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Slow

Crowd Control (CC) Hard CC
Banish  •  Cripple  •  Fear  •  Knockup  •  Polymorph  •  Root  •  Silence  •  Stun  •  Void Grip
Soft CC
Knockback  •  Slow

Slow is a Status Effect in Paladins. Slow counts as Soft Crowd Control, because it is unable to interrupt Movement Abilities.
Slow reduces the target's movement speed. A special form of Slow is the Freeze effect.


Sources

Buck

Net Shot
Caspian

Love
Cassie

Disengage
Corvus

Entropic Breach

Projection
Dredge

Harpoon
Grohk

Tempest
Imani

Frost Bolt
Inara

Warder's Field
Moji

Bon Appetit
Pip

Explosive Flask
Octavia

Distortion Field
Sha Lin
Talent required

Crippling Arrow
Requires Desert Silence
Terminus

Shatterfall
Tiberius

Heavy Blade
Vora

Obliteration
Yagorath

Caustic Spray

Trail of Acid

Freeze

Freeze slows the target for the duration.

Evie

Ice Storm
VII
Talent required

Heavy SMG - Automatic
Requires Tribunal Upgrades



Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen