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Heavenly Wings

Type Icon Name SP Required Description
[ExpandCollapse]
B Heavenly Wings 300 Enables【Canto (Dist. +1; Max 4)】.

At start of combat, if unit's HP ≥ 25%, inflicts penalty to foe's Atk/Spd/Def = 5 + number of spaces from start position to end position of whoever initiated combat × 3 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat.
Enables【Canto (Dist. +1; Max 4)】.

At start of combat, if unit's HP ≥ 25%, inflicts penalty to foe's Atk/Spd/Def = 5 + number of spaces from start position to end position of whoever initiated combat × 3 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat.

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects

EffectsTargetsConditions
Map effects
Canto 【Canto (Dist. +1; Max 4)】Unit Unit
Combat effects
Temporary debuffs Atk/Spd/Def-X (max: 14)
X = 3 x spaces initiator moved, +5
Foe FoeUnit Unit's HP ≥ 25%
at start of combat
Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"
Neutralize Prevent Follow-Ups Neutralizes "Prevent follow-up"Unit Unit
Accelerate Charge Special cooldown charge +1
Reduce Cooldown Special cooldown count-1
before Unit Unit's first attack

Notes

  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as  Spd/Def Tempo 4 and  Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • Heavenly Wings's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as  Guard,  Special Cooldown Charge +1, and  Spd/Def Tempo 4.
    • All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
      • For example, if a unit has  Preempt Pulse and  Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.

List of owners

UnitSkill chain

Heavenly Wings
★

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See also