- For other variants, see KG M-21 and DTIR 30-06.
The Browning Automatic Rifle, abbreviated as the BAR, is an American light machine gun/automatic rifle found in every World War II installment of the Call of Duty series, as well as in Call of Duty: Black Ops.
Call of Duty and United Offensive
- "The Browning automatic rifle is a squad support weapon, used to lay down accurate suppression fire at enemy positions. It is most effective when used while prone."
- — Call of Duty manual description
Campaign
In Call of Duty and Call of Duty: United Offensive, the BAR is generally hard to find, but is very powerful, capable of killing with one hit at any range. Because of this and its easy to use iron sights, it is a fairly effective long range weapon. It also has a relatively high magazine capacity of twenty. It has fairly high recoil, but its already somewhat low rate of fire allows for very easy tap-firing. As it is already fairly hard to find, ammunition can get to be very scarce throughout the campaign. It has fast-auto and slow-auto firing modes; when found it is normally on the latter firing mode.
Multiplayer
The BAR is issued to the Americans in multiplayer, it is fairly powerful, capable of killing an enemy with one shot to the head or two to the chest, or two to the head and three to the chest at maximum range in Call of Duty: United Offensive. Its primary flaw is the small magazine, which is not as large as the comparable MP-44, therefore may force the player to reload more often.
Gallery
Call of Duty: Finest Hour
- "The Browning automatic rifle is a squad support weapon, used to lay down accurate suppression fire at enemy positions. It is most effective when used while prone."
- — Manual description
The BAR returns in Call of Duty: Finest Hour and has the same sights as the M1 Garand and will down an enemy in two-five shots, depending on the range. It is available in all of the American missions except for "Come Out Fighting", and ammunition is plentiful.
Gallery
Call of Duty 2
Campaign
The BAR is a fairly rare weapon but is quite powerful and much easier to find than in the original Call of Duty, as almost every American mission has at least two soldiers using this weapon at a time. An enemy can be killed with just one hit at close range, or with a headshot at any range, but requires two shots to kill at maximum distance with anything but a headshot. Its magazine size is still small, and ammunition is not always readily available.
Multiplayer
In multiplayer, it is issued to the American team. It is not as powerful as the earlier version, taking two rounds to the chest to kill, or one shot to the head. Its recoil can throw a user's aim off, so tap or burst firing is a useful tactic. It can take on bolt-action users at long-range with tap-firing, and even submachine gun users at close range by going full-auto, although its magazine size is fairly small, meaning it may need to be reloaded fairly soon after beginning a firefight.
Gallery
Call of Duty 2: Big Red One
- "The U.S. M1918A2 BAR was Clyde Barrow's (of Bonnie and Clyde fame) weapon of choice during his spree. .30-06, 20-round cartridge clip."
- — Description
In Call of Duty 2: Big Red One, the BAR (referred to as Browning Automatic Rifle in the Bonus Materials) is a rare weapon. It is in Denley's hands in every mission after "Tankers" until his death in "Farewell to Friends". It first appears in Counterattack as an available weapon in some areas of the mission. It does not appear again until Crucifix Hill, where it is given as a starting weapon for this mission. The BAR is most useful at medium to long ranges firing single shots or short bursts. It has some visual recoil, but no actual recoil. It is recommended that the player fires in short bursts to conserve ammunition, since it only takes a few shots to kill an enemy.
Gallery
Call of Duty 3
- "M1918A2, caliber .30-06. The Browning Automatic Rifle was a robust, full automatic, gas-operated light squad machine gun with a detachable 20 round box magazine."
- — In-game description
Campaign
The BAR appears in Call of Duty 3 in the levels "The Island" and "Chambois". It has a very slow rate of fire, high accuracy and high penetrative power. The player should fire in single shots as this is accurate and saves a lot of ammo with no cost to power. Typically, two - three hits are needed to kill, but with proper aim, a single round to the head will kill an enemy.
Multiplayer
The BAR appears in multiplayer mode and is only obtainable for the Allied Heavy Assault class. It is moderately accurate but has a very slow rate of fire. It's magazine size of 20 .30-06 rounds is outclassed by the Axis's MP44, which has 30 rounds per magazine, but the BAR has more damage per shot than the MP44. The BAR's reload is about on par with the MP44, but is still longer than the MP40's and the Thompson's.
Gallery
Call of Duty: Roads to Victory
- "The BAR M1918A2 was the standard automatic rifle of US forces in World War II."
- — In-game description
In Call of Duty: Roads to Victory, the BAR appears in one level of the American campaign: "Nijmegen". Surprisingly, the BAR can kill with one shot, similar to the StG-44. However, the BAR's image looks exactly from the one in Call of Duty 2: Big Red One.
Call of Duty: World at War
- "American fully automatic machine gun with high power. Effective at medium range to long range."
- — Description
Campaign
The BAR appears throughout the Pacific Campaign and is the players starting weapon in "Hard Landing." Like in Call of Duty 3, it's a powerful and versatile weapon, killing in one hit to the torso, but ammo is scarce as few of the Marines use it in levels other than "Hard Landing", "Breaking Point" or "Relentless." It can also be found in some of the trenches in "Burn 'em Out."
Multiplayer
The BAR is unlocked at level 4 and is the second weapon unlocked in Call of Duty: World at War.
At any range short of 37.5 meters, the BAR will deal 45 damage per bullet. Damage decreases linearly until fifty meters, where the BAR will deal 35 damage per bullet at any range beyond fifty meters. In both cases, the BAR will need three shots to kill, or just one in Hardcore game types. The BAR is a one shot kill in Hardcore unless shooting through walls or against Juggernaut users. The BAR also has the ability to get a 2 shot kill with headshots at any range short of fifty meters. The BAR has high penetration power.
When using Stopping Power, the damage per bullet increases with the BAR. At any range short of 37.5 meters, the BAR will deal 63 damage per bullet, taking two shots to kill. Damage decreases linearly until fifty meters, where the BAR will deal 49 damage per bullet, needing three shots to kill, although a headshot or the enemy being slightly injured will reduce this to two shots to kill. The BAR's two shot kill range ends at 49 meters.
The BAR fires fully-automatically, firing at a maximum rate of fire of 375 RPM. Using Double Tap on the BAR increases the BAR's rate of fire to 500 RPM.
The BAR has recoil values of 112 to the left, 112 to the right, 112 upwards, and 56 downwards. The BAR has a centerspeed value of 2823.
The BAR allows users to move at 95% of the base speed, or strafe at 38% of the base speed. The BAR's aim down sight time is 350 milliseconds, and the hip-fire spread is fair. The BAR's reload animation is 2.75 seconds long for a partial reload, or 3.25 seconds to perform an empty reload. The BAR has a variable Reload Cancel speed. If the magazine is not empty, the BAR can perform a reload cancel after 1.95 seconds, and if the magazine was empty, the BAR can reload cancel after 1.7 seconds.
The BAR has a magazine capacity of twenty rounds, and a starting ammo loadout of eighty rounds.
The BAR gets access to one attachment only: the Bipod. The rate of fire is increased to 545 RPM when the BAR is fired from a bipod position. The BAR is the only MG that gets increased rate of fire when the Bipod is deployed, and this can stack with Double Tap as well. If using Double Tap while the Bipod is deployed, the BAR's rate of fire increases to 731 RPM. The BAR's damage drop-off when the Bipod is deployed doesn't begin until fifty meters, meaning that the two headshot kill range (or the two hit kill range with Stopping Power) is increased to fifty meters. Once the BAR is being used at fifty meters, the damage immediately drops to the minimum damage value of 35 (or 49 with Stopping Power).
Nazi Zombies
In Nacht der Untoten, it is available upstairs, for 1800 points; in Shi No Numa and Der Riese, the BAR appears in the Mystery Box for 950 points. In Verrückt, it costs 1800 points, or 2500 with a Bipod. Double Tap Root Beer is very effective with it, as the significant increase in rate of fire can make the difference in a life-or death situation. Speed Cola is also nice to compensate for its low magazine capacity. Still, medium damage, low rate of fire, and small magazine stop this weapon from being effective against Zombies past round ten.
