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Damage Types

Damage Types are the type of damage a certain attack inflicts. There are 11 main damage types: Normal, Acid, Sharp, Explosion, Cold, Glacier, Shatter, Energy, Arctic, Plasma, and Fire, plus the inoffensive Passive type (representing inoffensive "attacks"). Certain damage types can be granted lead-popping or camo detection, but all types can affect a different set of bloon types between: Black, White, Purple, Lead, and Frozen.

Overview

Officially, a damage type is an attribute of an attack that determines which Bloon types the attack is or is not capable of damaging, including Frozen Bloons. Additional attributes may be added to or removed from an attack to alter this further; an example of this is Hard Tacks, which grants the Tack Shooter's attack Also affects Frozen BloonsFrozen-Popping Power without directly changing its damage type, another example is Cannot Target Frozen Cannot Target Frozen for attacks that cannot target Frozen.

On a technical level, damage types did not truly exist as a game mechanic until the Mobile versions of Bloons TD 5, Bloons TD Battles, and Bloons Monkey City. In their Flash-based counterparts and in prior games, each attack was individually programmed with a list of Bloon types that were immune to them, which occasionally led to strange interactions due to oversights in these lists (i.e. Cleansing Foam in the Flash version of BMC being able to damage all Boss Bloons except Dreadbloon, rather than the other way around as presumably intended). For the sake of simplicity and familiarity, when referring to attack immunities in these prior games, Bloons Wiki instead uses the damage types from BTD6 that are the most functionally similar, listing exceptions where needed and creating arbitrarily-defined damage types in cases where this is impossible.

Quick reference

Type Normal Also affects Black Bloons Black Also affects White Bloons White Also affects Lead Bloons Lead Also affects Ceramic Bloons Ceramic Also affects Glass Bloons Glass Also affects Purple Bloons Purple Also affects Frozen Bloons Frozen Ghost Shorthand
Normal Type (pops Black, White, Purple, Lead, Frozen) Normal Yes Yes Yes Yes Yes Yes Yes Yes Yes All
Acid Type (pops Black, White, Purple, Lead, Frozen) Acid Yes Yes Yes Yes Yes Yes Yes Yes Yes All
Crushing Type (pops Black, White, Purple, Lead, Frozen, not Ghost) Crushing Yes Yes Yes Yes Yes N/A Yes Yes No Not Ghost
Fire Type (pops Black, White, Lead, Frozen) Fire Yes Yes Yes Yes Yes N/A No Yes Yes Not Purple
Plasma Type (pops Black, White, Lead, Frozen) Plasma Yes Yes Yes Yes Yes No No Yes Yes Not Purple; Not Glass
Magic Type (pops Black, White, Glass, Lead, Frozen, not Ceramic) Magic Yes Yes Yes Yes No Yes N/A Yes N/A Not Ceramic
Arctic Type (pops Black, Lead, Frozen) Arctic Yes Yes No Yes Yes N/A No Yes N/A Not Purple or white
Explosion Type (pops White, Purple, Lead, Frozen) Explosion Yes No Yes Yes Yes Yes Yes Yes No Not Black or Ghost
Shatter Type (pops Black, White, Purple, Frozen) Shatter Yes Yes Yes No Yes Yes Yes Yes No Not Lead or Ghost
Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen)Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen) Metal Glacier Freeze Yes Yes No Yes Yes Yes Yes Yes Yes Not White
Frost Type (pops Black, Frozen) Frost Yes Yes No No Yes N/A No Yes N/A Not Purple or white
Glacier Type (pops Black, Purple, Frozen) Glacier Yes Yes No No Yes N/A Yes Yes Yes Not White or Lead
Metal Freeze Type (pops Black, Purple, Lead) Metal Freeze Yes Yes No Yes Yes Yes Yes No Yes Not White or Frozen
Energy Type (pops Black, White, Frozen) Energy Yes Yes Yes No Yes N/A No Yes Yes Not Purple or Lead
Sharp Type (pops Black, White, Purple) Sharp Yes Yes Yes No Yes Yes Yes No No Not Lead or Frozen or Ghost
Cold Type (pops Black, Purple) Cold Yes Yes No No Yes N/A Yes No Yes Not White, Lead, or Frozen
Passive Type (no attack) Passive No No No No No No No No No None

Appearances of Damage Types

Type BTD1 BTD2 BTD3 BTD4 BTD5 Flash BTD5 Mobile BSM2 (Mobile) BTD6 BATTD Bloons Pop !Notes

Normal Type (pops Black, White, Purple, Lead, Frozen) Normal and Acid Type (pops Black, White, Purple, Lead, Frozen) Acid

No No Yes Yes Yes Yes Yes Yes Yes Yes Introduced in BTD3 via Plasma Vision.
Crushing Type (pops Black, White, Purple, Lead, Frozen, not Ghost) Crushing No No No No No No No No Yes No Introduced in the 1.2 update of BATTD with the introduction of Ghost Bloons.
Plasma Type (pops Black, White, Lead, Frozen) Plasma and Fire Type (pops Black, White, Lead, Frozen) Fire No No No No No No Yes (Plasma only) Yes Yes Yes Many attacks that are classified as Plasma or Fire were effectively Normal Normal Type (pops Black, White, Purple, Lead, Frozen) before BTD6 introduced Purple Bloons, though Plasma appears with Tech/Energy weapons in BSM2 and Storm Arm weapons in BSM2 Mobile with a weakness to Glass Bloons. While Phoenix in BSM2 is visually fire related, it falls under Magic instead.
Magic Type (pops Black, White, Glass, Lead, Frozen, not Ceramic) Magic No No No No No No Yes No No No Exclusive to BSM2 and its mobile counterpart.
Arctic Type (pops Black, Lead, Frozen) Arctic No No No No No No No Yes No No Added with the update of BTD6 45.0 version, it is relatively rare.
Explosion Type (pops White, Purple, Lead, Frozen) Explosion Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Usual damage type of the Bomb Shooter.
Shatter Type (pops Black, White, Purple, Frozen) Shatter No Yes Yes Yes Yes Yes Yes Yes Yes Yes Usually the damage type for Sonic Boom. Replaced Sharp in Bloons Pop!. In BSM2 Flash, both Darts and Rangs deal shatter. In BSM2 Mobile, Storm Cores (after 1.1.1) and Rangs represent the Shatter damage type.
Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen)Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen) Metal Glacier Freeze No No No No Yes No Yes Limited Yes Yes Common to BTD5 Flash and its other Flash spinoffs.
Frost Type (pops Black, Frozen) Frost No No No No No No No No No No It has not been added yet. Add the damage type with Arctic for convenient use in the future.
Glacier Type (pops Black, Purple, Frozen) Glacier No No No No No No No Yes Yes No Introduced in BTD6 to nerf Metal Freeze/Glacier and Metal Freeze from previous generations. In BATTD, Ice King's Ice Bolts also uses this damage type.
Metal Freeze Type (pops Black, Purple, Lead) Metal Freeze Yes Yes Yes Yes No Yes No Yes Yes No The original damage type of the Ice Tower. Replaced by Metal Freeze/Glacier Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen)Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen) in Bloons TD 5 Flash and Flash spinoffs. In BSM2 Mobile, all Metal Freeze attacks can hit frozen bloons.
Energy Type (pops Black, White, Frozen) Energy No No No No No No No Yes Yes No Split off from Shatter Shatter Type (pops Black, White, Purple, Frozen) with the introduction of Purple Bloons.
Sharp Type (pops Black, White, Purple) Sharp Yes Yes Yes Yes Yes Yes Yes (Mobile only) Yes Yes No Appeared in all games except Bloons Pop! and Bloons Super Monkey 2 Flash, as all sharp attacks in those games deal Shatter instead. The majority of attacks in the series have this type. In BSM2 Mobile, Darts represent the Sharp damage type.
Cold Type (pops Black, Purple) Cold No No No No No No No Yes Yes No Introduced in BTD6 to nerf Metal Freeze/Glacier and Metal Freeze from previous generations. Also appears in BATTD via Ice Frog Alarm.
Passive Type (no attack) Passive No No Yes Yes Yes Yes Yes Yes Yes Yes Introduced in BTD3 via Monkey Beacon, which cannot affect bloons initially. Passive in BSM2 mostly comes in the form of powerups, such as Blop Magnet. Passive also appears in Bloons Pop! as Insta Megas.

Damage Types Assignment

Bloons TD 6

In Bloons TD 6, their damage types are determined by the immuneBloonProperties attribute, which judges which bloon types the attack cannot affect.

  • 0 = None (i.e. Normal Type (pops Black, White, Purple, Lead, Frozen) Normal, Acid Type (pops Black, White, Purple, Lead, Frozen) Acid)
  • 1 = Lead (i.e. Shatter Type (pops Black, White, Purple, Frozen) Shatter)
  • 2 = Black (i.e. Explosion Type (pops White, Purple, Lead, Frozen) Explosion)
  • 4 = White (i.e. Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen)Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen) Metal Freeze, Metal Freeze Type (pops Black, Purple, Lead) Metal Glacier Freeze)
    • Note: Metal Glacier Freeze damage type is the same as Metal Freeze but lacking the FilterFrozenBloonsModel code portions that specifically prevent targeting of Frozen Bloons.
  • 5 = Leads, White (i.e. Cold Type (pops Black, Purple) Cold, Glacier Type (pops Black, Purple, Frozen) Glacier)
    • Note: Glacier damage type is the same as Cold but lacking the FilterFrozenBloonsModel code portions that specifically prevent targeting of Frozen Bloons.
  • 8 = Purple (i.e. Plasma Type (pops Black, White, Lead, Frozen) Plasma, Fire Type (pops Black, White, Lead, Frozen) Fire)
  • 9 = Lead, Purple (i.e. Energy Type (pops Black, White, Frozen) Energy)
  • 17 = Lead, Frozen (i.e. Sharp Type (pops Black, White, Purple) Sharp)

Prior to Version 25.0, the Glacier Type (pops Black, Purple, Frozen) Glacier and Metal Freeze Type (pops Black, Purple, Lead) Metal Glacier Freeze were their own separate damage types, but has since been altered to not detect frozen-popping, instead each of the towers with those damage types had their damage types merged into other damage types and assigned FilterFrozenBloonsModel to prevent targeting of Frozen properties. They've been re-coded into Cold Type (pops Black, Purple) Cold (Cold Type (pops Black, Purple) Cold + Cannot Target Frozen Cannot Target Frozen) and Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen)Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen) Metal Freeze (Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen)Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen) Metal Freeze + Cannot Target Frozen Cannot Target Frozen), respectively.

Characters and Allies in Bloons Adventure Time TD

Unlike Bloons TD 6, Bloons Adventure Time TD is more transparent about the existence and users of damage types, with many characters having explicit damage types listed in their information screens. However, there are glaring errors in some of these screens. Since BATTD towers primarily specialize in one damage type across their entire upgrade tree, the BATTD damage types list will be sorted by type and not tower and upgrade.

Normal

Crushing

  • Jake's Mace Hand, Big Jake Slap, Harmful If Swallowed, and Tie 'em Up
  • Max's Hot Tips
  • Juggernaut Max's Juggernaut
  • Finn's Flying Kick
  • Sai's Flash Bomb

Fire

Shatter

Sharp

Energy

Plasma

Metal Freeze

Metal Freeze/Glacier

Explosion

  • C4 Charlie's main attack
  • Captain Cassie's main attack
  • Commander Cassie's missiles and warheads
  • Grob Gob Glob Grod's laser attack
  • The Missile trinket-based attack has this damage type against all types of bloons except one: when hitting a DDT, the missile suddenly switches to Shatter and thus can pop DDTs when the missile-armed character equips something permitting damage against Lead Bloons, ignoring the anti-explosive properties of DDTs.

Bloons Supermonkey 2

While Bloons Supermonkey 2 does note that each weapon type can only pop most groups of bloons, some of them pop bloons one may not expect. Namely, Rangs can pop frozen bloons, and Ice can pop lead bloons. A list of all the weapon class pages are provided below:

Note that Storm cores originally constituted their unique damage type that could not pop Ceramic Bloons or Lead Bloons before Update 1.1.1, but are now Shatter Shatter Type (pops Black, White, Purple, Frozen). Internally, projectile can pop all types of bloons but have code that prevents it from popping certain types of bloons, instead of having hardcoded damage types like BTD5 Mobile.

Bloons Pop!

In Bloons Pop!, there are five basic damage types in the game: Normal, Shatter (in-game as Sharp), Plasma (in-game as Magic), Explosion (in-game as Explosive), and Metal Glacier Freeze (in-game as Cold).

In the in-game code, these are categorized as enumerators, according to an excerpt from the game files:

// Namespace: BloonsPop
[Serializable]
public enum DamageType // TypeDefIndex: 7110
{
    // Fields
    public int value__; // 0x0
    public const DamageType NORMAL = 0;
    public const DamageType SHARP = 1;
    public const DamageType MAGIC = 2;
    public const DamageType EXPLOSIVE = 3;
    public const DamageType COLD = 4;
}

Trivia

  • According to Ninja Kiwi's Version 25.1 patch notes, the default damage type is Normal Type (pops Black, White, Purple, Lead, Frozen) Normal whenever damage type corruption occurs. Despite this, Sharp Type (pops Black, White, Purple) Sharp remains the most common damage type.
    • It could be said that when each tower is initially made, they have the Normal Type (pops Black, White, Purple, Lead, Frozen) Normal damage Type. As the tower begins to develop, Ninja Kiwi gradually reduces the types of bloons that tower can affect.
  • Sniper Monkeys in the Flash versions of the BTD5 generation can pop Frozen regardless of upgrades, and therefore are of type Shatter Type (pops Black, White, Purple, Frozen) Shatter. In Mobile, however, they do not, and are of Sharp Sharp Type (pops Black, White, Purple) type.
    • The Flash versions are inconsistent with the description of Full Metal Jacket, which describes the popping of Leads and Frozen.