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Quake

Article
Combos

Provides the ability to create shockwaves, dealing massive area damage.
Description in Shop

Quake is a Legendary Natural-type Blox Fruit that costs $ 1,000,000 or R$ 1,500 from the Blox Fruit Dealer.

The Quake fruit allows the user to create shockwave attacks, causing damage through tremors.

Quake is well-known for its large hitboxes, drastic screen shake, and decent stun provided by its [V] move. When awakened, all of Quake's moves are capable of breaking Instinct and deal medium to high damage.

These attributes make Quake a solid choice for both PvP and boss fighting, especially in its awakened form.

Awakening

Quake costs f 17,000 to fully awaken.

The Strongest One (#033) title will be granted upon awakening at least one move of this fruit.

Awakening Order

Move
Price f 1,000 f 3,000 f 5,000 f 8,000

Abilities

Quake Punch
1 Mastery
+
-
The player charges an energy ball and cracks the air, dealing great damage. This move also shakes the enemy's screen and has a high knockback. However, the hitbox is relatively small and has a small startup, making it harder to land on players.
Quake Punch
1 Mastery
QuakeV1Zmove
The player charges an energy ball and cracks the air, dealing great damage. This move also shakes the enemy's screen and has a high knockback. However, the hitbox is relatively small and has a small startup, making it harder to land on players.
Quake Wave
50 Mastery
+
-
The player charges an energy ball on their hand and launches a huge quake sphere towards the target that does a large amount of damage. The move shakes the opponent's screen in the process. The sphere is slow-moving and pushes away enemies slightly. This is similar to Quake Punch.
Quake Wave
50 Mastery
Quake skill c
The player charges an energy ball on their hand and launches a huge quake sphere towards the target that does a large amount of damage. The move shakes the opponent's screen in the process. The sphere is slow-moving and pushes away enemies slightly. This is similar to Quake Punch.
Quake Erupt
100 Mastery
+
-
The player holds two quake spheres on their hands and smashes the ground doing great damage in an area. This move has a small startup.
Quake Erupt
100 Mastery
QuakeV1C
The player holds two quake spheres on their hands and smashes the ground doing great damage in an area. This move has a small startup.
Dual Tsunami
150 Mastery
+
-
The player cracks the air. If the player is close to an enemy in the air, they will drag them down. After a while two tsunamis from both sides will come, dealing very high damage to the target.
Dual Tsunami
150 Mastery
Quake skill v
Quake V1 Dual Tsunami Full Preview
The player cracks the air. If the player is close to an enemy in the air, they will drag them down. After a while two tsunamis from both sides will come, dealing very high damage to the target.

Fatal Demolisher
1 Mastery
f 1,000
+
-
The player pulls their opponent towards them, dealing very low damage at first, and then launches the target away from them (similar to Sharkman Karate C), dealing high damage to the target. (will also cause flashing lights and make the screen shake). When the user launches the target away from them, the screen will turn red for both players.
Fatal Demolisher
1 Mastery
f 1,000
Quake awake skill z
The player pulls their opponent towards them, dealing very low damage at first, and then launches the target away from them (similar to Sharkman Karate C), dealing high damage to the target. (will also cause flashing lights and make the screen shake). When the user launches the target away from them, the screen will turn red for both players.
Air Crusher
50 Mastery
f 3,000
+
-
The player charges an energy ball and then launches a large spherical orb of energy at the target, dealing medium-high damage and shaking the opponent's screen.
Air Crusher
50 Mastery
f 3,000
Quake awake skill x
The player charges an energy ball and then launches a large spherical orb of energy at the target, dealing medium-high damage and shaking the opponent's screen.
Spatial Shockwave
100 Mastery
f 5,000
+
-
The user grasps two balls of energy in their hands. After 1.75 seconds, the user creates a large shockwave around themselves which deals heavy damage and high knockback. This move causes intense shaking to anyone within the move's hitbox.
Spatial Shockwave
100 Mastery
f 5,000
Quake awake skill c
The user grasps two balls of energy in their hands. After 1.75 seconds, the user creates a large shockwave around themselves which deals heavy damage and high knockback. This move causes intense shaking to anyone within the move's hitbox.
Seaquake
150 Mastery
f 8,000
+
-
The user smashes the ground, stunning the opponent(s) and dealing damage while also bringing forth four slightly bigger tsunamis, each coming from every direction (causes stuns and shaking). If this move is used in the air, the user will come down onto the ground at a high speed and then smash the ground. If the user isn't able to touch the ground (e.g. if they're above the sea), the tsunamis and ground smash won't show, thus making the move useless.
Seaquake
150 Mastery
f 8,000
Quake awake skill v
The user smashes the ground, stunning the opponent(s) and dealing damage while also bringing forth four slightly bigger tsunamis, each coming from every direction (causes stuns and shaking). If this move is used in the air, the user will come down onto the ground at a high speed and then smash the ground. If the user isn't able to touch the ground (e.g. if they're above the sea), the tsunamis and ground smash won't show, thus making the move useless.