When upgraded, using the Pack-A-Punch machine in Der Riese, it becomes "The Widow Maker". When upgraded, it has a higher rate of fire, higher damage, higher reserve ammo and a larger magazine. However, even with the upgrade, ammunition supplies can become problematic in later rounds, which makes some players skip upgrading the BAR altogether in favor of other weapons.
BAR vs. The Widow Maker
Weapon Attachments
Gallery
- For attachment images, see BAR/Attachments.
Call of Duty: World at War (Nintendo DS)
The BAR appears in the Nintendo DS version of World at War as the only portable machine gun available for use. Unlike the console versions, the BAR has a higher rate of fire, slightly less bullet damage, different irons sights, and more recoil. The iron sights are not as precise; it is often considered obstructive.
Campaign
In the campaign, the BAR is first used in "Into the Darkness" as a starting weapon, then is featured in "Castle Approach" and "Storm the Walls" as a starting weapon as well. Its modest rate of fire and damage make it a good weapon, though it is recommended to burst fire at long range. If there is an ammo shortage, one should swap it out for a Type 100, as ammunition for it cannot be found anywhere other than ammunition boxes.
Multiplayer
In multiplayer, the BAR is available for use once again, though exclusive to the United States Marine Corps faction. Given its qualities, it is better using it for close ranges. Due to its small magazine, just 20 rounds, it is best not to spray n' pray with it, and use the iron sights for more precise, accurate shots. Just like all other automatic weapons featured in game, it only has upwards recoil, so aiming downwards while firing will effectively counter the recoil.
Gallery
Call of Duty: Zombies
The BAR can be found in the Mystery Box, or off the wall in some levels. Unlike the console version, there is no bipod variant. Compared to its Call of Duty: World at War counterpart, the Call of Duty: Zombies BAR has much more power, boasting a one hit kill ability on zombies until round 10. All of the deployable versions have been replaced with the regular one for the regular price.
Gallery
Call of Duty: World at War: Final Fronts
In Call of Duty: World at War: Final Fronts, it is aesthetically similar to its Call of Duty 2 variant. It only appears in the mission "Ettelbruck". It has a 20-round magazine with 400 rounds to carry. Ammo is quite scarce because it only appears in one mission and very few soldiers are seen carrying the BAR and they do not get killed at any point but because the BAR has quite good stopping power. It is advised to aim down your sights and go for headshots. It is better swapping the Thompson for the MP40 than the BAR, as the Thompson uses more ammo and is less accurate. It will always kill in one bullet to the head, and sometimes it will kill in one shot to the torso and a couple more to the limbs.
Gallery
Call of Duty: Black Ops
The BAR returns in the revised Call of Duty: World at War zombie maps available for the Prestige Edition and Hardened Edition (or from the Rezurrection map pack) for Call of Duty: Black Ops and is available off the wall. It is virtually identical to its counterpart in the previous game, except that it cannot be obtained from the mystery box, but rather only from its outline on the wall. Because it does not appear on the wall in Der Riese, the Pack-A-Punched BAR cannot be obtained in Call of Duty: Black Ops. The standard BAR is available in Nacht der Untoten and Shi No Numa, whereas the one with a Bipod is available in Verrückt. It is also held slightly differently then the World at War version. The BAR also appears to have much less sporadic recoil.
Attachments
Gallery
Call of Duty: WWII
- "Automatic rifle with moderate recoil and fast fire rate."
- — Description
The BAR returns in Call of Duty: WWII.
Multiplayer
Contrary to what the in-game description states, the BAR has very low recoil, and is among the lowest-recoil weapons in the game. It also boasts high damage, netting three-shot kills up close and dropping off to a four-shot kill past about twenty meters. The high damage is accompanied by a high rate of fire, second highest in its class, bested only by the M1941. These three strengths allow the BAR to have a fast time-to-kill in relation to other automatic rifles such as the STG44 and the FG 42. However, the BAR's main weakness is its low magazine capacity of 20 rounds, which, due to the high rate of fire, runs dry rather quickly. As such, accuracy is key to using the BAR effectively, as spraying and missing shots can result in the player running out of ammo mid-gunfight.
Although the BAR has a small magazine capacity, playing aggressive and rushing objectives is probably the best way to use the BAR effectively. This allows the player to take advantage of the fast time-to-kill up close, and with sufficient accuracy, one can even take on multiple enemies before their magazine runs dry. The BAR can be used at longer ranges, but at longer ranges, missing shots is more likely, and the magazine size becomes a problem.
