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M.O.A.R. Glaives

BTD6

[Source]

Multiple Object Advanced Ricochet greatly enhances the already extraordinary powers of the Glaive Ricochet Monkey.
~ In-game description

M.O.A.R. Glaives (sometimes referred to as MOAR Glaives) is the fourth upgrade of Path 1 for the Boomerang Monkey in Bloons TD 6. It can be unlocked for 8,500 XP.

It substantially improves the ricocheting glaive attack from the Glaive Ricochet. Attack cooldown reduces from 1.2s to 0.4s, which triples its attack speed, pierce increases from 30 to 80, gains much faster projectile speed, and max bounce distance increases from 60 units to 180 units. All glaives shot from the MOAR Glaives ignore Line of Sight, although the monkey itself needs a clear shot to attack. Additionally, glaives deal +1 damage to Ceramic Bloons.

This upgrade costs $1,700 on Easy, $2,000 on Medium, $2,160 on Hard, and $2,400 on Impoppable.

Description

Overview

Placeholder other

The M.O.A.R. Glaives wears a light gray hood with a dark gray X on it, dark gray gloves, and a light gray cape. The upgrade portrait shows the cape to be in the air with two other glaives, with the monkey about to throw a glaive.

Like all upgrades up to Tier 4, crosspaths change the appearance of the M.O.A.R. Glaives. With Path 2 crosspaths, the black X symbol gains cyan patterns; Faster Throwing replaces it with three intersecting cyan lines, while Faster Rangs modifies it into two parallel cyan lines. Crosspathing with Path 3 gives the monkey red gloves, which is acquired with Long Range Rangs, and with Red Hot Rangs its X symbol is now yellow with an orange lining, alongside the red hot glaives.

M.O.A.R. Glaives substantially improves the Boomerang Monkey's cleanup potential by greatly increasing attack speed, pierce, projectile speed, and maximum projectile distance. On top of this is a damage bonus to Ceramics, mostly added so it won't fall off so badly against Super Ceramics.

Targeting Priorities

MOAR Glaives targets bloons using the standard targeting priorities. Like Glaive Ricochet, MOAR Glaives shoots a straight movement projectile that can sharply turn with aggressive seeking upon collision with a bloon.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Like all Boomerang Monkeys, MOAR Glaives can access Change Hands secondary targeting priority to switch hands, changing the origin and direction of the boomerangs.

Full Popology

Statistics

Updated as of Version 41.0
Base stats
  • Glaives:
    • Projectile, sharp type, 43 range, 0.4s attack cooldown, 1 damage, +1 ceramic damage (2 total), 80 pierce. Ricochets towards bloons from up to 180 range from projectile. Projectile ignores Line of Sight.
Crosspathing interactions
  • 4-1-0:
    • Attacks faster, 0.3s (-25%) attack cooldown instead of 0.4s.
  • 4-2-0:
    • Attacks faster, 0.225s (-25%) attack cooldown instead of 0.3s.
  • 4-0-1:
    • Base range increased to 57.2 range instead of 43.
  • 4-0-2:
    • Glaives now deal normal damage type, damage increases to 2, (+1), +1 ceramic damage (3 total).
Monkey Knowledge interactions

Attack Interactions

See also: Attack Interactions/Bloons TD 6/Primary
Updated as of Version 35.0
Base attack(s)
  • Glaives:
    • Sharp Type (pops Black, White, Purple) Sharp
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Ricochet (unspecified variant behavior) Ricochet
    • Extra damage versus Ceramics (+1) Extra Damage to Ceramics

Costs

Updated as of Version 46.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (4-X-X) $1,700 $2,000 $2,160 $2,400 -
Total (4-0-0) $2,885 $3,395 $3,665 $4,075 $2,020 $2,377 $2,566 $2,853
Crosspath (4-1-0) $3,035 $3,570 $3,855 $4,285 $2,125 $2,499 $2,699 $3,000
Crosspath (4-2-0) $3,245 $3,820 $4,125 $4,585 $2,272 $2,674 $2,888 $3,210
Crosspath (4-0-1) $2,970 $3,495 $3,775 $4,195 $2,079 $2,447 $2,643 $2,937
Crosspath (4-0-2) $3,225 $3,795 $4,100 $4,555 $2,258 $2,657 $2,870 $3,189

This upgrade's prices (or included crosspath's prices) are affected by the following MK: Cheap 'Rangs, Come On Everybody!, Better Sell Deals

Strategy

Summary

MOAR Glaives is an extremely powerful tower against regular bloons. It is generally best paired with an anti-MOAB attacker midgame, such as Arcane Spike or MOAB Mauler. Although it begins falling out of favor late game, it can still do fair chunks of damage to hyperclumped superceramics.

Its biggest problem in the current state of the game is that it is outclassed by Recursive Cluster, at least most of the time. However, M.O.A.R. Glaives attacks much faster than Recursive and has generally better consistency for each shot by the advanced ricocheting glaives, in addition to having a potential to be upgraded directly to Glaive Lord. M.O.A.R. Glaives sees some purpose on Race Events that enable it, particularly with its earlier Glaive Ricochet acting as a decent stepping stone in the transition to it.

