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Resonance

Type Icon Name SP Required Description
B Resonance 1 60 Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials).
Resonance 2 120 Resonance 1 Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 4 during combat (max 24%, min 12%; excluding area-of-effect Specials).
Resonance 3 240 Resonance 2 Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 7 during combat (max 42%, min 21%; excluding area-of-effect Specials).
Resonance 4 300 Resonance 3 Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Inflicts Spd/Res-4 on foe during combat.

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 10 during combat (max 60%, min 30%; excluding area-of-effect Specials).
Cannot use: SwordRed bowRed DaggerRed BreathRed BeastLanceBlue bowBlue DaggerBlue BreathBlue BeastAxeGreen bowGreen DaggerGreen BreathGreen BeastColorless bowColorless DaggerColorless BreathColorless Beast

Effects

EffectsTargetsConditions
Resonance 3
Combat effects
Damage Deals X% damage
X = 20% of (Unit Unit's Max HP* -20)
as combat begins
Unit UnitUnit Unit can attack
Damage Boost Boosts damage by X
(min: 6, max: 12)
X = Unit Unit's HP at start of combat
- current HP, x 2
Reduce Damage Reduction Reduces the effect of
"Reduces damage by X%" by Y%
(min: 21%, max: 42%)
Y = Unit Unit's HP at start of combat
- current HP, x 7
Resonance 4
Combat effects
Damage Deals X% damage
X = 20% of (Unit Unit's Max HP* -20)
as combat begins
Unit UnitUnit Unit can attack
Temporary Debuffs Spd/Res-4Foe Foe
Damage Boost Boosts damage by X
(min: 6, max: 12)
X = Unit Unit's HP at start of combat
- current HP, x 2
Unit Unit
Reduce Damage Reduction Reduces the effect of
"Reduces damage by X%" by Y%
(min: 30%, max: 60%)
Y = Unit Unit's HP at start of combat
- current HP, x 10
* Excludes HP boosts from Legendary Legendary,
Mythic Mythic and gamemode Bonus Heroes effects

Notes

List of owners

UnitSkill chain

Resonance 1
★
Resonance 2
★
Resonance 3
★
Resonance 4
★

Resonance 1
★
Resonance 2
★
Resonance 3
★
Resonance 4
★

Resonance 1
★
Resonance 2
★
Resonance 3
★
Resonance 4
★

Availability

Summoning events

Start End Event Skill
2024-06-28 2024-07-12 Emblem Celica: Of Echoes Resonance 4
2024-08-07 2024-09-07 Timidity Trials Resonance 4
2024-09-27 2024-10-15 Emblem Sigurd: Of the Holy War Resonance 4
2024-11-06 2024-12-06 Family Ninja Class Resonance 4
2025-01-28 2025-02-11 Legendary Ayra & Mythic Athos Resonance 4
2025-02-05 2025-02-15 8th Anniv. "12 Luminaries" 1 Resonance 4
2025-03-25 2025-04-08 Focus: Double Special Heroes Resonance 4
2025-03-28 2025-04-15 Emblem Eirika: Of the Sacred Resonance 4
2025-04-23 2025-05-06 35th Anniv.: Rising Heroes Summon 3 Resonance 4

Distributed units

  • This skill is not available on any distributed units.

Combat Manuals

  • This skill has not been available on any distributed Combat Manuals.

In other languages

Language Name
Japanese 共鳴の黒魔法
German Resonanz
Spanish (Europe) Reverberación
Spanish (Latin America) Reverberación
French Résonance
Italian Risonanza
Traditional Chinese (Taiwan) 共鳴之黑魔法
Portuguese Ressonante

See also