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Fernando

Fernando ▶️ is a Front Line Champion in Paladins, added on November 17th, 2015.

Lore

This is Fernando's official bio currently found in his champion page in-game.


Though not of noble birth, and never having been formally trained, Fernando assumed the mantle of knighthood when the knight he served met an untimely fate. In his moment of rash courage, he picked up the weapons of said knight — which he learned were infused with Pyre energy. They deemed him worthy, and from that moment on, he wandered from one heroic adventure to the next, making a name for himself throughout the Realm.

When the Magistrate called on all loyal houses to join them in their efforts against the Resistance, he heeded their summons with pride. If his valor in combat and charming confidence can keep his allies from discovering his closely-guarded secret, he might just live to become the champion he knows he can be.

This is an unofficial version of Fernando's bio intended to more clearly present all currently known information regarding him. Sources can be found here.


When the knight he served met his untimely fate, Fernando took up the identity and personality of his former master, his lack of formal training and not being of noble birth being irrelevant to him. From there, Fernando wandered from one adventure to the next, making a name for himself throughout the Realm. When the Magistrate called on all loyal houses to assist them in their battle against the Resistance, Fernando answered the call with pride. So long as he can keep his secret safe, he may end up becoming the champion he believes he can be.

Following the defeat of Yagorath, with Karne entrusting House Aico leadership of the Magistrate, Fernando remained with the group.

This was Fernando's in-game bio prior to the The Damned Frontier update. It's no longer considered canon.


Though not of noble birth nor having any real combat training, Fernando assumed the mantle of knighthood when the knight he served met an untimely fate. From that moment on, he wandered from one heroic adventure to the next, making a name for himself throughout the Realm. When the Magistrate called on all loyal houses to join their efforts against the Resistance, he heeded their summons with pride.

If his valor in combat and charming confidence can keep his allies from discovering his secret, he might just live to become the champion he knows he can be.

This was Fernando's bio on the official Paladins website in the extremely early days of Paladins.[2] Naturally, it's no longer considered canon


It takes a special kind of man to appoint his own Knighthood, and Fernando is that man. Hailing from the golden cliffs of Sun Spire, Fernando travels to Crosswind Hold to spread word of his fame and glory. If there's a damsel in distress, Fernando is there.

Summary

Fernando is a front-line champion with formidable defenses thanks to his massive health pool and his shield, and his ability to act as a frontline for a multitude of different situations can't be understated. However, he lacks both damage and range, especially without his fireball, and without his dash he's not mobile enough to keep up with escaping enemies or those at range, limiting how much pressure he can provide.

Skills

Fernando's Primary fire is his Flame Lance, which runs on a resource rather than standard Ammo, and deals a steady stream of damage that applies a lingering burn that damages enemies over time.
Chivalry is his secondary fire; a large shield that recharges over time when not fired at, perfect for keeping allies and himself safe.
His primary ability, Fireball, shoots a massive piercing projectile, and serves as Fernando's source of burst damage, hitting enemies at much farther ranges than his primary can reach.
His movement ability is Charge, which allows him to quickly run forward through enemies, dealing damage to them, and allowing a multitude of uses.
His ultimate ability is Immortal, which grants him and his allies damage invulnerability to a portion of their health, perfect for clutch rescues and stalling.

Talents and Cards

Fernando's talents provide him with the following:

  • Aegis grants Chivalry a massive increase in health, recharge speed, and faster bring-up time after being destroyed.
  • Scorch grants Fernando's Fireball a shorter cooldown, higher damage, and further increase in that damage as it hits more enemies.
  • With Formidable, Charge becomes two separate charges, does more damage, and provides crowd control immunity to Fernando, in exchange for an increased cooldown.

Fernando's cards mostly focus on reducing his cooldowns, providing movement speed boosts, and providing/boosting self-healing.

Skills

Flame Lance

Damage (each/per tick)35 /0.1s — 200 over 2s  
Description

A flamethrower that deals 35 damage every 0.1s and applies a Burn that deals 200 damage over 2s.

Details

Detailed Description
A flamethrower that deals 35 damage every 0.1s and applies a Burn that deals 200 damage over 2s. Flame Lance recharges when not firing. Your Movement Speed is reduced by 35% while firing. Has a maximum Ammo count of 100 and is fully effective up to 50 units.
  • This ability deals Area Damage.
  • Weapon's reload state is referenced as "Overheating" in Fernando's cards.
    • Can be fired uninterrupted for 5s before overheating.
    • Has a 2.2s reload time after overheating and can be animation canceled after 1.5s. These are affected by reload speed items and cards, like Deft Hands.
  • Ammo recharges over time when not being used, which is represented by a charge bar.
    • After shooting, there is a 0.525s delay before Flame Lance begins to recharge, and it takes 0.975s to fully recharge.
  • The Damage over Time effect does 5 ticks of 40 damage over the 2s duration.
    • The damage over time effect (Burn) does not stack, but multiple applications refresh its duration.
    • Gains 0.48% ultimate charge per damage tick of Flame Lance, for a maximum of 2.4% ultimate charge overall.
    • The damage over time effect gains lifesteal from Life Rip but doesn't apply/refresh Cauterize.
  • Incurs a 35% movement speed reduction while firing.
Ability Video
Cooldown
0.5

Chivalry

Shielding4000
Description

Hold up a large shield with 4000 health in front of you that blocks attacks.

Details

Detailed Description
Raise a 4000 Health Shield that regenerates over time after not taking damage for 1.35s. You cannot attack while the Shield is active, and you are Slowed by 50%. Can be refired to lower the Shield. Chivalry requires 20% Shield Health to be activated, and 25% Shield Health to be activated after being broken.
  • Can be canceled early by re-activating the skill or using Flame Lance, Fireball, or Immortal.
Ability Video
Cooldown
7

Fireball

Damage (each/per tick)450  
Description

Shoot a fireball that pierces through enemies and deals 450 damage to them.

Details

Detailed Description
Shoot a ball of fire that Pierces enemies, dealing 450 damage to each enemy hit. Has a range of 400 units.
  • This ability deals Area Damage.
  • Gains ~3% ultimate charge for every target hit for a theoretical maximum of ~15% charge.
  • Has a projectile speed of 180 units/s.
Ability Video
Cooldown
10

Charge

Damage (each/per tick)400  
Description

Charge through your enemies, dealing 400 damage to them.

Details

Detailed Description
Dash forward at great speed, Piercing enemies and dealing 400 damage to each enemy hit. Has a range of 45 units.
  • This ability deals Area Damage.
  • Gains 2.64% ultimate charge for each target Fernando collides with.
  • Can be used while Chivalry is active.
  • Can't be affected by Knockbacks for the duration.
  • Can be refired to cancel after 0.5s.
  • Fernando can turn while airborne.
Ability Video

Immortal

Description

Rally your allies around you, preventing them from falling below 1500 health.

Details

Detailed Description
All allies, including yourself, within 70 units of you cannot be brought below 1500 Health or affected by Damage Over Time effects. This effect lasts 4s and can be refired to cancel. While channeling, you are Immune to Crowd Control and are able to fire Flame Lance, but your Movement Speed is reduced by 50%. This Slow does not stack with the Slow from Flame Lance.

▶️ “I will not die; not yet amigo!” (Self/Enemy)

▶️ “Together, we are strong!” (Ally)

  • Has an activation time of 0.1s.
  • Fernando is unable to use any of his other skills but can fire his weapon.
    • Flame Lance does not grant ultimate charge for the duration.
  • Does not require line of sight of the allies.
  • Can aim flame lance upward during Immortal and it will hit enemies. But the fire visual will still be displayed parallel to the ground and the 3rd person animation won't match.
  • Can be canceled early by re-activating the skill.
  • Will not prevent deaths of allies by Executes or environmental damage.
Ability Video


Talents

Aegis

Default Talent

Increase Chivalry's Shield to 5500, and it begins regenerating 25% sooner and 25% faster. You now only need 20% Shield to activate Chivalry after it is broken.


Details

  • The Shield will Regenerate at a low percentage of its maximum while it is active.
  • Has a 1.35s delay after taking damage before full rate of recharge will begin.
  • Has a 2.2s delay after Shield is completely destroyed before recharge will begin.
  • Has a 0.225% Shield recharge rate while Shield is active.
Scorch

Unlocks at Mastery Level 2

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.


Details

  • The subsequent target damage bonus (20%) is additive not multiplicative, in other words +121.6 damage per target.
  • Scaling:
    • 1 target: 608 damage
    • 2 targets: 729 damage
    • 3 targets: 851 damage
    • 4 targets: 972 damage
    • 5 targets: 1094 damage
Formidable

Unlocks at Mastery Level 8

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.


Details

  • The second Charge cooldown is consecutive (it will not start until the previous Charge cooldown is over).

Cards

This is a list with all cards available to Fernando:

Name Image Description Cooldown Category
Brand Heal for {100|100} for each enemy hit with Fireball. Fireball
Cavalier Increase your maximum Health by {150|150}. Armor / Weapon
Dire Need Increase your Movement Speed by {8|8}% while using Shield. Shield
Fearless Leader Reduce your active Cooldowns by {10|10}% after getting an Elimination. Armor / Weapon
Heat Transfer Reduce the Cooldown of Charge by {0.5|0.5}s for every 1000 damage your Shield takes. Shield
Hot Pursuit Increase your Movement Speed by {8|8}% for 3s after hitting an enemy with Fireball. Fireball
Immovable Object Increase your Healing received from others by {5|5}% while at or below 50% Health. Armor / Weapon
Incinerate Reduce the Cooldown of Fireball by {0.45|0.45}s. Fireball
Last Stand Heal for {90|90} every 1s while Shield is active and you are at or below 35% Health. Shield
Launch Increase the travel distance of Charge by {15|15}%. Charge
Looks That Kill Reduce the Cooldown of Charge by {0.6|0.6}s after hitting an enemy with Fireball. Fireball
Pyre Increase your maximum Ammo by {15|15}. Armor / Weapon
Running Start Increase your Movement Speed by {10|10}% for 3s after using Charge. Charge
Safe Travel Gain a {150|150}-Health Shield for 3s after you use Charge. Charge
Towering Barrier Increase Chivalry's regeneration rate by {5|5}%. Shield
Unstoppable Force Apply a Knockback of {800|200} to enemies hit by Charge. Charge

Pre-Built Loadouts

All of the following cards are in Fernando's pre-built loadouts:


Aegis


Last Stand
Uncommon


Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
2




Dire Need
Uncommon


Increase your Movement Speed by 16% while using Shield.
2




Immovable Object
Epic


Increase your Healing received from others by 20% while at or below 50% Health.
4




Towering Barrier
Legendary


Increase Chivalry's regeneration rate by 25%.
5




Running Start
Uncommon


Increase your Movement Speed by 20% for 3s after using Charge.
2



Scorch


Running Start
Uncommon


Increase your Movement Speed by 20% for 3s after using Charge.
2




Incinerate
Legendary


Reduce the Cooldown of Fireball by 2.25s.
5




Safe Travel
Rare


Gain a 450-Health Shield for 3s after you use Charge.
3




Heat Transfer
Common


Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
1




Looks That Kill
Epic


Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
4



Formidable


Last Stand
Common


Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
1




Cavalier
Legendary


Increase your maximum Health by 750.
5




Immovable Object
Epic


Increase your Healing received from others by 20% while at or below 50% Health.
4




Brand
Uncommon


Heal for 200 for each enemy hit with Fireball.
2




Towering Barrier
Rare


Increase Chivalry's regeneration rate by 15%.
3


Cosmetic Items

These are the Cosmetic Items currently available for Fernando:

Champion Skin Collections

Default
Icons Character Model
Weapon Default Flame Lance
Rarity Common
Availability Standard
Release February 21st, 2018

(November 17, 2015)

Cost Free
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Free
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Daring
Icons Character Model
Weapon Daring Flame Lance
Rarity Common
Availability Standard
Release September 28, 2016
Cost 30,000  •  160  •   •   • 
(Daring Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 30,000  •  160  •   •   • 
(Daring Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Onslaught
Icon Character Model
Weapon
Rarity Rare
Availability Standard
Release March 11, 2016
Cost 200  •   •  Item can no longer be obtained by this. Bounty Store  • 
(Onslaught Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 200  •   •  Item can no longer be obtained by this. Bounty Store  • 
(Onslaught Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Old Glory
Icon Character Model
Weapon
Rarity Rare
Availability Exclusive
Release November 8, 2017
Cost
(Old Glory Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost
(Old Glory Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Tough Cookie
Icon Character Model
Weapon
Rarity Rare
Availability Exclusive
Release December 18, 2017
Cost
(Tough Cookie Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost
(Tough Cookie Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Invitational
Icons Character Model
Weapon Invitational 2017 Lance
Rarity Rare
Availability Limited
Release December 20, 2016
Cost Item can no longer be obtained by this. HRX Digital Loot Pack 2017
(Invitational Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. HRX Digital Loot Pack 2017
(Invitational Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

FN-01 Helios
Icons Character Model
Weapon FN-01 Helios Incinerator
Rarity Epic
Availability Exclusive
Release March 22, 2017
Cost  •   •   •  Item can no longer be obtained by this. Bounty Store  • 
(FN-01 Helios Fernando Collection)
Voicelines FN-01 Helios Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost  •   •   •  Item can no longer be obtained by this. Bounty Store  • 
(FN-01 Helios Fernando Collection)
Voicelines FN-01 Helios Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

FN-01 Erebos
Icons Character Model
Weapon FN-01 Erebos Incinerator
Rarity Epic
Availability Exclusive
Release September 7, 2017
Cost  •   •   • 
(FN-01 Erebos Fernando Collection)
Voicelines FN-01 Helios Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost  •   •   • 
(FN-01 Erebos Fernando Collection)
Voicelines FN-01 Helios Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

God of War
Icons Character Model
Weapon God of War Flame Lance
Rarity Epic
Availability Limited
Release March 11, 2016
Cost Item can no longer be obtained by this. Founder's Pack
(God of War Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Founder's Pack
(God of War Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Enforcer
Icons Character Model
Weapon Enforcer's Shock Lance
Rarity Epic
Availability Limited
Release November 15, 2017
Cost Item can no longer be obtained by this. Front Line Pack  •  Item can no longer be obtained by this. Donate $100 during the Spring Fling charity event  •  Item can no longer be obtained by this. Donate $100 during the Extra Life charity event
(Enforcer Fernando Collection)
Voicelines Enforcer Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Front Line Pack  •  Item can no longer be obtained by this. Donate $100 during the Spring Fling charity event  •  Item can no longer be obtained by this. Donate $100 during the Extra Life charity event
(Enforcer Fernando Collection)
Voicelines Enforcer Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Knightmare
Icons Character Model
Weapon Knightmare's Soulblaze
Rarity Epic
Availability Exclusive
Release September 27, 2018
Cost 800  •   •   •   •   •  Item can no longer be obtained by this. Bounty Store  •   •  Item can no longer be obtained by this. Dark Tides Knightmare Bundle (500 )
(Knightmare Fernando Collection)
Voicelines Knightmare Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 800  •   •   •   •   •  Item can no longer be obtained by this. Bounty Store  •   •  Item can no longer be obtained by this. Dark Tides Knightmare Bundle (500 )
(Knightmare Fernando Collection)
Voicelines Knightmare Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Sanguine
Icons Character Model
Weapon Sanguine Soulblaze
Rarity Epic
Availability Limited
Release September 27, 2018
Cost Item can no longer be obtained by this. Dark Tides Event Store (1 Gold Doubloons  •  1,000 )
(Sanguine Fernando Collection)
Voicelines Knightmare Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Dark Tides Event Store (1 Gold Doubloons  •  1,000 )
(Sanguine Fernando Collection)
Voicelines Knightmare Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Digitized
Icons Character Model
Weapon Digitized Flamelight
Rarity Epic
Availability Exclusive
Release March 27, 2019
Cost  •   •   •  Item can no longer be obtained by this. Battle Byte Battle Pass Level 50 Battle Pass Level
(Digitized Fernando Collection)
Voicelines Digitized Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost  •   •   •  Item can no longer be obtained by this. Battle Byte Battle Pass Level 50 Battle Pass Level
(Digitized Fernando Collection)
Voicelines Digitized Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Shore Patrol
Icons Character Model
Weapon Shore Patrol's Water Cannon
Rarity Epic
Availability Exclusive
Release July 17, 2019
Cost  •   •   •   •  Item can no longer be obtained by this. Shore Patrol Battle Pass Level 30 Battle Pass Level
(Shore Patrol Fernando Collection)
Voicelines Shore Patrol Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost  •   •   •   •  Item can no longer be obtained by this. Shore Patrol Battle Pass Level 30 Battle Pass Level
(Shore Patrol Fernando Collection)
Voicelines Shore Patrol Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Beach Bash
Icons Character Model
Weapon Beach Bash's Water Cannon 3000
Rarity Epic
Availability Limited
Release July 17, 2019
Cost Item can no longer be obtained by this. Shore Patrol Battle Pass Level 40 Plus Track Level
(Beach Bash Fernando Collection)
Voicelines Shore Patrol Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Shore Patrol Battle Pass Level 40 Plus Track Level
(Beach Bash Fernando Collection)
Voicelines Shore Patrol Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Obsidian
Icons Character Model
Weapon Obsidian Flame Lance
Rarity Rare
Availability Mastery
Release August 9, 2017
Cost 30,000  •  160 at Mastery Level 14
(Obsidian Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 30,000  •  160 at Mastery Level 14
(Obsidian Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Cosmic
Icons Character Model
Weapon Cosmic Flame Lance
Rarity Epic
Availability Mastery
Release August 9, 2017
Cost 40,000  •  200 at Mastery Level 20
(Cosmic Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 40,000  •  200 at Mastery Level 20
(Cosmic Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Golden
Icons Character Model
Weapon Golden Flame Lance
Rarity Legendary
Availability Mastery
Release March 29, 2023
Cost Rewarded at Mastery Level 50
(Golden Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Rewarded at Mastery Level 50
(Golden Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Weapon Skins

Meteoric
Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Standard
Release {{{release}}}
Cost 125  •   • 
Cost 125  •   • 

Blaze
Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Standard
Release {{{release}}}
Cost 125  •   • 
Cost 125  •   • 

Tiki Torch Lance
Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release {{{release}}}
Cost  • 
Cost  • 

Emotes

Default
Icon Character Model
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release {{{release}}}
Cost Free
Cost Free
Character Model

Salsa Dance
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release {{{release}}}
Cost  •   • 
Cost  •   • 
Character Model

Liquid Courage
Icon Character Model
Weapon {{{weapon}}}
Rarity Epic
Availability Exclusive
Release {{{release}}}
Cost  •   • 
Cost  •   • 
Character Model

Flex
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release {{{release}}}
Cost  • 
Item can no longer be obtained by this. Battle Suit Battle Pass Level 15 Battle Pass Level
Cost  • 
Item can no longer be obtained by this. Battle Suit Battle Pass Level 15 Battle Pass Level
Character Model

Surf
Icon Character Model
Weapon {{{weapon}}}
Rarity Legendary
Availability Exclusive
Release {{{release}}}
Cost  • 
Item can no longer be obtained by this. Battle Pass 2 Level 70 Battle Pass Level
(Roaming Emote)
Cost  • 
Item can no longer be obtained by this. Battle Pass 2 Level 70 Battle Pass Level
(Roaming Emote)
Character Model

Fernando Mastery Emote
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Mastery
Release {{{release}}}
Cost 15,000  •  60 at Mastery Level 9
(Coin number reflects the player's Mastery Level)
Cost 15,000  •  60 at Mastery Level 9
(Coin number reflects the player's Mastery Level)
Character Model

MVP Poses

Default
Icon Character Model
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release {{{release}}}
Cost Free
Cost Free
Character Model

Challenge
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release {{{release}}}
Cost  •   • 
Cost  •   • 
Character Model

Champion 2017
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Limited
Release {{{release}}}
Cost Item can no longer be obtained by this. HRX Digital Loot Pack 2017
Cost Item can no longer be obtained by this. HRX Digital Loot Pack 2017
Character Model

Colossus
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release {{{release}}}
Cost Item can no longer be obtained by this. Knightmare Bundle (500 )
Cost Item can no longer be obtained by this. Knightmare Bundle (500 )
Character Model

Fernando Mastery Pose
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Mastery
Release {{{release}}}
Cost 10,000  •  40 at Mastery Level 5
(Coin number reflects the player's Mastery Level)
Cost 10,000  •  40 at Mastery Level 5
(Coin number reflects the player's Mastery Level)
Character Model

Trivia


Lore

  • Fernando was revealed as being gay; however, this was not widely accepted due to Fernando acting straight and constantly hitting on female characters in his voice pack.[3]
    • It was later expanded on that Fernando is pretending to be someone else; as a result, his entire personality is a front.[4][5]
  • It's been implied Fernando is originally from a village.[6]
  • While this post presents Fernando as being 26 years old, it's difficult to determine if this is intended to be his canon age, or a random number was chosen just for the post, as the nature of the post is quite obviously not serious. The presented age for Makoa would seem to suggest the latter due to it conflicting with previously mentioned information regarding his age, which is explained in his lore trivia section for those interested.
  • Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Fernando would be around 5'9 or 179cm tall.
  • The subtle semantics of wording in the official lore reveals that Fernando is his real first name, even though he took the occupation of the knight he served.
    • If "Though not of noble birth, and never having been formally trained, Fernando assumed the mantle of knighthood when the knight he served met an untimely fate" read something like "Though not of noble birth, and never having been formally trained, the hero known to all as Fernando assumed the mantle of knighthood when the knight he served met an untimely fate", then the mystery around his real name would be a mystery. However, the way his lore is worded currently leaves no ambiguity.


Cameos

Fernando appears in the following content:


Concepts

  • Concept art shows Fernando originally had a slightly different design, notably including differently-colored hair.[7]
  • Many other suspected early concept artwork (suspected as such due to the presence of early Pip concepts alongside it) shows many other drastically different designs.[8]
  • Artwork of a modern variant of Fernando reminiscent of the Street Style skins was created, but ultimately never materialized as a skin.[9]


Other

  • Fernando is one of the few champions to have received an Announcer Pack.
  • Fernando was one of the first playable characters in Paladins.
  • Fernando's default skin was slightly reworked in Open Beta 66. A before and after of his armor can be seen here.
  • Fernando appears as a skin for Ares in Hi-Rez's other game, Smite.
  • As of the RWBY update, Fernando holds the record for most Limited items, with a total of six; this includes one unique skin (Enforcer), two unique recolors (Beach Bash and Sanguine), one semi-unique skin (God of War), one standard recolor (Invitational), and one MVP pose (Champion 2017).
  • In older versions of Paladins, there used to a number of additional recolors of default champions. For Fernando, these recolors included the Gallant and Honorable skins.
  • Having been present in the mobile game 'Paladins Strike', Fernando received a unique skin exclusive to Strike. This skin would be Warhawk Fernando.


Champion Skins

  • Daring
    • Daring is to be bold, which Fernando is the epitome of.


  • Onslaught
    • An onslaught is a fierce or destructive attack.


  • Old Glory / Tough Cookie
    • Both of these skins are unique in regards to them only changing Fernando's shield and not his actual skin.
    • Old Glory is a nickname for the American flag, as well as a specific one that was owned by a 19th-century sea captain.
    • The Tough Cookie skin is obviously based on a gingerbread man.
    • Tough Cookie is a term used to describe one who is not easily hurt by what others may do to them.



  • FN-01 Helios / FN-01 Erebos
    • The line "We're all soldiers now..." (▶️) is a reference to Soldier: 76 from Overwatch, a character who similarly to Viktor was made to appeal to players from FPS games.
    • The line "Blasting off again!" (▶️) is a reference to Team Rocket from the Pokémon anime; it being the phrase they say almost every time they're defeated, as can be seen here.
    • The line "Finally... a worthy opponent..." (▶️) may be a reference to a line from Kung Fu Panda.
    • These skins share their theme with DZ-03 Draco Drogoz.


