Spurn is a type B passive skill introduced in Fire Emblem Heroes.
It can be learned without inheriting by Kris (Male) and Kris (Female).
Overview
Spurn has two effects. The first effect activates when the user's Spd is greater than the opponent's. The user reduces damage based on a percentage determined by the difference between the two unit's Spd. At Tier 3, the Spd difference is multiplied by 4 and cannot exceed a 40% reduction.
The second effect deals a bonus 5 extra damage to the user's attack if they activate their special. The 5 additional damage is not affected by the foe's Def.
This skill can only be used by Infantry Sword, Lance, and Axe units only.
Stats
Fire Emblem Heroes
Name | Activation | SP |
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Spd > foe's Spd (Effect 1) Unit's HP ≤ 25% (Effect 2) |
60 |
Effects | (Effect 1) Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). (Effect 2) If unit's attack triggers Special, deals +5 damage when Special triggers. | |
Users | Kris (Male) and Kris (Female) | |
Notes | Infantry Sword, Lance & Axe Only |
Name | Activation | SP |
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Spd > foe's Spd (Effect 1) Unit's HP ≤ 50% (Effect 2) |
120 |
Effects | (Effect 1) Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). (Effect 2) If unit's attack triggers Special, deals +5 damage when Special triggers. | |
Users | Kris (Male) and Kris (Female) | |
Notes | Infantry Sword, Lance & Axe Only |
Name | Activation | SP |
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Spd > foe's Spd (Effect 1) Unit's HP ≤ 75% (Effect 2) |
240 |
Effects | (Effect 1) Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (Effect 2) If unit's attack triggers Special, deals +5 damage when Special triggers. | |
Users | Kris (Male) and Kris (Female) | |
Notes | Infantry Sword, Lance & Axe Only |
Name | Activation | SP |
---|---|---|
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During combat | 300 |
Effects | Inflicts Spd/Def-4 on foe during combat, if a skill compares unit's Spd to foe or ally's Spd, reduces damage from attacks during combat and from area-of-effect Specials) by percentage = difference between states x 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's atack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat). | |
Users | Summer Fjorm | |
Notes | Infantry Sword, Lance & Axe Only |
Skill Lists
Fire Emblem | Main Games | Genealogy of the Holy War - Thracia 776 - The Sacred Stones - Path of Radiance - Radiant Dawn - Awakening - Fates (personal) - Echoes: Shadows of Valentia - Three Houses - Engage |
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Spin-Off Games | Heroes - Warriors - Warriors: Three Hopes - Tokyo Mirage Sessions ♯FE | |
TearRing Saga | Utna Heroes Saga - Berwick Saga |
Skill Terms
Skills that predate the Skill system
Introduced in Fire Emblem: Genealogy of the Holy War
Introduced in Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones
Introduced in Fire Emblem: Path of Radiance
Introduced in Fire Emblem: Radiant Dawn
Aurora - Bane - Beastfoe - Birdfoe - Blood Tide - Corona - Critical + - Deadeye - Disarm - Dragonfoe - Eclipse - Flourish - Formshift - Galdrar - Glare - Howl - Imbue - Impale - Ire - Maelstrom - Mercy - Night Tide - Nullify - Pass - Quickclaw - Rend - Sacrifice - Savage - Shriek - Stillness - Tear - White Pool - Wildheart
Introduced in Fire Emblem Awakening
Acrobat - Aegis - Aggressor - All Stats +2 - Anathema - Aptitude - Armsthrift - Avoid + - Axebreaker - Axefaire - Beastbane - Bond - Bowbreaker - Bowfaire - Conquest - Defender - Defense + - Deliverer - Demoiselle - Despoil - Dragonskin - Dual Guard+ - Dual Strike+ - Dual Support+ - Even Rhythm - Focus - Galeforce - Hawkeye - Healtouch - Hex - Hit Rate + - HP + - Ignis - Indoor Fighter - Iote's Shield - Lancebreaker - Lancefaire - Lifetaker - Limit Breaker - Luck + - Lucky Seven - Luna+ - Magic + - Odd Rhythm - Outdoor Fighter - Patience - Prescience (Awakening) - Quick Burn - Rally Defense - Rally Heart - Rally Luck - Rally Magic - Rally Movement - Rally Resistance - Rally Skill - Rally Spectrum - Rally Speed - Rally Strength - Relief - Resistance + - Rightful God - Rightful King - Shadowgift - Skill + - Slow Burn - Solidarity - Special Dance - Speed + - Strength + - Swordbreaker - Swordfaire - Tantivy - Tomebreaker - Tomefaire - Underdog - Vengeance - Veteran - Wyrmsbane - Zeal
Introduced in Fire Emblem Fates
Introduced in Fire Emblem Echoes: Shadows of Valentia
Absolve - Anti-Armor - Anti-Cavalry - Anti-Dragons - Anti-Fliers - Anti-Gods - Anti-Mages - Anti-Mortals - Apotrope - Armor Disruptor - Attack Twice - Bowrange + - Dark Spikes - Deicide - Discipline - Duma's Gift - Eerie Screech - Evade Critical - Halve Axes - Halve Lances - Halve Swords - Heaven or Hell - Heavy Armor - Incarnation - Null Defense - Nullify Magic - Pact - Phalanx - Phantasm - Reconstruct - Sanctuary - Sophisticate - Transmute - Tri-affliction - Upheaval - Vengeful Cry - Wildfire
Introduced in Fire Emblem: Three Houses
Introduced in Fire Emblem Engage
Introduced in Fire Emblem Warriors
Introduced in Fire Emblem Warriors: Three Hopes
Introduced in Fire Emblem Heroes