Kinessa ▶️ is a Damage Champion in Paladins, added on March 3rd, 2016.
Lore
This is Kinessa's official bio currently found in her champion page in-game.
As a young recruit in the elite Sentinels, Kinessa took to her sniper lessons with an eagerness and enthusiasm that surprised her mentors. Frustrated by the rigors of military life, she left before she could complete her training and struck out on her own.
As the Realm descended into chaos and war, vigilante bounty contracts have been plentiful, earning her all the fame and fortune she'd lacked while in the service of the Magistrate. She still refuses to pick a side in the conflict, however, because there's much more money to be made by playing both sides than by contracting with either.
This is an unofficial version of Kinessa's bio intended to more clearly present all currently known information regarding her. Sources can be found here.
Once a young recruit in the elite Magistrate unit known as the Sentinels, Kinessa's eagerness was enough to surprise her mentors such as Strix. However, this soon changed, as Kinessa grew frustrated with the rigors of military life, and also thought it overall more lucrative to simply be a mercenary for hire, leading to her leaving before even finishing her training and begin accepting vigilante contracts; which there was no shortage of as the Realm fell into war.
Much later, following the defeat of Yagorath, as well as House Aico taking control of the Magistrate, Kinessa rejoined the group.
This was Kinessa's in-game bio prior to the The Damned Frontier update. It's no longer considered canon.
As a young recruit in the elite Sentinels unit, Kinessa took to her sniper lessons with an eagerness and enthusiasm that surprised her mentor. Frustrated by the rigors of military life, she left before she could complete her training and struck out on her own.
As the Realm descended into chaos and war, vigilante bounty contracts were plentiful, earning her all the fame and fortune she'd lacked while in the service of the Magistrate. She refuses to pick a side in the conflict, though, because it's much more profitable to contract with both than commit to either.
Summary
Kinessa is a damage champion with a sniper rifle that deals huge damage at high range while scoped in, and lower damage with a faster rate of fire when not scoped in. Her lack of movement speed is compensated by her handy teleport tool, the Transporter. Furthermore, she can deal damage over time and slow down enemies with her Oppressor Mines. Her ultimate, Headhunter, deals 50% increased damage by successful shots made to the upper body of an enemy champion.
Skills
Talents
Cards
This is a list with all cards available to Kinessa:
Name | Image | Description | Cooldown | Category |
---|---|---|---|---|
Aftershock | ![]() |
Oppressor Mines' Slow now lingers after exiting for {0.4|0.4}. | ![]() | |
Amplitude | ![]() |
Increase the range of Oppressor Mines beams by {20|20}%. | ![]() | |
Beam Me Up | ![]() |
Reduce your damage taken by {4|4}% in Transporter. | ![]() | |
Bob and Weave | ![]() |
Increase your Movement Speed by {27|27}% for 2s after Teleporting with Transporter. | ![]() |
![]() |
Calibrate | ![]() |
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by {0.12|0.12}s. | ![]() | |
Eagle Eye | ![]() |
Increase the duration of the Reveal from Tag 'Em and Bag 'Em by an additional {0.25|0.25}s. | ![]() | |
Generator | ![]() |
Reduce the Cooldown of Oppressor Mine by {1.3|1.3}s. | ![]() | |
Headstrong | ![]() |
Increase your maximum Health by {50|50}. | ![]() | |
Lie in Wait | ![]() |
Your Sniper Mode scope zooms {5|5}% further. | ![]() | |
Open Season | ![]() |
Hitting an enemy with a fully-charged Sniper Mode shot generates {1|1} Ammo. | ![]() | |
Power Supply | ![]() |
Hitting a Headshot provides {0.4|0.4}% Ultimate Charge. | ![]() | |
Prodigy | ![]() |
Increase your Movement Speed while in Sniper Mode by {25|25}%. | ![]() | |
Reconfigure | ![]() |
Activating Transporter generates {4|4} Ammo. | ![]() | |
Restore | ![]() |
Heal for {6|6}% of your maximum Health after Teleporting with Transporter. | ![]() | |
True Grit | ![]() |
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for {50|50}. | ![]() | |
Well Stocked | ![]() |
Activating Oppressor Mine generates {3|3} Ammo. | ![]() |
Pre-Built Loadouts
All of the following cards are in Kinessa's pre-built loadouts:
Cosmetic Items
These are the Cosmetic Items currently available for Kinessa:
Champion Skin Collections
Default | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Default Sniper Rifle | |||
Rarity | Common | |||
Availability | Standard | |||
Release | February 21st, 2018
(March 3, 2016) | |||
Cost | Free | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | Free | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Atomic | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Atomic Sniper Rifle | |||
Rarity | Uncommon | |||
Availability | Standard | |||
Release | August 9, 2017 | |||
Cost | 40,000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Atomic Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 40,000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Atomic Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Cutthroat | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
![]() | |||
Rarity | Rare | |||
Availability | Standard | |||
Release | June 16, 2016 | |||
Cost | ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Cutthroat Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Cutthroat Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Chillweave Beanie Hat | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
![]() | |||
Rarity | Rare | |||
Availability | Exclusive | |||
Release | December 7, 2016 | |||
Cost | ![]() (Chillweave Beanie Hat Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | ![]() (Chillweave Beanie Hat Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Viking | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
