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Stun

Crowd Control (CC) Hard CC
Banish  •  Cripple  •  Fear  •  Knockup  •  Polymorph  •  Root  •  Silence  •  Stun  •  Void Grip
Soft CC
Knockback  •  Slow

Stun is a Status Effect in Paladins. Stun counts as Hard Crowd Control, because it is able to interrupt Movement Abilities.
Stun prevents the target from taking any kind of action.


Sources

Ash

Assert Dominance
Atlas

Setback
Azaan

Conviction
Bomb King

Grumpy Bomb

King Bomb
Caspian

Rogue's Tempo
Corvus
Talent required

Projection
Requires Stunning Visage
Furia

Pyre Strike
Inara

Seismic Crash
Io

Begone

Guardian Spirit
Khan

Commander's Grab

Overpower
Makoa

Dredge Anchor
Mal'Damba

Spitting Cobra
Raum

Cataclysm
Seris

Convergence

Rend Soul
Terminus
Talent required

Shatterfall
Requires Crush
Vatu

Nightfall
Vora

Harbinger's Wrath
Zhin

Spite



Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen