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Pin Missile

Pin Missile
ミサイルばり Missile Needle
Introduced: Generation I
Battle Data
Type:
Category:
Power: 25[1]
Accuracy: 95%[2]
PP: 20, max: 32
Priority: 0
Contact: No
Affected by
Magic Coat: No
Magic Bounce: No
Bright Powder: Yes
Detect/Protect: Yes
Snatch: No
Mirror Move: Yes
King's Rock: Yes
Contest Data
Contests (RSE)
Condition: Cool
Appeal: 2 ♥♥
Jam: 1
Startles the Pokémon that has the Judge's attention.
Super Contests (DPPt)
Condition: Cool
Appeal: 2 ♥♥
Allows performance of the same move twice in a row.
Contest Spectaculars (ORAS)
Condition: Cool
Appeal: 1
Jam: 0
Effectiveness varies depending on when it is used.

Pin Missile is a Bug-type move introduced in Generation I.

Description

Games Description
GSC Fires pins that strike 2-5 times.
RSE Sharp pins are fired to strike 2 to 5 times.
FRLG Sharp pins are shot at the foe and hit two to fives times at once.
DPPtHGSS Sharp pins are shot at the foe in rapid succession. They hit two to fives times in a row.
BWB2W2
XYORAS
Sharp spikes are shot at the target in rapid succession. They hit two to fives times in a row.
SMUSUMPE
The user fires sharp pins at the target rapidly. They hit two to five times.

Effect

Pin Missile hits the target 2-5 times. It has a 35% chance to hit 2 times, 35% chance to hit 3 times, 15% chance to hit 4 times, and 15% chance to hit 5 times. Each hit has an equal chance to be a critical hit and to cause the opponent to flinch if the user is holding a Razor Fang or King's Rock. If a Pokémon's Focus Sash activates from a strike, the Pokémon will faint if Pin Missile hits again. If a Pokémon with Skill Link uses Pin Missile, it will always hit 5 times if it doesn't miss. Pin Missile will hit at least 4 times if the user is holding a Loaded Dice. Weak Armor and Stamina will activate for every time Pin Missile hits.

Learnset

By leveling up

Pokémon Type Egg groups Level
I II III IV V VI VII VIII IX
Beedrill bug/poison Bug 30 35 35 28 28 28 32SMUSUM
28PE
{{{14}}}
Jolteon electric Field 48RGB
36
36 36 36 36BW
25B2W2
25 25SMUSUM
17PE
35 {{{14}}}
Spinarak bug/poison Bug 36 36 36 36 {{{14}}}
Ariados bug/poison Bug 41 41 41 41 {{{14}}}
Qwilfish water/poison Water 2 28 28RSE
21FRLG
37 37 37 37 32 {{{14}}}
Heracross bug/fighting Bug 31 31 35 {{{14}}}
Zigzagoon normal Field 25 25 25 25XY
19ORAS
19 18 {{{14}}}
Zigzagoon dark/normal Field 18 {{{14}}}
Linoone normal Field 1 {{{14}}}
Linoone dark/normal Field 1 {{{14}}}
Cacnea grass Grass/Human-Like 21 21 21 21XY
38ORAS
38 {{{14}}}
Cacturne grass/dark Grass/Human-Like 21 21 21 21XY
38ORAS
38 {{{14}}}
Skorupi poison/bug Bug/Water 3 12 12BW
9B2W2
9 9 30 {{{14}}}
Drapion poison/dark Bug/Water 3 1, 12DP
12PtHGSS
12BW
9B2W2
9 9 30 {{{14}}}
Maractus grass Grass 10 10 10 20 {{{14}}}
Ferroseed grass/steel Grass/Mineral 18 18 18 10 {{{14}}}
Ferrothorn grass/steel Grass/Mineral 18 18 18 1 {{{14}}}
Chespin grass Field 18 18 {{{14}}}
Quilladin grass Field 20 19 {{{14}}}
Chesnaught grass/fighting Field 20 19 {{{14}}}
Mareanie poison/water Water 1 45 25 {{{14}}}
Toxapex poison/water Water 1 51 25 {{{14}}}
Golisopod bug/water Bug/Water 3 41 36 {{{14}}}
Togedemaru electric/steel Field/Fairy 45 30 {{{14}}}
Obstagoon dark/normal Field 1 {{{14}}}
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By TM

Pokémon Type Egg groups Machine
I II III IV V VI VII VIII IX
Sandslash ground Field TM07 {{{14}}}
Sandslash ice/steel Field TM07 {{{14}}}
Cloyster water/ice Water 3 TM07 {{{14}}}
Jolteon electric Field TM07 {{{14}}}
Omastar rock/water Water 1/Water 3 TM07 {{{14}}}
Mew psychic Undiscovered TM07 {{{14}}}
Qwilfish water/poison Water 2 TM07 {{{14}}}
Heracross bug/fighting Bug TM07 {{{14}}}
Zigzagoon normal Field TM07 {{{14}}}
Zigzagoon dark/normal Field TM07 {{{14}}}
Linoone normal Field TM07 {{{14}}}
Linoone dark/normal Field TM07 {{{14}}}
Roselia grass/poison Fairy/Grass TM07 {{{14}}}
Budew grass/poison Undiscovered TM07 {{{14}}}
Roserade grass/poison Fairy/Grass TM07 {{{14}}}
Vespiquen bug/flying Bug TM07 {{{14}}}
Skorupi poison/bug Bug/Water 3 TM07 {{{14}}}
Drapion poison/dark Bug/Water 3 TM07 {{{14}}}
Venipede bug/poison Bug TM07 {{{14}}}
Whirlipede bug/poison Bug TM07 {{{14}}}
Scolipede bug/poison Bug TM07 {{{14}}}
Maractus grass Grass TM07 {{{14}}}
Joltik bug/electric Bug TM07 {{{14}}}
Galvantula bug/electric Bug TM07 {{{14}}}
Ferroseed grass/steel Grass/Mineral TM07 {{{14}}}
Ferrothorn grass/steel Grass/Mineral TM07 {{{14}}}
Mareanie poison/water Water 1 TM07 {{{14}}}
Toxapex poison/water Water 1 TM07 {{{14}}}
Golisopod bug/water Bug/Water 3 TM07 {{{14}}}
Togedemaru electric/steel Field/Fairy TM07 {{{14}}}
Poipole poison Undiscovered TM07 {{{14}}}
Naganadel poison/dragon Undiscovered TM07 {{{14}}}
Obstagoon dark/normal Field TM07 {{{14}}}
Cursola ghost Water 1/Water 3 TM07 {{{14}}}
Pincurchin electric Water 1/Amorphous TM07 {{{14}}}
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding

Special move

Generation III

Gallery

Main games

Main series

References

  1. ^ As of Generation V, Pin Missile has a base power of 25, which prior to that had a base power of 14
  2. ^ As of Generation VI, Pin Missile has an accuracy of 95%, which prior to that had an accuracy of 85%