![]() | |||
Rarity | Rare | |||
Availability | Exclusive | |||
Release | June 16, 2016 | |||
Cost | ![]() ![]() ![]() ![]() (Viking Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | ![]() ![]() ![]() ![]() (Viking Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Nova Strike | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Nova Strike Vaporizer | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | April 5, 2017 | |||
Cost | ![]() ![]() ![]() ![]() (Nova Strike Kinessa Collection) | |||
Voicelines | Nova Strike Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | ![]() ![]() ![]() ![]() (Nova Strike Kinessa Collection) | |||
Voicelines | Nova Strike Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Star Silver | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Star Silver Atomizer | |||
Rarity | Epic | |||
Availability | Standard | |||
Release | September 20, 2017 | |||
Cost | 800 ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Star Silver Kinessa Collection) | |||
Voicelines | Nova Strike Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 800 ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Star Silver Kinessa Collection) | |||
Voicelines | Nova Strike Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Battlesuit Eagle Eye | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Eagle Eye's Binary Blaster | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | January 16, 2019 | |||
Cost | 800 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Battlesuit Eagle Eye Kinessa Collection) | |||
Voicelines | Battlesuit Eagle Eye Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 800 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Battlesuit Eagle Eye Kinessa Collection) | |||
Voicelines | Battlesuit Eagle Eye Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Shore Patrol | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Shore Patrol's Soak Master | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | July 17, 2019 | |||
Cost | 800 ![]() ![]() ![]() ![]() ![]() (Shore Patrol Kinessa Collection) | |||
Voicelines | Shore Patrol Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 800 ![]() ![]() ![]() ![]() ![]() (Shore Patrol Kinessa Collection) | |||
Voicelines | Shore Patrol Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Beach Bash | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Beach Bash's Soak Master 3000 | |||
Rarity | Epic | |||
Availability | Limited | |||
Release | July 17, 2019 | |||
Cost | ![]() ![]() (Beach Bash Kinessa Collection) | |||
Voicelines | Shore Patrol Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | ![]() ![]() (Beach Bash Kinessa Collection) | |||
Voicelines | Shore Patrol Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Valentina | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Valentina's Beam Rifle | |||
Rarity | Legendary | |||
Availability | Exclusive | |||
Release | July 21, 2021 | |||
Cost | 1,200 ![]() ![]() ![]() ![]() (Valentina Kinessa Collection) | |||
Voicelines | Valentina Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 1,200 ![]() ![]() ![]() ![]() (Valentina Kinessa Collection) | |||
Voicelines | Valentina Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Dunestrider | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Dunestrider's Sniper Rifle | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | May 11, 2022 | |||
Cost | 800 ![]() ![]() (Dunestrider Kinessa Collection) | |||
Voicelines | Dunestrider Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 800 ![]() ![]() (Dunestrider Kinessa Collection) | |||
Voicelines | Dunestrider Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Golden | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
![]() | |||
Weapon | Golden Sniper Rifle | |||
Rarity | Legendary | |||
Availability | Mastery | |||
Release | July 17, 2019 | |||
Cost | Rewarded at Mastery Level 50 (Golden Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | Rewarded at Mastery Level 50 (Golden Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Weapon Skins
Emotes
Clocking | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Legendary | |||
Availability | Exclusive | |||
Cost | ![]() ![]() ![]() ![]() (Endless Emote) | |||
Cost | ![]() ![]() ![]() ![]() (Endless Emote) | |||
Character Model | ||||
|
Gloat | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Rare | |||
Availability | Exclusive | |||
Cost | ![]() Glacier Keep | |||
Cost | ![]() Glacier Keep | |||
Character Model | ||||
|
MVP Poses
Smokin and Jokin | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
![]() | |||
Rarity | Rare | |||
Availability | Exclusive | |||
Cost | 75 ![]() ![]() ![]() ![]() | |||
Cost | 75 ![]() ![]() ![]() ![]() | |||
Character Model | ||||
Checkmate | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
![]() | |||
Rarity | Rare | |||
Availability | Exclusive | |||
Cost | 75 ![]() ![]() ![]() | |||
Cost | 75 ![]() ![]() ![]() | |||
Character Model | ||||
Trivia
Lore
- Strix was the one who taught Kinessa.[1]
- Kinessa fought alongside both the Magistrate and Resistance during the End Times event, likely having been hired by both sides.[2][3]
- Kinessa appears to have some connection with Skye.[4]
- Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Kinessa would be around 5'2 or 158cm tall.
Cameos
Kinessa appears in the following content:
- Cinematics and Trailers
- Emergence - Cinematic
- Strix's Teaser Trailer
- Cards
- Steady Predictions - Saati Card*
- Reinforced Standee - Saati Card
- Avatars
- Sprays
Notable Characters that appear in Kinessa's own content includes:
- Other
- Androxus - Kinessa's Teaser Trailer*
References
- Kinessa's kill taunt against Barik, "You are a sad, strange little man." (▶️), is a reference to a famous scene from Toy Story.
- The joke "Funny? You think I'm funny? Like a clown? Do I amuse you?" (▶️) is likely a reference to a scene from the movie Goodfellas.
- Kinessa's line "Snappin' necks and cashin' checks!" (▶️) is referenced by the Assassin in Realm Royale.
- The line "My heart's beating, my hands are shaking, and I'm still shooting!" is a reference to the famous video "BOOM!!! Headshot! from fps_doug.
- The line "Change. Evolve. Adapt." (▶️) may be a reference to the "Improvise. Adapt. Overcome." meme.
Concepts
- Multiple early concepts for Kinessa can be seen here.
- Kinessa had several icon concepts prior to the final choice being settled on.[5]
- At some point, Kinessa was planned to receive a visual rework, adding Sentinel influence into her design, though it was ultimately canceled for an unknown reason.[6][7]
- Artwork of a modern version of Kinessa was created, but ultimately never materialized as a skin.[8]
Other
- Kinessa originally had a slightly different animation when picked at the start of a match.[9]
- Kinessa's default weapon was reworked in Open Beta 66. Her old weapon, meanwhile, was made purchasable as the Buster Rifle for 125
.
- In older versions of Paladins, there used to be a number of additional recolors of default champions. For Kinessa, these recolors included the Hunter, Tracker, and Sharpshooter skins.
- Having been present in the mobile game 'Paladins Strike', Kinessa received unique skins exclusive to Strike. These skins include Neith Kinessa, Sheriff Kinessa, and Traveler Kinessa.
Champion Skins
Atomic
- This skin may be named after the atom, possibly in reference to sniping small faraway targets.
Cutthroat
- Cutthroats are those who are ruthless.
Chillweave Beanie Hat
- It's just Kinessa with a beanie. What did you expect?
- This skin appears in the Festive Kinessa spray.
Viking
- This skin shares its theme with Raider Pip.
Nova Strike / Star Silver
- Prior to the removal of the Parts and Pieces system, the Nova Strike skin originally had 4 head variants that could be chosen from. These included the Gaze, Visor, Optics, and Helm accessories. After the system was removed, the Gaze headgear became the default, while the others were removed.
- However, the skin's splash art mistakenly uses the "Helm" variant instead.
- These skin mention "space cowboy" in a number of lines, referencing the anime Cowboy Bebop.
- The line "There's a time for truth, and a time for reconciliation." (▶️) may be a reference to the third level of Halo: Combat Evolved, named The Truth and Reconciliation.
- The Star Silver skin's splash art appears as a spray.
- Prior to the removal of the Parts and Pieces system, the Nova Strike skin originally had 4 head variants that could be chosen from. These included the Gaze, Visor, Optics, and Helm accessories. After the system was removed, the Gaze headgear became the default, while the others were removed.
Battlesuit Eagle Eye
- This skin is a reference to Mecha anime, particularly Gundam.
- It's implied by the trailer for the Battle Suit Battle Pass, as well as the Rookie spray, that this skin is intended to be Kinessa' default skin in a battle suit, however, this makes no sense due to the future setting, as well as the skin itself having a completely different history compared to the original Kinessa. (▶️)
- A teaser involving this skin references the 1988 film Akira.
- This skin appears in the Rookie spray alongside Kinessa's default appearance.
- This skin shares its theme with Battlesuit Angel Furia and Battlesuit Godslayer Androxus.
Shore Patrol / Beach Bash
- In two promotional tweets for the Battle Pass 2019 Chest, an image of the Beach Bash skin is mistakenly used instead of the Shore Patrol skin.
- A similar accident also occurred with the Pirate's Treasure Chest, and Lian's beach skins.
- An early concept for these skins show a notably different design, while other later concepts for these skins show some minor differences, such as sunglasses and a different hairstyle.[10][11][12]
- The Shore Patrol skin appears in the Lifesaver and Deep Dive avatars.
- These skins share their theme with Sun Kissed Cassie, Copacabana Cassie, Longboard Lex, Sarrada Lex, Beach Bunny Rei, Beachside Octavia, Freedom Fighter Octavia, Lifeguard Tiberius, Shore Patrol Koga, Shore Patrol Fernando, Shore Patrol Lian, and the Beach Bash variants of the latter three.
- In two promotional tweets for the Battle Pass 2019 Chest, an image of the Beach Bash skin is mistakenly used instead of the Shore Patrol skin.
Valentina
- This skin is part of the third set of crossover content alongside the rest of the gen:LOCK Crossover Pass following Grover and Team Fortress 2 Barik.
- As expected, this skin contains numerous references to gen:LOCK.
- Many lines mention or reference various aspects of the gen:LOCK Program, such as Holons.
- The line "Cloaking tech makes me modern Houdini; now you don't see me, now you're dead." (▶️) references both Harry Houdini, as well as Valentina's own Holon.
- The lines "Let the world tear itself apart, I'm going to leave a beautiful corpse, an open bar tab, and no regrets." (▶️), "I've been fighting one way or another my whole life, you stand no chance." (▶️), and "I signed up for scientific research. Hmph. Seems we have different definitions of research." (▶️) all reference lines spoken by Valentina in Episode 3 of the series.
