Try our affiliated browser extension - redirect to BreezeWiki automatically!

Java Edition data values

This section needs to be updated. 
Please update this section to reflect recent updates or newly available information.
Reason: Update to 1.19.4 and 1.20.
This article is about values from Minecraft: Java Edition since Java Edition 1.13. For values until Java Edition 1.12.2, see /Pre-flattening. For values from Classic, see /Classic. For values from Indev, see /Indev.
This feature is exclusive to Java Edition. 

These data values refer to the different types of blocks, items and other features on Java Edition and are used in many places in Minecraft. Block IDs are used to define blocks placed in the world. Item IDs are valid only for items (including items in chests and items dropped in the world). All block IDs that do not have a gray background in this page are also valid item IDs. There are also entity IDs for entities such as mobs and projectiles.

IDs

These IDs are in the resource location format, with their minecraft namespace omitted. The game accepts these resource locations either with or without the minecraft: prefix.

Blocks

Fluids

Fluid Resource location
Empty empty
Flowing Lava flowing_lava
Flowing Water flowing_water
Lava lava
Water water

Items

Entities

Effects

Enchantments

Enchantment Resource location
Aqua Affinity aqua_affinity
Bane of Arthropods bane_of_arthropods
Curse of Binding binding_curse
Blast Protection blast_protection
Channeling channeling
Depth Strider depth_strider
Efficiency efficiency
Feather Falling feather_falling
Fire Aspect fire_aspect
Fire Protection fire_protection
Flame flame
Fortune fortune
Frost Walker frost_walker
Impaling impaling
Infinity infinity
Knockback knockback
Looting looting
Loyalty loyalty
Luck of the Sea luck_of_the_sea
Lure lure
Mending mending
Multishot multishot
Piercing piercing
Power power
Projectile Protection projectile_protection
Protection protection
Punch punch
Quick Charge quick_charge
Respiration respiration
Riptide riptide
Sharpness sharpness
Silk Touch silk_touch
Smite smite
Soul Speed soul_speed
Sweeping Edge sweeping
Swift Sneak swift_sneak
Thorns thorns
Unbreaking unbreaking
Curse of Vanishing vanishing_curse

Biomes

Particles

Dimensions

Dimension Resource location Numeric ID
Overworld overworld 0
The Nether the_nether -1
The End the_end 1

Chunk generators

Used in the Buffet world type and internally when generating any world.

Resource location Image
noise
flat
debug

Biome sources

Used in the Buffet world type and internally when generating any world.

Resource location Image
fixed
checkerboard


the_end
multi_noise Really quite complicated, and can't be done justice with a single image

Structures

Name Resource location
Jungle pyramid jungle_pyramid
Plains Village village_plains
Snowy Village village_snowy
Savanna Village village_savanna
Desert Village village_desert
Taiga Village village_taiga
End City end_city
Ruined Portal ruined_portal
Desert Ruined Portal ruined_portal_desert
Jungle Ruined Portal ruined_portal_jungle
Mountain Ruined Portal ruined_portal_mountain
Nether Ruined Portal ruined_portal_nether
Ocean Ruined Portal ruined_portal_ocean
Swamp Ruined Portal ruined_portal_swamp
Igloo igloo
Stronghold stronghold
Bastion Remnant bastion_remnant
Desert pyramid desert_pyramid
Nether Fossil nether_fossil
Buried Treasure buried_treasure
Woodland Mansion mansion
Shipwreck shipwreck
Ocean Monument monument
Swamp hut swamp_hut
Nether Fortress fortress
Pillager Outpost pillager_outpost
Warm Ocean Ruins ocean_ruin_warm
Cold Ocean Ruins ocean_ruin_cold
Mineshaft mineshaft
Badlands Mineshaft mineshaft_mesa
Ancient City ancient_city

