Resilience is a Defense Item. It passively reduces the duration or effectiveness of Crowd Control effects for the whole match by 25% per rank. It also affects the duration of Midnight and Flashbang.
Tiers
Status Effects Affected by Resilience
Notes
- Only the effectiveness of Slows is reduced, not the duration.
- Banish has a minimum duration of 1s.
- Polymorph has a minimum duration of 2s.
- Midnight has a minimum duration of 2s.
Videos
Item Highlights
Changelog
- Resilience was added back to the game.
- Resilience was removed from the game.
- Increase price per level 150 ➞ 200
- Current: Reduce the duration and effectiveness of Crowd Control and Slows by {20|40|60}%.
- Increased scaling {20|40|60}% ➞ {25|50|75}%
- Cost decreased
- 200 per level ➞ 150 per level
- Reduced Crowd Control reduction [30/60/90] ➞ [20/40/60]
- Reduced price [250/500/750] ➞ [200/400/600]
- New Price
- 250/500/750
- Resilience Price Increased from 200 to 300.
- Resilience and other Crowd Control Reduction effects have been modified. They now will reduces the duration of Crowd Control effects by the indicated percentage and no longer reach a floor of 0.5s.
- Polymorph is an exception and its minimum duration is still 2s.
- Reduced amount of rank 1 Crowd Control reduction from 60% to 30%.
- Now also reduces the duration of Slows by 30% at rank 1.
- Now also reduces the impulse of Knockbacks by 40%.
- Crowd Control reduction brought down from 100% ➞ 50%.
- Crowd Control reduction increased from 50% ➞ 100%.
- Increased Passive damage from 1% ➞ 2%.
- Increased Passive Health from 175 ➞ 200.
- Increased Crowd Control reduction from 40 to 50%.
- Now reduces the duration of Crowd Control effects by 40%.
- [Armor] Reduce Crowd Control by {30/45/60/75}%.
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