Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
”
~ In-game description
Superstorm is the Tier 5 upgrade of Path 1 for the Druid in Bloons TD 6. It gains an additional super-tornado attack, which are summoned every 4.0s. The super-tornado blows away plenty of bloons and deals 120 damage to up to 200 regular bloons, but consumes extra pierce against MOAB-Class Bloons (MOAB: 5, BFB: 15, ZOMG: 45, DDT: 8), although the total number of affected MOAB-class bloons rounds up. With a single super-tornado, it can blow away up to 40 MOABs, 14 BFBs, 25 DDTs, or 5 ZOMGs at once. Spawning a super-tornado automatically adds Ball Lightnings per 1 second in the front 180 degrees of it, creating even more overall damage. Supertornadoes blow back blimps at least 100 units, which has no limit, but ZOMGs are blown back for half the amount (at least 50 units) to prevent an infinite stall.
The Superstorm upgrade also increases the damage from Heart of Thunder's lightning bolt from 3 to 10, and Ball Lightning's lightning bolts from 3 to 10. In addition, Superstorm automatically gains camo detection, allowing it to see Camo Bloons including DDTs.
This upgrade costs $51,000 on Easy, $60,000 on Medium, $64,800 on Hard, and $72,000 on Impoppable.
WIP Check for wording, in the process of making a good descriptor for the Superstorm
Superstorm changes the Druid to wear a white cloak with blue trims around the hood, very white lightning patterns at the top of the hood, has a blue cape with white trims, and glue at the bottom of the front portion of the cloak. The cloak has a blue cloak rope securing it to the torso. The monkey stands on a cloud and holds a very large purple lightning bolt on his left hand (right hand in the upgrade portrait). Just like Ball Lightning, the Superstorm has no pupils, instead having completely white eyes with pink outlines instead of blue.
Superstorm gains the signature superstorm attack, hurling a giant tornado that blows back many bloons including MOAB-class bloons, albeit less than against ordinary bloons. These tornadoes deal 120 damage, and produce improved ball lightnings whose strikes deal 10 damage. Ordinary lightning and ball lightnings from the Superstorm Druid both deal 10 damage each. Being the only true camo detector of the Druids, Superstorm's attacks always can directly target Camo Bloons.
Costs
Updated as of Version 46.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
This upgrade's prices (or included crosspath's prices) are affected by the following MK: Warm Oak, Better Sell Deals
Strategy
Summary
Superstorm is a very expensive upgrade, but it produces powerful super-tornadoes capable of blowing back MOAB-class bloons a fair distance and deal high amount of damage to them. The super-tornadoes attack very slowly, and consume a lot more pierce versus stronger MOAB-class bloons, especially BFBs, ZOMGs, and DDTs. Despite the description of the Superstorm stating that it deals "massive damage", it still severely lacks single-target damage, although it has decent crowd control. When given full Poplust buffs, a Superstorm becomes a quite strong blimp staller.
Tips
The 5-0-2 crosspath is generally better than the 5-2-0, as it will gain a +10% attack speed bonus by default, and gains extra range. Its thorns are no longer its main source of damage, so shooting more of them becomes completely useless. Heart of Oak's degrow functionality is redundant outside of challenges with extreme Regrow rates, although the bonus pierce per life gained does improve the pierce of each super-tornado substantially if maximised, which is very helpful if consistency of making super-tornadoes is not a problem.
Pair with lots of Poplust Druids for a much more reliable blowback versus blimps. Even though Superstorm itself can be reliable at blowback versus blimps, more blowbacks onto the same blimp inflict greater knockback, and in addition can also subsequently result in many more ball lightnings spawning out for huge damage.
Superstorm can blowback blimps quite reliably while dealing relatively high damage to them on its own, although it struggle against BADs bloon. Add other defenses to pop the BADs like Spike Storm or MOAB Eliminator.
Glue and ice can be removed from any bloon including blimps by using a super-tornado. This isn't usually an issue, since Superstorm would already do plenty of damage and stalling, which most glues and freezing does.
Superstorm is able to freeze bloons with the ball lightning, and this extends to the additional lightning bolts if the Cold Front MK is enabled.
In Boss Rush, Superstorm is extremely useful for preventing leaks at the end of the track with its built-in camo detection and blowback of MOABs. It can make the difference of a few extra tiers if there is already a Paragon damaging the boss.
Version History
Balance Changes
May also insert all the Obyn-specific 3+xx buffs as well, because synergy adjustments?
Buffed to make it more useful for its expensive price. Arguably, the Version 23.0 buff had the greatest effect on making its main super-tornado attack much stronger, and therefore dramatically increased its blowback reliability against stronger targets. The Version 22.0 addition of bonus Ball Lightnings while the super-tornado projectile is still active has also increased the Superstorm's damage potential a fair bit. Version 28.0 also slightly reduced its price to make it more accessible in normal games. Version 30.0 brought a more substanial price buff to and adjusted the blowback distance down to ZOMGs to prevent the game from becoming a crawl.
10.0
Superstorm's Super Storm damage increased (5 → 12)
Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it.
”
~ Ninja Kiwi
Superstorm's Storm now spawns Ball Lightnings in a 180 degree arc in front of it every second until the storm expires.
23.0
“
The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn't see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the 'extra' pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey.
”
~ Ninja Kiwi
Superstorm's super-tornados' pierce consumption is now decreased for all MOAB-class bloons:
MOAB: 20 → 5
BFB: 50 → 20
ZOMG: 200 → 50
DDT: 50 → 10
28.0
“
[...] Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. [...]
”
~ Ninja Kiwi
Superstorm price reduced from $90,000 to $80,000
Superstorm's small tornadoes changed from 33-300 to 100-200
Superstorm's small tornado radius increased from 13 to 16
29.0
“
As a 'druid buffing' hero, Obyn has in actuality been a bottom path druid buffing hero, so we've tweaked a couple extra levels to give more path specific bonuses to other druid paths that weren't benefiting as much from his wizened presence, regardless of whether your Obyn says "Fries" or "Clive". [...]
”
~ Ninja Kiwi, referring to Obyn
Superstorms gain +20% projectile size and +1 MOAB-class damage if Obyn Level 9+ is on screen.
30.0
“
[...] Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers. Superstorm has had a rather big price buff, however to prevent it locking up games in a boring stall state the blowback distance against ZOMGs has been halved (There may be disagreement here, but we see this Superstorm change as a double positive).
”
~ Ninja Kiwi
Affected by various Ball Lightning buffs to ball lightnings and normal tornadoes
Superstorm price reduced from $80,000 to $65,000
Superstorm blows back ZOMGs for half the distance
33.0
“
Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack. [...]
”
~ Ninja Kiwi
Superstorm lightning damage increased from 3 → 10
Superstorm lightning ball damage increased from 5 → 10
37.0
Affected by Druid of the Storm small tornadoes not targeting MOAB-class bloons
38.0
Superstorm cost decreased ($65,000 → $60,000)
Affected by Druid of the Storm small tornadoes homing buffs
39.0
Affected by Ball Lightning buffs
44.0
“
Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. [...]
”
~ Ninja Kiwi
Superstorm supertornado BFB pierce penalty reduced from +19 to +14
Superstorm supertornado ZOMG pierce penalty reduced from +49 to +44
Superstorm supertornado damage increased from 12 to 120
45.0
“
Now that Tornadoes are one of the more popular Bloon Stall choices we looked more into its upgrade progression, tornado projectile speed is being reduced as a benefit to Ball Lightning to prevent tornado outpacing the lightning ball so quickly, and to more suit it as a Cold/Magic themed upgrade plus differentiate from similar supports the weaknesses are changing. More directly to Ball Lightning we feel it needs a considerably higher freeze duration for the freeze to matter as it casts slowly. [...]
”
~ Ninja Kiwi
Superstorm DDT pierce penalty reduced from +9 to +7
Affected by Druid of the Storm tornado reworks
Affected by Ball Lightning freeze buff
Bug Fixes and General Changes
This section is incomplete. You can help by expanding it.
Extra Notes (Version History)
Sounds
When striking lightning:
[electric zap]
[electric zap]
[electric zap]
[electric zap]
[electric zap]
When summoning a ball lightning:
[electric discharge]
[electric discharge]
[electric discharge]
[electric discharge]
[electric discharge]
Gallery
In-game model
Superstorm with a super-tornado and spawning Ball Lightnings
Superstorm's big tornado
Superstorm producing many balls from the super-tornadoes
Superstorm's many spawned Ball Lightnings from super-tornadoes, which freeze the bloons
Leftwards Superstorm Druid
Superstorm blowbacks
Superstorm blowing back 40 Fortified MOABs. Pictured, super-tornado just expired.
Superstorm blowing back 20 Fortified BFBs. Pictured, some have landed back quickly.
Superstorm blowing back 4 Fortified ZOMGs. Pictured, all are moving but at different times
Superstorm blowing back 10 Fortified DDTs. MOAB Glue was added to give visual aid for this picture by clumping the FDDTs.
Official artwork
Upgrade portrait
Upgrade icon
Instamonkey icon
In-game assets
Superstorm's cloud that the Druid sits on
Trivia
Ninja Kiwi says that the automatic camo detection for the Superstorm is intentional and is not a bug.
This upgrade holds the title for the tower with the most number of unique attacks (except true sun god with sacrifices).
Taking crosspathing into account, Archmage with Wall of Fire has as many unique attacks as Superstorm, with each having 5 different attacks.
This is the only Tier 5 upgrade for the Druid that retains its original white fur.
Prior to the Version 10.0 damage buff, a Superstorm could have the potential to create a Regrow Farm, similar to its predecessor in BTD5. With Regrow Farming, Regrowth bloons are sent back and split into multiple bloons and then regenerate back to their original form before they reach the tower again, multiplying again and again. It is no longer possible in a real game as of said update due to its tornado dealing more damage than the bloons can regenerate.
This is the only Tier 5 upgrade for the Druid that does not show the face of the Druid in the upgrade thumbnail.
Superstorm Druid may be based on Zeus, the Greek god of thunder.
The sprite for the supertornado projectile that Superstorm produces is noticeably different from its BTDB2 counterpart, with the former being smaller and looking more like the normal tornadoes produced by Druid of the Storm.