As far as attachments go, optical attachments are preferred by some players, while others are perfectly fine with the BAR's iron sights: although rather large, the iron sights are not unduly obstructive and can be used to great effect at both close and long ranges. The Quickdraw Grip, as on most weapons, is a solid and dependable choice, and boosts handling at close quarters. Similarly, Steady Aim is also recommended to allow the player to shoot from the hip at close quarters. High Caliber has the potencial to make most engagements 2 shot kills as long as one of the 2 are a head shot. Like most rifles, FMJ is useful for shooting through cover without worrying about damage dropping off. Finally, the Extended Mag has the potential of drastically improving the BAR's handling, but is not unlocked until Weapon Level 10, which can be a problem for new players. Advanced Rifling should be avoided as the BAR receives the least benefit from it compared to other rifles.
In the November 9th, 2017 update, the BAR was nerfed to have a decreased fire rate and increased hipfire spread[1]. In the November 29th, 2017 update, the BAR was nerfed to have increased recoil.[2]
Nazi Zombies
The BAR can be obtained from a Weapon Locker in the maps The Final Reich and The Darkest Shore for 1500 Jolts, and can be obtained from the Mystery Box in all of the current maps.
When upgraded via the Ubersprengen, it becomes the FU-BAR.
Attachments
Attachment | Unlock level | |
---|---|---|
![]() Lens Sight |
Weapon Level 2 | Automatically unlocked in Zombies |
![]() Quickdraw |
Weapon Level 3 | Zombies level 4 |
![]() Grip |
Weapon Level 4 | Zombies level 4 |
![]() Reflex Sight |
Weapon Level 5 | Zombies level 11 |
![]() High Caliber |
Weapon Level 6 | Zombies level 39 |
![]() Steady Aim |
Weapon Level 7 | Zombies level 15 |
![]() Full Metal Jacket |
Weapon Level 8 | Zombies level 18 |
![]() 4x Optic |
Weapon Level 9 | Zombies level 22 |
![]() Rapid Fire |
Weapon Level 10 | Zombies level 25 |
![]() Extended Mags |
Weapon Level 11 | Zombies level 29 |
![]() Advanced Rifling |
Weapon Level 12 | Zombies level 32 |
![]() Bayonet |
Weapon Level 13 | N/A |
![]() Rifle Grenade |
Weapon Level 14 | N/A |
Variants
- For the visuals of the variants, see BAR/Variants.
Name | Rarity | Perk | Operation | Notes |
---|---|---|---|---|
Old Captain | Epic | ![]() |
||
Old Captain II | Heroic | ![]() |
||
Fly Boy | Epic | ![]() ![]() |
||
Dude Up | Epic | ![]() |
||
Dude Up II | Heroic | ![]() |
||
Cool Hand | Epic | ![]() |
||
Cool Hand II | Heroic | ![]() |
Gallery
Call of Duty: Vanguard
- "High-caliber full-auto with accuracy for long distance engagements."
- — In-game description
The BAR returns in Call of Duty: Vanguard.
Overview
Zombies
The BAR can be brought into any map via Create-A-Class, at Loadout rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine, it becomes the Widowmaker.