  • God of War
    • This skin is a reference to the interpretation of Ares from Smite, another game developed by Hi-Rez.
      • This skin has even been officially referred to as "Ares Fernando".[10]
    • As a cross-promotion, those who purchased the Paladins Founder's Pack not only received the God of War skin for Fernando, but also a Fernando skin for Ares in Smite.
    • This skin shares its theme with Buckules Buck and Goddess Lian.


  • Enforcer
    • This skin's voice is likely a reference to Joe Swanson from Family Guy.
    • The line "There's nothin' like the smell of Law n' Order in the mornin'." (▶️) is likely a mixed reference to both a line from Apocolypse Now, as well as the TV series Law and Order.
    • The line "Babe, I've got a license for these guns. HOO, HAH, HOO!" (▶️) may be a reference to Johnny Bravo.
    • The line "It's quiet. Too quiet..." (▶️) is a direct reference to a trope of the same name.
    • The line "Miranda rights? Who's Miranda?" (▶️) is a reference to the Miranda Rights, otherwise known as the Miranda Warning, a notification given by police to suspected criminals in custody.




Videos

How To Play

Changelog


  • Talents
    • Aegis
      • Shield Health reduced from 5200 ➞ 4900
  • Talents
    • Scorch
      • Now also reduces the cooldown of Fireball from 7s ➞ 6s
      • Damage bonus increased from 30% ➞ 35%
  • Cards
    • Last Stand
      • Reduced Healing scaling value {100|100} ➞ {90|90}
      • Reduced the active threshold 40% ➞ 35%
    • Incinerate
      • Increased scaling value {0.4|0.4}s ➞ {0.45|0.45}s
    • Hot Pursuit
      • No longer has an internal Cooldown before this effect can activate again.
  • Talents
    • Aegis
      • Increased time until Shield starts recharging at full speed after taking damage
        • 1.2s ➞ 1.35s
      • Decreased percentage of Shield recharge while Shield is active
        • 0.275% ➞ 0.225%
      • Increased percentage of Shield required to bring the Shield up after being broken
        • 20% ➞ 25%
      • Decreased base Shield Health
        • 5500 ➞ 5200
  • Cards
    • Towering Barrier
      • Added text to clarify that this card provides benefits when using the Aegis talent.
  • Talents
    • Aegis
      • Increased resource required to bring Shield up 15% ➞ 20%
      • Reduced base rate of Shield resource generation by 11%
      • Increased time after taking damage before full rate of recharge begins 0.6s ➞ 1.2s
      • NEW: Added a 2.2s delay after Shield is completely destroyed before recharge will begin
  • Bug Fixes
    • Fixed an issue where Fernando’s Formidable talent was cleansing Crowd Control effects when he used Charge instead of just providing him Crowd Control Immunity for the duration of the ability.
    • Fixed an issue where Fernando’s Unstoppable Force card had reduced effectiveness when equipped alongside the Formidable talent.
  • Talents
    • Formidable
      • Old: Heal for 55% of your maximum Health over 3s when you fall to or below 40% of your maximum Health. This can occur once every 45s.
      • New: You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are CC immune while Charging, but the Cooldown of Charge is increased to 13s.
    • Aegis
      • Old: Your Shield has an infinite duration and its Cooldown is reduced by 4s.
      • New: Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
  • Bug Fixes
      • Fixed an issue where enemies could shoot through Shield in specific circumstances.
      • Fixed an issue where rotating Fernando’s model slightly while Shield is active could cause some visual desync between where the shield is physically and visually.
  • Increased Ultimate charge rate by 20%
  • Talents
    • Aegis
      • Reduced the Cooldown of Shield by an additional 2s
  • Bug Fixes
    • Fixed an issue where the Aegis talent and Towering Barrier card were not providing the full cooldown reduction amount for Shield when used together.
  • Abilities
    • Charge This change was suggested by Assembly of Champions
      • Increased Damage 200 ➞ 400
  • Talents
    • Scorch
      • Now deals 30% more damage to first target hit
      • Reduced damage increase on subsequent targets hit 45% ➞ 20%
  • Abilities
    • Flame Lance
      • Reduced self-Slow by 15%
    • Fireball
      • Increased Cooldown 6s ➞ 7s
    • Shield
      • Reduced Shield Health 8,000 ➞ 5,500
  • Cards
    • Pyre
      • Increased Ammo gain {10|10} ➞ {15|15}
    • Launch
      • Increased distance {12|12}% ➞ {15|15}%
    • Looks That Kill
      • OLD: Generate {20|20} Ammo for each enemy hit with Fireball
      • NEW: Hitting Fireball reduces the Cooldown of Charge by {0.6|0.6}s
    • Incinerate
      • Reduced Cooldown reduction {0.6|0.6}s ➞ {0.4|0.4}s
    • Hot Pursuit
      • Reduced internal Cooldown 10s ➞ 6s
    • Dire Need
      • Increased Movement Speed {5|5}% ➞ {8|8}%
  • Abilities
    • Shield
      • Reduced Cooldown 15s ➞ 12s
      • Reduced max active time 10s ➞ 8s
    • Charge
      • Increased momentum carry after Charge ends
    • Immortal
      • Players can now cancel this ability early.
  • Cards
    • Towering Barrier
      • NEW: Reduce the cooldown of Shield by {0.8|0.8}s
  • Cards
    • Hot Pursuit
      • This change was suggested by Assembly of Champions Hitting an enemy with Fireball grants {8|8}% movement speed for 3s. 10s Internal Cooldown.
  • Talents
    • Dragonfire Lance removed
    • Scorch no longer deals increased damage at base
    • Scorch subsequent target hit damage increased 30% ➞ 45%
  • Cards
    • Hot Pursuit – NEW: Fireball projectile speed increased {15|15}%
    • Incinerate – NEW: Reduce the cooldown of Fireball by {0.6|0.6}s (to provide consistency with similar Cards)
    • Brand – NEW: Hitting enemies with Fireball heals you for {100|100} Health
    • Immovable Object – While below 50% Health receive {5|5}% increased healing from other players.
  • Bug Fixes
    • Fixed an issue where you could not headshot Fernando from certain angles
  • Bug Fixes
    • Fixed animation bug with weapon fire.
  • Cards
    • Safe Travel
      • Reduced Shield Scaling from {250|250} ➞ {150|150}
      • Reduced Shield Duration from 5s ➞ 3s
    • Last Stand
      • Reduced Health Threshold from 50% ➞ 40%
  • General
    • Updated Ability Icons.
  • Talents
    • Dragonfire Lance
      • Reduced VFX
    • Formidable
      • Reduced maximum health regeneration from 60% to 55%.
  • Cards
    • Immovable Object
      • Gain {10|10}% ➞ {14|14}% Crowd Control Reduction.
    • Launch
      • Increase the distance of Charge by {10|10}% ➞ {12|12}
    • Looks that Kill
      • Hitting an enemy with Fireball recharges {10|10}% of your maximum overheat.
      • NEW EFFECT: Hitting an enemy with Fireball recharges {20|20} ammo.
    • Pyre
      • Reduce the overheat cost of firing your flame lance by {15|15}%.
      • NEW EFFECT: Increase your maximum ammo capacity by {10|10}.
    • Unstoppable Force
      • Charge applies a {300|300} ➞ {800|200} Knockback.
  • Adjusted Champion Portrait to display his face.
  • Fixed a bug where Fernando’s Shield wouldn’t be canceled when affected by some Crowd Control abilities, such as Fear.
  • Fixed a bug where the visual effect for Fernando’s Shield would last longer than the actual shield.
  • Fixed a bug with Fernando where when he casted Fireball after using Shield, sometimes he would be unable to use his weapon.
  • General
    • Now looks more beautiful than ever in the lobby.