Features

Feature Resource location
Acacia tree acacia
Amethyst geode amethyst_geode
Azalea tree azalea_tree
Bamboo (no podzol) bamboo_no_podzol
Bamboo (have podzol) bamboo_some_podzol
Bamboo jungle trees bamboo_vegetation
Basalt blobs in netherrack basalt_blobs
Basalt pillar basalt_pillar
Birch tree birch
Birch tree (0.2% bee nest) birch_bees_0002
Birch tree (2% bee nest) birch_bees_002
Birch tree (5% bee nest) birch_bees_005
Birch trees (old growth birch forest) birch_tall
Blackstone blobs in netherrack blackstone_blobs
Blue ice patch blue_ice
Bonus chest bonus_chest
Cave vines cave_vine
Cave vines in moss cave_vine_in_moss
Chorus plant chorus_plant
Clay pool with dripleaves clay_pool_with_dripleaves
Clay with dripleaves clay_with_dripleaves
Crimson forest vegetation crimson_forest_vegetation
Crimson forest vegetation (grown from bone meal) crimson_forest_vegetation_bonemeal
Huge crimson fungus crimson_fungus
Huge crimson fungus (planted) crimson_fungus_planted
Dark forest trees and huge mushrooms dark_forest_vegetation
Dark oak tree dark_oak
Basalt delta delta
Desert well desert_well
Clay disk disk_clay
Grass block disk disk_grass
Gravel disk disk_gravel
Sand disk disk_sand
Dripleaf dripleaf
Dripstone cluster dripstone_cluster
End gateway (delayed) end_gateway_delayed
End gateway (exit) end_gateway_return
End island end_island
End spike end_spike
Fancy oak tree fancy_oak
Fancy oak tree with beehive fancy_oak_bees
Fancy oak tree (0.2% bee nest) fancy_oak_bees_0002
Fancy oak tree (2% bee nest) fancy_oak_bees_002
Fancy oak tree (5% bee nest) fancy_oak_bees_005
Flower patch (default) flower_default
Flower patch (flower forest) flower_flower_forest
Flower patch (meadow) flower_meadow
Flower patch (plains) flower_plain
Blue orchid patch flower_swamp
Flower patch (forest) forest_flowers
Forest rock forest_rock
Fossil (coal ore) fossil_coal
Fossil (diamond ore) fossil_diamonds
Freeze surface freeze_top_layer
Glow lichen glow_lichen
Glowstone blob glowstone_extra
Huge brown mushroom huge_brown_mushroom
Huge red mushroom huge_red_mushroom
Ice patch ice_patch
Ice spike ice_spike
Iceberg (blue ice) iceberg_blue
Iceberg (packed ice) iceberg_packed
Jungle bush jungle_bush
Jungle tree jungle_tree
Jungle tree (no vines) jungle_tree_no_vine
Kelp plant kelp
Lava lake lake_lava
Large basalt columns large_basalt_columns
Large dripstone large_dripstone
Lush cave clay surface lush_caves_clay
Mangrove mangrove
Mangrove vegetation mangrove_vegetation
Meadow trees meadow_trees
Giant jungle tree mega_jungle_tree
Giant spruce tree (pine-shaped) mega_pine
Giant spruce tree (spruce-shaped) mega_spruce
Dungeon monster_room
Moss patch moss_patch
Moss patch (grown from bone meal) moss_patch_bonemeal
Moss patch on ceilings moss_patch_ceiling
Moss vegetation moss_vegetation
Huge mushrooms (mushroom fields) mushroom_island_vegetaation
Nether sprouts nether_sprouts
Nether sprouts (grown from bone meal) nether_sprouts_bonemeal
Oak tree oak
Oak tree (0.2% bee nest) oak_bees_0002
Oak tree (2% bee nest) oak_bees_002
Oak tree (5% bee nest) oak_bees_005
Ancient debris (large) ore_ancient_debris_large
Ancient debris (small) ore_ancient_debris_small
Andesite ore blob ore_andesite
Blackstone blob ore_blackstone
Clay blob ore_clay
Coal ore blob ore_coal
Coal ore (reduced air exposure) ore_coal_buried
Large copper ore blob ore_copper_large
Copper ore blob ore_copper_small
Diamond ore (no air exposure) ore_diamond_buried
Small diamond ore blob ore_diamond_large
Large diamond ore blob ore_diamond_small
Diorite blob ore_diorite
Dirt blob ore_dirt
Emerald ore blob ore_emerald
Gold ore blob ore_gold
Gold ore (reduced air exposure) ore_gold_buried
Granite blob ore_granite
Gravel blob (nether) ore_gravel
Gravel blob ore_gravel_nether
Infested stone blob ore_infested
Iron ore blob ore_iron
Small iron ore blob ore_iron_small
Lapis lazuli ore blob ore_lapis
Lapis lazuli ore (no air exposure) ore_lapis_buried
Magma block blob ore_magma
Nether gold ore blob ore_nether_gold
Nether quartz ore blob ore_quartz
Redstone ore blob ore_redstone
Soul sand blob ore_soul_sand
Tuff blob ore_tuff
Sweet berry bush patch patch_berry_bush
Brown mushroom patch patch_brown_mushroom
Cactus patch patch_cactus
Crimson root patch patch_crimson_roots
Dead bush patch patch_dead_bush
Fire patch patch_fire
Grass patch patch_grass
Grass and fern patch (jungle) patch_grass_jungle
Large fern patch patch_large_fern
Melon patch patch_melon
Pumpkin patch patch_pumpkin
Red mushroom Patch patch_red_mushroom
Soul fire patch patch_soul_fire
Sugar cane patch patch_sugar_cane
Sunflower patch patch_sunflower
Grass and fern patch (taiga) patch_taiga_grass
Tall grass patch patch_tall_grass
Lily pad patch patch_waterlily
Pile of hay bales pile_hay
Pile of packed and blue ice pile_ice
Melon pile pile_melon
Pumpkin pile pile_pumpkin
Snow pile pile_snow
Spruce tree (pine-shaped) pine
Pointed dripstone pointed_dripstone
Rooted azalea tree rooted_azalea_tree
Sculk patch (ancient city) sculk_patch_ancient_city
Sculk patch (deep dark) sculk_patch_deep_dark
Sculk vein sculk_vein
Sea pickles sea_pickle
Seagrass (60% tall) seagrass_mid
Seagrass (30% tall) seagrass_short
Seagrass (short) seagrass_simple
Seagrass (40% tall) seagrass_slightly_less_short
Seagrass (80% tall) seagrass_tall
Single grass plant single_piece_of_grass
Small basalt columns small_basalt_columns
Spore blossom spore_blossom
Lava spring (snow and packed ice) spring_lava_frozen
Lava spring (nether) spring_lava_nether
Lava spring (overworld) spring_lava_overworld
Nether lava spring (hidden) spring_nether_closed
Nether lava spring (visible) spring_nether_open
Water spring spring_water
Spruce tree (spruce-shaped) spruce
Tall birch tree with bee nest super_birch_bees
Tall birch tree (0.2% bee nest) super_birch_bees_0002
Oak tree (swamp) swamp_oak
Tall mangrove tall_mangrove
Birch and oak trees trees_birch_and_oak
Trees (flower forest) trees_flower_forest
Trees (grove) trees_grove
Trees (jungle) trees_jungle
Trees (old growth pine taiga) trees_old_growth_pine_taiga
Trees (old growth spruce taiga) trees_old_growth_spruce_taiga
Trees (plains) trees_plains
Trees (savanna) trees_savanna
Sparse jungle trees trees_sparse_jungle
Trees (taiga) trees_taiga
Waterside trees trees_water
Trees (windswept hills) trees_windswept_hills
Twisting vines twisting_vines
Twisting vines (grown from bone meal) twisting_vines_bonemeal
Underwater magma blocks underwater_magma
Vines vines
Void start platform void_start_platform
Coral Reef warm_ocean_vegetation
Warped forest vegetation warped_forest_vegetation
Warped forest vegetation (grown from bone meal) warped_forest_vegetation_bonemeal
Huge warped fungus warped_fungus
Huge warped fungus (planted) warped_fungus_planted
Weeping vines weeping_vines

