 per second.
- Planted
- Reduced Root duration from 2s to 1.5s.
Healing Totem
- Reduced Cooldown from 26 to 20s.
Cards
- The following cards have had their art updated:
- Overload
- Fixed an issue where this card would provide 60% Attack Speed instead of 30%.
Lightning Staff
- No longer chains off of immune targets.
Ghost Walk
- Reduced Cooldown from 25 to 20.
Cards
- The following cards have had their art updated:
- The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
- Anvil
- Now slows enemies by 40% rather than silencing them.
- Arc Lightning
- Reduced rarity from Epic to Rare.
- Astral Traveler
- Reduced rarity from Rare to Common.
- Blackout
- Reduced rarity from Epic to Rare.
- Cluster
- Increased rarity from Specialty to Legendary.
- Discharge
- Reduced rarity from Specialty to Epic.
- Distribution
- Removed from the game. (Award Champion's Chest)
- Forethought
- Removed from the game. (Award Champion's Chest)
- Healing Rain
- Increased rarity from Specialty to Legendary.
- Momentum
- Increased rarity from Epic to Specialty.
- Monolith Totem
- Increased rarity from Common to Specialty.
- Overload
- Reduced rarity from Legendary to Epic.
- Phantom
- Now also reduces Cooldown by 5s.
- Sow the Seed
- Now has a 5 second internal cooldown.
- Spirit Steal
- Fixed typo on the description.
- Thunderous Grace
- Reduced rarity from Specialty to Epic.
Lightning Staff
- Fixed an issue where Chain Lightning would cause Grohk to be inside of his Horse while mounted.
- Chain Lightning no longer chains from immune targets.
Healing Totem
- Increased Cooldown from 20 to 26s
Cards
- The following cards have had their art updated:
- Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
- Anvil
- Increased rarity from Rare to Epic.
- Arc Lightning
- Reduced rarity from Legendary to Epic.
- Astral Traveler
- Increased rarity from Common to Rare.
- Blackout
- Increased rarity from Rare to Epic.
- Cluster
- Increased rarity from Epic to Specialty.
- Now causes Chain Lightning to deal full weapon damage.
- Conductor
- Increased rarity from Epic to Legendary.
- Discharge
- Increased rarity from Epic to Specialty.
- Electrical Imbalance
- Increased rarity from Epic to Legendary.
- Hamstring
- Increased rarity from Rare to Epic.
- Healing Rain
- Increased rarity from Legendary to Specialty.
- Lightning Rod
- Increased rarity from Epic to Legendary.
- Manifest
- Increased rarity from Epic to Legendary.
- Momentum
- Increased rarity from Rare to Epic.
- Overload
- Increased rarity from Epic to Legendary.
- Phantom
- Increased rarity from Common to Specialty.
- Planted
- Increased rarity from Rare to Epic.
- Precinct
- Increased rarity from Epic to Legendary.
- Sow the Seed
- Now has a 5 second internal cooldown after being triggered before it can be triggered again.
- Stimulate
- Increased rarity from Epic to Legendary.
- Thunderous Grace
- Increased rarity from Legendary to Specialty.
- Totemic Rescue
- Increased rarity from Common to Rare.
- Wind Totem
- Increased rarity from Common to Rare.
Lightning Staff
- Fixed an issue where this would fire through the randomized cover in Temple Ruins.
Chain Lightning
- Fixed an issue which would cause players to crash while using Chain Lightning.
Cards
- The following cards have new artwork:
- The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:
- Anvil
- Increased rarity from Common to Rare.
- Blackout
- Increased rarity from Common to Rare.
- Cluster
- Increased rarity from Rare to Epic.
- Electrical Imbalance
- Increased rarity from Rare to Epic.
- Discharge
- Increased rarity from Common to Epic.
- Distribution
- Reduced rarity from Rare to Common.
- Outreach
- Reduced rarity from Epic to Common.
- Overcharge
- Reduced rarity from Epic to Common.
- Planted
- Increased rarity from Common to Rare.
- Precinct
- Increased rarity from Rare to Epic.
- Sow the Seed
- Reduced rarity from Epic to Rare.
- Spirit Steal
- Reduced rarity from Epic to Rare.
- Stimulate
- Increased rarity from Rare to Epic.
- Totemic Rescue
- Reduced rarity from Rare to Common.
Cards
- The following cards have new artwork:
- *NEW* Sow the Seed - Epic
- [Weapon] 4% chance to spawn a Healing Totem at the target's feet.
- Discharge
- Increased rarity from Common to Rare.
- Stimulate
- Increased rarity from Common to Rare.
- Precinct
- Fixed description reading Totem instead of Healing Totem.
Lightning Staff
- Reduced damage from 38 to 35.
Removed Content
- ↑ https://www.facebook.com/ChrisGuerreroVA/photos/1169499409791712
- ↑ https://web.archive.org/web/20151122063519/http://www.paladins.com/
- ↑ Who's Got the Mojo? - Episode 2, YouTube
- ↑ PaladinsGame on Twitter
- ↑ PaladinsGame on Instagram
- ↑ Ena Lorenzo on ArtStation
- ↑ Pre Alpha Gameplay, YouTube
- ↑ Parts, pieces, and a unifying vision for better skins, Paladins Website
- ↑ Fire and Ice Update Notes, Paladins Website