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Levels

Levels are Tower Defense Simulator's internal experience system. Each player starts at Level 0, but as they play through the game, they will earn Experience EXP, allowing them to reach higher Levels. Higher Levels require higher amounts of Experience EXP to reach. Reaching certain Levels unlocks new parts of the game or grants the player special rewards. The amount of Experience EXP needed to level up can be seen in your Level Bar at the bottom of your screen in the lobby.

Methods of Obtaining Exp

The main method of obtaining Experience EXP is playing various gamemodes. Easier modes, like the Easy mode give much less Experience EXP than harder modes, like Hardcore mode. Event maps also give Experience EXP.

The amount of Experience EXP earned at the end of a match is multiplied by 1.25x with the VIP gamepass. During periods of double Experience EXP (00:00 UTC Friday – 00:00 UTC Sunday), any Experience EXP earned is multiplied by 2x. Special maps, like Pizza Party or Badlands II, have modifiers which increase the amount of Experience EXP you get. For example, in Badlands II, you receive Experience 170 EXP when triumphing instead of Experience 100 EXP, as the All Paths, Mutation, Badlands and HP Locked modifiers increase currency rewards by 70%.

Experience EXP can also be earned by redeeming badges in Rewards and through codes, though these methods are not as reliable as simply playing matches.

Exp Requirements

Currently, the formula for levelling up is:

  • Between Levels 0 and 10:
    45 + (Current Level × 3.5)
  • Between Levels 10 and 40:
    Current Level × 8
  • All Levels above 40:
    260 + (Current Level × 1.5)

Before the Overhaul Update, the formula for levelling up was:

35 + (Current Level × 2.5)

Rewards

Every fifth Level increases the amount of base health you have by 2, unless the map or mode has the HP Locked modifier. Prior to the Overhaul Update, each Level increased base health by 1. Before 18th of June 2019, Levels did not increase base health. The current formula for base health is:

100 + [(Player Levels ÷ 5) × 2]

Reaching some Levels also unlock new towers, like the Crook Boss or Turret, while other thresholds unlock new parts of the game, like special maps or Hardcore mode. The list below lists all current rewards or unlocks at the given level. Increased base health is not listed as this applies for every fifth Level.

Level Rewards and Unlocks
0 Scout, Sniper, Garry's Dance, Flex sticker, GG and Coin 50
5 Intermediate mode vote
15 Fifth tower slot, Molten mode vote
25 Pizza Party and Badlands II
30 Fallen mode vote and Crook Boss
50 Turret, Polluted Wasteland II, Hardcore mode, Challenge Maps, Accelerator and Necromancer are now purchasable in the store
60 Engineer is now purchasable in the store
75 Mortar
100 Pursuit is now purchasable in the store
150 Mercenary Base
175 Gatling Gun is now purchasable in the store
250 Sandbox mode


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