Block states

This section needs to be updated. 
Please update this section to reflect recent updates or newly available information.
Reason: Missing a lot of block states and the blocks in the block states.

age

Tracks the age of plants to handle growth and of fire to handle spread.

State value Blocks
Integer (0 to 1) Bamboo
Integer (0 to 2) Cocoa
Integer (0 to 3)
Integer (0 to 5) Chorus Flower
Integer (0 to 7)
Integer (0 to 15)
Integer (0 to 25) Kelp

attached

Whether the tripwire hook is connected to a valid tripwire circuit or not.

State value Blocks
Boolean (false or true)

attachment

How this block is attached to the block it is on.

State value Blocks
  • ceiling
  • double_wall
  • floor
  • single_wall
Bell

axis

What axis the block is oriented to.

State value Blocks
  • x
  • y
  • z
  • x
  • z
Nether Portal

bites

The number of bites taken from the cake.

State value Blocks
Integer (0 to 6) Cake

bottom

Whether this scaffolding is floating (shows the bottom).

State value Blocks
Boolean (false or true) Scaffolding

charges

Tracks the remaining uses of respawn anchors.

State value Blocks
Integer (0 to 4) Respawn Anchor

conditional

Whether or not the command block is conditional.

State value Blocks
Boolean (false or true) Command Block (any variant)

delay

The amount of time between receiving a signal and responding.

State value Blocks
Integer (1 to 4) Redstone Repeater

disarmed

Whether the tripwire is broken using shears or not.

State value Blocks
Boolean (false or true) Tripwire

distance

The distance from a base block.

State value Blocks
Integer (0 to 7) Scaffolding
Integer (1 to 7) Leaves (any)

down

Determines whether something is below the block.

State value Blocks
Boolean (false or true)

drag

Determines whether the bubble column is a whirlpool or upwards.

State value Blocks
Boolean (false or true) Bubble Column

east

Determines whether something is on the east side of the block.

State value Blocks
Boolean (false or true)
  • none
  • side
  • up
Redstone Dust
  • low
  • none
  • tall
Wall (any)

eggs

The amount of eggs in this block.

State value Blocks
Integer (1 to 4) Turtle Egg

enabled

Whether or not the hopper can collect and transfer items.

State value Blocks
Boolean (false or true) Hopper

extended

Whether or not the piston is extended.

State value Blocks
Boolean (false or true)

eye

Whether the frame contains an eye of ender.

State value Blocks
Boolean (false or true) End Portal Frame

face

What side of a block the attached block is on.

State value Blocks
  • ceiling
  • floor
  • wall

facing

For most blocks, what direction the block faces.

For wall-attached bells as well as cocoa, the opposite is true.[1]

half

For tall plants and doors, which half of the door or plant occupies the block space. For trapdoors and stairs, what part of the block space they are in.

State value Blocks
  • lower
  • upper
  • bottom
  • top

hanging

Whether or not the lantern hangs on the ceiling.

State value Blocks
Boolean (false or true)

has_book

Whether or not this lectern holds a book.

State value Blocks
Boolean (false or true) Lectern

has_bottle_0

Whether or not a bottle is in slot 1 of the brewing stand.

State value Blocks
Boolean (false or true) Brewing Stand

has_bottle_1

Whether or not a bottle is in slot 2 of the brewing stand.

State value Blocks
Boolean (false or true) Brewing Stand

has_bottle_2

Whether or not a bottle is in slot 3 of the brewing stand.

State value Blocks
Boolean (false or true) Brewing Stand

has_record

True when the jukebox contains a music disc.

State value Blocks
Boolean (false or true) Jukebox

hatch

Determines how close an egg is to hatching; starts at 0 and is randomly incremented.

State value Blocks
Integer (0 to 2) Turtle Egg

hinge

Identifies the side the hinge is on (when facing the same direction as the door's inside).

State value Blocks
  • left
  • right
Door (any)

honey_level

The level of honey inside the beehive and bee nest.

State value Blocks
Integer (0 to 5)

in_wall

If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.

State value Blocks
Boolean (false or true) Fence Gate (any)

instrument

The instrument sound the note block makes when it gets powered or used.

State value Blocks
  • banjo
  • basedrum
  • bass
  • bell
  • bit
  • chime
  • cow_bell
  • digeridoo
  • flute
  • guitar
  • harp
  • hat
  • iron_xylophone
  • snare
  • xylophone
Note Block

inverted

Whether the daylight detector detects light (false) or darkness (true).

