Type | Icon | Name | SP | Required | Description |
---|---|---|---|---|---|
A | ![]() |
Trample | 300 | Atk/Spd Catch 3 | If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe is infantry or armored, or if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, grants an additional Atk/Spd+3 to unit and unit deals +5 damage during combat (excluding area-of-effect Specials). If unit initiates combat, unit can make a follow-up attack before foe's next attack. |
Cannot use: |
Effects
Effects | Targets | Conditions |
---|---|---|
Combat effects | ||
Atk/Spd+7 | Unit | Player Phase or Foe's HP ≥ 75% at start of combat |
Atk/Spd+3 | Atk/Spd+7 conditions & (( Foe is Infantry or Armored) or Unit is within 2 spaces of a Divine Vein or difficult terrain) | |
Boosts damage by 5 | ||
Follow-up before counter | Player Phase |
Notes
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Trample is considered a temporary buff.
- The damage boosting effect is a flat +5 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Trample does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Paranoia have priority over Trample's priority changing effect.
- Trample changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Caltrop Dagger+.
List of owners
Unit | Skill chain | |||
---|---|---|---|---|
Atk/Spd Catch 1 5 | Atk/Spd Catch 2 5 | Atk/Spd Catch 3 5 | Trample 5 |
Availability
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2025-04-04 | 2025-05-06 | Precious Siblings | Trample |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages
Language | Name |
---|---|
Japanese | ???
|
German | ???
|
Spanish (Europe) | ???
|
Spanish (Latin America) | ???
|
French | ???
|
Italian | ???
|
Traditional Chinese (Taiwan) | ???
|
Portuguese | ???
|