Tips

  • MOAR Glaives is usually best paired up with Red Hot Rangs, as it allows skipping of multiple layers and naturally pops all bloon types. Despite shooting around 78% faster than when upgraded to Faster Rangs instead (1.33⋅1.33 attack speed bonus), the +1 damage essentially doubles the damage of MOAR Glaives, while also allowing it to pop Lead and Frozen bloons. However, the Faster Rangs crosspath will overcome the Red Hot Rangs one on DPS if Berserker Brew or higher is used, and makes better use of its Ceramic damage bonuses.
    • In the same idea, a 4-0-2 Boomerang can beat Round 63 all by itself on many maps.
  • Similar to Glaive Ricochet, MOAR Glaives projectiles are thrown straight rather than curved, though this is rarely noticeable unless in special custom challenges where bloon speed is extremely rapid.
  • MOAR Glaives were a popular option in Race Events that enable this upgrade, since it has a huge pierce and attack speed increase alongside a much greater ricocheting range. However, the extra Ceramic damage it naturally gains might make them viable again in Race Events that don't enable Recursive Cluster.
  • As long as the MOAR Glaives can attack, removing an obstacle isn't so necessary since its ricocheting glaives already ignore Line of Sight obstacles. There is value in removing obstacles if it is to allow the MOAR Glaives to obtain more sight coverage, however.

Version History

Balance Changes

As a whole, the MOAR Glaives had received mostly buffs. Initially, the first noteworthy buff is 4-0-2 crosspath becoming a more viable option thanks to the Red Hot Rangs damage buff in 7.0. Version 34.0 buffed it again to compete as a more versatile alternative to Recursive. Ricochet's rework in v41.0 has also shifted MOAR Glaives into a significantly better cleanup option, with a major attack speed focus over pierce.

14.0
  • NERF Homing algorithm for glaive bouncing decreased. Glaives now seek the closest bloon per hit instead of the first bloon.
17.0
  • BUFF Homing algorithm for glaive bouncing was improved.
34.0
In many situations, especially moving into the deeper lategame, T4 MOAR Glaives didn’t quite feel like enough of a step up over the T3; leading on into the high ceramic cleanup of the T5 we have decided to introduce that ceramic bonus earlier at T4 along with allowing Glaives to overcome their long-standing weakness of being consumed by nearby blockers at T4 with MOAR Glaives ignoring all blocking objects completely.[...]
~ Ninja Kiwi
  • BUFF MOAR Glaive now deals +1 damage to Ceramic Bloons
  • BUFF MOAR Glaives' projectiles now ignore Line of Sight
36.0
Boomerang’s Ricochet buildup into T4 feels rough compared to many other options that exist nowadays, ignoring obstacles worked out as a strong fix for the T4 so we want to bring that down to the T3 as well along with some other general tweaks to bridge this gap. [...]
~ Ninja Kiwi
  • NERF MOAR Glaives jump distance reduced 187.5 → 180
41.0
Glaives are heavily focused grouped cleanup with low damage but high target count, however this scales poorly into MOABs & lategame so we’re reworking Ricochet to a much cheaper but weaker starting cleanup with MOAR staying a significant upgrade over this.
~ Ninja Kiwi
  • NERF MOAR Glaives pierce reduced from 100 to 80
  • BUFF MOAR Glaives attack cooldown reduced from 0.6s to 0.4s
48.0
MOAR Glaives is shifting into a lower price point, and [...]. Faster Rangs has had some inconsistency resolved for an overall crosspathing improvement
~ Ninja Kiwi, referring to MOAR Glaives and Faster Rangs
  • BUFF MOAR Glaives cost decreased from $3000 to $2000
  • NERF MOAR Glaives glaive pierce decreased from 80 to 60.

Bug Fixes and General Changes

Extra Notes (Version History)

Gallery

Official artwork

Other languages

Language Name Meaning
English TBA
German TBA
Polish TBA
Russian TBA TBA

Trivia

  • This upgrade wears the almost same clothing as the BTD5's Glaive Lord, except with an additional two crossed stripes.
  • Part of the name "M.O.A.R." in "M.O.A.R. Glaives" is a corruption of the word "more", implying the Boomerang Monkey's increased quantity and quality of the glaives.
    • "MOAR" also appears in other media used to imply a corruption of the word "more". In terms of meme culture, the word "MOAR" is "a popular misspelling of the word 'more'".[1]
    • One of the more popular instances of "MOAR" in meme culture comes from a certain SpongeBob SquarePants meme "MOAR Krabs". MOAR Krabs is a caricatured version of Mr. Krabs who appears after repetitively demanding SpongeBob to catch more jellyfish, after continually shouting "More!" every time SpongeBob catches a jellyfish.
  • Before Version 18.0, the in-game 4-0-0 MOAR Glaives lacked two dark gray stripes unless upgraded along Long Range Rangs or Faster Throwing, despite its artwork featuring them.
    • Before Version 36.3, the in-game 4-0-0 MOAR Glaives had a dark yellow tint to its stripes. This was corrected to match the desaturated gray featured in the artwork. This is not the case on BTD6 Steam.

References