State value Blocks
Boolean (false or true) Daylight Detector

layers

How many layers of snow are on top of each other.

State value Blocks
Integer (1 to 8) Snow

leaves

How big the leaves are on this bamboo.

State value Blocks
  • large
  • none
  • small
Bamboo

level

How much water or lava is in this block or cauldron.

State value Blocks
Integer (0 to 3) Cauldron (water and powder snow)
Integer (0 to 8) Composter
Integer (0 to 15)

lit

Whether the block is turned on or off.

locked

Whether the repeater can change it is powered state (false) or not (true).

State value Blocks
Boolean (false or true) Redstone Repeater

mode

The mode the comparator or structure block is in.

State value Blocks
  • compare
  • subtract
Redstone Comparator
  • corner
  • data
  • load
  • save
Structure Block

moisture

How wet the farmland is.

State value Blocks
Integer (0 to 7) Farmland

north

Determines whether something is on the north side of the block.

State value Blocks
Boolean (false or true)
  • up
  • side
  • none
Redstone Dust
  • low
  • none
  • tall
Wall (any)

note

The note the note block plays when it gets powered.

State value Blocks
Integer (0 to 24) Note Block

occupied

If there's already a player in this bed.

State value Blocks
Boolean (false or true) Bed (any)

open

Whether the door is open or closed.

State value Blocks
Boolean (false or true)

orientation

Direction the arrows point, followed by the position of the line face.

State value Blocks
  • down_east
  • down_north
  • down_south
  • down_west
  • east_up
  • north_up
  • south_up
  • up_east
  • up_north
  • up_south
  • up_west
  • west_up

Jigsaw Block

part

Whether this is the foot or head end of the bed.

State value Blocks
  • foot
  • head
Bed (any)

persistent

Whether leaves decay (false) or not (true)

State value Blocks
Boolean (false or true) Leaves (any)

pickles

The amount of pickles in this block.

State value Blocks
Integer (1 to 4) Sea Pickle

power

The power level of Redstone emission.

powered

Whether the block is powered.

State value Blocks
Boolean (false or true)

rotation

The rotation of standing heads, signs and banners.

State value Blocks
Integer (0 to 15)

shape

The way this block connects to its neighbors.

State value Blocks
  • ascending_east
  • ascending_north
  • ascending_south
  • ascending_west
  • east_west
  • north_south
  • inner_left
  • inner_right
  • outer_left
  • outer_right
  • straight
Stairs (any)
  • ascending_east
  • ascending_north
  • ascending_south
  • ascending_west
  • east_west
  • north_south
  • north_east
  • north_west
  • south_east
  • south_west
Rail

short

Whether this piston head's arm is 4/16th of a block shorter

State value Blocks
Boolean (false or true) Piston Head

signal_fire

Whether this campfire has higher smoke or not.

State value Blocks
Boolean (false or true)

snowy

Whether this block uses the snowy side texture.

State value Blocks
Boolean (false or true)

south

Determines whether something is on the south side of the block.

State value Blocks
Boolean (false or true)
  • none
  • side
  • up
Redstone Dust
  • low
  • none
  • tall
Wall (any)

stage

Whether this sapling is ready to grow.

State value Blocks
Integer (0 to 1)

triggered

Whether this block has been activated.

State value Blocks
Boolean (false or true)

type

Determines the variant of this block.

State value Blocks
  • normal
  • sticky
  • left
  • right
  • single
  • bottom
  • double
  • top
Slab (any)

unstable

Whether the TNT explodes when punched or not.

State value Blocks
Boolean (false or true) TNT

up

Determines whether something is above the block.

State value Blocks
Boolean (false or true)

waterlogged

Whether the block has water in it.

State value Blocks
Boolean (false or true)

west

Determines whether something is on the west side of the block.

State value Blocks
Boolean (false or true)
  • none
  • side
  • up
Redstone Dust
  • low
  • none
  • tall
Wall (any)

Protocol and data versions