This page is about the passive skill. For the status effect, see Deep Star (status effect).
* Unused restrictions: No restrictions.
Notes
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before 【Canto (1)】 triggers (excluding effects that grant "another action" after Canto).
- 【Canto (1)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- If 【Canto (1)】 has already been triggered that turn, Canto re-enabling effects can allow 【Canto (1)】 to trigger again.
- Canto Control will reduce the amount of movement granted by 【Canto (1)】 to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- 【Canto (1)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (1)】 to enter or cross through a forest.
- 【Canto (1)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- 【Canto (1)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (1)】.
- The movement granted by 【Canto (1)】 is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat decrease that can be applied by Deep Star is considered a temporary debuff.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Deep Star applies the Deep Star status effect.
- The damage-reduction effect of Deep Star only activates during the first combat that the user enters during the enemy phase of that turn.
- If the user or a foe has any skills that neutralize or stack with Deep Star's damage-reduction effect, those effects will only stack or be neutralized during the first combat that the user enters during the enemy phase of that turn.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- If the user or a foe has any skills that neutralize or stack with Deep Star's damage-reduction effect, those effects will only stack or be neutralized during the first combat that the user enters during the enemy phase of that turn.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Deep Star applies the Gravity status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
List of owners
Unit | Skill chain |
---|---|
Deep Star 5 |
In other languages
Language | Name | Notes |
---|---|---|
Japanese | 真落星 | True Fallen Star |
German | Sternenstaub | |
Spanish (Europe) | Astro abismal | |
Spanish (Latin America) | Astro abismal | |
French | Astre abyssal | |
Italian | Astro abissale | |
Traditional Chinese (Taiwan) | 真落星 | |
Portuguese | Estrela cava |
See also
- A/D Briar F Save
- A/D Spiked Wall
- A/S Spiked Wall
- According to Plan
- Aerial Longsword
- Amatsu
- Ancient Trickery
- Ancient Voice
- Arcane Blutgang
- Arcane Fellstone
- Arcane Medusa
- Arcane Sly Knife
- Arcane Tempest
- Arcane Truthfire
- Armored Wall
- Atk/Def Bulwark
- Atk/Spd Bulwark
- Aureola
- Axe of Adoration
- Azure Twin Edge