- The line "You think Union waits around like this? Get moving." (▶️) references The Union, the main antagonistic group of the series.
- This is the only Kinessa skin to feature a rifle that's can't be unextended.
- Valentina appears in the Chibi Valentina avatar alongside their Holon, with the latter also appearing in the Wraith spray. The Stalker spray is also themed after them.
- This skin shares its theme with Chase Viktor, Yasamin Lex, Cammie Maeve, and Kazu Zhin.
Dunestrider
- The line "It's quiet. Too quiet. Let's fix that, shall we?" (▶️) is a reference to the It's quiet, too quiet trope.
- This skin shares its theme with Tomb Keeper Tiberius, Sphinx Soldier Tiberius, Crypt Guardian Raum, Undead Colossus Raum, Divine Daughter Ying, High Priestess Ying, Emerald Bandit Maeve, and Temple Raider Maeve.
Videos
Ability Reveal
Behind the Scenes
How To Play
Changelog
- Weapon
Sniper Rifle
- Decreased charge time from 1.2s ➞ 1.1s.
- Talents
NEW: Crystalline Battery
- Oppressor Mines now target you to supercharge, healing you for 25 every .2s and providing 100% increased Jump Height. Carbine Mode gains 15% damage while supercharged.
- Replaces Octopressor.
- Cards
- New Default Deck for Crystalline Battery
- Weapon
Carbine Rifle
- Damage reduced from 215 ➞ 200
- Fire rate increased from .19s ➞ .17s
- Abilities
Oppressor Mine
- Decreased Slow strength from 15% ➞ 12.5%
Sniper Mode
- Decreased charge rate from 1s ➞ 1.2s
- Weapon
Carbine Rifle
- Damage increased from 170 → 215
- Fire rate decreased from .15 → .19
- Increased hip-fire accuracy from .75 → .9
- Increased maximum effective range from 55 → 100
- Increased minimum damage range start from 115 → 175
Sniper Mode
- Decreased damage from 1200 → 1000
- Increased base damage from 30 → 100
- Decreased charge time from 1.5s → 1s
- Increased FOV from 25 → 38
- Abilities
Transporter
- Travels 30% faster
Oppressor Mine
- Now applies a 15% Slow to targets affected by it
- Ultimate
Headhunter
- Increased duration from 5s to 8s
- On activation, Kinessa loses 50% Ult charge. Carbine shots cost 2 Ult Charge & Sniper shots cost 8 Ult charge. If she ends her ultimate with any charge remaining, that amount goes towards her next Ultimate.
- Talents
Reposition
- Now also reduces the distance you teleport from 100 → 75
Octoppressor
- Replacing Oppression
- Moved from Card to Talent, now states “Oppressor Mines now target up to 5 enemies and can have up to 3 active at once.”
- Cards
Aftershock
- New Card to replace Octopressor, states “Oppressor Mines' Slow now lingers after exit for {.4|.4s}.”
Lie in Wait
- Reworked to "Your Sniper Mode scope zooms an additional {5|5}%."
Beam Me Up
- Original effect moved into base at Level 3
- Reworked to "Reduce your damage taken by {4|4}% while in Transporter"
Calibrate
- Reduced effect scaling from .15s → .12s
Power Supply
- Reworked to "Hitting a headshot grants you {.4|.4}% Ult Charge."
- Fixed an issue where Kinessa’s passive wasn’t showing players they were revealed.
- Abilities
Carbine Mode
- Reduced bloom & increased return to center speed
- New Passive: Tag ‘Em and Bag ‘Em
- Hitting targets in Sniper Mode now reveals them for 1s
- Cards
- Quick Scope ➞ Eagle Eye
- Old effect at level 3 was moved into base kit (60% ADS speed)
- New effect: Increases duration of passive reveal by 0.25|.025s
- Generator
- Scaling increased from 1.2|1.2% ➞ 1.25|1.25%
- Quick Scope ➞ Eagle Eye
- Cards
- Restore
- Removed Cooldown
- Refactored Healing from flat 25% to {6|6}%
- Restore
- Bug Fixes
- Fixed an issue where Kinessa’s Oppressor Mines were lasting longer than the intended 6 seconds.
- Talents
Oppression
- Now also increases the Cooldown of Oppressor Mines by 2s.
- Abilities
Sniper Rifle (Carbine)
- Decreased damage 180 ➞ 170
Sniper Rifle (Sniper Mode)
- Increased time to fully charge shot 1s ➞ 1.2s
Transporter
- Reduced the time before you teleport 1.1s ➞ 0.95s
Oppressor Mines
- Mines will no longer target mounted enemies
- Reduced projectile speed by 20%
- Cards
- Generator
- Reduced scaling value {1.5|1.5}s ➞ {1.2|1.2}s
- Power Supply
- Reduced scaling value {12|12}% ➞ {8|8}%
- Increased the time before this card can activate again after activation 15s ➞ 30s
- Generator
- Talents
Oppression
- Current: Change Sniper Rifle to have increased Fire Rate, Charge Rate, and maneuverability while scoped, but reduce the damage per shot.
- New: You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one.
- Oppressor Mines with this talent now have a maximum Lifetime of 6s
- Bug Fixes
- Fixed an issue where Kinessa’s HUD overlay for her Sniper Mode ability was slightly off-center.
- Talents
Eagle Eye
- Old: Increase the damage done by Headshots by an additional 25% of base for a total of 175% damage.
- New: Sniper Rifle gains increased Fire and Charge Rate at the cost of reduced damage per shot, and while scoped gains increased maneuverability.
- Cards
- True Grit
- Hitting an enemy with a fully-charged Sniper Mode shot Heals you for {100|100} ➞ {50|50}.
- True Grit
- Talents
Steady Aim
- Reduced time limit for bonus damage 7s ➞ 4s
- Reduced Additional Damage Increase 30% ➞ 20%
- Bug Fixes
- Fixed an issue where the Scope UI was not centered properly on the screen.
- Abilities
Oppressor Mine
- Increased range 40 ➞ 50 units
- Increased Health 100 ➞ 200
- Increased damage 20 ➞ 25
Transporter
- Decreased time it takes to Teleport 1.3s ➞ 1.1
Sniper Mode
- Decreased time it takes to reach maximum charge 1.4s ➞ 1.3s
- Cards
- Generator
- Increased Cooldown reduction {1.225|1.225}s ➞ {1.5|1.5}s
- Restore
- OLD: Heal for {10|10}% of your maximum Health after Teleporting with Transporter
- NEW: Heal for 25% of your maximum Health after Teleporting with Transporter. Can activate every {30|-5}s
- Calibrate
- Increased Cooldown reduction {0.12|0.12}s ➞ {0.15|0.15}s
- Power Supply
- OLD: Killing Blows generate {4|4} Ammo
- NEW: Reset the Cooldown of Transporter after dropping to or below {12|12}% Health.
- Lie in Wait
- Reduced the time required before Ammo regeneration starts 2s ➞ 1s
- Generator
- Bug Fixes
- Fixed an issue where the Internal Cooldown for the Restore card was reducing by less than the intended amount per rank of the card.
- Bug Fixes
- Fixed various clipping issues with Kinessa’s Smokin and Jokin MVP Pose.
- Fixed an incorrect description for Transporter.
- Addressed a few issues with her Clocking emote and Eagle Eye skin.
- Talents
- Suppression removed
- Eagle Eye now unlocked at Champion Mastery Level 8
- Cards
- Octoppressor – NEW: Oppressor mines affect up to {1|1} more enemies
- Open Season – NEW: Full charged weapon hits refund {1|1} ammo
- Lie in Wait – NEW: After 2s of standing still, regenerate {1|1} ammo every 2 seconds
- Bug Fixes
- Oppressor Mines properly have two charges again.
- Talents
- Eagle Eye
- Reduced Headshot damage increase 50% ➞ 25%
- Eagle Eye
- Bug Fixes
- Fixed an issue where the “Quick Scope” card was granting less of a benefit than intended
- Bug Fixes
- Kinessa’s scope overlay now properly shows 6 bullets instead of 5.
- Bug Fixes
- Fixed an issue with Calibrate where Sniper Mode shots were also reducing the cooldown of Transporter.
Sniper Mode
- Increased zoom
- Talent
- Reposition
- No longer reduces the Cooldown of Transporter by 2s.
- Reposition
- Open Season (Card)
- Now reveals Stealth.
- Now reveals to Self Only.
Transporter
- Added VFX trail to indicate travel path.
- Cards
- Calibrate
- Hitting an enemy with your Carbine lowers the cooldown of Transporter by {0.25|0.25}s ➞ {0.12|0.12}s.
- Headstrong
- You cannot be slowed below {60|10}% of your base movement speed.
- NEW EFFECT: Increase your maximum Health by {50|50}.
- Restore
- Added 10 second Internal Cooldown.
- Power Supply
- After getting a Kill Reload {8|8}% faster for 5s.
- NEW EFFECT: Kills grant {4|4} ammo.
- True Grit
- Hitting an enemy with a fully charged shot heals you for {75|75} ➞ {100|100}.
- Calibrate
- Cards
- Well Stocked
- No longer generates ammo over time.
- Activating Oppressor Mine generates {scale=3|3} ammo.
- Well Stocked
Sniper Rifle
- Decreased falloff in Carbine Mode.
- Increased initial Accuracy of Carbine Mode.
- Increased ammo from 20 to 24.
Oppressor Mine
- Removed Bonus Damage from hitting enemies affected by Oppressor Mines with Carbine.
- No longer applies a slow to enemies.
- Damage increased from 20 per second to 100 per second.
- Increased velocity of Mine when thrown.
- Legendary Cards
- Suppression
- Changed to: “Oppressor Mines may now target 2 additional enemies. Deal {22|2}% more damage to affect targets when in Sniper Mode.”
- Level 4 value: 30% damage.
- Suppression
- Cards
- Well Stocked
- Changed to: “Throwing an Oppressor Mine regenerates 1 ammo every 0.5s for {1|1}s.” Level 4 value: 4s.
- Octoppressor
- Changed to: “Enemies affected by Oppressor Mine receive {8|8}% less healing.”
- Level 4 value: 32% healing reduction.
- Amplitude
- Decreased Oppressor Mine range increase from 15% per level to 10% per level.
- Well Stocked
- Legendary Cards
- Reposition
- Cooldown reduction reduced from {3.4|.2} to {1.7|.1}.
- Reposition
- Health increased from 2000 to 2100.
Sniper Rifle
- Unscoped damage increased from 150 to 180.
- Cards
- Bob and Weave
- [Transporter] Increase your movement speed by {13.5|13.5}% for 2s after deploying or teleporting through transporter.
- Maximum rank Movement Speed reduced from 140% to 135%.
- Quick Scope
- [Sniper Mode] Reduce the time it takes to scope in and scope out by {10|10}%.
- Scope in time per rank rescaled so that maximum rank is still 100%.
- Bob and Weave
- Legendary Cards
- Reposition
- New.
- [Transporter] Transporter is now instant and its cooldown is reduced by {2.55|.15}s.
- Reposition
Sniper Rifle
- Minimum accuracy increased from 85% to 90%.
- Accuracy loss per shot decreased from 4% to 2%.
- Cards
- Bob and Weave
- Movement Speed reduced from 40/80/120/160% to 35/70/105/140%.
- Bob and Weave
- General
- Fixed a bug where the Blue transition lighting could get stuck on Cutthroat Accessory in game
Transporter
- This ability should be more responsive in a high ping environment.
- General
- Improvements made to weapon fire feel.
- Legendary Cards
- Steady Aim
- Increased time interval between empowered shots from 5 to 7s.
- Steady Aim
- General
- Fixed Kinessa poking her finger through her helmet when using her Default Emote with Nova Strike Helmet.
Transporter
- Fixed an issue where Kinessa could get stuck on Ice Mines when using Transporter.
- Cards
- Headstrong
- Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
- Headstrong
- Legendary Cards
- Steady Aim
- Will no longer activate when hitting Deployables or Shields.
- Steady Aim
- Cards
- Tracking
- Renamed to Calibrate.
- Tracking
- Cards
- Reconfigure
- Fixed a condition where Reconfigure card was incorrectly granting ammo.
- Reconfigure
Sniper Mode
- No longer deals bonus damage for a fully charged shot.
- Increased maximum damage from 1000 to 1200.
- Cards
- Beam Me Up
- Decreased Flight Speed Increase from 20/40/60/80% to 10/20/30/40%.
- Reconfigure
- Reworked.
- Activating Transporter generates 4/8/12/16 ammo.
- Beam Me Up
- Legendary Cards
- Eagle Eye
- [Weapon] Deal 50% increased damage with Headshots.
- Steady Aim
- [Sniper Mode] Hitting a fully charged shot will cause your next fully charged shot within 5s to deal 30% more damage.
- Suppression
- [Oppresor Mine] Multiple Oppressor Mines can now affect the same target and Oppressor Mines now slow for an additional 20%.
- Eagle Eye
Oppressor Mine
- Now affected by Cooldown reduction, such as Chronos.
Transporter
- Reduced Cooldown from 12 to 10s.
Sniper Mode
- Updated description to reflect that kinessa gains 30% bonus damage for fully charged shots.
Oppressor Mine
- Description updated to reflect that the increased damage from Sniper Rifle's Carbine mode is Bonus Damage.
- General
- Fixed issue where Kinessa's mine (and other projectiles) could be placed at the end of round 1 and persist to round 2.
- General
- Addressed an issue where tracers would not appear when looking below a certain angle.
Sniper Rifle
- Reduced reload time from 2.2 to 2s.
- Cards
- *NEW* Headstrong
- [Armor] You cannot be slowed below 40/50/60/70%.
- *NEW* Headstrong
Carbine
- Reduced damage from 200 to 150.
- Now Deals 30% increased damage to targets under the effect of Oppressor Mines.
Transporter
- Increased Cooldown from 10 to 12s.
- Added a brief pause before the Transporter appears on screen to be thrown.
- Kinessa can no longer use other abilities while holding Transporter before throwing it.
- Cards
- *NEW* True Grit
- [Sniper Mode] Hitting an enemy with a fully charged shot heals you for 75/150/225/300.
- *NEW* Power Supply
- [Weapon] After getting a Kill Reload 8/16/24/32% faster for 5s.
- Lie in Wait
- Now applies in combat.
- Health per Second reduced from 100/200/300/400 to 50/100/150/200.
- *NEW* True Grit
Transporter
- Updated targeter for transporter
- Cards
- Generator
- Fixed a bug where Rank 2 was not increasing the rate at which mines generated.
- Changed rate at which mines generated from 25/50/75/100% to 1.25/2.5/3.75/5s.
- Tracking
- Reworked.
