* Unused restrictions: No restrictions.
Effects
Effects | Targets | Conditions |
---|---|---|
Map effects | ||
【Canto (Dist. +1; Max 4)】 | Unit | — |
Combat effects | ||
Atk/Spd/Def-X (max: 14) X = 3 x spaces initiator moved, +5 | Foe | at start of combat | Unit's HP ≥ 25%
Neutralizes "Guaranteed follow-up" | ||
Neutralizes "Prevent follow-up" | Unit | |
Special cooldown charge +1 | ||
before Unit's first attack | Special cooldown count-1
Notes
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before 【Canto (Dist. +1; Max 4)】 triggers (excluding effects that grant "another action" after Canto).
- 【Canto (Dist. +1; Max 4)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- If 【Canto (Dist. +1; Max 4)】 has already been triggered that turn, Canto re-enabling effects can allow 【Canto (Dist. +1; Max 4)】 to trigger again.
- Canto Control will reduce the amount of movement granted by 【Canto (Dist. +1; Max 4)】 to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- 【Canto (Dist. +1; Max 4)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (Dist. +1; Max 4)】 to enter or cross through a forest.
- 【Canto (Dist. +1; Max 4)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- 【Canto (Dist. +1; Max 4)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (Dist. +1; Max 4)】.
- The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
- The calculation includes spaces occupied by an ally with the 【Pathfinder】 effect.
- The start position used in the calculation references the initiator's starting position after being moved by sources of unit movement such as Reposition.
- 【Canto (Dist. +1; Max 4)】 also takes into account status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- 【Canto (Dist. +1; Max 4)】 will have the distance value be reduced to 1 if the unit was inflicted with Stall or Gravity and did not warp or move through a space occupied by a unit with 【Pathfinder】.
- The distance value for 【Canto (Dist. +1; Max 4)】 will not be affected if the unit was inflicted with Stall or Gravity after combat.
- The stat decrease that can be applied by Heavenly Wings is considered a temporary debuff.
- The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
- The calculation includes spaces occupied by an ally with the 【Pathfinder】 effect.
- The start position used in the calculation references the initiator's starting position after being moved by sources of unit movement such as Reposition.
- Heavenly Wings will not neutralize the additional follow-up of Potent Follow effects.
- Effects that are neutralized by Heavenly Wings:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed Follow-Ups, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
- Heavenly Wings's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
List of owners
Unit | Skill chain |
---|---|
Heavenly Wings 5 |
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