  • Immortal
    • No longer requires line of sight.
  • Bug Fixes
    • Fixed an issue where Fernando's shield would not cancel if he was CCed.
  • Bug Fixes
    • Fixed Fernando sometimes unable to use Flame Lance after cancelling Shield with Fireball.
  • Legendary Cards
    • Dragonfire Lance
      • Damage increased from {85|5} to {102|6}.
  • General
    • Maximum health decreased from 5000 to 4600.
  • Cards
    • Brand
      • [Fireball] Fireball reduces healing by {7.5|7.5}% for 3s.
      • Maximum Healing Reduction reduced from 80% to 75%.
    • Immovable Object
      • [Armor] Gain {5|5}% Crowd Control Reduction.
      • Maximum Crowd Control reduction increased from 28% to 50%.
      • Updated description to say Crowd Control reduction instead of CC reduction.
    • Launch
      • [Charge] Increase the distance of Charge by {5|5}%.
      • Maximum Charge Distance increase reduced from 100% to 50%.
    • Unstoppable Force
      • [Charge] Charge applies a {150|150} Knockback.
      • Maximum Knockback increased from 800 to 1500.
  • Legendary Cards
    • Dragonfire Lance
      • New
      • [Weapon] Flame Lance now fires small fireballs that deal {85|5} damage every 0.2s.
    • Aegis
      • [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to {13.2|-.6}s.
      • Cooldown Reduction reduced by 4s.
  • Cards
    • Last Stand
      • Healing Threshold reduced from 60% to 50%.
  • Shield
    • Description updated to indicate that Shield lasts for 10s.
  • Fireball
    • No longer reduces healing.
  • Charge
    • Now passes through shields.
    • Cooldown increased from 8s to 10s.
  • Cards
    • Brand
      • Reworked.
      • Fireball reduces healing by 20/40/60/80% for 3s.
  • General
    • Maximum health reduced from 5500 to 5000.
  • Cards
    • Unstoppable Force
      • Fixed a bug where Unstoppable Force's knockback was not applying its full knockback value.
  • Fireball
    • Projectile Speed increased from 140 to 180.
    • Reduced cooldown from 9s to 6s.
  • Cards
    • Hot Pursuit
      • Duration reduced from 3s to 2s.
  • Flame Lance
    • Increase Weapon Range from 30 to 50.
    • Reduced cone attack angle.
  • Cards
    • Cavalier
      • Increased Health bonus from 125/250/375/500 to 150/300/450/600.
    • Last Stand
      • Increased Activation Threshold from 50% to 60%.
      • Increased healing amount from 75/150/225/300 to 100/200/300/400.
  • Shield
    • Bug Fix
      • Shots will no longer pass through Fernandos Shield while walking backwards.
  • Fire Lance
    • Increased Damage of Flame Lance from 30 to 35 per hit.
  • Cards
    • Pyre
      • Reworded description to refer to Overheat instead of Ammo.
    • Looks That Kill
      • Reworded description to refer to Overheat instead of Ammo.
  • Immortal
    • Reduced activation time from .3s to .1s.
  • Legendary Cards
    • Formidable
      • Increased Health Threshold from 15% to 40%.
      • Increased Healing value from 40% to 60%.
  • Fireball
    • No longer grants bonus damage for hitting multiple targets with Fireball.
  • Cards
    • Evolve
      • Renamed to Cavalier.
    • Dire Need
      • Reworked.
      • Gain 5/10/15/20% Movement Speed while using Shield.
  • Legendary Cards
    • Aegis
      • [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to 8s.
    • Formidable
      • [Armor] Regenerate 40% of your maximum health over 3s when you fall below 15% of your max HP.
    • Scorch
      • [Fireball] Fireball deals 30% more damage and 30% more for each additional target hit.
  • General
    • Improved Fernando's weapon fire under high ping.
    • Improved hit calculations on Fernando's Weapon.
  • General
    • Fixed Invitational MVP pose not showing trophy on first view.
  • General
    • Reduced Health from 5700 to 5500.
    • Reduced Movement Speed from 365 to 360.
  • Shield
    • Increased the minimum Cooldown when cancelling Shield early based on amount of Health remaining from 7 to 9s.
  • Charge
    • Increased cooldown from 6 to 8s.
  • General
    • Reduced Health from 6000 to 5700.
  • Fireball
    • Reduced bonus damage for each additional target hit from 100% to 50%
  • Flame Lance
    • Damage reduced from 40 to 30
    • Now applies a Damage over time Effect for 200 damage over 2s.
  • Shield
    • Fixed a bug where Shield's Health Bar would not be hidden while in grass.
  • Cards
    • Heat Transfer
      • Cooldown reduction reduced from 1/2/3/4s to .5/1/1.5/2s.
  • Fireball
    • Can no longer be used while Shield is active.
  • Cards
    • Last Stand
      • Now working in game.
    • Dire Need
      • Now working in game.
  • Fireball
    • Increased Cooldown from 8 to 9s.
  • Shield
    • Reduced Health from 10000 to 8000.
  • Cards
    • Incinerate
      • Now reduces Cooldown by 10/20/30/40% instead of 1/2/3/4s.
  • Fireball
    • Now reduces healing by 50% for 3s.
  • Shield
    • Reduced duration from 20 to 10s.
  • Cards
    • *NEW* Brand
      • [Fireball] Fireball reduces healing by 5/10/15/20% more.
    • Field Dressing
      • Reworked to Fearless Leader.
      • [Weapon] Eliminations reduce all active cooldowns by 10/20/30/40%.
    • Immovable Object
      • Reworked.
      • [Armor] Gain 7/14/21/28% CC Reduction.
  • Cards
    • Last Stand
      • Rank 4 has healing reduced to 300 instead of 3000.
  • Cards
    • Looks That Kill
      • Fixed an issue where this card did not work.
    • Running Start
      • Fixed an issue where the movement speed would stack with other effects that granted movement speed.
  • General
    • Increased Health from 5000 to 6000.
  • Cards
    • Running Start
      • Reworked.
      • [Charge] Gain 10/20/30/40% movement speed for 3s after using Charge.
    • Brand
      • Removed from the game.
    • Inspiration
      • Removed from the game.
  • General
    • Movement abilities will no longer remove Crowd Control effects.
    • Health reduced from 6000 ➞ 5000.
  • Flame Lance
    • Time between attacks increased from .09 ➞ .1.
    • Movement speed slow reduced from 70% ➞ 50%.
  • General
    • Champion values were changed across the board.
  • Cards
    • *NEW* Unstoppable Force
      • Charge applies a {200/400/600/800} Knockback.
    • *NEW* Brand
      • Fireball reduces healing by {15/30/45/60}% for 3s.
    • *NEW* Immovable Object
      • Gain {25/50/75/100}% knockback reduction when on the Objective.
    • *NEW* Looks that Kill
      • Hitting an enemy with Fireball recharges {10/20/30/40}% of your maximum ammo.
  • Bonus Damage
    • Fireball deals 100% more base damage for each consecutive enemy champion it hits after the first, with the fifth enemy champion taking 400% damage.
  • General
    • Reduced Movement Speed from 400 ➞ 365.
  • Fireball
    • Cooldown reduced to 12s.
  • Shield
    • Shield Health reduced from 5000 ➞ 4000.
    • Reduced Cooldown from 26 ➞ 15s.
  • Cards
    • Towering Barrier
      • Reduced Shield Health bonus from {1000/2000/3000/4000} to {250/500/750/1000}.
      • No longer makes Fernando's Shield larger.
    • Heat Transfer
      • Now affects Charge instead of Fireball.
    • Evolve
      • Changed Health Increase from {15/30/45/60}% ➞ {125/250/375/500}.
    • Incinerate
      • Reduces the Cooldown of Fireball by {1/2/3/4}s.
  • Flame Lance
    • Reduced damage from 38 ➞ 32 per hit.
  • Immortal
    • Improved Immortal presentation.
    • Fixed a tooltip error which said "Cannot be brought below 100 HP" instead of 1500 HP.