- [Weapon] Hitting an enemy with your Carbine lowers the cooldown of Transporter by .25/.5/.75/1s.
- Open Season
- Reworked.
- [Sniper Mode] Your Sniper attacks reveal enemies for 1/2/3/4s.
- Generator
Transporter
- Cooldown reduced from 12s ➞ 10s.
- Speed increased from 200 ➞ 300.
- General
- Movement abilities will no longer remove Crowd Control effects.
Sniper Mode
- Damage decreased from 1200 ➞ 1000.
- Bonus damage reduced from 30% when fully charged ➞ 20% when fully charged.
- General
- Champion values were changed across the board.
Transporter
- No longer goes to third person.
Oppressor Mine
- No longer force her into combat when mines trigger on nearby enemies.
- General
- Reduced movement speed from 365 ➞ 360.
Sniper Mode
- Adjusted maximum range of Sniper Mode to match draw distance.
Transporter
- Fixed Knockup interrupting Transporter.
- Cards
- Critical Hits
- Reworked.
- Renamed to Beam Me Up.
- [Transporter] Increases the flight speed of Transporter by {20/40/60/80}%.
- Open Season
- Now only affects Kinessa.
- Duration reduced from {3/6/9/12}s ➞ {1/2/3/4}s.
- Tracking
- Duration reduced from {10/20/30/40}s ➞ {1/2/3/4}s.
- Now refreshes when Oppressor Mine ticks.
- Critical Hits
- Bonus Damage
- Hitting a target with a fully charged shot increases the damage of your next fully charged shot to any target by 10%. Has five stacks and lasts 5 seconds. Resets on a miss.
- General
- Reduced Movement Speed from 400 ➞ 365.
Carbine
- Increased attack speed from .2 ➞ .15.
- Reduced Damage from 70 ➞ 65.
- Now has accuracy bloom from firing.
- Now has dynamic damage fall off.
- Updated reload animation.
- Reduced size of ground decals when hitting a surface.
- Reduced time that tracer shots linger after firing.
- Updated muzzle fire visual effects.
- Updated crosshair to circle.
Oppressor Mine
- Now deal 4 damage every 0.2s while channeling on a target per mine.
- Slowing beams now correctly come from the top of the mine.
- Updated visual presentation of the slowing beams to be easier to identify at a distance.
Sniper Mode
- Fixed an issue where kinessa could hit players outside of her sight range.
- Removed motion from the Sniper Mode tracer shot to make it more distinguishable from a distance.
- Sniper Mode tracer is now at its brightest instantly, and then fades to improve clarity.
Transporter
- Fixed an issue where the teleport visual effects would not stick with Kinessa before the teleport takes place.
- Updated visual effects trail on the Transporter projectile to make it more noticeable during flight.
- The end portal visual effects now start playing immediately upon the Transporter locating a teleport location.
Headhunter
- The audio trigger for Headhunter now travels further and is more noticeable.
- Headhunter now causes Sniper Mode to charge 50% faster for its duration.
- Cards
- Well Stocked
- Increase your maximum deployed mine count by {1/2/3/4}.
- Generator
- Mines Generate {1.5/3/4.5/6}s faster.
- Critical Hits
- Hitting an enemy in the upper third of their body dazes them for {1.5/3/4.5/6}s. 5s Cooldown.
- Well Stocked
- General
- Added improvements to reload sound.
Oppressor Mine
- Now plays a confirmation sound when a new enemy champion is hit by Oppressor Mines with a brief cooldown before the sound will trigger again.
Sniper Mode
- Fixed an issue where the timings would change when rapidly scoping in and out.
Headhunter
- Added improvements to sound when firing Headhunter shots in Sniper Mode.
Cards
- Well Stocked
- Reduced maximum number of mines from {3/4/5/6} to {1/2/3/4}.
Transporter
- Increased cooldown from 10s ➞ 12s.
- Updated ability description to correctly describe Transporters function
Cards
- Generator
- Changed category from "Weapon" to "Sniper Mode" in order to reflect that this card only affects Sniper Mode.
- Octoppressor
- Updated description.
Sniper Rifle
- Updates have been made to Kinessa's rifle fire being too loud in some cases.
Transporter
- Reduced the time it takes to charge your Transporter from 1.2s ➞ 0.6s.
- Increased the range of Transporter from 50 units ➞ 80 units.
- Fixed an issue with Transporting delay if mounting immediately afterwards.
Cards
- Critical Hits
- Increased damage bonus from {5/10/15/20}% to {10/20/30/40}%.
- No longer reduces Sniper Mode charge time.
- Generator
- Reintroduced as a Specialty card.
- [Weapon] Reduce the time it takes your Sniper Mode shots to fully charge by {1.5/3.0/4.5/0.6}s.
Cards
- Removed from the game:
- Generator, Steady
Oppressor Mine
- Slow no longer stacks
Cards
- Removed from the game:
- Size of the Fight
- Critical Hits
- Now a Specialty card.
- Successful shots made to the upper half of an enemy character will deal 5/10/15/20% increased damage. Reduces time to fully charge by .20s.
- Well Stocked
- Now a Specialty card.
- You may have up to 3/4/5/6 Oppressor Mines active at once and reduce Oppressor Mine's cooldown by 4s.
Transporter
- No longer persists in the world for a duration and instead immediately teleports Kinessa once it reaches it's max distance. Press and Hold "F" to increase the max deploy distance.
Cards
- Beam Me Up
- Removed from game.
- Restore
- Fixed a typo in the description for Restore IV.
- Steady
- Reduced damage from {8/16/24/32}% ➞ {5/10/15/20}%.
Sniper Rifle
- Reduced damage from a fully charged shot from 880 ➞ 800
Headhunter
- Reduced bonus damage from 100% ➞ 50%.
Cards
- Generator
- Reduced charge time from {0.15/0.30/0.45/0.60}s ➞ {0.1/0.2/0.3/0.4}s.
Sniper Rifle
- Increased audio volume on weapon firing when heard at a distance.
Transporter
- Transporter is now thrown instantly and does not require the player to hold down the ability to throw.
- Reactivating Transporter will teleport you to it with a faster channel time.
- Transporter now lasts for 30s.
- Reduced Cooldown to 10s.
- Fixed an issue where a traced outlined image of herself would persist.
Cards
- *NEW* Size of the Fight
- [Weapon] Your attacks made in Sniper Mode deal {2/4/6/8}% more damage for every 200 health more your opponent has than you.
- Critical Hits
- Reduced damage from {10/20/30/40}% ➞ {5/10/15/20}%.
- Steady
- Reduced damage from {15/30/45/60}% ➞ {8/16/24/32}%.
- Generator
- Reduced charge time reduction from 0.2/0.4/0.6/0.8 ➞ 0.15/0.3/0.45/0.6.
- Restore
- Reduced healing per rank from 20% ➞ 10%.
- Beam Me Up
- Increased Teleport Speed bonus per rank from 15% ➞ 20%.
- Snag
- Removed from the game.
Scout Rifle
- Increased damage from 77 ➞ 97.
Sniper Rifle
- Increased maximum damage from a full charge from 800 ➞ 880.
Sniper Mode
- Removed voice cue playing while aiming down sight.
Headhunter
- Fixed an issue where Headhunter would reveal stealthed targets.
Cards
- Beam Me Up
- Reduced the cast time reduction per rank from 25% ➞ 15%.
- Rank 1 now starts at 15%.
- Bob and Weave
- This card has been re-enabled.
Cards
- Removed from the game:
Sniper Rifle
- Increased damage per shot from 70 ➞ 77.
Oppressor Mine
- Fixed an issue where these could be deployed on a Siege Engine or Payload Cart.
Sniper Mode
- Reduced the time to fully charge a sniper shot from 1.6s ➞ 1.4s.
Transporter
- Updated description to state that Kinessa must hold F to deploy a new Transporter.
- Fixed an issue where visual effects would persist on Kinessa after she has used Transporter.
Headhunter
- Your weapon shots no longer consume ammo for the duration.
Cards
- Steady
- Increased the damage bonus per rank from 10% ➞ 15%.
- Rank 1 starts at 15%.
- Generator
- Increased the charge reduction per rank from 0.1 ➞ 0.15.
- Rank 1 now starts at 0.15s.
- Beam Me Up
- Updated description to correctly reference Transporter.
- Fixed an issue where this card would stop working during a match.
- Channel time reduction increased to 25% per rank.
- Rank 1 now starts at 25% channel time reduction.
- Amplitude
- Increased range bonus per rank from 20% ➞ 30%.
- Rank 1 now starts at 30%.
- Lie in Wait
- Fixed an issue where Kinessa would get into a state where she had Health regen that was too high.
- Increased the heal bonus per rank from 50 ➞ 100.
- Rank 1 now starts at 100.
- Octoppressor
- This card now works properly.
- Open Season
- Increased reveal duration per rank from 3s ➞ 4s.
- Rank 1 now starts at 4s.
- Prodigy
- Increased movement speed bonus per rank from 20% ➞ 25%.
- Rank 1 now starts at 25%.
- Reconfigure
- Increased DOT reduction per rank from 20% ➞ 25%.
- Rank 1 now starts at 25%.
- Restore
- Increased the heal percent per rank from 10% ➞ 20%.
- Rank 1 now starts at 20%.
- Bob and Weave
- Increased move speed bonus per rank from 25% ➞ 40%.
- Rank 1 now starts at 40%.
- Kinessa was added to the game.
Removed Content
- ↑ Thomas Holt on Twitter
- ↑ End Times Resistance Roster, YouTube
- ↑ End Times Magistrate Roster, YouTube
- ↑ Kinessa's kill taunt towards Skye
- ↑ Ena Lorenzo on ArtStation
- ↑ Category:Unused Kinessa Redesigns
- ↑ ThunderBrush on ArtStation
- ↑ Ena Lorenzo on ArtStation
- ↑ Kinessa Behind the Scenes, YouTube
- ↑ ThunderBrush on Twitter
- ↑ ThunderBrush on Twitter
- ↑ ThunderBrush on Twitter