Attachments
Muzzle
- G28 Compensator
- MX Silencer
- Iscove Flash Hider
- Recoil Booster
- Mercury Silencer
- Chord Muzzle Brake
- F8 Stabilizer
Barrel
- CGC 30" XL
- CGC 27" 2B
- Cooper 21" Scythe
- Chariot 18" Rapid
Optic
- Nydar Model 47
- G16 2.5x
- Slate Reflector
- MK 3 Sunfilter
- ZC2 1.35x Lens
- M19 4.0X Flip
- Type 99 Mod. 2 10.0X Telescopic
- Monocular Reflector
- 1913 Variable 4-8X
- Saturn 1.35x Lens
- ZF4 3.5x Rifle Scope
- M38 Mod. 2 7.0X Telescopic
- M38/Slate 2.5x Custom
- M38 5.0X Telescopic
- MK 3 Mod. 2 Sunfilter
- MK.12 Night Vision
- MK.3 Reflector
- 1229/Slate 3.25x Custom
- SVT-40 PU Scope 3-6x
- MK 18 Sunfilter
- MK. 8 Reflector
- CGC Iron Sight 2B
- Chariot L B
Stock
- CGC Wire
- Chariot WR
- Removed Stock
- Pistol Grip Custom
- Cooper SP
Underbarrel
- Carver Foregrip
- M3 Ready Grip
- Bipod
- GF-59 Flashlight
- SMLE Pistol Grip
- M1930 Strife Angled
- Bayonet
- Mark VI Skeletal
- M1941 Hand Stop
Magazine
- .30-06 12 Round Fast Mags
- 8mm Klauser 20 Round Mags
- .50 BMG 20 Round Mags
- .50 BMG 30 Round Mag
Ammo Type
Rear Grip
- Rubber Grip
- Taped Grip
- Leather Grip
- Fabric Grip
- Grooved Grip
- Hatched Grip
- Polymer Grip
- Pine Tar Grip
- Granular Grip
- Stippled Grip
Proficiency
Kit
Blueprints
Blueprint | Image | Rarity | How to Obtain |
---|---|---|---|
Bear | ![]() |
Rare | Shore's End Bundle |
Canis Lupus | ![]() |
Ultra | Ancient Hunter Mastercraft Bundle |
Card Stealer | ![]() |
Legendary | Cartomancy Bundle |
Fare | ![]() |
Legendary | Watch CDL Major IV on July 17th, 2022 for 1 Hour. |
Gilded Enthusiasm | ![]() |
Legendary | Strategic Assault Bundle |
Ground Support | Legendary | Death Bite Pro Pack | |
Hesiodic Maxim | ![]() |
Legendary | Tracer Pack: Hell Hounds Mastercraft Ultimate Pack Bundle |
Imperator | ![]() |
Legendary | Noble Death Bundle |
Kanagawa Wave | ![]() |
Legendary | Tracer Pack: Summer Festival Bundle |
Librarian | ![]() |
Epic | Battle Pass Season Two Tier 51 |
MBT | ![]() |
Legendary | Thomas Bolt Operator Bundle |
Oddsbreaker | ![]() |
Epic | Skeleton Key Bundle |
Overlord | ![]() |
Legendary | Season Two Combat Pack |
Persistent Mission | ![]() |
Legendary | Tracer Pack: Terminator T-1000 Ultra Operator - Limited Time Bundle |
Pink Cackle | ![]() |
Legendary | Battle Pass Season Five Tier 42 |
Pressure Chamber | ![]() |
Legendary | Tracer Pack: Star Collider Mastercraft Bundle |
Quiet Shield | Epic | Undercover Action Bundle | |
Run It Back | Epic | Call of Duty League Run It Back 2022 Bundle | |
Ruthless Intent | ![]() |
Legendary | Ultimate Merc Mastercraft Bundle |
Scrapheap | ![]() |
Legendary | Season Three Level 50 Prestige Reward |
Tracing Blue | ![]() |
Epic | Feeling Blue Bundle |
Victory Cannon | ![]() |
Rare | Battle Pass Season One Tier 24 |
Yellow Alpha | ![]() |
Legendary | Tracer Pack: Drip Check Bundle |
Trivia
Call of Duty 2
- The BAR has an unusable folded bipod attached.
Call of Duty: World at War
- Even though the BAR has a bipod attached in the Campaign and in Zombies, it cannot be deployed without the usage of a glitch.
- The third person model of the BAR has no ejection port or bipod.
- According to the strategy guide for Call of Duty: World at War, the BAR is considered an assault rifle instead of an LMG.
Call of Duty: World at War: Final Fronts
- The BAR has an unusable folded bipod attached.
Call of Duty: Black Ops
- In the revised Call of Duty: World at War zombie maps for Call of Duty: Black Ops, the BAR ejects the shells out of the left side, while in Call of Duty: World at War, they eject from the right side.
Call of Duty: WWII
- The upgraded name of the BAR, the "FU-BAR" is military slang for "Fucked/Fouled Up Beyond All Recognition/Any Repair/All Reason".
References
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