Try our affiliated browser extension - redirect to BreezeWiki automatically!

Atrocity

Type Icon Name SP Required Description
[ExpandCollapse]
B Atrocity 300 At start of combat, if foe's HP ≥ 50%, deals damage = 25% of unit's Atk, and after combat, inflicts Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes. (No effect on Special cooldown counts already at maximum.)
Atrocity II 300 Atrocity At start of combat, if foe's HP ≥ 40%, inflicts Atk/Spd/Def-4 on foe, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat, and also, after combat, inflicts Atk/Spd/Def/Res-6 and【Guard】 on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (no effect on Special cooldown counts already at maximum). At start of combat, if foe's HP ≥ 40%, inflicts Atk/Spd/Def-4 on foe, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat, and also, after combat, inflicts Atk/Spd/Def/Res-6 and【Guard】 on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (no effect on Special cooldown counts already at maximum).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects

EffectsTargetsConditions
Atrocity
Status effects
Penalties Atk/Spd/Def/Res-5Foe Target & Foes Foes
within 2 spaces
of Foe Target
After combat &
Foe Foe's HP ≥ 50%
at start of combat
Map effects
Increase Cooldown Special cooldown count+1Foe Target & Foes Foes
within 2 spaces
of Foe Target
After combat &
Foe Foe's HP ≥ 50%
at start of combat
Combat effects
Damage Boost Boosts damage by X%
X = 25% of Unit Unit's Atk
Unit UnitFoe Foe's HP ≥ 50%
at start of combat
Atrocity II
Status effects
Penalties Atk/Spd/Def/Res-6Foe Target & Foes Foes
within 3 spaces
of Foe Target
After combat &
Foe Foe's HP ≥ 40%
at start of combat
 Guard
Map effects
Increase Cooldown Special cooldown count+1Foe Target & Foes Foes
within 3 spaces
of Foe Target
After combat &
Foe Foe's HP ≥ 40%
at start of combat
Combat effects
Temporary Debuffs Atk/Spd/Def-4Foe FoeFoe Foe's HP ≥ 40%
at start of combat
Damage Boost Boosts damage by X%
X = 25% of Unit Unit's Atk
Unit Unit
Damage Reduction Reduces damage by 40%
from foe's first attack

Notes

  • The damage boosting effect of Atrocity is not affected by the weapon-triangle, and includes the increased Atk from skills like  Blárblade+ in its calculations.
  • The damage boosting effect of Atrocity ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as  Gust,  Atk/Spd Excel, and  Dodge.
  • The effect is triggered regardless of whether Atrocity's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Atrocity's effect will still trigger.
  • Atrocity's user needs to survive the combat for the effect to trigger.
  • The stat decrease that can be applied by Atrocity is considered a  Penalty.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have  Penalties for their first action.
      • If the unit also has  Grand Strategy, any  Penalties will remain active until the start of that unit's next phase.
  • Atrocity triggers before after combat Specials such as  Galeforce and Røkkr AoE Specials.
  • Cooldown count changes from skills that activate at the same time as Atrocity (after combat) are not considered in Atrocity's conditions. Skills such as  Special Spiral 4,  Time's Pulse 4, and  Pulse Smog will have their effects stack.
  • The stat decrease that can be applied by Atrocity II is considered a temporary debuff.
    • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
      • For example, if a unit is affected by both  Guard and  Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
      • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
    • Skills such as  Spd/Def Tempo 4 and  Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.

List of owners

UnitSkill chain

Atrocity
★
Atrocity II
★

Atrocity
★

In other languages

Language Name
Japanese 無惨
German Atrozität
Spanish (Europe) Barbarie
Spanish (Latin America) Barbarie
French Atrocité
Italian Atrocità
Traditional Chinese (Taiwan) 無慘
Portuguese Atrocidade

See also