Overview

Pros (Unawakened)
General
  • Good damage.
  • Most moves have powerful knockbacks.
  • All moves have huge hitboxes.
  • All moves break Instinct.
  • Very easy to use.
  • Reasonable mastery requirements for moves.
  • The AoE makes it decent for grinding so long [Z] Quake Punch is aimed at a wall.
[Z] Quake Punch
  • Decent AoE.
[X] Quake Wave
  • Good range.
[C] Quake Erupt
  • Decent AoE.
[V] Dual Tsunami
  • High AoE.
  • Good damage.
  • Good for grinding.

Cons (Unawakened)
General
  • No mobility.
  • Long cooldown on all moves.
  • Mostly close-ranged.
  • Hard to use in Water, unless the user has Shark V2 and above.
  • Quake moves also shake the users’ screen while they're being used.
  • Knockback makes it less viable in grinding.
  • Moves have long delays, making the player vulnerable.
[Z] Quake Punch
  • Long start-up.
  • Huge knockback
[X] Quake Wave
  • The energy ball is slow.
[C] Quake Erupt
  • High knockback.
[V] Dual Tsunami
  • Can be easily dodged with any move that has vertical mobility, Angel V4, or a flight move by going up.
  • Must be close enough to damage enemies midair.
  • Needs to be close to the ground.

Pros (Awakened)
General
  • Good for combos as it has great combo potential. Awakened V is a very good combo starter.
  • All moves break Instinct.
  • All moves have extremely large hitboxes.
  • Very good for raids (Massive hitboxes, huge AoE and damage).
[Z] Fatal Demolisher
  • Gives damage immunity when the user hits a target, making this move very useful in big fights.
  • Slight stun.
  • Good range.
  • Low end-lag.
[X] Air Crusher
  • High AoE.
  • Good range.
  • Slight stun at the push.
[C] Spatial Shockwave
  • Extremely high AoE.
[V] Seaquake
  • Highly recommended to farm materials, especially in First Sea. With enough damage, the [V] move can defeat a large number of enemies easily.
  • High stun. (1.5 seconds)
  • Low end-lag.
  • Good for grinding (Even the user can AFK with this move).
  • Good damage.

Cons (Awakened)
General
  • Quake raids are pretty hard to complete due to the damage the NPCs and the boss deal. It is recommended to do the raid with other players.
  • No mobility.
  • Weak in air.
  • Hard to use in Water, unless the user has Shark V2 and above.
  • Quake moves also shake the users’ screen while they're being used, causing distraction if the user wants to combo correctly.
  • Long cooldown on all moves.
[Z] Fatal Demolisher
  • Single-target.
  • High knockback.
  • Freezes the user for a while if it hits, giving teamers an advantage.
[X] Air Crusher
  • Medium end-lag (About one second).
  • The energy ball is still really slow.
  • High knockback.
[C] Spatial Shockwave
  • Long delay.
  • Vulnerable to counterattack if missed.
  • High knockback.
[V] Seaquake
  • Needs to be close to the ground.
  • Can be easily dodged with a mobility move (E.g Light's [F])
  • Vulnerable to counterattack if missed. (Even with the tsunamis, one-shot combos can be easily overcome)
  • Long cooldown. (30 seconds)
  • The value of awakening this move is extremely expensive. ( f 8,000)

Trivia

  • Quake's [V] move has the largest AoE in the game.
  • The old and unawakened version of Quake is used by Greybeard.
  • Quake is good for raids because of the V move that deals massive damage and within a large AoE on both awakened and unawakened. It also has two skills that can stun the boss (awakened).
  • Quake was originally called Tremor-Tremor.
  • Although Seaquake has two extra tsunamis, they do less damage than the Dual Tsunamis. Seaquake does extra damage and stuns with the ground smash.
  • Quake is the only awakened fruit with only four moves instead of five, due to the fruit's lack of the F move, mainly known to be a method of transport. It is also the only legendary fruit to not have a F move.
  • Quake is the most common Legendary fruit due to it being the cheapest of its rarity. As such this fruit is commonly used to buy Phoenix and Dough raids and given to Trevor to gain access to Don Swan's room.
  • Quake is the first Legendary fruit to have an awakening.
  • Quake has unique fragment costs due to it only having four moves when fully awakened.
  • Quake is the fourth most expensive fruit to awaken, and [V] Seaquake is the most expensive single move to awaken.
  • Quake is one of the only fruits to get its icon changed.
  • Quake's Unawakened [V] move has a glitch when used in raids since frequently, it can move very slow and despawn not dealing any damage or sometimes, even submerge withjn the ground/water.

Change History

Released in Update 1

Update 24
  • Quake Icon was remade.

Update 20

  • Quake Fruit's model was remade.

Update 17.3

  • Unawakened Quake's moves were reworked.

Update 15

  • Awakened [V]'s cooldown has been reduced.

Update 12

  • Awakened Quake was nerfed.
    • Slightly reduced damage.
    • Added some end-lag to [Z] Fatal Demolisher (V2).
    • [X] Air Crusher and [C] Spatial Shockwave (V2) has a longer wind up.
    • Decreased the hitbox and speed of [X] Air Crusher (V2).

Update 11

  • Quake received an awakening.
  • Decreased the cooldown of [V] Dual Tsunami.

Update 3.5


Update 2

  • Increased cooldown, and decreased range.
  • Decreased the cooldown of [V] Dual Tsunami.

Update 1

  • Quake was released.

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