Cards

  • Dire Need
    • Changed shield health from {200/300/400/500} ➞ {125/250/375/500}.
  • Incinerate
    • The tooltip incorrectly stated this ability was doing {150/300/450/600}. It has been corrected to {100/200/300/400}, which was the intended value.
  • Fireball
    • Updated sound for Fireball activation.
  • Immortal
    • Fernando is now immune to Crowd Control while channeling Immortal.

Cards

  • *NEW* Inspiration
    • [Immortal] Heal affected teammates for {50/100/150/200} Health each second while Immortal is active.
  • *NEW* Last Stand
    • [Shield] While Shield is active and you are below 50% Health, you heal {50/100/150/200} Health each second until you reach 50% Health.
  • Insurmountable
    • Damage Shield granted by mounting reduced from {500/750/1000/1250} ➞ {250/500/750/1000}.

Cards

  • Evolve
    • Reintroduced as a Specialty card.
    • [Armor] Increase your base maximum Health by {15/30/45/60}%.
  • Flame Lance
    • Movement Speed reduction while firing increased from 25 to 35%.

Cards

  • Removed from the game:
    • Evolve, Aegis
  • Incinerate
    • Now a Specialty Card.
  • Towering Barrier
    • Now a Specialty Card.
    • Increases shield health by 1000/2000/3000/4000 and the size of your shield by 75%.
  • Shield
    • No longer has a reduced Cooldown if cancelled early.
  • Lance
    • Reduced range from 40ft ➞ 30ft.
  • Shield
    • Reduced Health from 7500 ➞ 5000.
    • Now has a minimum Cooldown of 5s if it is cancelled early.
  • Immortal
    • Now prevents players from dropping below 1500 Health instead of 100.

Cards

  • *NEW* Running Start
    • [Armor] You gain {15/30/45/60}% Movement Speed upon dismounting. 45s Cooldown.
  • *NEW* Heat Transfer
    • [Shield] Every 400 Damage your shield takes reduces the cooldown of fireball by {1/2/3/4}s.
  • *NEW* Hot Pursuit
    • Hitting an enemy with fireball increases your movement speed by {10/20/30/40}% for 3s.
  • *NEW* Pyre
    • Reduce the ammo cost of firing your flame lance by {15/30/45/60}%.
  • *NEW* Incinerate
    • [Fireball][+100 Dmg Per Rank] Active enemies for 150/300/450/600 damage over 4s.
  • Immovable
    • Removed from the game.
  • Heat Exhaustion
    • Removed from the game.
  • Juggernaut
    • Removed from the game.
  • Lance
    • Increased damage from 30 ➞ 45.
  • Shield
    • Fixed issue where shield would sometimes not activate. The most notable example of this was at the central point on Enchanted Forest.

Cards

  • Shield
    • Fixed an issue where the sound effects for Shield would persist.

Cards

  • Evolve
    • Increased the the life percent per rank from 5% ➞ 15%.
    • Rank 1 now starts at 15%.
  • Chitinous
    • Removed from game.
  • Charge
    • Increased range from 35 to 45.
  • General
    • Increased Movement Speed from 350 ➞ 400.
  • Fireball
    • Improved sound on the travelling Fireball.

Cards

  • Juggernaut
    • Now belongs to Fernando.
  • General
    • Fixed an issue where you could loot cards that Fernando does not have: Burnout, Coming Through and Steamed.
  • General
  • Fernando may no longer reload manually.
  • Shield
    • Fixed an issue where Fernando would still have his Shield active while polymorphed by Evil Mojo.
  • Lance
    • Increased heat regen rate from 25 ➞ 100/s. This means it will take the Lance 1s to fully cool down after a 0.5s delay, making it faster than the base Overheat penalty, encouraging players to pause briefly to let their weapon cool off.
  • Shield
    • Reduced duration from 10 ➞ 8s.
  • Immortal
    • Now also prevents Fernando and all nearby allies from being afflicted by Damage Over Time effects for the duration of 'Immortal'.

Cards

General

  • Reduced Health from 4000 ➞ 3500.
  • Lance
    • Reduced range from 49 ➞ 40.
    • Reduced damage from 33 ➞ 31.
    • This weapon no longer uses a reload. Instead it uses an Overheat System. Firing Overheats the weapon, and not firing for a short time will cool it back down. If the Overheat bar drains fully the Weapon Overheats, incurring a long recharge period.
  • Shield
    • Increased Health from 2500 ➞ 7500.

Cards

  • Death Knight
    • Reduced damage reduction from 7% ➞ 6% per stack.
    • Now only provides protection from Weapon Attacks rather than all damage.
  • Field Dressing
    • Reduced Health provided by Health Drops from this card from 400 ➞ 300.
  • Headstrong
    • Reduced damage reduction per stack from 12% ➞ 10%. The maximum is still 50%.
    • Now only provides Protection from AoE attacks rather than all damage.
  • King of the Hill
    • Reduced Damage Reduction value from 30% ➞ 20%.
  • Queen of the Hill
    • Reduced Healing from 150 ➞ 100 per second.
  • Resilience
    • No longer provides immunity to negative Status Effects, but will still make Fernando immune to Crowd Control.

General

  • Ultimate and alt-fire systems added to the game:
    • Ability 1 [Q] - Fireball
      • Shoot a ball of fire that deals damage.
    • Ability 2 [RMB] - Shield
      • Expand your shield to block 2500 damage. Cannot attack.
    • Ability 3 [F] - Charge
      • Dash forward. Removes all debuffs on use.
    • Ultimate [E] - Immortal
      • Fernando and all allies nearby cannot be brought below 100 HP for 4s.

Cards

Cards

  • Lance
    • Fixed an issue where the flames would disappear instantly when players stopped firing.

Cards

  • General
    • Reduced Health from 3300 to 3000.
  • Lance
    • Reduced damage from 31 to 27.
  • Shield
    • Reduced duration from 20 to 10s.
    • Increased Cooldown from 24 to 26s.

Cards

  • The following cards have had their art updated:
  • Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
  • *NEW* Encounter - Specialty
    • [Charge] Stun targets you Charge through for 1.2s.
  • Aegis
    • Increased rarity from Common to Epic.
  • Backlash
    • Increased rarity from Epic to Legendary.
  • Chitinous
    • Fixed an issue where the Health bonus would reset.
  • Cloak of Flames
    • Increased rarity from Legendary to Specialty.
    • Updated description to correctly show Armor category.
  • Death Knight
    • Reduced rarity from Epic to Common.
  • Dire Need
    • Increased rarity from Rare to Legendary.
  • Evolve
    • Reduced rarity from Legendary to Epic.
    • Reduced passive Health from 900 to 250.
    • Reduced passive damage from 10 to 1%.
    • Reduced Health increase from 75 to 30%.
  • Fortress
    • Increased rarity from Common to Specialty.
    • Increased Health per Armor card from 350 to 400.
  • Heat Exhaustion
    • Increased rarity from Rare to Epic.
  • Incinerate
    • Increased rarity from Epic to Legendary.
  • Inferno
    • Increased rarity from Common to Rare.
  • Insurmountable
    • Now has a 10s internal cooldown before it can proc again after being triggered.
    • Now will only proc once you have completed mounting, not during the channel.
    • Reduced Shield amount from 1000 to 700.
  • King of the Hill
    • Fixed an incorrect tooltip reading 50% Damage Reduction rather than the correct 40% Damage Reduction.
    • Reduced rarity from Rare to Common.
  • Lance Strike
    • Increased rarity from Epic to Legendary.
  • Launch
    • Increased rarity from Common to Rare.
  • Resilience
    • Fixed an issue where you would get affected by Daze.
  • Safe Travel
    • Reduced rarity from Rare to Common.
  • Scorch
    • Increased rarity from Epic to Legendary.
  • Shell
    • Increased rarity from Common to Epic.
  • Tenacity
    • Increased rarity from Common to Rare.
  • Titan's Rage
    • Increased rarity from Epic to Legendary.
  • Towering Barrier
    • Increased rarity from Legendary to Specialty.

Cards

  • The following cards have new artwork:
  • Incinerate
    • Increased rarity from Common to Rare.
  • Lance Strike
    • Increased rarity from Common to Rare.
  • Titan's Rage
    • Increased amount of Health required per 2% damage from 250 to 350.
  • Lance
    • Reduced damage from 34 to 31.

Cards

  • Evolve
    • Reduced Health increase from 100 to 75%. (Note: The message on the card may temporarily mis-report the actual %.)


Removed Content