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Momentum is a Sync Skill in Fire Emblem Engage. It can be used when a character has equipped the Ring of the Holy Knight.
Overview
Momentum is a Sync Skill unique to Emblem Sigurd that grants an additional point of attack to the user's first attack during combat for each space moved before attacking. This bonus goes up to a maximum of 10 additional attack for the first tier of the skill, but the second tier drops the maximum limit entirely. A unit can inherit the skill for use permanently if they develop their bond levels with Sigurd and then spend SP to acquire it.
Stats
Fire Emblem Engage
Fire Emblem Heroes
Name | Activation | SP |
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Moved spaces | 60 |
Effects | If unit or foe initiates combat after moving to a different space, unit makes a guaranteed follow-up attack and deals damage during combat = number of spaces from start position to end position of whoever initiated combat (max 5; including when dealing damage with a Special triggered before combat). | |
Users | -
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Name | Activation | SP |
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Moved spaces | 120 |
Effects | If unit or foe initiates combat after moving to a different space, unit makes a guaranteed follow-up attack and deals damage during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 10; including when dealing damage with a Special triggered before combat). | |
Users | -
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Name | Activation | SP |
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Moved spaces | 240 |
Effects | If unit or foe initiates combat after moving to a different space, unit makes a guaranteed follow-up attack and deals damage during combat = number of spaces from start position to end position of whoever initiated combat × 3 (max 15; including when dealing damage with a Special triggered before combat). | |
Users | -
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Name | Activation | SP |
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Moved spaces | 300 |
Effects | If unit or foe initiates combat after moving to a different space, inflicts Atk/Def-4 on foe, unit makes a guaranteed follow-up attack, and deals damage during combat = number of spaces from start position to end position of whoever initiated combat × 4 (max 20; including when dealing damage with a Special triggered before combat).
If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: if unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat (excluding Røkkr area-of-effect Specials); if unit has a Special that triggers when unit attacks (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat (if number of spaces from start position to end position ≥ 3, X = 2; otherwise, X = 1). | |
Users | -
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Trivia
- This skill is similar in functionality to the Clash series of skills introduced in Fire Emblem Heroes.
- This skill series was fittingly introduced to the game through Brave Seliph, Sigurd's son, who has Attack Speed Clash.